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Transcript of FMODStudioV1
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THE GAME CHANGER FOR AUDIO PROFESSIONALS
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IntroducingtheGame Changer
forAudio
ProfessionalsIntroducing FMOD Studio the worlds most sophisticated game audio toolkit.Open your ears to a new world of creative soundscapes with enhanced
performance and an incredibly polished & efficient workflow.
FMOD Studio is the authoring tool and run-time engine that audio professionals
and management alike have all been waiting for!
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FMOD The Industry standard game audio toolkit for over a decade
Built on our already robust and mature technology, FMOD Studio brings a wide range of feature,
interface and performance enhancements that will dramatically increase your creative potential and
radically streamline your workflow.
FMOD has been the industry standard game
audio toolkit almost since the inception of the
modern games industry.
Users of our products include industry giants
such as:
Activision Blizzard
Disney
Microsoft
Sony
Ubisoft
THQ
Gearbox
Unity
Crytek
Trinigy
and many more
It has been used in classic titles such as:
World of Warcraft
Forza Motorsport series
Crysis 1 & 2
Deus Ex: Human Revolution
Starcraft II
L.A. Noire
Batman : Arkham Asylum
Bioshock 1 and 2
Witcher 2
Dragon Age
Need for Speed: Shift
The Sims 3
Little Big Planet 1 & 2
Alan Wake
Just Cause 2
FMOD Studio
FMOD Studio supersedes our incredibly
popular FMOD Designer as the next
generation of authoring tool and run-time
engine.
Built on our already robust and maturetechnology, FMOD Studio brings a wide
range of feature, interface and performance
enhancements that will dramatically increase
your creative potential and radically streamline
your workflow.
In a major breakthrough, we have introduced
a Pro Audio approach new interfaces have
been created including a comprehensive mixer
deck with hardware control surface support;
a new multi-track editor and music system;a profiling and audio capture interface; multi
user collaboration interfaces features that
professional audio developers have long been
used to in film and TV, but have absent in the
games industry.
This means that, for the first time ever, game
audio software is easily accessible to audio
professionals familiar with Digital Audio
Workstations who will quickly grasp the new
interface and revel in our new and improvedfeature set.
Sackboy: From Little Big Planet by Media
Molecule and published by Sony Computer
Entertainment across multiple PlayStation
platforms.
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FMOD Studio Overview
FMOD Studio is an audio content creation tool for games, with a focus on a Pro Audio approach.
It has an entirely new interface that will be more familiar to those using professional Digital Audio
Workstations than existing game audio tools and is loaded with new features.
FULLY FEATURE D
MIXING DESK WITH
PRO EFFECTS FOR
M A S TER IN G
CREATE, ADD, EDI T
AND MIX AU DIO
CONTENT LIVE IN
GAME
NEW DIGITAL AUDIO
WORKSTATION
INSPIRED
MULTI-TRACK MUSI C
A N D EV EN T ED IT IN G
INTERFACE
NEW EVENT
FUNCTIONALITY LIKE
SAMPLE ACCURATE
TIMELINES AND
EVENTS WITHIN
EVENTS
HARDWARE CONTR OL
SURFACE SUPPORT
DRAMATICALLY
IM PR O V ED A PI
INTEGRATED
PR O F ILER C A PTUR ES
GAME EVENTS AND
A UD IO O UTPUT
S O UR C E C O N TR O L/
MULTI USE R
COLLABORATION
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New Digital Audio Workstation inspired multi-track music and
event editing interface
The enhanced interface is a major contributor to the creation of superior game audio. A familiar pro
audio interface will allow the creation of slicker, more professional results in a fraction of the time.
A powerful multi-track event editor, giving you both flexibility and control.
The streamlined interface cleans up your screen real estate, letting you focus solely on creating great audio. The new multi-track editor allows you
to create more complex and varied events with minimal effort and less resources. Music and event editing has been merged and a new effect deck
allows you to add Pro level effects and control the output of the entire event at a glance.
1. All screens have a search
bar in the top left for fast
searching and (colour) tagging
of events and busses.
2. FMOD Studio now represents
a timeline as well as
parameters, so users can drop
sounds into a time track with
sample accurate positioning.This will also allow branching
logic so the time cursor can
jump between segments of the
track for interactive music.
3. FMODs event editor is totally
redesigned to incorporate
effect chains with automation
curves for all controls. Sound
definitions and mixer snapshot
triggers are displayed as theboxes on the layers top track.
4. Create custom 3d roll-off
curves and ADSR envelopes
can be added to sounds
to create more dynamic
environments.
5. As in the mixer, effects can be
added pre and post fader.
6. The effect deck shows that
modulators can be applied
to a filter, so over time the
lowpass filter cutoff frequency
can oscillate automatically if
so desired. These oscillators
(or LFOs) can be applied toany control in the effect deck,
and LFOs can even affect
other LFOs for more complex
interactions.
7. Stereo vs 5.1 or 7.1 mixes
can be set up depending
on the platform. Panning is
represented graphically and
can handle any speaker mode
or configuration. The run-timeengine will position the audio
in the correct speakers at
run-time.
8. All metering can be performed
in realtime, while the game is
running.
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This new interface will be immediately familiar to audio professionals who will quickly and easily
grasp the creative possibilities and embrace the slick and intuitive workflow. The net result is greater
flexibility, creativity, efficiency and more polished end-product.
Finally, professional 5.1 audio mastering comes to the games industry
The new FMOD Studio mixer interface has been researched and designed to provide an experience similar to popular Digital Audio Workstation
interfaces seen within the industry.
This gives a sense of familiarity to the designer, and power to create mixes that reflect the moods within the game. Mastering and metering is now a
breeze, as is creating mix states that can be triggered from within the game to totally change the environment in real-time.
1. The new FMOD Studio mixer
contains a familiar channel
strip interface with busses,
sends and returns, VCAs,
effect chains, side-chaining,
and mixer snapshots.
2. The bus tree on the left closely
follows the old category view
in FMOD Designer.
3. Each bus is represented by a
channel strip and contains a
volume fader, mute/solo and
controls for sends.
4. All strips are metered in
realtime when connected to a
game, so you can check your
levels for each bus, and makesure they dont clip, or are at
the right levels in comparison
to the rest of the mix.
5. You can also control the final
5.1 level metering on a master
bus with a controllable level
slider.
6. VCAs can be used to scale
or control a group of busses
at once, adjusting their levels
relatively.
7. The effect deck. In this section
you can add effects, including
Pro Audio effects from iZotope,
McDSP, AudiGaming and
SpectrumWorx. The effectdeck shows the signal chain
for a bus. Examples of other
controls that can be added
include a flanger (post fader),
an iZotope compressor and
limiter pre fader; a range of
FMOD effects, panners and
modulators and pre- and post
fader metering.
Fully featured mixing desk with pro effects for mastering
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The worlds firstlive in-game audio creation tool
The worlds first live in-game, audio creation tool gives you the ultimate in creativity and control.
Experience the mood change and view the action as you create, add, edit and mix audio content all in
real-time. Plus add mixer snapshots that make your game come alive by having entire mixes respond
smoothly to game states and audio event triggers
Author as you go
The ability to author your audio content live in-game gives you the ultimate in control. Create, add, edit and mix audio content with precise timing and
efficiency. FMOD Studio takes care of your build live, as you work which means that you can instantly preview your results without that annoying edit,
rebuild, restart cycle.
The immediacy of both creation and preview will reduce the time you spend creating and debugging your audio content. For the first time you will get
a real sense of your audio coming alive while the game is running.
Image from Iron Brigade by Double Fine
ADDCREATE MIX EDIT
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And so much more under the hood
FMOD Studio continues to impress with important game features that make your life easier. We have
taken care of the boring stuff to enable fast ports to different platforms, and support for localization
so you dont have to bend over backwards to get the result you want.
FMOD Studios enhanced functionality is not limited to interface
enhancements.
In addition to the interface enhancements and new features, FMOD
Studio supports a range of other functional and performance related
features.
These include:
The all new integrated profiler which captures game events and audio
output, and lets the user scrub through the game audio as it played,
allowing debugging of mixing and performance issues;
Hardware control surface support;
VCAs - Control groups of busses at once, even as part of a mixer
snapshot;
Sends - direct signal flow around the mix, for greater audio control;
Nested events for complex audio that can be built out of components;
and
Source control/multi user collaboration - with Perforce support
supplied out of the box.
The new FMOD Studio API has been designed to make common tasks simple while still allowing
full access for advanced usage. Coupled with our focus on empowering the sound designer we have
streamlined the API to minimize work for the programmer.
Enhanced API for quick and easy integration into any game or engine.
The new FMOD Studio API has been designed to make common tasks
simple while still allowing full access for advanced usage.
Coupled with our focus on empowering the sound designer we have
streamlined the API to minimize work for the programmer who will find
it easy to use, flexible and extremely powerful.
Virtual events - Now you can play as many events at once as you like,
and only limit the audibility of these events if required
Mixer snapshots - the game can now trigger scripted responses to a
game events. Full mix sequences can be started from the game such
as ducking, and effects on busses
Fire and forget playback - Repetitive programmer tasks are
streamlined with single function calls to trigger common simple
events
Localization - The programmer can switch between multiple
languages at runtime
New codecs - CELT and Ogg Vorbis have been added for high quality,royalty free compressed sound
Templates and instruments alongside events within events - These
will allow the user to create dynamic audio environments that
minimize or remove repetition with a simple set of building blocks,
lowering overall memory usage.
File system overrides for streaming game engines - Streaming game
data alongside audio is now easy with FMOD Studios prioritized file
request callbacks.
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FMOD Studio something for everyone
Audio professionals: You will love the increased level of control and intuitive interface, and in particular
the live in-game feature.
Programmers:Integrating FMOD Studio with your project is now much quicker and simpler
Management:FMOD Studio is a creative tool and game audio engine that will empower your team to
create superior results in the all important area of game audio, in less time.
Audio Professionals
FMOD Studio is designed to be instantly
familiar to audio professionals with its Digital
Audio Workstation styled interface.
They will love the increased level of control
throughout and in particular the live in-game
editing and mixing features, coupled with
hardware control surface support.
In addition, the new suite of professional leveleffects from industry leaders such as iZotope,
McDSP, AudioGaming and Little Endian
provide endless opportunity to explore, fine
tune and create.
Add to this the enhanced workflow and
collaborative features and you have the
ultimate game audio creation tool.
Audio Programmers
FMOD Studios enhanced API has set new
standards and provides audio programmers
with the most flexible and powerful tool on the
market today.
Integrating FMOD Studio with your project is
now much quicker and simpler and there are a
number of common tasks that the programmer
would normally have to implement, that are
now automated.
In addition, profile your game live and get
instant feedback on events and CPU/memory
usage throughout the games lifespan. Coupled
with co-operative game data/audio streaming
features, unparalleled cross platform support,
and a new streamlined API, FMOD Studio is a
pleasure to work with.
Company decision makers and executives
FMOD Studio provides a number of benefits to
the company executives.
Firstly, the general interface enhancements
and performance upgrades will create a high
degree of efficiency within your studio.
Get first class support through our ticketing
system, solution database and forums. Emails
are always answered same day. FMOD Studiois QA tested and runs through rigorous
automated tests daily to avoid unexpected
surprises.
Most importantly, the power of FMOD Studio
as a creative tool and game audio engine will
empower your team to create superior results
in the all important area of game audio.
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FMOD Studio by Firelight Technologies
Company Address
Level 10, 2-26 Elizabeth St
Melbourne 3000,
Victoria, Australia.
Sales/licensing enquiries
Technical support
Web Support
www.fmod.org