FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the...
Transcript of FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the...
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FMP PITCH PRESENTATIONSam Green
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GAME/ENVIRONMENT
WALKING
SIMULATOR
HORROR
Third
Person
Shooter
Alley
PHYSICS
BASED
PUZZLE
Dead
Space
SCI-FI
Space
Ship
Resident
Evil 4
Eerie
Town
Unreal
Engine
First
Person
Half-
Life
Portal
3DUnreal
Engine
Third
Person
Dead
SpaceSCI-FI
2D Limbo
3D
Call Of
Cthulhu
Horror
Atmosphe
ric
ACTION
GAME
Unity
First
Person
Shooter
Metroid
Vania
Hollow
Knight
DOOM
2D
3DUnity
Unreal
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Horror/Walking
Simulator
For the first idea, I
combined two of the
ideas I had previously
thought of.
SCI-FIDead
Space
Prey
Third
Person
First
Person
Path
Path
Genre
Mechanics
Atmospheric
PuzzlesNo
Enemies
3D Unreal
EnvironmentSpace
Station
Exaggerated
realism
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Industrial
Sleek
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IDEA EXPANDING
- Tell a story through the environment, so the player can put the piece together.
- Have 0 enemies which would take out a threat. However, I’d make the atmosphere of the environment add to the horror/tension.
- Make the environment either have a sleek theme, or an industrial theme.
- Possibly have small environment related puzzles.
- Uses a Path level design.
- Exaggerated Realism art style.
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Puzzle Game
Genre
Sci-Fi
First
PersonPortalPath
Mechanics
First
PersonHalf-Life Path
Physics
Based
Puzzles
Gravity Gun
Portal
Related
Puzzles
3D UnrealEnvironment
Facility
Suburban
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Suburban
Facility
Portals
Gravity Gun
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IDEA EXPANDING
- Combine both mechanics of the gravity gun from Half-Life 2 and the Portal gun from Portal.
- Possibly set it in a facility so I can make the environments more simplistic, allowing me to focus mainly on the mechanics/puzzles.
- Or possibly focus more on the environment detail, setting it in a suburban area making the puzzles/mechanics a bit more simplistic.
- Uses a path level design.
- Exaggerated Realism art style.
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Metroidvania
Genre Fantasy
2DUnity
Hollow
Knight
Salt &
Sanctuary
Dying
WorldHub
Maze
Mechanics
Power-UpsMap
Platforming
Wall
Jumping
Double
Jumping
Combat
Interconnected
world
Environment
Underground
Forest
Town
Hand
Drawn
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Interconnected World
Interesting Areas
Has a Central Hub
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IDEA EXPANDING
- Has an interconnected world.
- Has unique areas that stand out.
- Player gradually gets power ups that help them traverse to new and unique areas on the map.
- Has easy to learn platforming mechanics.
- Hub level design
- 2D Hand Drawn Art Style.
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MARKET RESEARCHDead Space sold around 4 million copies. Prey sold around 2 million copies.
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MARKET RESEARCHHalf-Life 2 sold around 12 million copies. Portal sold around 4+ million copies.
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MARKET RESEARCHHollow Knight sold around 1.25 million copies. Salt & Sanctuary sold around 1 million copies
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=
Atmospheric horror
game/walking simulatorPuzzle game
+ FINAL IDEA
Focus on the environmentFocus on the mechanics(MAKING THE
ENVIRONMENT IS THE
PRIORITY)
(Something I will focus on after I have
fully completed the environment)
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Genre: First Person/Atmospheric/Walking Sim/Puzzle Game
Theme: Sci-Fi
Level Style: Path
(MAIN FOCUS) Environment: Industrial Space Station
Mechanic: Gravity Gun
Art Style: Exaggerated Realism
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THE CREATIONThis project will be made mainly in the Unreal engine. However, I will be creating the models of the environment in 3Ds MAX.
I will also be using photoshop to create the textures.
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TUTORIALS
https://www.youtube.com/watch?v=VywZeaJvZQM
SKYBOX TUTORIAL
https://www.youtube.com/watch?v=dJVRUJl7tDo
HOW TO MAKE A SPACE STATION IN UNREAL
(USING MODULAR MODELS)
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CONCEPT PROTOTYPES
Concept for a logo of the space
station the player would be
exploring.
Concept of a model that would be used in the
world as a prop. (or a physics based puzzle).