FP 1-2-3 AGENTS

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I,II,III: AGENCY  Struggling with Identity and Ownership or “Oh yea, I was supposed to read that wasn’t I?”  

Transcript of FP 1-2-3 AGENTS

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I,II,III: AGENCY  

Struggling with Identity and Ownership

or

“Oh yea, I was supposed to read that wasn’t I?” 

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I. Cyberdrama

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Murray – P2

“Agency as the pleasure of interactivity”  

PROCEDURAL&

PARTICIPATORY

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Perlin – P12

“Agency as BELIEVABLITY”  

I “willingly suspend

my disbelief.” 

But… 

A game does not forceus to relenquish our agency!

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Mateas - 19

“Agents as Aristotelian Stories”  

Enactment vs. DescriptionIntensification vs. Extensification

Unity of Action vs. Episodic Structure

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II. Ludology

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(Skip a bit brother.)

Crawford - 45

“Agents as interactivity and simulation” 

(within the “laws of dramatic physics) 

Deny the “conflict” of gameplay and narrative

Embrace “interactivity” with

the goal of “simulation” 

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Moulthrop - 56

“Agency of PLAY”  

SUSPEND PLAYLET GAMES BE GAMES

PLAY NICELY

DO NOT IMMERSEMOLECULAR SOCIETY

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III. Critical Simulation

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Penny - 73

“Ethics of Agency”  

…the implications of embodied involvement in the process.

…ethical responsibilityregarding cultural objects… 

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Frasca - 85

“Agency for social good” 

RELATIONSHIPS WITH ENVIRONMENTS

MECHANICS OF DYNAMIC SYSTEMSTHEATRE OF THE OPPRESSED

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Sengers -95

“Agents as BEINGS of Narrative Psychology”  

AGENT BEHAVIOR SHOULD BE NARRATIVELY UNDERSTANDABLE 

ARTIFICIAL AGENTS LACK PRIMEVAL AWARENESS 

THE SCHIZOPHRENIC AI CONNECTION 

INTENTIONAL BEINGS VS. MECHANICAL ARTIFACTS 

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Discussion:

How does AGENCY relate to the 4 elements?

SOCIAL NETWORKING TOOLSREAL WORLD ELEMENTS

INTERACTIVE STORYTELLING

EMERGENT PROPERTIES

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IV,V,VI,VII: RELATIONSHIP  Playing, Juggling, & Interacting

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IV. GAME THEORIES

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JENKINS - 118

“Game Narrative”  

1. Not all games tell stories! 

2. Many games do have narrative aspirations! 

3. Narrative analysis need not be prescriptive! 

4. Experience of a game =/= experience of a story! 

5. Games with stories tell them differently than other media! (…dismiss “cinema envy”) 

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JUUL - 131

“Game Time”  

“Brian is a pig.”  

Mapping: 

Play Time ----- Game Time -----Event Time 

[i.e.: granularity] 

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PEARCE - 143

The “Game Theory of Game”  

A Play-Centric Approach (i.e. gameplay)

Experimental Performative 

Augmentary Descriptive 

Metastory Story System 

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ZIMMERMAN-154

“Naughty Game Concepts”  

(4 Disclaimers) 

• Narrative 

• Interactivity 

• Play 

• Games 

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V. HYPERTEXTS & INTERACTIVES

VI. THE PIXEL THE LINEVII. BEYOND CHAT 

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V. HYPERTEXTS & INTERACTIVES

• Bernstein & Greco – 167

 – Hyper(text)(media)--

• Stern – 167

 – The “Drama” factor  

• Strickland – 183

 – Poetry and interaction

• Raley – 183

 – Form and function

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VI. THE PIXEL THE LINE

• Seaman – 234

 – Experiencing MEANING

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VII. BEYOND CHAT - 237 

• Sack – 238

The “Very Large Conversation” 

 – large 

 – network based 

 – public 

(social, semantic,

& spacial navigations)

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 Vesna – 249

3 C’s for networks to work: • Connect

• Collaborate

• Change

ABOUT TIME:

• ART time

• INTERNET time• BIOLOGICAL time

• COLLABORATION time

• nOtime

“Community of Peoplewith No Time:Collaboration Shifts”

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Montfort – 310

Interactive Fiction as:

Problem

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I,II,III: AGENCY  

Struggling with Identity and Ownership