Game based learning - D2L Regional by Sarah Nicholl

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Differentiate your course with Game-based Learning Sarah Nicholl, M.Ed. Senior Solutions Engineer, D2L

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Presentation at D2LRegional in Burlington, Ontario by Sarah Nicholl of D2L. 9/19/14

Transcript of Game based learning - D2L Regional by Sarah Nicholl

Page 1: Game based learning - D2L Regional by Sarah Nicholl

Differentiate your course with Game-based LearningSarah Nicholl, M.Ed.Senior Solutions Engineer, D2L

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Agenda

• Objective, Introductions and Expectations

• Games in Education

• Demonstration: Game-based Learning from D2L• Activities• Map• Publish

• Think, Pair, Share:• Integrating game-based learning into real-life scenarios

• Wrap up

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“Oh, the places you'll go! There is fun to be done!There are points to be scored. There are games to be won.”

Dr. Seuss, Oh, The Places You’ll Go!

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• By the end of today’s interactive 1 hour session, through demonstration and interactive discussion, you will understand the use of Game-Based Learning from D2L and its applicability.

Session Objective

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• Turn to the person next to you and share:• Your name• Your role• What you’d like to get out of today’s

session

Introductions and Expectations

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Games in Learning

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Integrating fun, social interaction, growth mindset and levelling into learning online

1. Meaning

2. Mastery

3. Autonomy

Why Game Learning?

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Gamification of Education-Why games?

As a planet, we spend 3 billion hours a week playing video or computer games.

In the US only, there are 183 million active gamers.

Active video or computer gamers play an average of 13 hours a week.

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97% of young people play computer or video games.97%

Average game player is 35 years, with 1 out of 4 gamers being over the age of 50.

35 40%

40% of gamers are women.

On average, gamers fail 80% of the time and yet they still find the gaming experience enjoyable.

80%

- Stats pulled from Jane McGonigal’s book: Reality if Broken

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Games in Education

• Concept of games is not new!

• Games are part of day to day life;

• Students today come to class with 2-3 devices– Let’s tap into that!

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“Game players regularly exhibit persistence, risk-taking, attention to detail, and problem solving, all behaviours that ideally would be regularly demonstrated in school”

- The Education Arcade at MIT

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Quickly create game content without programming skills…

- Easy to build- 5 Activity Types- Map to integrate activities into course

- Easy to publish- Publishes to LE and map activities show in gradebook

Game-based Learning from D2L

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Sample map…

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Sample map…

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Let’s have a look…

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Think, Pair, Share

Think of a course where you could integrate game-based learning online. • What type of map would

you use? • What type of activities

would work?

Pair up and discuss

Game-based Learning

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Game-based LearningLearning and Creative Services at D2L can help you with custom design and development of game-based learning

Speak to your D2L representative

Looking for more?

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Wrap up