Game Designer's Journey

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Game Designer’s Journey

Transcript of Game Designer's Journey

Page 1: Game Designer's Journey

Game Designer’s Journey

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Andrii Dotsenko

Game Designer at Ubisoft Kiev

ABOUT ME

• 10+ years of experience in game design

• Game Designer on PC version of Far Cry 4

• Projects for Microsoft, Gameloft, Nival, Bigfish

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GAME DESIGN IN UBISOFT KIEV

• Big AAA-projects (Assassin’s Creed, Far Cry, etc.)

• Huge teams (up to 800+ people and 10 studios for one project)

• You are part of the big machine and design only certain features of the game

• Game designer at Ubisoft Kiev worked on PC versions, usually on UI/Controls

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WHO IS GAME DESIGNER?

“The role of all Game Design professionals at Ubisoft is to imagine and develop compelling and engaging rules for our games. From conception to release, they design high quality game systems and mechanics that are adapted to the audience and will enable players to live their own unique, fun and rich gaming experiences”.

• Imagine and develop compelling and engaging rules for the game

• Design game systems and mechanics and adapt them to the audience

• Create unique, fun and rich gaming experiences for players

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TYPES OF GAME DESIGNERS

• Game Designer Generalist

(Mechanics/UI)

• Level Designer

• Narrative Designer

• Content Director

• Narrative Director

• Expert Game Designer

• Creative Director

• Game Director

• Lead Game Designer

• Lead Level Designer

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WHAT GAME DESIGNER DO?

• Design mechanics and systems within the capabilities and constraints of the engine and tools

• Leverage a deep understanding and culture of all game genres and platforms to analyze, design and improve game mechanics and systems

• Use game data to tune and tweak game parameters in an iterative way in the engine or with prototyping tools to validate game mechanics and systems

• Develop knowledge of usability and learning theories to design gameplay features every player will engage with in line with the defined game progression

• Leverage knowledge of player psychology and motivation triggers to build game systems that will foster players' engagement

• Assess the efficiency of signs and feedbacks in the game and suggest solutions to design and optimize them

• Structure and distribute game information for the player in an efficient way to optimize player onboarding, workload and overall comfort

• Know and apply layout and typography principles to optimize the presentation of information on the screen

• Build economic systems that are adapted to the game systems and mechanics and that will reinforce players’ long term retention

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BUT WHERE SHOULD I START?

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USUAL WAY…

• Now, I know how the games work!

• I wanna be a Game Designer! BTW, I have a great idea!!!

• I’ve played so many great games!

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…DOESN’T WORK

• Nobody wants to teach me!

• No formal education (or very expensive and doubtful)

• They didn’t respond to my letter with so many really great game ideas

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SOLUTION: I WILL EDUCATE MYSELF!

I’ve seen an article/interview about game design, so people can learn it somehow!

I can do this too!

…and that’s where our journey begins

“Self-education is, I firmly believe, the only kind of education there is”.

(Isaak Asimov)

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FIRST TRIAL: ENGLISH

• Think globally and focus on the international market

• Set a high quality bar from the very beginning

Game Design knowledge in English vs. not in English

(not an actual data)

IN ENGLISH

NOT IN ENGLISH

• Learn English

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NO ENGLISH = GAME OVER

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WHERE CAN I FIND THE KNOWLEDGE?

• First 10 pages of Google/Youtube search about “Game Design”/”Game Design Book”/”Game Design Blog” contains 80% of the necessary information.

• Not being lazy!

• Google it! (thanks, Cap.!)

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WHAT SHOULD I LOOK FOR?

• Post-mortems (look for best practices)

• De-construct existing games (fundamental knowledge will help you)

• Learn how to systemize knowledge

• Focus on tools that will help you crafting player experience

• Fundamental knowledge (how people think, act, make decisions, perceive information, etc.). Technologies change fast; people change very slowly.

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THE SECRET KNOWLEDGE

• gdcvault.com

• gamasutra.com

• coursera.org

• academia.edu

• gamedesignersvault.com

• Google it! (Game Design/Game Design Book/Game Design Blog)

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I’M READY! I HAVE SO MANY IDEAS!

• I’ve even read a book about game design!

• Now, I certainly know how the games work!

• With all this knowledge, I have even more great ideas than before!

• Now, they will answer to my letters!

• I’ve read 10/50/100 game design articles!

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NO.

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IDEAS SUCCESS RATE

Creating of something new is hard:

• 3000 raw ideas originated

• 300 ideas submitted for consideration

• 125 are translated into small projects

• 9 become developments

• 4 become major developments

• 1.7 (average) are “launched”

• 1 becomes a successful new product

Raw ideas

Ideas for consideration

Small projects

Developments

Major developments

Launched

1 successful product

3000

300

125

9

4

1.7

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SAD TRUTH ABOUT IDEAS

• First 50% of your ideas will be obvious

• The most part of another 50% will be not practical

What to do:

• Generate MORE ideas

• Use Extended Effort Principle

• Only 1 idea out of 3000 is successful

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GOT AN IDEA? PROVE IT! Ok, let’s assume that you have really good idea…and then you suddenly realize that nobody believes you!

Prove your idea!

• Mods

• Game prototyping tools

• Non-commercial projects

• Paper prototype!

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GAME DESIGN IS NOT ABOUT IDEAS

The game appears only after the player starts to interact with the game rules.

The only way to prove that you idea worth something is to make it interactive.

To make a prototype. Usually, during prototyping, 90-95% of ideas are failed.

Be ready to fail.

IDEA ≠ GAME

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YOU MIGHT FAIL MANY TIMES

• 52nd (!) Rovio game

• Hundreds of failed prototypes

• Before Angry Birds, Rovio was close to bankruptcy

• Sometimes, you have to fail many times before real success

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SECOND TRIAL: YOU’RE NOT ALONE

You will need other people to make the game (programmers, artists, management, business, etc.).

Learn to communicate with all of them.

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COMMUNICATION TOOLS

• Word/Excel/Powerpoint are your best friends. Master them.

• Learn how to write well

• Learn how to speak well (also in public)

• Basic artistic skills – draw your idea. Pencil and paper work surprisingly well.

• Image editors for more detailed mock-ups

• Visio/Powerpoint for schemes/diagrams

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CLARITY EXERCISE

• Write your idea in four short sentences. Or less. Imagine that you have ~30 sec. to say them.

• From these four sentences, the essence of your idea should be clearly understandable.

• If you cannot write it clear enough in four sentences or less – your idea is bad.

*Google “Elevator Pitch”

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THEY DON’T LISTEN TO ME!

• They want to implement their own ideas instead of mine!

• They do everything in their own way!

• I’m a DESIGNER, why don’t they listen to me?

• They criticize my ideas every time!

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THE LAST TRIAL: YOUR EGO

• You cannot know everything

• Learn to listen to your team, they all have different life experiences, play different games, learn how to use this experience

• Game is collective creative process

• You have no creative monopoly

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HOW TO LISTEN

• You are “listening hub.”

• Look for “integrated decisions” that should include ideas of your team

• BUT. Focus on the player experience

• Every member of the team has a voice

*Google TED video “How to manage for collective creativity”

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GAME DESIGN IS HARD TO LEARN

Game Design requires from you developing of very specific mindset. Usually, you need at least two years and some amount of failed projects to develop such mindset.

You need to learn how to craft and communicate the player experience, and what tools you should use to create it.

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FIND THE ENTRANCE

In many cases, you will not start you career, as a game designer.

First thing that you need to do is to find the entrance to the industry:

• Find modding/non-commercial projects communities where you can get basic skills

• Try to find internship/part-time job in the game industry

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GAME DESIGN IS PERSONAL

All the game design methods do not work without you.

In many cases, your success as a game designer depends on personal qualities. Especially, on the early stage of your career.

You are in the heart of the project, develop motivation, commitment, and ability to solve complex problems.

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GAME DESIGN IS RISKY

Game Design is the hardest and the riskiest career path in the game industry.

Sometimes not very rewarding.

In the most cases, much more boring than you expect.

Follow this way, only if you absolutely sure

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Thank You

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FOR THOSE WHO ARE LAZY

Game Design books:

• Jesse Schell, The Art of Game Design: A Book of Lenses

• Brenda Brathwaite, Challenges for Game Designers

• Raph Koster, Theory of Fun for Game Design

• Scott Rogers, Level Up! The Guide to Great Video Game Design

Useful links:

• Google it! (Game Design/Game Design Book/Game Design Blog)

• gdcvault.com

• gamasutra.com

• coursera.org

• academia.edu

• gamedesignersvault.com