Free Methodist Bible Quizzing Coaches Training Session.

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Free Methodist Free Methodist Bible Quizzing Bible Quizzing Coaches Training Session

Transcript of Free Methodist Bible Quizzing Coaches Training Session.

Page 1: Free Methodist Bible Quizzing Coaches Training Session.

Free MethodistFree MethodistBible QuizzingBible Quizzing

Coaches Training Session

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A Bit of History

The Free Methodist Church was a pioneer for Bible Quizzing. It began in the 1950’s under the direction of Dr. Ernest Keasling, then General Director of Free Methodist Youth. Dr. Keasling launched the program as a way to attract teens to the study of God’s Word. Since that time, thousands of Free Methodist teens have been enriched and blessed through their experiences in Bible Quizzing.

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What are our leaders saying?

Bishop Gerald Bates:

“I am very pleased at the resurgence of quizzing across the denomination. It is particularly gratifying to see substantial numbers of smaller churches joining in. The in-depth exposure to God’s Word, the team dynamics, and the broader networking all tend to strengthen the participants in Christian discipleship and build the church. Historically, many of our current church leaders were quizzers, a significant endorsement in itself.”

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What are quizzers saying? Ashley Farner, Gowanda, NY FMC:

“God really changed my life through quizzing. Now when kids ask why I believe in God, I have a sturdy answer. I now understand and believe in the Bible more than I ever had. Another good thing about Bible Quizzing that really helped in my life was the memory quotes. My favorite verse is Philippians 4:6-7. This is my favorite because I used to get worried about everything, but this verse taught me just to go to God, and you have nothing to worry about if you ask Him to help you. Bible Quizzing has been a true blessing to me!”

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What are quizzers saying? Lydia Scandrett, Alton, IL FMC:

“Quizzing has impacted my life in a HUGE way. Through quizzing, I have made more Christian friends than I can count, I have learned more Bible verses than I can count, and, as a result, my relationship with God and my family has grown in ways I couldn’t ever have imagined! I am able to use the Bible verses I have learned on a day-to-day basis, and God gives me insights and shows me how I can use the verses I have learned to help others. In Philippians, Paul says that we should ‘shine like stars in the universe.’ Bible Quizzing has helped me to do just that.”

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Rules in Brief

2 teams of 3 each quiz against each other (the minimum is 2 per team and you can substitute other quizzers in as well)

Each team quiz is 15 questions long Each question is worth 20 points each (equal

weight among questions). No points are deducted for incorrect answers

Quizzers have 20 seconds to answer a question

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Rules in Brief, cont.

Questions can be pre-jumped (question not completed), however if the question is not correctly completed or answered, the question is re-read for the opposing team only.

Only the first 4 quizzers off their seats are eligible to attempt an answer.

A quizzer may correctly answer only 5 questions per quiz (quiz-out).

The team with highest points at the end wins.

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Divisions of Competition

There are 2 levels of FMC Bible Quizzing:– Young Teen (Grades 6-9)– Senior Teen (Grades 9-12)– (9th graders can quiz at either level)

There are an additional 2 levels based on experience:– Rookie Division– Veteran Division

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Team Set-Up

Young Teen teams must consist of only teens in grades 6-9.

Senior Teen teams may consist of quizzers in grades 6-12, provided at least one quizzer is in grade 10-12.

A Rookie team can only have one veteran quizzer on it.

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The New YearThe New Year

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Coach’s Expectations

Give the quizzers a schedule for the year that includes practices and tournaments.

What are your minimum expectations? What do you hope to accomplish this year?– Attends practices and tournaments– Knows all of the quotes– Etc.

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Quizzer Expectations

Give quizzers the opportunity to set their own goals and their own expectations. Chart their progress.– Study for 10 minutes a day or an hour a week– Quiz out once at the next tournament– Memorize a chapter (or 2 or 3)

Offer rewards if they meet their goals. These goals can be adjusted on a monthly basis.

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Parental Expectations

Send out a letter stating the benefits of quizzing– The value of the memorized word– Study skills that will be gained and transfer over to

school and college– The value of disciplining oneself to study when the

desire is not there Gain their involvement and support

– Attend tournaments as coaches or help at practices– Study with their teens and hold them accountable– Keep them involved and “in the loop”

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The CoachThe Coach

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The Coach

Any coach who works intensely with a quiz ministry is in a very strategic position as a role-model, spiritual mentor or as a disciple builder. Quizzing is much more than a game. It is an avenue of disciplining teenagers to become more like Christ, to become serious students of the Bible and to see their role in fulfilling the Great Commission.

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The Coach is to…. Be a person of spiritual character with an interest

in young people and their spiritual development Be willing and able to lead youth into biblical

truths and help them apply those truths to their lives

Be willing to give of his/her time in quiz practices, prayer, preparation and numerous trips to tournaments

Encourage each quizzer, through positive reinforcement, to study

Develop a spirit of team unity through working, playing and praying together

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Sportsmanship Sportsmanship is crucial. Cultivate a fine spirit

among your team members by refraining from all criticism or judgment of the officials, other coaches or quizzers.

Make every effort by both precept and example to convey to quizzers the importance of applying God’s Word that they have learned to life situations.

The quiz is an ideal training ground. Quizzers keenly experience everything from the thrill of victory to the discouragement of defeat, and God’s Spirit is needed to successfully handle both types of emotions.

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Coaching at a Quiz Meet

Be particularly alert during a quiz. This is not the time for the “kids to do all of the work.”

Pray with your team before each quiz and give them visible encouragement.

Follow along as best as you can in your portion. Call a time-out if your team gets off to a slow

start and don’t hesitate to use a substitute when you have a comfortable lead or when one your “regulars” is having an “off” round.

Be positive in your approach.

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Be a Spokesperson Be a spokesperson for the needs and interests of

your quiz team in your local church. No other group has more to gain from a successful quiz ministry!

Keep your church informed of team activities and tournaments.

Encourage them to pray. Don’t be afraid to have an occasional fund-raiser

to buy needed equipment or subsidize travel costs.

Represent your team at tournaments and before your Conference and Regional quiz leaders.

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Your Budget Bible Quizzing is a ministry that costs money to

run. How you set-up your program is totally up to you.

The types of costs you will encounter:– Supplies (portions, concordances)– Practice questions (Laura)– Quiz seats (if you don’t have any or need a new set)– Travel costs– Tournament costs – these will vary by region

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Study TipsStudy Tips

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Commitment

At the outset, quizzers must commit themselves to a schedule of daily Bible study and weekly team practices.

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Consistency

It takes time, hard work and constant, consistent, systematic daily study. Encourage quizzers to consistently spend time each day in quiz study during a time most suitable to them.

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Conducive Place to Study

A calm place and atmosphere for study are very important. Studying each time in the same place as much as possible can be beneficial. Study materials will be at hand, so that time will not be wasted hunting for them.

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Concentration

It is better to spend half the time in full concentration than to spend full time in half concentration. Since mechanical reading is worthless, it is best for quizzers to take a break for a few minutes when their minds begin to wander.

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Constructive Study Goals

Without goals, much study time will be wasted. Four main goals should be:– Looking for the meaning– Applying it to life– Memorization– Mastery of the material

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Contributing Resources

Portion Concordance Practice Questions Additional resources will be discussed

under study methods.

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Study MethodsStudy Methods

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Repetition

Carefully read the material over and over and over and over and over and over and over and over and over and over and over and over and over and over again and again and again and again and again and again and again and again and again and again…..

(I think you get the drift)

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Key Words

Words that appear once are unique Words that appear multiple times

– Cross-Chapter: appears in different chapter of same book

– All-Chapter: appears in the same chapter– Cross-Book: appears in a different Book

People and Places (depends on material)

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Color Coding

Green – Unique Words (appear once)

Light Blue – Cross-Chapter (appear

twice in different chapters)

Purple – All-Chapter (appear twice in same chapter)

Pink – Cross-Book(appear twice in different books)

Orange - Quotes

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Key Words/Color Coding

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Quote Cards

Using index cards or business cards, place the quote on one side and place the reference on the opposite side.

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Quote MP3

Record a MP3 of just the quotes giving verse and chapter.

Record just the quote and leave out the reference.

Record the reference and leave 20 seconds for yourself to quote the verse.

Have fun and make up songs for the quotes using nursery rhymes or popular tunes.

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Bible on CD/On-line

Listen to a pre-recorded copy of the material or make your own

Read along with it Make a copy of the material leaving out

key words and trying to fill them in later

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Mind Maps

Create a pictorial representation of a chapter, section of material or verse

Make the theme of the material the center of the page and draw out the other ideas to the edges

Use symbols, colors, lines, etc. to create the representation

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Question Writing

Write out questions regarding the text Write out the type of questions you think

would be asked at a tournament

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Practice Questions

Give quizzers a copy of the practice questions you use to allow them to study. This will allow them to become familiar with the type of questions they may hear at a tournament

It is up to you to give the questions to them in advance of practice or at the end of practice.

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Copy the Chapter

Write out the chapter, word for word on a piece of paper.

Repeat it as necessary.

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Fill in the Blank

Take the material for the week and write or type it out leaving out the key words.

Once you have studied, use it as a way to test yourself.

Coaches can use this form as a way to test their quizzers.

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Physical Activity

Study while:– Jumping rope– Riding a stationary bike– Pacing

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The Quiz PracticeThe Quiz Practice

Successful Bible Quizzing

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Successful Bible Quizzing

Successful Bible Quizzing means discipling young people through a balance of– The application and study of God’s Word– Fun and fellowship– Christian competition

Bible

Fellowship Competition

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Quiz Practice Bible Application – 15 minutes

(Devotions)

Bible Study – 20 minutes (CIDT Method – Cram It Down the Throat Method)

Fellowship & Fun – 20 minutes Quizzing Competition – 20 minutes

The expectation is that quizzers will come to practice already having studied the material – no time is spent on study in practice. Others also have practice before or after youth group, so the fun comes during that time.

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The Quiz PracticeThe Quiz Practice

The application and study of God’s Word

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Favorite Verse

A quizzer picks a favorite verse from the chapter and tells why it is meaningful and how it can be applied

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Skit or Art

Quizzers can act out the chapter or draw pictures of key concepts or events

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Favorite Person

Each quizzer picks a favorite person from the chapter and tells why he/she picked that person

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Quote Verse

As a group, analyze a quote verse or two and discuss how to apply it to our lives

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Guest Speaker

Ask a pastor or other person to come and explain a special passage

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Application List

On a board, have the quizzers make a list of ways they can apply the passage

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CIDT Method

As quizzers use their Scripture portions, take turns asking them questions and have them verbalize the answers. Work your way through 15-20 verses with the portion, then go back and ask them to answer the same questions without the portion. In this way they can learn much of the new material in practice.

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Weekly Tests

Write out a 10 question quiz on the material from the previous week OR

Use the Fill the Blank Method. Have the quizzers correct them once

completed and keep track of their scores.

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The Quiz PracticeThe Quiz Practice

Fun and Fellowship

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Memorize a Random Verse

Have each quizzer draw a different random verse from the new chapter. After brief study, the first one standing tries to quote the verse (they can miss 1 word). The first 3 or 4 correct get 1 point for the verse. Repeat using other verses.– To add variety, quizzers can earn more points

by taking shots at a basket (nerf, garbage, etc.)

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Nerf Hoop/Waste-Basketball

Each quizzer is asked a different question question and those who are correct are awarded with a shot.– Set up different point values for different

distances from the basket.– Variation: Use a dart board and earn points

based on the number that is hit

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Musical Chairs

Play music and have them jump when the music stops. The last one up (or two) is out, and then continue.– This is an excellent game to use to polish up

on jumping skills

Same can be accomplished by using a clap or jumping on a number, color or key word

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Six-Square

With the goal of staying in the left-most chair (the 6th square), ask a question to the two right-most quizzers. If the quizzer on the right wins, this quizzer moves up to the next position. Then you ask a question to this quizzer and the next one in line. Quizzers continue to move up when they win and down when the lose.

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Game Show

Use quizzing questions or phrases in the one of the following game formats:– Jeopardy– Wheel of Fortune– Tic-Tac-Dough– Win-Lose-or-Draw– Trivial Pursuit– Charades

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Cruise the Material

Time how long it takes a quizzer to quote through a chapter. Keep a record of the times.

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Bible Baseball

Set-up 4 bases and quizzing questions.– Single: Easy Question– Double: Harder Questions or 2-part question– Triple: Quote Question– Home Run: Difficult Questions

An incorrect answer is an out.

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Scrambled Quotes Relay

This game is fun when you use two or more quotes at a time. The more quotes, the harder it gets.

Print or type out a quote including the reference in letters approx. 1” high. Place the words in a large box with a hole in the top and mix them up. Make another box with the same quotes in them and mix them up. Place them at opposite ends of the room.

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Scrambled Quotes Relay, cont. The object: Be the first team to put the quotes

back together. Form 2 teams. On, “Go,” the first person in line

runs to their team’s box, reaches in and gets one word. They run back and tag the next teen in line. Then they take their word and start putting the quote (s) back together. They then return to their place in line. The next person in line does the same thing until the quote (s) are formed.

To make it more interesting, put more than one copy of the quote in each box. When they get a double word, they must return it to the box.

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The Quiz PracticeThe Quiz Practice

Christian Competition

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Upset the Fruit Basket

Tape the name of different fruit to each chair Have quizzers draw slips of paper with the same

fruits to assign quizzers to their chairs Seat #1 quizzers jump the 1st question. Seat #2

quizzers jump the 2nd question. Seat #3 quizzers jump the 3rd question. Everyone jumps the 4th question.

Upset the fruit basket by drawing for new chairs. Scoring can be done in any way you would like.

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Around the World

Quizzers can start in any chair they would like Seat #1 quizzers jump the 1st question. Seat #2

quizzers jump the 2nd question. Seat #3 quizzers jump the 3rd question. Everyone jumps the 4th question.

After the 4th question is read, rotate everyone by one seat.

Scoring can be done in any way you would like.

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World Style Competition

Quizzers do not have to complete questions. If they pre-jump, they can go ahead and give an answer.

Subtract 10 points for incorrect answers. Set up the seats so you have 3 teams of 2. Once an attempt is made at the question,

move on to the next, even if the answer was incorrect.

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No Electronic Seats

Set up your seats without a set of actual quiz seats.

If most questions are pre-jumped, this works well and saves a lot of time.

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New Quizmaster

Let the adults quiz with the quizzers and take turns letting the teens quizmaster for a few questions.

This works well if you are using Upset the Fruit Basket or Around the World and you have more than 6 teens. Quizzers can rotate into the quizmaster role.

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Draw for Teams

At practice, draw for teams for the next practice. Encourage team members to call one another during the week to motivate each other.

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The Quiz PracticeThe Quiz Practice

NO ONE STUDIED!

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Things to Do (When No One Studied)

A practice does not have to be a “waste” if no one studied– Use the CIDT Method– Ask questions but allow quizzers to use their

portions. If they use them, only give 10 points. If they don’t, give them the full 20 points.

– Play musical chairs to practice jumping

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Incentives to QuizzersIncentives to Quizzers

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Points Program

Create a big graph with every quizzer’s name on it an assign different point values for different things (allow them to chart progess):– 100 points for attending practice– 100 points for each quote verse said perfectly the first

time to their quizzing partner– 1000 points for a memorized chapter– 25 points for each question written– 200 points for each mind map on a part of a chapter

(mind map must be shared)

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Points Program, cont’d.

– Points obtained at monthly tournaments with extra points given for quiz outs

– 250 points for teaching a song with a quote verse set to some familiar tune

– 50 points for each key word known at quiz practice given to them by the coach for that month

– Points obtained from weekly tests Put a number out there for the quizzers to aspire

to qualify for the next monthly meet. At the end of the season, reward them with a trip to Quiz Finals or Indianapolis (W. Morris St. Regional).

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Quote-A-Thon

Great way to fundraise at the end of the year.

Have quizzers obtain pledges from friends, family and the congregation. Pledges can be by quote or just a flat amount.

Take one night and have the quizzers say their quotes.

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Quizzers Sunday

Ask the pastor for the opportunity for the quizzers to plan and lead morning worship. Do skits and songs that correlate with quote verses and the material.– This gives the congregation a chance to see

how quizzing relates to a person’s life and some of the important values and standards that the students are gaining from the Word.

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Quizzers Sunday, cont.

Have all of the quizzers stand and recite all of the quotes (either in unison or each saying one).

Quote a couple of chapters, with each quizzer taking a few verses, more or less depending on how much each has learned.

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Team CompetitionTeam Competition

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Captains A captain is to be chosen by the coach to

represent the interests of the team during the competition.– Chooses sides– Introduces his team– Makes appeals and rebuts– Requests time-outs– Selects teammates to answer in the case of ties

If the captain leaves the contest for any reason (quiz-out or substituted), an “acting captain” is to be named.

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Substitutes

A team can have more than 3 members, although only 3 can be on the chairs at any given time.

A substitute is an asset when another member of the team quizzes out or a member is having a “bad quiz.”

Substitutions can be made any time between questions by the coach.

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Time Outs

Two 60-second time-outs are given per team per quiz and may be requested by either the coach or captain of the team.

Time-outs may only be called after a question is closed and before the next question is started.

No team time-outs are allowed after the beginning of the 13th question, or after the start of overtime.

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Half-Time

After 8 questions have been read, the quizmaster should announce that it is half-time.

No time will be given for a time-out, but an opportunity is extended for teams to switch sides if either the captain or coach so desires.

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Overtime

In the case of a tie after the end of a regulation quiz (15 questions), there will be an overtime in which three questions will be asked.

If there still is not winner, additional questions will be asked until a correct response is given (“sudden death”).

Before the overtime begins, a free time-out will be granted and substitutions may be made. No further time-outs will be allowed during overtime.

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Illegal Conferring

Quizzers cannot intentionally provide answers to team members or confer with each other, the coach or with the audience by signal or voice from the time a question is begun until it is closed.

A quizmaster may give Warnings and Infractions to individual quizzers or to teams in violation.

No Scripture portions may be used by a quizzer in competition, however, those quizzers who are not on the chairs may look at their portion.

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Illegal Discussion A question may not be discussed after it is closed

if the quizmaster is unwilling to discuss it. Quizzers, coaches or fans who persist in this type

of illegal discussion may receive Warnings or Infractions.

Coaches and quizzers do have the right to ask the quizmaster any question they wish between questions and quizmasters may answer if they wish. But if the quizmaster indicates that he is unwilling to discuss the point in question, the issue must be dropped.

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Team Strategy

The goal is to try to keep your strongest and fastest quizzer in as long as possible.

Always have a pre-defined jumping order (determined in advance) in the event the opposing team misses a pre-jump. The order should be based on less knowledgeable quizzers first and the most knowledgeable quizzer last.

Quizzers should jump on every question, even if they do not know the answer. You can deny the quizzers from the opposing team an opportunity to answer the question.

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Team Strategy, cont. Sometimes it might be prudent to pass a question

to your teammate.– If you do not know the answer, but your teammate is

next in the jumping order, use all 20-seconds of your time to give them additional time to think.

– If you know the answer, but you have a teammate next in the jumping order, you may want to use your time and give them the opportunity to answer. This could be helpful if you have more points at the time.

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Individual CompetitionIndividual Competition

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Individual Basics

Individual quizzes will be fifteen questions in length in individual rounds and twenty questions for the finals, unless otherwise announced.

Winners will be determined first by the order in which quizzers quiz-out and then by the highest point totals. Ties after the final question will be decided by regular overtime.

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Rule Differences

Jumps after the third introductory word “question” and before the first word of the question are not considered flickers/forfeits. Rather, they are considered a pre-jump.

Only participating quizzers are allowed to appeal. These appeals must take place privately, with a chance for rebuttal. A 20-point penalty will be individually deducted if the appeal is of the type that places points in jeopardy and is overruled.

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Pass or Play

If a pre-jumped question is not correctly completed, the next three remaining quizzers who have also jumped will be given a chance to “play” the question by completing it or to “pass” on a completion attempt.

A quizzer must say “pass” or nothing at all in the 20-second period in order to pass.

If none of the four quizzers provide a correct completion or have passed, the question is re-read for everyone except those who were incorrect on their completion.

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Pass or Play, cont.

If a pre-jumped question is completed correctly, but the answer given is incorrect, the question is considered complete. The other eligible quizzers are given opportunity to answer the question in the order in which they were standing. If no one gives a correct answer, the question is closed.

The only time an accepted pre-jump completion will not be considered complete if an incorrect answer was given is when the completion was accepted under I-3 (117C). In this instance, the pre-jump returns to a “pass or play” situation.

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Missed Pre-jumps

After a quizzer in Individual Competition has missed three pre-jump completions, the quizzer will be assessed a 10-point penalty for every missed pre-jump thereafter.

This creates the possibility that a quizzer will answer more than 5 questions. A quizzer must have at least 100 points to quiz-out. The most points a quizzer would have would be 110 points.

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The QuizmasterThe Quizmaster

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Job Description

The quizmaster is the key official in every quiz. He/she has full responsibility to see that the quiz is conducted smoothly, efficiently and in absolute fairness.

Your goal should be two-fold:– To fairly award points according to the rules, honoring

the team which has most effectively mastered the content of God’s Word

– To edify and strengthen in faith the hearts and minds of all those participating.

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Responsibilities

Personal preparation Appoint the necessary officials

(timekeeper/scorekeeper) Mobilizing quizzers and testing jump

equipment Conducting a fair and impartial quiz within

the time limit and conditions prescribed by the tournament coordinator.

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The Flow of a Quiz

Prepare the scoresheet with the date, room letter, round number, teams and team numbers and the name of the quizmaster.

Appoint a time keeper and scorekeeper. Have the captains introduce their team and

coaches (write their names down on your question sheet to assist yourself in recognizing a quizzer)

Introduce yourself

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The Flow of a Quiz, cont.

Do two or three practice jumps to make sure the seats are working and that the quizzers are comfortable with them.

Pray Start the quiz At the 8th question, declare half-time and give the

quizzers the option of changing sides

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The Flow of a Quiz, cont.

After the 15th question or the end of overtime:– Declare the last question officially closed.– Congratulate the quizzers on their performance.– Announce the official score.– Have the coaches check and sign the scoresheet and

make sure that it is filled out correctly.– Declare the quiz officially closed.– Make sure the scoresheet gets back to the stat’s table.

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Additional Notes The quizmaster should publicly announce all

appeal deductions as soon as they apply. The decisions by the quizmaster on correctness

are final. A quizmaster shall not hear an answer until a

quizzer has been called on to answer. In the case of a pre-jump, the quizmaster is to

stop the reading of the question immediately. If the correct answer is not given, it is a courtesy

to give the correct answer to the quizzers and audience after question is closed.

Page 102: Free Methodist Bible Quizzing Coaches Training Session.

JumpingJumping

Page 103: Free Methodist Bible Quizzing Coaches Training Session.

Legal Jumping Position

All contestants must be seated on chairs facing the quizmaster. The seat pad must be flat on the top surface of the chair.

Quizzers must push up with their legs to lift their body vertically off the jump seat.

Contestants may not touch any part of the chair, floor or any object with their hands; feet may only touch the floor.

Page 104: Free Methodist Bible Quizzing Coaches Training Session.

Prejumping A “pre-jump” is called when a contestant’s light

comes on after the first word of the question has been started and before the final word has been completed.– “Question, question #1” is read and a light comes on

• NO PENALTY

– “Question, question #1, question” is read and a light comes on before the first word of the question is read

• FLICKER/FORFEIT

– “Question, question #1, question: Who” is read and a light comes on (the first word has been read)

• PRE-JUMP

Page 105: Free Methodist Bible Quizzing Coaches Training Session.

The Reading of a The Reading of a QuestionQuestion

Page 106: Free Methodist Bible Quizzing Coaches Training Session.

Legal Introduction

The quizmaster is obligated to introduce each question in the following manner:– “Question, question number ___, question.”

The word “question” will be stated 3 times and the “number” only once.

A slight pause after the first “question” might be in order.

Page 107: Free Methodist Bible Quizzing Coaches Training Session.

Legal Introduction, cont.

It is also necessary to include the type of question in the introduction, if required.– “Question, question number ___ is a 2-part question,

question.”– “Question, question number ___ is a quote question,

question.”– “Question, question number ___ is a 2-part quote,

question.” The type of question is clearly stated on the

official questions you receive at the tournament.

Page 108: Free Methodist Bible Quizzing Coaches Training Session.

Reading Questions Read the questions loudly enough so that all

words can be easily heard by all quizzers. Read questions clearly and correctly so that all

words are easily understood. Read questions at a moderate, steady pace.

Reading too quickly, too slowly, with exaggerated inflection or with inordinate pauses encourages unwise pre-jumping.

If noise interference or other distractions prevent a question from being clearly heard, re-read or replace the question.

Page 109: Free Methodist Bible Quizzing Coaches Training Session.

Repeating Questions

Ideally, a question is to be read only once. If quizzers are unsure (perhaps due to accent,

pronunciation, a homonym, or a disturbance in the room) of a word or phrase read within the question they may ask the quizmaster for a specific clarification between two words or syllables. ("Did you say 'fall' or 'full'?") In the case of a completed question the text in question will be immediately repeated by the quizmaster.

Page 110: Free Methodist Bible Quizzing Coaches Training Session.

Repeating Questions, cont.

A request for the quizmaster to repeat the “last word” or “last syllable” that was read (as opposed to clarifying between two possible words) should be denied in the case of a prejump and is within the quizmaster’s discretion in the case of a completed question.

Page 111: Free Methodist Bible Quizzing Coaches Training Session.

Types of Questions

2-part, 3-part or 4-part questions Quote or 2-part quote questions All-Chapter questions Cross-Chapter questions Cross-Book questions

Page 112: Free Methodist Bible Quizzing Coaches Training Session.

Calling on Quizzers

The quizmaster must call on a quizzer, preferably, by name, before the quizzer’s “time” begins (i.e. the quizzer must be recognized by the quizmaster)

The quizmaster must signify a “pre-jump” when calling on a quizzer if the completion of the question, not the answer, is to be given.

Page 113: Free Methodist Bible Quizzing Coaches Training Session.

When is a Question Closed? A question is considered closed when:

– When a request for a timeout has been accepted by the quizmaster

– The quizmaster starts the next question– The quizmaster announces, “The question is

closed.”

After a question is closed, no appeals will be accepted and no rulings will be changed.

Page 114: Free Methodist Bible Quizzing Coaches Training Session.

The Answering of The Answering of a Questiona Question

Page 115: Free Methodist Bible Quizzing Coaches Training Session.

Eligibility to Answer The privilege of answering a question is

restricted to only the first four quizzers off of their seats.

No quizzer failing to jump within 5 seconds after the completion of the question will be allowed to answer. If no quizzer jumps within 5 seconds, the question is closed, the answer read and the next question begun.

A quizzer shall not have the privilege of answering once he sits down after his light comes on or he ends his answer period in any other way.

Page 116: Free Methodist Bible Quizzing Coaches Training Session.

Giving a Proper Answer

All quizzers must give answers which are loud enough and clear enough to be heard.– If an answer is mumbled, it shall be declared incorrect– If the quizzer gives their answer while facing away

from the quizmaster or far enough away so that the answer cannot be clearly heard, it shall be declared incorrect

Words which are mispronounced shall be counted correct if they are still recognizable and can be distinguished from all similar words in the passage of study.

Page 117: Free Methodist Bible Quizzing Coaches Training Session.

Correcting an Answer A quizzer may correct himself at any time during

the answer period. The quizzer must use the word “correction” to

make any changes in his answer and must clearly indicate what is to be corrected to the satisfaction of the quizmaster

If a quizzer says “correction” and and time runs out before he can make the correction, the answer will be ruled correct if the original answer was correct and no incorrect information was inserted within the time limit.

Page 118: Free Methodist Bible Quizzing Coaches Training Session.

Correcting an Answer, cont.

No corrections made after the time limit will be considered

In answering a quote question, if a quizzer stops to think and when beginning repeats part of he has already answered without using the word “correction” and it is correct aside from the repetition, the answer shall be ruled correct.

Page 119: Free Methodist Bible Quizzing Coaches Training Session.

Ending the “Answer Period”

The “answer period” shall begin whenever a quizzer is recognized by the quizmaster.

The “answer period” shall end when:– The quizzer says “finished”– The quizzer sits down– The time limit has expired

Page 120: Free Methodist Bible Quizzing Coaches Training Session.

The Quiz-Out

In both team and individual competition, a quizzer will Quiz-Out after his point total reaches 100 points.

The quizzer will not be allowed to re-enter the competition, even in overtime.

In team competition, a substitute may be appointed.

Page 121: Free Methodist Bible Quizzing Coaches Training Session.

Quizmaster RulingsQuizmaster Rulings

Page 122: Free Methodist Bible Quizzing Coaches Training Session.

An Answer is Correct When: It gives exactly the information asked for or

words that mean the same thing Added information is also accurate, provided it is

not excluded by chapter specifications or some other “limiter”

The complete answer is given The “correction” of an answer is accurate The answer is clearly stated with no words being

mispronounced beyond recognition The Scripture containing the complete answer is

given accurately Quotes are given exactly word-for-word

Page 123: Free Methodist Bible Quizzing Coaches Training Session.

An Answer is Incorrect When: It contains inaccurate information for the whole

answer or any part thereof It is incomplete Incorrect Scripture references are given with the

answer An exact quote is required and even one word is

added, omitted or altered Any word is mispronounced beyond recognition Information excluded by the wording of the

question is given Words or prepositions are interchanged thus

changing the meaning of what the Bible says

Page 124: Free Methodist Bible Quizzing Coaches Training Session.

A Pre-jump is Correct When: The exact question is given The general question is given if it meets all other

conditions below:– The question word has been substituted with another

question word of similar meaning– The pre-jump is completed correctly and extra

accurate information not found in the answer is added, such as clarifying modifiers of words to the question

– The question has a list for an answer and the completion asks for as many or more parts of the list than the written question.

Page 125: Free Methodist Bible Quizzing Coaches Training Session.

Rule I-3 (formerly 117C) In ruling on the correctness of a completion of a

question in a pre-jump, the quizmaster should take an approach of allowing the quizzer to show what he knows. If the completion of the question given by the quizzer would lead to the same answer written in the question, the quizmaster should rule “you may proceed” and allow the quizzer to attempt to answer the question. The written answer must be contained within his verbal answer. If it is not, even though his answer may be adequate for answering his question, he must be ruled “incorrect.”

Page 126: Free Methodist Bible Quizzing Coaches Training Session.

Guidelines for Rule I-3 (117C) The question must have the same number of parts

and the same type of question. Part of the answer must not be included in the

question. The answer to the written question must be included

in the answer to the quizzer’s question. If any part of the written answer would not be required by the quizzer’s question, the completion should not be accepted.

The answer provided by the quizzer must answer the written question and his/her accepted question.

The quizzer’s question must be specific enough to be answered within 20 seconds.

Page 127: Free Methodist Bible Quizzing Coaches Training Session.

A Pre-jump is Incorrect When: The correct question word (or its acceptable

equivalent) is not given A key part of the answer has been placed in the

completion of the question The question has not been given a proper completion

and key words or phrases have been omitted. More or less parts have been given than were in the

original (written question), such as a 2-part question for a 3-part question, etc.

The question has a list for an answer and the completion asks for fewer parts of the list than the written question.

Page 128: Free Methodist Bible Quizzing Coaches Training Session.

Discarding a Question A question is discarded and a substitute question

is read for both sides when:– The question as written has no answer (or none that

can be said in 20 seconds)– The question has been read by the quizmaster in

violation of the legal introduction of a question– The question has been improperly introduced by the

quizmaster (i.e., it has more or less parts, is a different question type than noted)

– An appeal of a pre-jump is accepted after the question has been answered correctly

– A pre-jump has been caused by mechanical malfunction

Page 129: Free Methodist Bible Quizzing Coaches Training Session.

AppealsAppeals

Page 130: Free Methodist Bible Quizzing Coaches Training Session.

Who Can Appeal?

The captain of the team can appeal:– Procedure– The Question– An Answer– A Pre-jump

A Coach can appeal:– Procedure– The Question (as long as a ruling has not been given

on the first answer)

Page 131: Free Methodist Bible Quizzing Coaches Training Session.

Appeal of Procedure

An appeal of procedure is any objection legally raised concerning a rule violation which placed the proper awarding of points in jeopardy, so long as the rule violation does not pertain the question, answer or pre-jump completion.

An appeal of procedure may not be raised if the fair awarding of points is not in question.

There is no point penalty if denied.

Page 132: Free Methodist Bible Quizzing Coaches Training Session.

Appeal of a Question An appeal of a question should be raised and

must be accepted when:– The question as written has no answer or no answer

which can be feasibly stated within 20 seconds.– The question has been read by the quizmaster in

violation of the legal reading guidelines.– The question has more or less parts or is of a different

“question type” than noted by the quizmaster No points are placed in jeopardy with an appeal

of a question if it is raised prior to any ruling on the first answer. However, after the first ruling, an appeal of a question carries a 20 point penalty if overruled.

Page 133: Free Methodist Bible Quizzing Coaches Training Session.

Appeal of the Answer

An appeal of the answer is any objection legally raised concerning the correctness of a quizzer’s answer, regardless of whether the question was a pre-jump completion or was finished by the quizmaster, or whether it had been ruled “correct” by the quizmaster.

Any appeal of an answer carries a 20 point penalty if overruled.

Page 134: Free Methodist Bible Quizzing Coaches Training Session.

Appeal of the Pre-jump

An appeal of the pre-jump completion is any objection legally raised concerning the acceptability of a quizzer’s completion to a pre-jump question.

An appeal of the pre-jump cannot be made on question accepted under the I-3 (117C) rule.

An appeal of the pre-jump carries a 20 point penalty if denied.

Page 135: Free Methodist Bible Quizzing Coaches Training Session.

The TimekeeperThe Timekeeper

Page 136: Free Methodist Bible Quizzing Coaches Training Session.

The Timekeeper

In a quiz, a timekeeper is appointed by the quizmaster to keep track of and report the ending of all time limits.

The timekeeper also acts as a jump judge, monitoring the legal jumping position and calling out “LIGHT” when any light comes on after the third introductory word “question.”

A timekeeper is to announce the end of any time limit by calling out the word “TIME.”

Page 137: Free Methodist Bible Quizzing Coaches Training Session.

Time Limits 5 seconds – to stand up after a question has been

completed by the quizmaster. 20 seconds – to complete a pre-jump after being

recognized by the quizmaster 20 seconds – to answer a question, whether it was

finished by the quizmaster or completed by a quizzer’s pre-jump. This time period starts once the quizzer is recognized.

30 seconds - to give an appeal or rebuttal 60 seconds – for team timeouts 10 minutes – before a team forfeits a quiz

Page 138: Free Methodist Bible Quizzing Coaches Training Session.

The ScorekeeperThe Scorekeeper

Page 139: Free Methodist Bible Quizzing Coaches Training Session.

The Scorekeeper

In a quiz, a scorekeeper will be appointed by the quizmaster.

The scorekeeper will record the results of each question on the Official Scoresheet.

Page 140: Free Methodist Bible Quizzing Coaches Training Session.

Keeping Score

Use a pen and press hard when you write. Scoresheets are in triplicate.

Write each quizzer’s name in the rectangles numbered 1-6. Use the quizzer’s first name and last initial.

Each correctly answered question is worth 20 points. Mark a 20 in the column of the quizzer who answered, then add twenty to that team’s running score and mark it in the middle column.

Page 141: Free Methodist Bible Quizzing Coaches Training Session.

Keeping Score, cont.

The small box inside each of the individual scoring boxes is used for two similar functions:– When there is a pre-jump, mark the box with an X in

the appropriate quizzer’s column. If he/she proceeds to answer correctly, 20 points are given. If the quizzer cannot complete the question correctly, or answers incorrectly, the small box should be filled in.

– Use the box to record the jumping order. If there is no pre-jump, the scorekeeper should place a 1 in the box of the first quizzer up, 2 in the box of the second, on up to the fourth.

Page 142: Free Methodist Bible Quizzing Coaches Training Session.

Keeping Score, cont.

The center columns are used for the running score. When a quizzer scores, a 20 is placed in his personal column, and the running score for the team is adjusted accordingly.

It is important to keep track of who is in a quiz and who is not. Draw a line through the column of those quizzers who are not on the chairs for the questions they are not on.

Page 143: Free Methodist Bible Quizzing Coaches Training Session.

Keeping Score, cont.

At the end of the quiz:– Total all columns, including the final score.– Put the number of questions that each quizzer was

“in” for the quiz.– Have a representative from each team initial the

scoresheet next to the team name– Give the scoresheet to the quizmaster to be finalized.

The top page goes to the stats room. The pink and yellow copies are for each team.