GAME AS A TOOL

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    GAME AS A TOOL OFEFFECTIVE TEACHING

    AND LEARNING

    Prepared by:

    HARRIS CHUA HT2006-2931

    KASMAHWATI MATTAIL HT2006-4309KASSIDY MARAN ANAKUNAN

    HT2006-5057RANTAI ANAK RUMPANG HT2006-5044

    SUHANIDAH MAT YAAKUP HT2006-4840

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    Conventional TeachingTeachers talk- Students listen

    UNATTRACTIVE

    BORINGLACK OF STUDENTS INPUT

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    Conventional Teaching

    New, modern &

    EffectiveTeaching

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    EFFECTIVE TEACHINGAttractive

    Students InvolvementEnable Learning

    The most effective teaching is thatwhich results in the most effective

    learning(W.B. Yeats, n.d)

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    GAME

    AS A TOOL OF EFFECTIVETEACHING & LEARNING

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    Why used game in teaching

    and learning process?

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    Because.1) Social

    often social environments, sometimes involvinglarge distributed communities.

    its value, and its social and cultural impact.

    5) Research

    New player enter, curious how to play,immediately recall prior learning.

    new information is needed, and apply it to thenew situation.

    required to read and seek out new informationto master/win the game.

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    Because.

    1) Problem solving information or techniques to apply in whichsituations enables

    greater success, specifically, problem solving.

    involves collective action through communitiesof practice.

    6) Experimental

    engage multiple senses. each action, there is a reaction

    Feedback is swift. Hypotheses are tested, andusers learn from the results

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    Because.

    1) Enhance Constructivism Learning Construct new knowledge through their

    experiences.

    Games can enhances their experiences.

    Engaga, Explore, Explain, Elaborate, danEvaluate.

    6) Motivation

    games can create a sense of competitiveness,motivating students toward performing wellduring competition.

    Challenge, Fantasy, Curiosity.

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    Computer Science-Neverwinter

    Nights Nature- National Geographic

    Interactive Maps

    Engineering- Bridge Building Games Biology-Science BINGO, Cool Board

    Games

    Chemistry- Proton Dons Game

    Physics-Gravity Launch

    Planet and Universe- Earth RockHunter

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    Overall, the best games for education arethe games that both teach abstract skills

    like critical thinking, accurate real world

    data, and games that are fun to play sothat students will play them.

    encourage students in science.

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    Sample of Games:

    (www.funbrain.com/periodic/index.ht)

    http://www.bridgebuilder-game.com/l (

    http://www.nationalgeographic.com/

    ) (www.scienceyear.com/wired/)

    (www.kineticcity.com)

    http://www.funbrain.com/periodic/index.htmlhttp://www.bridgebuilder-game.com/links.phphttp://www.nationalgeographic.com/wildworld/http://www.scienceyear.com/wired/http://www.kineticcity.com/http://www.kineticcity.com/http://www.scienceyear.com/wired/http://www.nationalgeographic.com/wildworld/http://www.bridgebuilder-game.com/links.phphttp://www.funbrain.com/periodic/index.html
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    Disadvantages of Using

    Games

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    Can create in-group/out-group feelings

    Can demotivate those who are notcompetitive by nature

    Can create feelings of inadequacy inthose not as skilled or forceful

    Can discourage creativity if the format is

    very rigid and the focus is strongly onwinning

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    Choose relevant games at an appropriate level

    that can be reasonably expected to achieve the

    learning objectives

    Introduce the game and make the objectives clear Give clear and thorough directions

    Create a friendly versus cut-throat mentality;

    do not put down losers or allow others to do so

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    Do not take sides or show partiality

    Keep a handle on things

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    Conclusion:

    With the attitude that can be found ingames it self we believe:

    - The use of game in thelesson is contributing toeffective teaching and

    learning -

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    WELCOME TO THEWORLD OFTEACHING..

    BE READY

    BE WELL PREPARED

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