Game Development Essentials An Introduction
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Transcript of Game Development Essentials An Introduction
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Game Development Essentials An Introduction
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Chapter 6Gameplay
creating the experience
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Key Chapter Questions■ How are a game’s challenges and strategies associated
with gameplay?
■ What are interactivity modes and how do they relate to gameplay?
■ What is the relationship between gameplay and story?
■ What is the difference between static and dynamic balance?
■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?
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Rules
Victory Conditions(Tekken)
Loss Conditions(Battle of the Generals)
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Interactivity Modes• Player-to-game• Player-to-developer• Player-to-platform• Player-to-player• One-on-one• Unilateral• Multilateral• Team
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Game Theory
Zero Sum (chess)
Non Zero Sum [NZS](Neverwinter Nights:
Hordes of the Underdark)
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Game Theory
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Game TheoryTragedy of the Commons
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Types of Challenges
• Implicit vs. explicit• Perfect vs. imperfect information• Intrinsic vs. extrinsic knowledge• Pattern recognition & matching• Spatial awareness• Micromanagement• Reaction time
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Challenges & Game Goals/Objectives
• Advancement• Race• Puzzles• Exploration• Conflict (competition)• Capture• Chase
• Organization• Escape• Break the rules (taboo)• Construction• Solution• Outwit
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BalanceFeatures
• Consistent challenges• Perceivably fair playing experiences• Lack of stagnation• Lack of trivial decisions• Difficulty levels
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BalanceStatic
• Obvious strategies• Trade-offs/economics• Combination (resources)• Feedback (positive vs. negative)• Symmetry (transitive vs. intransitive)
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BalanceStatic (Symmetry)
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BalanceStatic (Symmetry)
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BalanceDynamic• Destroy • Maintain• Restore
In Black & White: Creature Isle, players can sometimes destroy order.
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Summary
• Rules: victory vs. loss conditions• Interactivity modes• Game theory: Prisoner’s Dilemma &
tragedy of the commons• Types of challenges• Challenges & game goals/objectives• Static vs. dynamic balance