Game-Based eLearning: Measuring Learning Transfer and ROI...
Transcript of Game-Based eLearning: Measuring Learning Transfer and ROI...
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Game-Based eLearning: Measuring Learning Transfer and ROI
vs.
Traditional eLearning
Welcome!
Thank you for your interest and your time!
What’s in it for YOU!
Learn what game-based learning actually is
How to change the performance game
Game-based learning pillars of differentiation
How to improve learning transfer
How to compare business impact and ROI
How to make 2013 much more interesting!
About Bryan, Carol and Game On! Learning
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Gamified Learning
Adding game elements to
traditional learning
Badges
Leaderboard
Characters
Game-Based Learning
Course designed as a game experience
Story
Game play
Characters
Competition
Recognition and rewards
Increasing complexity
Challenges
Continual individualized feedback
What is this “game” stuff?
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6 main reasons:
Engagement challenges with traditional elearning
Course completion rates with traditional elearning
Better skill building effectiveness
Startling word of mouth momentum and buzz
Learner feedback and willingness to recommend
Longer retention of acquired skills
Why are organizations
implementing?
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What’s different: the Pillars
Engagement
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Engagement
Pillars of Differentiation
“Intuitive, didactic and somewhat addictive. A spectacular course!”
“Completely interesting, both in terms of your desire to do it, and your retention of the concepts, as they are based on practical cases.”
“The online experience is like nothing I’ve seen. It is a very enriching course presented in a very enjoyable way.”
“The best training course that I’ve seen, useful and above all educational.”
“I’ve finished the course, what a shame! The most entertaining, interesting and useful course that I have done.”
“The best elearning course I have ever seen.”
“I didn’t want it to end! I completely recommend it.”
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Engagement
Engagement
Pillars of Differentiation
“Intuitive, didactic and somewhat addictive. A spectacular course!”
“Completely interesting, both in terms of your desire to do it, and your retention of the concepts, as they are based on practical cases.”
“The online experience is like nothing I’ve seen. It is a very enriching course presented in a very enjoyable way.”
“The best training course that I’ve seen, useful and above all educational.”
“I’ve finished the course, what a shame! The most entertaining, interesting and useful course that I have done.”
“The best elearning course I have ever seen.”
“I didn’t want it to end! I completely recommend it.”
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Engagement
Engagement
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Pillars of Differentiation
Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
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Pillars of Differentiation
Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
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Pillars of Differentiation
Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
Confidence
Confidence
Pillars of Differentiation
Skill practice time versus traditional training
Versatility in the new skills by applying them in varied types of scenarios
Specific, individualized remediation
Competition with colleagues
Rewards and recognition earned as the game progresses
Increasingly complex challenges
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Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
Confidence
Confidence
Pillars of Differentiation
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Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
Confidence
Confidence
Retention
Retention
Pillars of Differentiation
Memorable context
Animated video
Relevant to, but not mimic job
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Engagement
Engagement
Attained
Proficiency
Attained
Proficiency
Confidence
Confidence
Retention
Retention
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Pillars of Differentiation
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Learning transfer to job
Learning MetricTraditional
eLearning
Game-Based
eLearning
Game-Based eLearning
Characteristics
Application-Based Learning Flow Low High
90%-95% training time at the skill
application level, increasingly
challenging practice scenarios
Level of Engagement Low High
Game-based learner experience,
competition, level of challenge,
recognition and rewards
Attained Skill Proficiency Low High
Application-based learning flow,
increasingly complex scenarios,
individualized remediation
Post-Training Confidence Low-Moderate High
Amount of challenging practice time,
competition, engagement,
individualized remediation
Retention of Learned Skills Moderate High
Experiential learning, amount of
challenging practice time, competition,
memorable learning
Business Impact and ROI
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• Training, regardless of the design or modality, is
not enough by itself
• ROI measurement efforts are an ongoing
process, not a project
• If there were a simple, fool-proof way to reliably
measure business impact, it would be widely
used
Business impact truths
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• Determine the measurement outcomes first
• Involve the executives up front
• Involve the managers of the employees
• Be pragmatic
• Don’t set perfection as the goal
• Keep the scope of the measurement effort as
narrow as possible
Recommendations
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• Identify high impact behaviors
• Determine how to isolate the behaviors
• How does each behavior contribute to the
success of each sales cycle step?
• Define your pre- and post-training proficiency
measurement methodology
• Measure the baseline proficiencies in each
behavior
Getting started (sales example)
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Manageable process
Source: Huthwaite, Inc.
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ROI baseline model
Datapoint2-Day Instructor
Class
5-Hour Traditional
eLearning Course
9-Hour Game-Based
eLearning Course
Time in Training 13 hours 5 hours 9 hours
Salesperson's Labor Cost ($200K fully loaded) $100 hour $100 hour $100 hour
Salesperson's Opportunity Cost ($1M Quota) $500 hour $500 hour $500 hour
Content Coverage In-Depth Moderate In-Depth
In-Course Practice/Application Time 3 hours 1 hour 8 hours
Travel Cost Estimate $500 per person none none
Instructor Costs (Internal) $1,000 none none
Licensed Content for 20 Learners $1,600 $3,000 $7,700
Negotiation Program Summary
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The “investment” side
Datapoint2-Day Instructor
Class
5-Hour Traditional
eLearning Course
9-Hour Game-Based
eLearning Course
Total Salesperson Labor Cost $26,000.00 $10,000.00 $18,000.00
Travel $10,000.00 $0.00 $0.00
Trainer $1,000.00 $0.00 $0.00
Course Materials or Licenses $1,600.00 $3,000.00 $7,700.00
Total for the "Investment"
part of the ROI Calculation$38,600.00 $13,000.00 $25,700.00
Cost per Person Trained
(class size of 20)$1,930.00 $650.00 $1,285.00
Cost per Group of 20 Using Sales Labor Cost
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Up-front “return” model
Datapoint2-Day Instructor
Class
5-Hour Traditional
eLearning Course
9-Hour Game-Based
eLearning Course
Cost per Person Trained
(class size of 20)$1,930.00 $650.00 $1,285.00
"Plug" Number for
Average Annual Performance$1,000,000.00 $1,000,000.00 $1,000,000.00
Performance Increase Percentage
to Break Even on Investment0.193% 0.065% 0.129%
Performance Increase Percentage
to Produce 10:1 ROI1.930% 0.650% 1.285%
Performance Increase Revenue/Margin
to Produce 10:1 ROI$19,300.00 $6,500.00 $12,850.00
ROI Target per Employee Using Sales Labor Cost
The imperative to focus on impact, not cost
Agree up-front on the process, metrics and goals
Consider time, budget and people constraints
Adapt a proven process to your organization’s
unique environment
The potential exists for game-based elearning to
dramatically increase the business impact
Measuring game-based vs.
traditional elearning
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Business impact considerations
Learning MetricTraditional
eLearning
Game-Based
eLearning
Game-Based eLearning
Characteristics
Application-Based Learning Flow Low High
90%-95% training time at the skill
application level, increasingly
challenging practice scenarios
Level of Engagement Low High
Game-based learner experience,
competition, level of challenge,
recognition and rewards
Attained Skill Proficiency Low High
Application-based learning flow,
increasingly complex scenarios,
individualized remediation
Post-Training Confidence Low-Moderate High
Amount of challenging practice time,
competition, engagement,
individualized remediation
Retention of Learned Skills Moderate High
Experiential learning, amount of
challenging practice time, competition,
memorable learning
• Would your organization make a good research partner? – Co-present research findings
– Skill area: negotiation/persuasive communication skills
– Participants: sales professionals
– Existing focus and infrastructure on learning analytics and measurement
– Key sales competencies already defined
• Let me know of your interest!
Who is ready to start?
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Questions and
Next Steps
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Bryan Austin [email protected] (352) 366-1001
Going to the Training 2013
Conference in Orlando?
Come see us!
– Expo booth 617 –
Find out the story behind this boarding pass!
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