Force Feedback In Virtual Reality - Uni Salzburgheld/teaching/wiss_arbeiten/slides_02-03/bg.pdf ·...
Transcript of Force Feedback In Virtual Reality - Uni Salzburgheld/teaching/wiss_arbeiten/slides_02-03/bg.pdf ·...
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Force Feedback In
Virtual Reality
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Presented by:
• Butt Usman 0020011• Gemeda Alemayhu 0020358
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Main Areas (1)
• Virtual Reality
• VR History
• VR Application Areas
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Main Areas (2)
• VR Softwares
• VR Hardwares
• VR Types
• VR Systems
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Main Areas (3)• Force Feedback
• Force Feedback Devices
• Force Feedback Systems
• Main Approaches
• Force Feedback Concerns
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Virtual Reality• The impression of being present in a virtual environment that does not exist in reality is called virtual reality
• The user has impression of presence in that world and can navigate through it andmanipulate objects being in that world
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VR History (1)• VR can be viewed as an evolution of simulator technology
• 1950s 'Sensorama' - an "Experience Theatre" (Morton Heilig)
• "The Ultimate Display", Ivan Sutherland, 1965
• "Artificial Reality", Myron Kreuger, e.g. "Critter"
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VR History(2)VR on the NetVirtual Reality Modelling Language
• First International Conference on the World Wide Web (May, 1994), Mark Pesce and Tony Parisi present "Labyrinth", a tool for visualising the Web• A consistent cyberspace defined using VRML is proposed to improve navigation of the Web, but discussion and activity that followed resulted in a specification for a common language for defining 3D scenes rather than an interface to the Web
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VR Application Areas (1)• Medical application in Virtual Reality
• Science application in Virtual Reality
• Art application in Virtual Reality
• Entertainment application in Virtual Reality
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VR Application Areas (2) Medical application in Virtual Reality
Photo Source(Department of Informatics, Umeå University, Sweden)
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VR Application Areas (3)Science application in Virtual Reality
Photo Source(Department of Chemistry, Imperial College, London)
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VR Application Areas (4)Manufacturing application in Virtual Reality
Photo Source(NASA)
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VR Application Areas (5)Entertainment application in Virtual Reality
Photo Source(Atlantis Cyberspace)
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VR Application Areas (6)• small TV screen for each eye• slightly different angles• 3D effect
Photo Source(www.hiraeth.com)
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VR Softwares• 3D Modeling
• 2D Graphics
• Digital Sound Editing
• VR Simulation
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VR Hardwares
• Navigation Devices
• Gloves
• Head-Mounted Displays
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VR Types
• Desktop VRordinary screen, mouse or keyboard controlpolemous mouse, steering wheel, joystick
• Impressive VRhelmet/goggles, data glovebody suit, trampoline!
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VR Systems
• Stereoscopic Display Application
• Video Mapping
• Mixed Reality
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Force Feedback
• Force Feedback provides direct perception ofthree-dimensional (3D) objects and directlycouples Input and Output between the Computer and User.• Force Feedback helps to guide manipulation of Objects.• Force feedback is important when user applies a force to move the object.
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Force Feedback Devices (1)
• The force feedback device, or haptic display, is usually robotic manipulator with which a human operator interacts physically, usually through a handle, stylus, finger-pad or some other form customized interface.• Modeling of the haptic display is often overlooked when building a haptic simulation.
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Force Feedback Devices (2)
• R & R Chair• Intensor• Interactor Vest• Force FX• Bass ShakersPhoto Source(Virtual Realities, Inc)
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Force Feedback Systems (1)
• Force feedback systems combine output of forces from the system, with input of positions and forces to the system.
• This means that the user feels the force of objects in response to the forces he applies.
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Force Feedback Systems(2)• Objects have apparent weight and inertia. To work, they require a structure again which forces can be generated.
• This is sometimes achieved by means of an exoskeleton that fits over the hand or glove, or by means of a specialised "gantry" through which all manipulations must be made.
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Force FeedbackMain Approaches
• Hydraulic•Hyexpensive, dangerous, and dirty•Ex high control bandwidth (10 KHz)• Pneumatik•Pncheap, Safe, clean•Chlower control bandwidth (10-20 Hz)• Electrical (motorized)•Etbest of both Worlds (~4KHz bandwidth)• Magnetostrictive (change shape in magnetic field)• Shape memory alloy 5•best of both worlds (~4KHz bandwidth)
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Force Feedback Concerns• Safety•Sforce-Feedback achieved via robotics with a
human in the loop fail-Safe is a must!•fUpdate rates•Utoo low can impact the “stiffness” of surfaces•todecouple the force loop.• Force model
facilitates realistic haptic rendering•facilitates realistic haptic rendering
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fdfgfReferences
• National Institute of Standards and Technology
http://ovrt.nist.gov/projects/mfg/mfgVRcases.html• Atlantis Cyberspace
http://vr-atlantis.com/lbe_guide/lbe_pictures.html• Anachron Foundation
http://www.euro.net/markspace/• Virtual Realities, Inc.
http://www.vrealities.com
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THE END