Game Design 2: Lecture 1 - Introduction
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Transcript of Game Design 2: Lecture 1 - Introduction
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Game Design 2Lecture 1: Game Interface Design
2013
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Important Stuff• 20 credits
• 50% Coursework
• 50% Exam (2 hr)
• Coursework given out around week 5*
• Will be using Adobe Flash CS5.5 for labs.
• http://www.gcugd2.com
• @gcugd2
*probably
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Who am I?
• CS @ Strathclyde / Games @ Caledonian
• Dare to be Digital
• e-Bug
• Brand Bang! and others...
• @unthank
• M615 (Jon’s old desk)
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Dare to be Digital
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e-Bug: Platform Game
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e-Bug Detective Game
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Game Interface Design?
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Game Interface?
• Menus
• Hud
• Data (abstracted?)
• Interaction
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‘main’ menus
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in-game menus
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HUDHeads Up Display
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“any transparent display that presents data without requiring the user to look away from his or her usual viewpoint.”
Wikipedia article on Heads Up Display, http://en.wikipedia.org/wiki/Head-up_display, 2009
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data communicationand abstraction
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interaction
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Design?
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“Design is the process by which a designer creates a context to be encountered by a participant, from which meaning emerges.”
Salen and Zimmerman, Rules of Play, page 41, SAGE Publications, 2004
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These make sense. The design says “push me”.
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This make sense. The handle (and all that text) says “pull me”.
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But what the heck do you do here?
For a bonus point:Have you seen this design mistake on campus?
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Is this good design?
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Is this good design?
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Design is used to communicate with the player.
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This game has many many many combos...
...but did anyone learn them?
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So what next?
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Lectures
• data visulisation
• communication with the player
• menu design and flow
• semiotics
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Tutorials
• play games
• find examples of learning outcomes
• discuss how to improve
• practice designing interfaces
• ‘paper’ prototyping
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Labs
• Learn how to use Adobe Flash CS5.5 to create interfaces
• Learn ActionScript 3 basics
• Learn how to combine the two to create script driven interfaces.
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Contact
• http://www.gcugd2.com
• What do you want?
• @gcugd2
• If you want to meet in person:
• M615