Gambling, Gaming and Substance Use library/Forum2019_Current-Tre… · Gambling, Gaming and...

34
Gambling, Gaming and Substance Use Tara Elton-Marshall, Ph.D. Institute for Mental Health Policy Research May 10, 2019

Transcript of Gambling, Gaming and Substance Use library/Forum2019_Current-Tre… · Gambling, Gaming and...

Page 1: Gambling, Gaming and Substance Use library/Forum2019_Current-Tre… · Gambling, Gaming and Substance Use Tara Elton-Marshall, Ph.D. Institute for Mental Health Policy Research May

Gambling, Gaming and Substance Use

Tara Elton-Marshall, Ph.D.Institute for Mental Health Policy Research

May 10, 2019

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Copyright © 2017, CAMH(Source: https://news.harvard.edu/gazette/story/2018/06/gse-phones-study/)

Social Media

5+ hours/day

(grades 7-12)

20.1%

25.8% of Females

14.9% of Males

(Source: Ontario Student Drug Use and Health Survey, 2018)

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(Source: OSDUHS 2013-2018)

2013

2015

201710.7%

16.0%

20.1%

Adolescents reporting 5+ hours on social media

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Copyright © 2017, CAMH(Photo Source: http://www.teenage-gambling-addiction.org/are-teens-living-addictive-lifestyles/)/)

Electronic Devices

(grades 9-12)

Do not use daily:

1%

3-4 hours/day: 33.3%

5-6 hours/day: 17.7%

7+ hours/day: 11.8%(Source: Ontario Student Drug Use and Health Survey, 2018)

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Copyright © 2017, CAMH

Past year video game play (grades 7-12)

83.1%

94.3% of males

71.4% of females

(Source: Ontario Student Drug Use and Health Survey, 2018)

(Photo Source: http://www.scholastic.com/browse/article.jsp?id=3757278)

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Copyright © 2017, CAMH6

Daily video game play

(grades 7-12)

35% of Males

9.9% of Females

(Source: Ontario Student Drug Use and Health Survey, 2018)

(Photo Source: https://www.independent.ie/life/health-wellbeing/health-features/teenage-tv-and-video-addicts-are-risking-bone-health-31294419.html)

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Video Games and Gambling

7

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Are Loot Boxes Gambling?

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Copyright © 2017, CAMH9

“Skins” Betting

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Betting with

Friends

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Copyright © 2017, CAMH11

E-Sports

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Problem Video Gamers by Gambling Mode

34%

14%

9%No

Gambling

χ2 =14.08, p < 0.001

(Veselka et al., under review)

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(Gainsbury et al., 2014; Parke et al., 2013; Dussault et al., 2017;

Gainsbury et al., 2014;

King et al., 2014; McBride & Derevensky, 2012)

10%-32%of adolescents have

played SCGs

Social Casino Games

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62.7%90.1%

49.7%

89.5%

62.2%

90.2%

18.5%

7.6%

17.8%

8.6%

18.6%

7.8%

18.9% 2.3% 32.5% 2.0% 19.3% 2.0%

0%

20%

40%

60%

80%

100%

Players Non-Players Players Non-Players Players Non-Players

SCG Poker SCG Slots Facebook SCGs

High

Low to Moderate

None

Severity of Problem Gambling by Social Casino Game Type Among Current Adolescent Gamblers(Veselka et al., 2018)

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Copyright © 2017, CAMH

Online Gambling

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4.7

9.5

0

1

2

3

4

5

6

7

8

9

10

Adults AdolescentsP

erc

en

tag

e t

ha

t ga

mble

d o

nlin

e

Prevalence of

Online Gambling

among Adults

(LOGS, 2013) and

Adolescents (YGS,

2012/2013) in

Ontario (Pre-

Legalization)

Adolescent online gambling in the past 3 months vs.

Adult online gambling in the past 6 months

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12.6%

33.9%

17

Problem Gambling by ModalityAdolescents (Grades 9-12)

Source: 2017 Ontario Student Drug Use and Health Survey

(OSDUHS)

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Responsible Gambling Tools for Online Gambling

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Unregulated Online Gambling

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Australia: Betting Ads

Ban (March 2018)

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How are Adolescents

Currently Gambling?

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11.6

9.8 9.4 9.3

7.7 7.6 7.5

4.43.6 3.3

2.2 2.11.2 0.9 0.6 0.5 0.4

0

2

4

6

8

10

12

14

23

How are Adolescents (Grades 9-12) Gambling?

Source: 2017 Ontario Student Drug Use and Health Survey (OSDUHS)

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How are Adults Currently Gambling?

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47.6

35.0

17.5

3.4

7.63.9

2.0 1.9 2.40.4 0.6 1.1 0.3

50.0

25.3

12.5 13.0

4.17.7

9.4 9.4

3.4 2.6 1.9 0.9 1.5

0

10

20

30

40

50

60

Female

Male

25

Adult (18+) Gambling by Gender

(Source: 2017-2018 Legalization of Online Gambling Study (LOGS)

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Gambling and other Substance Use

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-1

-0.5

0

0.5

1

1.5

2

2.5

3

3.5

Sta

nd

ard

ize

d M

ea

n S

co

re

Experimenters Non-Users Heavy Users

Gambling, Substance Use, Problematic Internet Use and Video Gaming (Source: OSDUHS, 2018; Williams, C., et al., in prep)

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Cannabis and Gambling

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73.5

16.08.6

1.9

53.2

19.823.4

3.6

36.5

8.9

49.9

4.7

0

10

20

30

40

50

60

70

80

Never/Not in the lastyear

Less than once aweek

Once a week or more Don't know/not stated

Frequency of cannabis use in past year

No problem Low problem High problem

Current Cannabis Use by Gambling Severity among AdolescentsGrades 9 – 12

Ontario

Source: Youth Gambling Survey 2012-2013

𝜒2 = 172.7, p < 0.001

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77.7

13.47.2

1.7

64.1

20.713.2

2.0

60.7

15.220.6

3.5

0

10

20

30

40

50

60

70

80

90

Never/Not in the lastyear

Less than once aweek

Once a week or more Don't know/not stated

Frequency of cannabis use in the past year

Non-gambler Land-based gambler Online gambler

Current Cannabis Use by Gambling Type among AdolescentsGrades 9 – 12

Ontario

Source: Youth Gambling Survey 2012-

2013

𝜒2 = 126.0, p < 0.001

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Summary• Long term impact of gambling and gaming

convergence unknown

• Problematic video gaming and online gambling related

• Social casino gaming and problem gambling related

• Problem gambling rates are highest among online

gamblers

• Gambling is clustered with other substance use

including binge drinking and frequent cannabis use

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Summary• Online gamblers are also more likely to use cannabis

more frequently

• Changes in our gambling landscape (expansion of

legalization of online gambling to private companies,

free alcohol in casinos) likely to impact problem

gambling and substance use

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Research Support

The views expressed in this presentation are my own and

do not necessarily reflect those of the Ministry of Health

and Long Term Care

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Research Team

Rochelle Wijesingha, Livia Veselka, Chantal Williams, Maryfrances Carton, Karanpreet Bath, Wei

Qian, Mahmood Gohari, Angela Boak (OSDUHS), Nigel Turner, Hayley Hamilton, Robert Mann, Scott

Leatherdale