Game Design for Teachers Origins 2008 Ian Schreiber.

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Game Design for Teachers Origins 2008 Ian Schreiber

Transcript of Game Design for Teachers Origins 2008 Ian Schreiber.

Page 1: Game Design for Teachers Origins 2008 Ian Schreiber.

Game Design for Teachers

Origins 2008

Ian Schreiber

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Why We’re Here

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Why We’re Here

Just reached Level 60 in World of Warcraft.

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Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

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Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

Thinking of building anew Magic deck.

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What makes games FUN ?

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What makes games FUN ?

more than school

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But first, some incentive…

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Theory of Game Design

"In theory, there is no difference between theory and practice. But, in practice, there is."

Jan L. A. van de Snepscheut

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Mihály Csíkszentmihályi

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Raph Koster

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Soft Skills

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Pacing

Start Here

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Pacing

As the player gets better…

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Pacing

The game gets harder!

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Robin Hunicke, Marc LeBlanc, Robert Zubek

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Some Kinds of Fun

• Exploration

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Some Kinds of Fun

• Exploration

• Social Experience

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

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Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

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Applying Game Design to the Classroom

“A good game is a series of interesting choices.”

Sid Meier

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Three Ways to Use Games:

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Three Ways to Use Games:

• Play games in class!

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Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

=

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Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

• Modify your

teaching to be

more “game-like”.

=

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This is not the only game that exists in the world.(And there aren’t even many interesting

decisions!)

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Multiple Difficulty Levels

Normal

DifficultEasy

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Design for the players…

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Design for the players…

…not for yourself.

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Design for the players…

…not for yourself.

…and not for the content, either.

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Edutainment

+

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Examples of PvE(Player versus Environment)

World of Warcraft

Scotland Yard

Dungeons & Dragons

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Review of Goals

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Review of Goals

• Interesting decisions

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Review of Goals

• Interesting decisions

• Scaled difficulty

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Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

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Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

• Many kinds of fun

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Review of Goals: Kinds of Fun

• Exploration

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

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Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

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Closing Remarks

“Those who make a distinction between education and entertainment don’t know the first thing about either.”

Marshall McLuhan

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Contacting Me

• Ian Schreiber

[email protected]

• http://teachingdesign.blogspot.com

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