Franchise Building
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Transcript of Franchise Building
Franchise Building
Rhythma KapoorWeek 5
Plan for Today• Franchise Building• Assignment 2• Group work 2• Mid term paper
o Points of Entryo Trigger Pointso Teaserso Rabbit Holeo Pivot Pointo Distributed Narrativeo CTAso The stop and go effecto The Domino Effecto The Spin-off Effect
Main Features of Transmedia Universes
Transmedia Content Production
Franchise Productions
Short-story Media Constellation
Alternated Reality Publishing
Personalization
Interactive services
Community extensions
Informative
Participative
Informative
Participative
Use daily-used publishing asset to mimic reality
Use snacking-media channels
Major productions + Legacy of cross-media (including official website)
Federate & value the community
Tuning medias + individual story paths
Call2Act & gain the right to access stories
Disney & The History of Franchises
• The most significant shift toward horizontal integration and media franchising came in the 1930s, when
• Walt Disney introduced a new business model that he described as total merchandising.
• Under this model, all Disney products served dual purposes: branded merchandise, television shows, animated movies, and amusement park rides all simultaneously functioned as entertainment and as advertisements for every other Disney product.
• Disney’s characters were the first characters designed to serve as entertainment “brands.”
Problems With Current Franchises• Franchise products are governed too much by
economic logic and not enough by artistic vision.• The current licensing system typically generates
works that are redundant (allowing no new character background or plot development), watered down (asking the new media to slavishly duplicate experiences better achieved through the old), or riddled with sloppy contradictions (failing to respect the core consistency audiences expect within a franchise).
Film, music, video and computer games, Websites, television documentaries,books and product licensing are elaborately cross-referenced in the contemporary entertainment industry through the usual suspects of magazines, newspapers,entertainment news programmes, industry-related consumer and trade magazines and electronic journals. The audience “learns” about a product through its associations in other cultural forms. (P.David Marshall)
Horizontal & Vertical Integration• Retail/Service model of Franchising follows vertical
integration: allowing corporations to have control of product distribution and marketing to farm out their production and/or sales operations.
• Transmedia franchises: Rather than acquire vertical control of a single product, the franchise expands the range of product offerings across markets: from an Iron Man comic to Iron Man television series, toys, and video games, etc..
• Instead of multiplying the number of outlets that deliver
product to consumers, Transmedia franchises multiply the number of products those outlets deliver.
TM Franchises• The TM franchise is more about expanded
production of content than it is expanded delivery of product.
• As a result, that content is therefore more aptly understood as serially produced than mass produced, in that each franchise outlet works in relation to one another.
Transmedia Models
e.g. The Matrix, Harry Potter e.g. Mad Men, The Office
Digit esDe
quadraatedour rel
Transmedia Experience
Text
Acting
Game Pictures
Voice
Video
Architecture
,Language‘
Low HighLinearNarrative
VirtualWorld
SandboxGame
Branchingtree-likeNarrative
CoCreating
Liveal
vic
Social Plattforms
How do I tella Story within the world?
How much audienceparticipation is allowed?
Level of Audience Participation
Whitch plattformssuit the story best?
How can stories be connected?
How do new plattformsmake new stories possible?
Distribution Technologies &Plattforms
AlternateRealityGame
Consumption Participant
Seven Principles of Franchise-Building
• Spreadability vs. Drillability• Continuity vs. Multiplicity• Immmersion vs. Extractibility• World Building• Seriality• Subjectivity• Performance
Spreadability vs. Drillability• Spreadability: the capacity of the public to engage
actively in the circulation of media content through social networks and in the process expand its economic value and cultural worth.
• Drillabilty: A mode of forensic fandom that encourages viewers to dig deeper, probing beneath the surface to understand the complexity of a story and its telling. Such programs create magnets for engagement, drawing viewers into the storyworlds and urging them to drill down to discover more...
Spreadability vs. Drillability
• Spreadable media encourages horizontal ripples, accumulating eyeballs without necessarily encouraging more long-term engagement.
• Drillable media typically engage far fewer people, but occupy more of their time and energies in a vertical descent into a text's complexities."
1) Spreadability x Drillabilityhttp://www.uncannyxmen.net/images/article/relationship/relationshipmapv1.htm
Continuity vs. Multiplicity
• Multiplicity allows the possibility of alternative versions of the characters or parallel universe versions of the stories - seeing the characters and events from fresh perspectives, and to sort out not only how the pieces fit together but also which version of the story any given work fits within.
• TM franchises seek to construct a very strong sense of "continuity" which contributes to our appreciation of the "coherence" and "plausibility" of their fictional worlds.
Continuity vs. Multiplicity• The concept of multiplicity paves the way for us to
think about fan fiction and other forms of grassroots expression as part of the same transmedia logic - unauthorized extensions of the "mother ship" which may nevertheless enhance fan engagement and expand our understanding of the original.
Continuity vs. Multiplicity
Immersion vs. Extractability
In extractability, the fan takes aspects of the story away with them as resources they deploy in the spaces of their everyday life (e.g. items from the gift shop).
In immersion, the consumer enters into the world of the story (e.g. theme parks),
3) Immersion x Extractability
IMAGE CAPTURE
DRIVE MODE
http://vimeo.com/9413061
http://www.youtube.com/watch?v=kWB8hKLa6Pk
3) Immersion x Extractability
SerialityTransmedia storytelling takes the notion of breaking up a narrative arc into multiple discrete chunks or installments within a single medium and instead spreads those disparate ideas or story chunks across multiple media systems.
4) Seriality
SubjectivityTransmedia extensions often explore the central narrative through new eyes; such as secondary characters or third parties. This diversity of perspective often leads fans to more greatly consider who is speaking and who they are speaking for.
5) Subjectivity
WorldbuildingTransmedia extensions, often not central to the core narrative, that give a richer depiction of the world in which the narrative plays out.
Franchises can exploit both real-world and digital experiences.
These extensions often lead to fan behaviors of capturing and cataloging the many disparate elements.
6)Worldbuilding
A story... A character... A world.
PerformanceThe ability of transmedia extensions to lead to fan produced performances that can become part of the transmedia narrative itself.
Some performances are invited by the creator while others are not; fans actively search for sites of potential performance.
7) Performance / participation
http://youtu.be/EBM854BTGL0
Case Study- Heroes 2008’s Emmy Award winner for Outstanding Interactive Media
Programming Websites, MySpace pages, novels, an elaborate text message-based
game, online competitions to create a new hero and an online graphic novel. Heroes 360 Evolution prime time Emmy
Hana Gitelman an exclusive online character - she contacted users via text and email daily
Encouraged them to hack into a website Primatech Paper to find clues Two months from Jan 2007 Heroes 360 experience had more than 48 million page views and 27 million video downloads
http://www.youtube.com/watch?v=_My6prvbQgA
Case Study: Teenage Mutant Ninja Turtles
Screen shot from 1987television series Teenage MutantNinja Turtles Image of 1989
computer game released onNintendo for Teenage MutantNinja Turtles
Image of 1990 movieposter for Teenage Mutant NinjaTurtles
Conspiracy for Good• Half a million CFG games and apps downloaded from Nokia • Collaboration with Nokia, Pearson Education & Room to Read• Over 4,000 dedicated players joining the global movement. • Real charities woven into the main narrative • “Social Benefit Storytelling”• Result in 50 scholarships being provided for young women in Africa • Five libraries will be stocked with more than 10,000 donated books http://www.youtube.com/watch?v=aFPjBqpP-0Qhttp://www.conspiracyforgood.com/
Group Work-ToolsFind THREE interactive storytelling toolsthat help enhance interactivity and audience building.Some examples:• Nakshart• Cowbird• Storybird• Xtranormal• google search stories• Jovoto• Dipity• Ning• thinglink
Weekly Assignment 2: World building(Pair work)
• Critically analyze THREE interactive projects on the National Film Board of Canada’s website.
• • Your analysis should include the following:• • Short description of each project.• What are the elements of world building in the projects?
What are some specific unique aspects/components of each project?What are the strengths & weaknesses of each project?
• What are some narrative elements found in each? (e.g. characterization, collaboration, access, shared mood and atmosphere etc.)
• How do you rate them in terms of success/failure? Why?• • Minimum 500 words, excl. references. • Refer to lecture & readings in your analysis.
Mid-term Paper• Critically examine a commercially produced (comic,
website, game, mobisode, amusement park attraction, etc.) or a fan-made media extension (fan fiction, fan-movie, video, etc.) of a TM franchise and compare findings.
• The paper will be evaluated on its demonstrated grasp of core concepts from the class, its original research, and its analysis of how the artifact relates to specific trends impacting the entertainment & advertising industry. Where possible, link your analysis to the course materials, including readings or lecture notes etc.
• You must get your TM extensions approved by me beforehand.