Fundamental Notes

18
Fundamentals Exam review material 1 ME274 ME 274: Basic Mechanics II Dynamics Fundamentals: Mathematics, Vectors and Point Kinematics 1. Scalar kinematics a) Differentiation b) Integration c) Sample problems 2. Vector operations a) Addition and subtraction b) Dot (scalar) products c) Cross (vector) products d) Moments about points e) Projections of vectors f) Writing a vector in terms of a new set of unit vectors g) Sample problems 3. Vector kinematics a) Cartesian components b) Path components c) Polar components d) Sample problems 4. Solutions of sample problems (to be provided later)

Transcript of Fundamental Notes

Page 1: Fundamental Notes

Fundamentals Exam review material 1 ME274

ME 274: Basic Mechanics II Dynamics Fundamentals: Mathematics, Vectors and Point Kinematics

1. Scalar kinematics a) Differentiation b) Integration c) Sample problems

2. Vector operations a) Addition and subtraction b) Dot (scalar) products c) Cross (vector) products d) Moments about points e) Projections of vectors f) Writing a vector in terms of a new set of unit vectors g) Sample problems

3. Vector kinematics a) Cartesian components b) Path components c) Polar components d) Sample problems

4. Solutions of sample problems (to be provided later)

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Fundamentals Exam review material 2 ME274

Scalar kinematics: differentiation Suppose that a point P travels on a straight-line path (rectilinear motion) whose position on the path is given by the distance variable s. The speed v of P is given by: v = ds/dt. Case 1: On this path, we are given the speed v of point P in terms of time, t: v = v(t). From this we want to determine the acceleration of the point. The acceleration can be found by directly differentiating v with respect to t; that is,

a =dv

dt

Case 2: On this path, we are given the speed v of point P in terms of its position s: v = v(s). Here we need to employ the chain rule of differentiation (see below).

Using the chain rule of differentiation, we see that:

a =dv

dt=dv

ds

ds

dt= v

dv

ds

where v = ds/dt.

Chain rule of differentiation Suppose y = y(x) where x = x(t). The derivative of y with respect to t can be found from the chain rule of differentiation to be:

dy

dt=dy

dx

dx

dt

s

v

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Scalar kinematics: integration Again, suppose that a point P travels on a straight-line path (rectilinear motion) whose position on the path is given by the distance variable s. The speed v of P is given by: v = ds/dt. Case 1: On this path, we are given the acceleration of point P in terms of time, t: a = a(t). From this we want to determine the speed of the point at some instant in time t. The acceleration can be found by directly integrating a with respect to t; that is,

a =dv

dt! a t( )dt

0

t

" = dv

v 0( )

v

" ! v t( ) = v 0( ) + a t( )dt0

t

"

Case 2: On this path, we are given the acceleration a of point P in terms of its position s: v = v(s). Here, prior to using separation of variables, we need to use the chain rule of differentiation to produce:

a =dv

dt=dv

ds

ds

dt= v

dv

ds

where v = ds/dt. Now, we can write:

vdv = ads ! vdv

v 0( )

v

" = ads

0

s

" !1

2v2 #

1

2v20( ) = ads

0

s

"

s

v

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Scalar kinematics: sample problems Example 1 Suppose that the speed of P is given by: v t( ) = 3t2 . Find the acceleration of P. Example 2 Suppose that the speed of P is given by:

v s( ) = 5sin 3s( ) . Find the acceleration of P.

Example 3 Suppose that the acceleration of P traveling on a straight-line path is given by:a t( ) = 6 sin 2t( ) , with

v 0( ) = 4 . Find the speed of P as a function of time.

Example 4 Suppose that the acceleration of P traveling on a straight-line path is given by: a s( ) = 8 s3with

v s = 0( ) = 5 . Find the speed of P as a function of position s.

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Vector operations Addition The addition of two vectors a and b is found through the “parallelogram” rule: move the tail of b to the head of a with a + b being the vector extending from the tail of a to the new position of the head of b (as shown in the figure to the right). If a and b are given in terms of sets of xyz components as: a = ax i + ay j + az k b = bx i + by j + bz k then the components of the vector a + b are found from the scalar sum of the components of a and b: a + b = ax + bx( )i + ay + by( ) j + az + bz( )k Subtraction The subtraction of two vectors a and b is found through the “parallelogram” rule on a and -b: move the tail of -b to the head of a with a - b being the vector extending from the tail of a to the new position of the head of -b (as shown in the figure to the right). If a and b are given in terms of sets of xyz components as: a = ax i + ay j + az k b = bx i + by j + bz k then the components of the vector a - b are found from the scalar difference of the components of a and b: a ! b = ax ! bx( )i + ay ! by( ) j + az ! bz( )k

a

b

a + b

a

b

a - b - b

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Dot (scalar) product The dot product of two vectors a and b is the following SCALAR:

a i b = a b cos!

where θ is the smallest angle between vectors a and b. If a and b are given in terms of sets of xyz components as: a = ax i + ay j + az k b = bx i + by j + bz k then the scalar quantity

a i b is found by1:

a i b = ax i + ay j + az k( ) i bx i + by j + bz k( )= ax i( ) i bx i + by j + bz k( ) + ay j( ) i bx i + by j + bz k( ) + az k( ) i bx i + by j + bz k( )= axbx i i i( ) + axby i i j( ) + axbz i i k( ) +

aybx j i i( ) + ayby j i j( ) + aybz j i k( ) +

azbx k i i( ) + azby k i j( ) + azbz k i k( )

= axbx 1( ) + axby 0( ) + axbz 0( ) +

aybx 0( ) + ayby 1( ) + aybz 0( ) +

azbx 0( ) + azby 0( ) + azbz 1( )

= axbx + ayby + azbz

HINT: In finding the dot product, you do not need to go through all of above steps; simply recall that the dot product of a and b is found by the sum of the products of the like components of a and b.

1 From the above dot product definition, note that:

i i i = j i j = k i k = 1 and

i i j = j i k = k i i = j i i = k i j = i i k = 0 .

a

b θ

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Cross (vector) product The cross product of two vectors a and b is given by a VECTOR whose magnitude is given by:

a ! b = a b sin"

and whose direction is found through the “right hand rule”: sweep the fingers of your right hand FROM a TO b (through the smallest angle between vectors a and b) and your right thumb points in the direction of a ! b . If a and b are given in terms of sets of xyz components as: a = ax i + ay j + az k b = bx i + by j + bz k then the vector quantity a ! b is found by2: a ! b = ax i + ay j + az k( ) ! bx i + by j + bz k( )

= ax i( ) ! bx i + by j + bz k( ) + ay j( ) ! bx i + by j + bz k( ) + az k( ) ! bx i + by j + bz k( )= axbx i ! i( ) + axby i ! j( ) + axbz i ! k( ) +

aybx j ! i( ) + ayby j ! j( ) + aybz j ! k( ) +

azbx k ! i( ) + azby k ! j( ) + azbz k ! k( )

= axbx 0( ) + axby k( ) + axbz " j( ) +aybx "k( ) + ayby 0( ) + aybz i( ) +

azbx j( ) + azby "i( ) + azbz 0( )

= aybz " azby( )i " axbz " azbx( ) j + axby " aybx( )k

=

i j k

ax ay az

bx by bz

2 From the above cross product definition, note that: i ! i = j ! j = k ! k = 0 ,

i ! j = " j ! i( ) = k , j ! k = " k ! j( ) = i and k ! i = " i ! k( ) = j .

a b θ

a x b

curl of fingers

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Moments about points Recall that the moment about a point O due to a force F acting at point P is found through the cross product: M

O= r

P /O! F

where r

P /O is the position vector from O to P.

Vector projections The projection of vector b onto the line of action of a second vector a is found by placing vectors a and b tail-to-tail and drawing a line from the head of b that is perpendicular to a (as shown in the figure to the right). From this figure, we see that this projection is given by: " projection of b onto a" = b cos! Say we determine a unit vector e

a= a / a (where e

a= 1)

that points in the same direction as a. Using the above, we see that:

" projection of b onto a" = b ea cos! = b i ea

a

b θ

projection of b onto the line of action of a

rP/O

O

F

P

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Writing a vector in terms of a new set of unit vectors Suppose that you are given a vector a in terms of its XY components (unit vectors I and J): a = aX I + aY J aX and aY are KNOWN( ) and you desire to know the same vector a in terms of its xy components (unit vectors i and j): a = ax i + ay j ax and ay areUNKNOWN( ) where the coordinate axes are shown in the figure above. One way to do this is to first find i and j in terms of their I and J components (see projections in the above figure): i = cos! I + sin! J j = ! sin" I + cos" J Now we can use dot products to determine a

xand ay through:

ax = a i i

= aX I + aY J( ) i i

= aX I + aY J( ) i cos! I + sin! J( ) = aX cos! + aY sin!

and

ay = a i j

= aX I + aY J( ) i j

= aX I + aY J( ) i ! sin" I + cos" J( ) = !aX sin" + aY cos"

θ

i

j

I

J

θ

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Vector operations – sample problems Given two vectors a and b in terms of xyz components: a = i ! 3 j + 5 k( ) ft

b = !2 i ! 4 j + 6 k( ) ft Example 5: Find a + b Example 6: Find a - b Example 7: Find a • b Example 8: Find a x b Example 9: Find b x a Example 10: Find the projection of a onto b Example 11: Find the projection of b onto a Example 12: Consider a vector c given in XY components as: c = !2 I + 4J( ) ft / sec . Find the xy components of c where the xy coordinate axes are oriented with respect to the XY axes as shown below. Example 13: Consider a vector d given in xy components as: d = 3i ! 5 j( ) ft / sec2 . Find the XY components of d where the XY coordinate axes are oriented with respect to the xy axes as shown below.

36.87°

i

j

I

J

36.87°

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Vector kinematics The following are the three sets of vector kinematical equations for describing the motion (velocity and acceleration) of a point P moving in a plane using Cartesian, path and polar coordinates: Cartesian coordinates

v = !xi + !y j

a = !!xi + !!y j

Path coordinates

v = vet

a = !vet+v2

!en

Note: Since the rate of change of speed !v is the projection of

the acceleration vector a onto the unit tangent vector, we can find !v from:

!v = a i et= a i

v

v

!"#

$%&

Polar coordinates

v = !rer+ r !!e

!

a = !!r " r !!2( )er + r!!! + 2 !r !!( )e!

r

er

P

path of P

θ

O

x

y i

j

P

path of P

et

P

path of P

en

s

C

ρ

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Vector kinematics – sample problems Example 14: A point P travels on a path given by

y x( ) = 0.3+ 0.5x

2 (both x and y in meters). The x-component of velocity of P is known to be

!x = 4 m / sec = constant . Find

the velocity and acceleration vectors for point P in Cartesian components when x = 2 meters. Example 15: At one instant in time, the speed of a point P traveling on a plane is 10 m/sec with this speed decreasing at a rate of 3 m/sec2. The radius of curvature for the path of P at this instant is 50 meters. Find the acceleration of P in terms of its path variables. Example 16: Point P travels on a path given in polar coordinates as: r = 3sin! , where r is in feet, θ is in radians and

!! = 2 rad / sec= constant. Find the velocity and acceleration

of P in terms of its polar coordinates when θ = π/2. Example 17: Make a sketch of the velocity and acceleration vectors for Example 14. Include the unit tangent and unit normal vectors in your sketch. Is the speed increasing or decreasing? Example 18: Make a sketch of the velocity and acceleration vectors for Example 16. Include the unit tangent and unit normal vectors in your sketch. Is the speed increasing, decreasing or constant?

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SOLUTIONS for sample problems Example 1 Suppose that the speed of P is given by:

v t( ) = 3t

2 . Find the acceleration of P.

The acceleration of P on its straight-line path is found from:a =dv

dt= 6 t .

Example 2 Suppose that the speed of P is given by:

v s( ) = 5sin 3s( ) . Find the acceleration of P.

a =dv

dt=dv

ds

ds

dt= v

dv

ds= 5sin 3s( )!" #$ 15cos 3s( )!" #$ = 75 sin 3s( )cos 3s( )

Example 3 Suppose that the acceleration of P traveling on a straight-line path is given by:

a t( ) = 6 sin 2t( ) , with

v 0( ) = 4 . Find the speed of P as a function of time.

dv

dt= 6 sin 2t( ) ! dv

v 0( )

v

" = 6 sin 2t( ) dt0

t

" !

v t( ) = v 0( ) + 6 sin 2t( )#$ %&dt0

t

"

= v 0( ) '6

2cos 2t( )

0

t= 4 ' 3 cos 2t( ) '1#$ %& = 7 ' 3cos 2t( )

v t( ) = v 0( ) + 6 sin 2t( )!" #$dt0

t

%

= v 0( ) &6

2cos 2t( )

0

t= 4 & 3 cos 2t( ) &1!" #$ = 7 & 3cos 2t( )

Example 4 Suppose that the acceleration of P traveling on a straight-line path is given by: a s( ) = 8 s3with

v s = 0( ) = 5 . Find the speed of P as a function of position s.

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Fundamentals Exam review material 14 ME274

a =dv

dt=dv

ds

ds

dt= v

dv

ds!

v dv

v 0( )

v

" = ads

0

s

" !

1

2v2 #

1

2v20( ) = ads

0

s

"

Therefore,

v = v20( ) + 2 ads

0

s

!

= v20( ) + 2 8s

3ds

0

s

!

= 5( )2 + 28

4s4

s=0

s

= 25 + 4s4

Given two vectors a and b in terms of xyz components: a = i ! 3 j + 5 k( ) ft

b = !2 i ! 4 j + 6 k( ) ft Example 5: Find a + b

a + b = i ! 3 j + 5 k( ) + !2 i ! 4 j + 6 k( ) = ! i ! 7 j +11 k( ) ft

Example 6: Find a - b

a ! b = i ! 3 j + 5 k( ) ! !2 i ! 4 j + 6 k( ) = 3i + j ! k( ) ft

Example 7: Find a • b

a i b = i ! 3 j + 5 k( ) i !2 i ! 4 j + 6 k( ) = 1( ) !2( ) + !3( ) !4( ) + 5( ) 6( ) = 40 ft2 Example 8: Find a x b

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Fundamentals Exam review material 15 ME274

a ! b = i " 3 j + 5 k( ) ! "2 i " 4 j + 6 k( )

=

i j k

1 "3 5

"2 "4 6

= 2 i "16 j "10k( ) ft2

Example 9: Find b x a

b ! a = "2 i " 4 j + 6 k( ) ! i " 3 j + 5 k( )

=

i j k

"2 "4 6

1 "3 5

= "2 i +16 j +10k( ) ft2

Example 10: Find the projection of a onto b

a i eb = i ! 3 j + 5 k( ) i

!2 i ! 4 j + 6 k

22+ 4

2+ 6

2

"

#$

%

&' =

40

56

ft2

Example 11: Find the projection of b onto a

b i ea = !2 i ! 4 j + 6 k( ) i

i ! 3 j + 5 k

12+ 3

2+ 6

2

"

#$

%

&' =

40

46

ft2

Example 12: Consider a vector c given in XY components as:

c = !2 I + 4J( ) ft / sec . Find the xy components of c where the xy coordinate axes are oriented with respect to the XY axes as shown to the right. From the figure, we see that:

i = cos36.87° I + sin36.87° J = 0.8 I + 0.6 J

Therefore:

cx= c i i = !2 I + 4J( ) i 0.8 I + 0.6 J( )= !2( ) 0.8( ) + 4( ) 0.6( ) = 0.8 ft / sec

Also from the figure, we see that:

j = ! sin36.87° I + cos36.87° J = !0.6 I + 0.8 J

36.87°

i

j

I

J

36.87°

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Fundamentals Exam review material 16 ME274

Therefore:

cy= c i j = !2 I + 4J( ) i !0.6 I + 0.8 J( )= !2( ) !0.6( ) + 4( ) 0.8( ) = 4.4 ft / sec

In summary:

c = c

xi + c

yj( ) = 0.8i + 4.4 j( ) ft / sec

Example 13: Consider a vector d given in xy components as:

d = 3i ! 5 j( ) ft / sec2 . Find the XY components of d where the XY coordinate axes are oriented with respect to the xy axes as shown to the right. From the figure, we see that:

I = cos36.87° i ! sin36.87° j = 0.8i ! 0.6 j

Therefore:

dX= d i I = 3i ! 5 j( ) i 0.8i ! 0.6 j( )= 3( ) 0.8( ) + !5( ) !0.6( ) = 5.4 ft / sec2

Also from the figure, we see that:

J = sin36.87° i + cos36.87° j = 0.6 i + 0.8 j

Therefore:

dY= d i J = 3i ! 5 j( ) i 0.6 i + 0.8 j( )

= 3( ) 0.6( ) + !5( ) 0.8( ) = 2.2 ft / sec2= !2.2 ft / sec2

In summary:

d = d

XI + d

YJ( ) = 5.4 I + ! 2.2J( ) ft / sec2

36.87°

i

j

I

J

36.87°

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Fundamentals Exam review material 17 ME274

Example 14: A point P travels on a path given by y x( ) = 0.3+ 0.5x

2 (both x and y in meters). The x-component of velocity of P is known to be

!x = 4 m / sec = constant . Find

the velocity and acceleration vectors for point P in Cartesian components when x = 2 meters.

!y =

dy

dt=

dy

dx

dx

dt= x( ) !x = 2( ) 4( ) = 8 m / sec

!!y =

d!y

dt=

d

dtx !x( ) = !x !x + x!!x = 4( )

2

+ 2( ) 0( ) = 16 m / sec2

Therefore,

v = !xi + !y j = 4i + 8 j( ) m / sec

a = !!xi + !!y j = 16 j( ) m / sec2

Example 15: At one instant in time, the speed of a point P traveling on a plane is 10 m/sec with this speed decreasing at a rate of 3 m/sec2. The radius of curvature for the path of P at this instant is 50 meters. Find the acceleration of P in terms of its path variables.

a = !vet+

v2

!e

n= "3( )et

+10

2

50e

n= "3e

t+ 2e

n( )m / sec2

Example 16: Point P travels on a path given in polar coordinates as: r = 3sin! , where r is in feet, θ is in radians and

!! = 2 rad / sec = constant. Find the velocity and acceleration

of P in terms of its polar coordinates when θ = π/2.

!r =dr

dt=

dr

d!

d!

dt= 3cos!( ) !! = 3( ) 0( ) 2( ) = 0

!!r =

d

dt3 !! cos!( ) = 3!!! cos! " 3 !!

2sin! = 0 " 3( ) 2( )

2

1( ) = "12 ft / sec

Therefore,

v = !rer + r !!e! = 0( )er + 3( ) 2( )e! = 6e!( ) ft / sec

a = !!r " r !!2( )er + r !!! + 2 !r !!( )e! = "12 " 3( ) 2( )2#

$%&'( er + 0 + 0( )e!

= "24er( ) ft / sec2

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Fundamentals Exam review material 18 ME274

Example 17: Make a sketch of the velocity and acceleration vectors for Example 14. Include the unit tangent and unit normal vectors in your sketch. Is the speed increasing or decreasing?

v = 4i + 8 j( ) m / sec = vet

a = 16 j( ) m / sec2= !vet +

v2

!en

The unit tangent vector

e

t must point in the same

direction as the velocity vector. The unit normal vector

e

nis perpendicular to

e

t and is directed in a way that the

component of a in the e

n is positive. Note that the

projection of a onto e

tis positive. Therefore, the rate of

change of speed is positive, and the speed is increasing. Example 18: Make a sketch of the velocity and acceleration vectors for Example 16. Include the unit tangent and unit normal vectors in your sketch. Is the speed increasing, decreasing or constant?

v = 6e!( ) ft / sec = vet

a = "24er( ) ft / sec2= !vet +

v2

#en

The unit tangent vector

e

t must point in the

same direction as the velocity vector. The unit normal vector

e

nis perpendicular to

e

t and is

directed in a way that the component of a in the

e

n is positive. Note that the projection of a onto

e

tis zero. Therefore, the rate of

change of speed is zero, and the speed is instantaneously constant.

et

a

en

v

!v

v

2/ !

θ

et, eθ

a

en

v

er

θ