Frameless vr
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Transcript of Frameless vr
Immersive media consultancy • Deluxe / Rushes - establishing VR services
• Sales & Marketing • Developing in-house capabilities for ‘Full VR’ - CGI & games engine • Deluxe Innovation Award - consultancy across multiple business units • Multi-platform content management & distribution
• Production & Post production houses • Launch of new services - Infinite 360 • Film & Post services - Archers Mark
• Advertising agencies • Creative tech feasibility
Chris McKeeman
Immersive media consultancy • Public Speaking / panels
• VR Days Europe - Amsterdam November 2016 • Club de Creativos - San Sebastian, April 2016 • Omnichannel Retail Conference - London. October 2016 • World Holographic Summit - London, October 2016 • UK Music Video Awards - BFI October 2015 • The Mill / APA - Tokyo 2007 • The Mill / Beam.tv - Amsterdam, Athens, Buenos Aires, Toronto, Tel
Aviv, Sao Paulo, Dusseldorf, Cannes Lions, 2006 - 7
Chris McKeeman
Immersive media - Creative production• 360° Film production - Nokia OZO, GoPro, Sony A7 • Post Production - Video stitching, VFX, MFX, grading etc. • ‘Full VR’ Production - CGI & games engine & experiential • Clients include -
Cancer Research UK
Adidas / Real Madrid
Kambi
Tsikuri - Tupac Martir
Samsung - VR Ghost train • Multi-platform content management & distribution
Chris McKeeman
A few recent projects ….
Chris McKeeman
NIKE / Ronaldo / Rankin
Dubai 2020 - Launch film for Tourist Board
Cancer Research UK - Life Garden
Kambi - VR
VR projects
Kite & Lightning - GE Neuro
Adidas - Real Madrid
Adidas - Real Madrid
Samsung - VR Ghost Train
Tupac Martir
Tupac Martir
The opportunity to shape a new medium doesn’t come
very often - Grab it with both hands
• Immersive media - VR, AR, MR are the new media of our century (comparable to the birth of cinema)
• Massive race between technology companies who are investing in this space - Microsoft, Google, Apple, Intel, Facebook, Samsung…
• Creative media companies too - Disney, Sony, Time Warner…
The opportunity to shape a new medium doesn’t come
very often - Grab it with both hands
• Opportunities for industry sectors
• Healthcare, Automotive, Travel / tourism, Education, Property, Journalism,
Charities…
• Brand marketing, entertainment, retail, film-making…
Theatrical
Fashion & Retail
Music
Travel & tourism
Automotive
Increasing number of ways to experience immersive media
• 360° film - 2 billion smart phones (4 billion by 2020) • Web - Youtube, Facebook, NYTVR, Vrideo, Jaunt… • Games Consuls & PCs - Steam VR, Oculus, PSVR… • AR Apps & Headsets - Hololens, Meta… • Experiential - Interactive screens, projection environments…
Increasing number of ways to experience immersive media
• 140,000 HTC Vive• 70,000 Oculus• 200,000 Playstation VR• 1,000,000 + Samsung Gear
Google cardboard
VR - Head mounted displays
VR - Head mounted displays
VR - Head mounted displays
Shared immersive experience
Frameless Adventures
Light-field Cameras
Volumetric Capture
Point clouds
Haptics
Binaural & ambisonic Sound
Thank you
Chris McKeeman
http//motorizedprecision.com
www.andra.com