FP 1-2-3 AGENTS
Transcript of FP 1-2-3 AGENTS
8/3/2019 FP 1-2-3 AGENTS
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I,II,III: AGENCY
Struggling with Identity and Ownership
or
“Oh yea, I was supposed to read that wasn’t I?”
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Murray – P2
“Agency as the pleasure of interactivity”
PROCEDURAL&
PARTICIPATORY
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Perlin – P12
“Agency as BELIEVABLITY”
I “willingly suspend
my disbelief.”
But…
A game does not forceus to relenquish our agency!
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Mateas - 19
“Agents as Aristotelian Stories”
Enactment vs. DescriptionIntensification vs. Extensification
Unity of Action vs. Episodic Structure
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(Skip a bit brother.)
Crawford - 45
“Agents as interactivity and simulation”
(within the “laws of dramatic physics)
Deny the “conflict” of gameplay and narrative
Embrace “interactivity” with
the goal of “simulation”
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Moulthrop - 56
“Agency of PLAY”
SUSPEND PLAYLET GAMES BE GAMES
PLAY NICELY
DO NOT IMMERSEMOLECULAR SOCIETY
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III. Critical Simulation
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Penny - 73
“Ethics of Agency”
…the implications of embodied involvement in the process.
…ethical responsibilityregarding cultural objects…
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Frasca - 85
“Agency for social good”
RELATIONSHIPS WITH ENVIRONMENTS
MECHANICS OF DYNAMIC SYSTEMSTHEATRE OF THE OPPRESSED
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Sengers -95
“Agents as BEINGS of Narrative Psychology”
AGENT BEHAVIOR SHOULD BE NARRATIVELY UNDERSTANDABLE
ARTIFICIAL AGENTS LACK PRIMEVAL AWARENESS
THE SCHIZOPHRENIC AI CONNECTION
INTENTIONAL BEINGS VS. MECHANICAL ARTIFACTS
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Discussion:
How does AGENCY relate to the 4 elements?
SOCIAL NETWORKING TOOLSREAL WORLD ELEMENTS
INTERACTIVE STORYTELLING
EMERGENT PROPERTIES
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IV,V,VI,VII: RELATIONSHIP Playing, Juggling, & Interacting
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JENKINS - 118
“Game Narrative”
1. Not all games tell stories!
2. Many games do have narrative aspirations!
3. Narrative analysis need not be prescriptive!
4. Experience of a game =/= experience of a story!
5. Games with stories tell them differently than other media! (…dismiss “cinema envy”)
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JUUL - 131
“Game Time”
“Brian is a pig.”
Mapping:
Play Time ----- Game Time -----Event Time
[i.e.: granularity]
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PEARCE - 143
The “Game Theory of Game”
A Play-Centric Approach (i.e. gameplay)
Experimental Performative
Augmentary Descriptive
Metastory Story System
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ZIMMERMAN-154
“Naughty Game Concepts”
(4 Disclaimers)
• Narrative
• Interactivity
• Play
• Games
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V. HYPERTEXTS & INTERACTIVES
VI. THE PIXEL THE LINEVII. BEYOND CHAT
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V. HYPERTEXTS & INTERACTIVES
• Bernstein & Greco – 167
– Hyper(text)(media)--
• Stern – 167
– The “Drama” factor
• Strickland – 183
– Poetry and interaction
• Raley – 183
– Form and function
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VI. THE PIXEL THE LINE
• Seaman – 234
– Experiencing MEANING
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VII. BEYOND CHAT - 237
• Sack – 238
The “Very Large Conversation”
– large
– network based
– public
(social, semantic,
& spacial navigations)
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Vesna – 249
3 C’s for networks to work: • Connect
• Collaborate
• Change
ABOUT TIME:
• ART time
• INTERNET time• BIOLOGICAL time
• COLLABORATION time
• nOtime
“Community of Peoplewith No Time:Collaboration Shifts”
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Montfort – 310
Interactive Fiction as:
Problem