Full Body Motion and Locomotion Interfaces. Outline Physiology and Psychology Types of displays...
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Transcript of Full Body Motion and Locomotion Interfaces. Outline Physiology and Psychology Types of displays...
Stability and Self-MotionStability and Self-Motion
• We don’t realize how precious it is until we have lost it
• We ignore (or are adapted to) forces on the feet, head movement, eye movement
• Virtual Environments can disrupts this adaptation
• Persistence from SE adaptation may lead to performance decrements and simulator sickness with real world stimuli
The headThe head
• Almost anything to do with the head and eyes can be provocative
• Coriolis forces seem to be automatically accomodated and adapted for with active head movements; passive movements can induce unexpected forces and create nausia
• Visual stimulation can elicit a sensation of self motion
The ArmsThe Arms
• Expectations about object properties are important -- size should correlate to weight
• New assumptions (changing the laws of physics in a SE) can lead to adaptation effects
• For example, reaching and Coriolis forces
LocomotionLocomotion
• Visual flow depends on step frequency and stride length
• The mind makes interesting remappings when relationship between flow and stride is disrupted– Moon walking– Hand rail comes to life
Illusions of self motionIllusions of self motion
• Circular vection– Perception of rotation in response to a rotating visual
field
• Linear vection– Perception of motion in response to linear motion of
visual field
• Head movements during these effects can cause disorientation
• Sound may also work
Stimulating StuffStimulating Stuff
• Pedaling a platform, turning a circular railing can create a strong illusion of motion
• Somatosensory stimulation is as important (more important?) than vestibular stimulation
• Tonic vibration reflex of the spindal receptors can create an illusion of motion in a restrained limb.
• Eye movements and posture changes are automatically affected by illusions of motion
Notes about SicknessNotes about Sickness
• Attributed to sensory conflict, but that theory is not predictive
• Seems uncorrelated with heart rate, blood pressure, peripheral blood flow, electrogastrogrom activity, etc.
• Not related to vestibular sensitivity
• Sensitivity varies among people and stimulation types
• Gradual intensity increases helps mediate
Sopite SyndromeSopite Syndrome
• Chronic fatigue
• Lack of initiative
• Drowsiness
• Lethargy
• Apathy
• Irritability
The InterfacesThe Interfaces
• Inertial Displays– Full inertial display– Partial inertial display– Variable gravity displays
• Locomotion Displays– Active sensations: treadmills, bikes– Individual feet displays?
• Noninertial displays– Vestibular displays– Proprioceptive/Kinesthetic displays
The Dynamic Flight SimulatorThe Dynamic Flight Simulator
Up to 40 G’s (when the Navy says “Dynamic” simulator, they mean it
Good motion control depends on:Good motion control depends on:
• Simulator sickness– Caused by cue conflict– Motion bases can help
• Visual gaze stability– Vestibulo-ocular reflex– Optokinetic nystagmus
• Face validity (realism and fidelity)• Validity
The Vestibular SystemThe Vestibular System
• 3 orthogonal semicircular canals– Endolymph fluid flows through the canal deflecting
the gelatinous cupula, which is detected by sensory cells.
– Angular rate sensors
• Utricle– The gelatinous otolith rests on a bed of sensory
cells (the macula). Shearing force is detected.– Linear accelerometer