Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of...

16
Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education

Transcript of Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of...

Page 1: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Game-Based Learning:A Different Perspective

Karl Royle

University of Wolverhampton

School of Education

Page 2: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Why games don’t fit

Caillois (2001) outlined six formal qualities of games: 

        Freedom        Separateness (from events outside the rules)        Uncertainty of outcome        Non productiveness        Governed by rules        Make believe (not real)

Page 3: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Immersiveness Indeterminate completion timeTendency towards complexity

 None of these features appear to offer any compelling support for the use of video games as educational tools.

Page 4: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Because games don’t fit we change them

• Edutainment

• Serious games

• COTS

• Mods

Teacherization!

Page 5: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

So what can we do to put education into games?

How can one build a game that both engages students in relevant learning and entertains enough that gamers want to play outside of school? Such a game would combine sound pedagogy with superior entertainment value, seamlessly integrating learning into the world of the game.

Sound pedagogies…problem based, situated practice, social constructivism…reflective practice…etc

Give players tools and information enough to make and execute a plan in response to problems you set up. In the end, that's what gaming is all about. Waqrren Spector (Saltzman 2000, 64)

Page 6: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Constituents of the killer application

Games engage players on three main fronts:

The structure of the game provides motivation and the urge to solve problems for the problem's sake alone.

The backstory or narrative provides the believability or authenticity of engagement.

Characterization makes the player's role in the narrative believable so that the player can engage fully in the game.

Page 7: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Use Authentic Content in a Believable Setting

“The purpose of a video game is not to simulate real life, but to offer the gift of playing a game” (Poole 2000, 214).

Page 8: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Puzzles or Obstacles and their Cheats Should Be Linked to Authentic Content

Combination inventory puzzles

Language based puzzles

Environment puzzles

Strategy based puzzles

All need to provoke a need for further information

Page 9: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Different Ways of Presenting Information Should Be Used to Maximize Literacy

Audio to text

Clues to problem solve

Speech/text

Team selection

Page 10: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

"Cheating" Should Be Both Intrinsic and Extrinsic to the Game

• Internal cheats• External cheats and

independent learning strategies

• Each problem or decision point should come with further knowledge offered within a just-in-time framework, thus mirroring the world of project-based work.

Page 11: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Opportunities to Promote Storytelling Should Be Maximized in the Game Design

Post game storytelling can develop reflective practice, analysis, and evaluation, all essential high-level skills in today's information-based society.

Page 12: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

Players Should Be Able to fully Customize their Characters

Guiding players through the principles of character development can be a great learning tool that also adds to gameplay.

A design brief for different characters specifying personality traits and attributes such as voice, accent, catchphrase, appearance, motivation habits, and other elements will help build believability, bringing the game to life.

Page 13: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

So what can we do?

Design the games- use mods and existing engines.

Page 14: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

So what else can we do?

Use game technology to produce ‘game like’ training/educational solutions.

Page 15: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

What more?

Research into what games do in terms of thinking skills and literacy development.

Vision: a taxonomy that can be used to rate video games

Page 16: Game-Based Learning:A Different Perspective Karl Royle University of Wolverhampton School of Education.

And finally

TransferThinking skills > Communities of practice> Authentic experience