Game Design Rules – Talking about the center of attention to understand the players experience

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Game Design Rules Talking about the center of attention to understand the players experience

description

The center of attention is one of the most important things when designing a game. First we will talk about the reason why you must keep that in mind by every little step of the game by showing a few examples. After that we will talk about the requirements coming up with that and how we can influence the players center of attention with game design elements.

Transcript of Game Design Rules – Talking about the center of attention to understand the players experience

Page 1: Game Design Rules – Talking about the center of attention to understand the players experience

Game Design Rules

Talking about the center of attention

to understand the players experience

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LabRATs and HumanName Bjoern Bergstein

Age 34

Job Title Product Manager

Responsibilities

- Game Design

- Casual Games

- Business Development

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Lessons Learn

Experience needs Attention

Multitasking is a lie

Guide the user with natural behavior

Try out and do play tests

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We are talk about Game Design and not…

Marketing / PRCodingMoneyArt

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Example LabRATory

Develop an awesome game

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Expectations…

DeveloperPlayer

Experience

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Create player experience

DeveloperPlayer Experience

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Experience needs attention

Just one Center of Attention:

point of concentration - using the consciousness

focus of the senses - all other impressions are out of focus

priority number one - you will need it!

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Multitasking is a lieBut I have a subconsciousness…

Driving

Talking to my Partner

Playing Games

Work

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Get into detailStep by Step

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Main Menu

Size, Colour, Position

Ask your Artist

Try out

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Be differentPlay Credits

Score Shop

SPECIAL

OFFER

Shop

MORE GAMES

be awesome

be new

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Difference is the key

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Enter a game

Give attention a chance

No idea ???

Anything

common Overstrained

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Colours + Animation + Shapes

What the player realizes…

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Common tutorial

Is this really cool ?

Flow

Freedom

Choice

Respect

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Start a game

Because you like to play

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CoA while playing

In front of the action Where decisions needed

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Put them in the right place

Rewards

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Use it as challenge

Be creative…

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Need more feedback…

Sound + Size + Effects

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Kids are very good testerAwesome Eyetracking tool ?

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Experience without focus

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Lessons Learned

Experience needs Attention

Multitasking is a lie

Guide the user with natural behavior

Try out and do play tests

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Bjoern Bergstein Tivola Publishing

[email protected]

Add me on LinkedIn!

Questions ?