Game based learning
-
Upload
miles-berry -
Category
Education
-
view
885 -
download
0
description
Transcript of Game based learning
- 1.
2. The games we play 3. A brief history of computer games 4. 1958 tennis for two Brookhaven History 5. 1972 - Pong CC by-sa Marty Goldberg 6. 1970s - PLATO 7. 1980 - Pacman CC by-sa Gerardvschip 8. 1982 Sinclair Spectrum CC by Bill Bertram 9. 1996 - Playstation 10. 2004 - World of Warcraft CC by Juanpol 11. 2006 Nintendo DS lite CC by Havok & Estoy Aqu 12. 2010 - Kinect 13. Reflections and readings 14. Common features 15. And yet 16. Johnson, 2006
- Non-linearity
- Fractal
- Reward
- Probing
- Telescoping
Games are fiendishly, sometimes maddeningly,hard Get kids learning without realizing that theyre learning Its notwhatyoure thinking about itsthe wayyoure thinking that matters 17. Gee, 2007
- Game designers keep making long and challenging games and still manage to get them learned
- 36 ways to learn a video game
- The theories of learning one would infer from looking at schools today often comport poorly with the theory of learning in good video games
18. Buckingham, 2007
- Pro
-
- Self-directed
-
- Collaborative
-
- Generating hypotheses
-
- Solving problems
-
- Taking risks
- Con
-
- Representation
-
- Commercial
-
- Social power in communities
-
- Selective presentation
-
- Logistics
-
- Equity
-
- Transfer
-
- Inadequate Evidence
19. Byron, 2008
- Parental understanding
- Context matters
- Correlation not causation
- Fact and fiction
- Online safety
- Classification
20. Williamson, 2009
- Research
- Persuasive medium
- Constructionist
- Skills practice
- Media literacy
- Practice
- Motivation
- Retro-fitting
- Relevance
- Learner ownership
- Perception
- Antisocial?
21. McGonigal, 2011
- If the goal is truly compelling, and if the feedback is motivating enough, we will keep wrestling with the games limitationscreatively, sincerely, and enthusiasticallyfor a very long time
- Gamification:
- Levels
- Experience points
- Quests
- Badges
22. Tim Rylands 23. Dawn Hallybone 24. Kevin McLaughlin 25. And Now
- Develop a classic computer game using Scratch, if possible within the context of your project.
- Upload your game to Blogfolio, together with your reflections.
- Continue the development of your project, incorporating work from today s session if possible. Aim to have a development snapshot available for demonstration in the next session,2 ndDecember 2011
- Read Williams and Kessler (1999), using this to help form your own reflections on how you and your partner have worked on your game.