FLEXIBLE STEM PROGRAMMING

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Learn more about Club Invention here. FLEXIBLE STEM PROGRAMMING FOR GRADES 1-6 FROM THE CREATORS OF CAMP INVENTION® — A NATIONAL INVENTORS HALL OF FAME® EDUCATIONAL PROGRAM

Transcript of FLEXIBLE STEM PROGRAMMING

Learn more about Club Invention here.

FLEXIBLE STEM PROGRAMMINGFOR GRADES 1-6

FROM THE CREATORS OF CAMP INVENTION® — A NATIONAL INVENTORS HALL OF FAME® EDUCATIONAL PROGRAM

Learn more about Club Invention here.See Club Invention in action here

IMMERSIVE INVENTION EDUCATIONClub Invention® makes it easy to create an environment that promotes critical and creative thinking, in school or after school. Children gain insight and inspiration while finding opportunities to take risks and develop new ideas. These experiences empower children to thrive as problem solvers in their own lives and in the world around them. The Club Invention units incorporate a wide range of subject areas through purposeful, hands-on exploration.

The kids CULTIVATE THEIR CREATIVITY, work on their strengths, are stimulated with new experiences, learn to work in groups, learn new educational concepts AND HAVE FUN AT THE SAME TIME.

M A RI A L . , V IS TA , C A LI FO RN I A

• Research-based curriculum allows teachers to facilitate with confidence

• Open-ended exploration promotes creativity and builds 21st-century skills

• Challenges empower children to use their imagination, build functioning prototypes and make their thinking visible

INNOVATIVE EXPERIENCESINNOVATIVE EXPERIENCES

• Step-by-step curriculum guide

• Materials can be packed in Class Sets or Individual Sets

• Dedicated National Inventors Hall of Fame® (NIHF) support

TURNKEY IMPLEMENTATIONTURNKEY IMPLEMENTATION

• STEM activities that can be implemented in school or after school

• A variety of units provide a wide range of subject areas

• Aligned to Common Core, State Standards, and Next Generation Science Standards for grades 1-6

• Units can be bundled or sold individually to align to various schedules and time frames

FLEXIBLE CURRICULUMFLEXIBLE CURRICULUM

• Stories and materials guide children to experience empathy and advance their capacity for civic responsibility

• Activities encourage child-led learning through the invention of new ideas and exploration of ways to share them with others

SOCIAL-EMOTIONAL LEARNINGSOCIAL-EMOTIONAL LEARNING

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INDIVIDUAL SETS

Each National Inventors Hall of Fame® (NIHF) education program is built on the belief that every child can invent. Through open-ended, hands-on exploration, children build an Innovation Mindset™ — a growth mindset infused with lessons from world-changing inventors — that enables and empowers them in any area of life.

The Innovation Mindset is made up of these nine essential skills and traits that are strengthened every time a child applies them. Each Club Invention unit highlights different aspects of this mindset, and by participating in all core units children unlock their full potential and discover the magic of their own creativity.

THE INNOVATION MINDSETTHE INNOVATION MINDSET

BOT ANN-E™ Students learn to code as they program robots to navigate scenes they create, from futuristic farms to city streets.

Innovation Entrepreneurship Design Thinking

OPTIBOT™ After customizing their self-driving robots, students watch them complete obstacle courses they’ve designed.

Persistence Creative Problem Solving Design Thinking

DIY ORBOT™ To complete a series of exciting challenges, students design, test and modify their remote-controlled robots.

Persistence Confidence STEM

ROBOTIC PET VET™ Students perform surgery on a robotic dog, taking it apart to compare its mechanics to a real dog’s anatomy.

STEM Creative Problem Solving Confidence

CONFIDENCE

DESIGNTHINKING

CREATIVEPROBLEMSOLVING

STEM

ENTREPRENEURSHIPINNOVATION

PERSISTENCE INTELLECTUALPROPERTY

C O L L A B O R A T I O N

C O L L A B O R A T I O N

CONFIDENCE

DESIGNTHINKING

CREATIVEPROBLEMSOLVING

STEM

ENTREPRENEURSHIPINNOVATION

PERSISTENCE INTELLECTUALPROPERTY

Learn more about Club Invention here.

BOLDER BUILDERS™Children join an engineer, architect and builder to restore a town by designing, creating and testing structures including shelters and bridges.

Creative Problem Solving Innovation STEM

E.Z. SCIENCE™To help a famous science magazine develop solutions to everyday problems, children create games, conduct experiments and solve puzzles.

Entrepreneurship Innovation STEM

PASSAGE TO PLANET ROG™Traveling to a distant planet, children apply teamwork and creative problem solving to develop devices that will help them succeed in space.

Confidence Creative Problem Solving Design Thinking

SOS: ENDANGERED EARTH™Investigating ecology and discovering threats to animal habitats, children design safe spaces for wildlife from black bears to birds.

Confidence Design Thinking Persistence

WHEEL OF INVENTION™By teaming up to take on entrepreneurship challenges, children build nature-inspired prototypes and provide real-world solutions.

Entrepreneurship Design Thinking Confidence

CASTLES, CATAPULTS AND COATS OF ARMS™Working together to explore science and medieval history, children take on roles from knights to craftspeople and engage in hands-on creativity.

Confidence Design Thinking STEM

FLIGHT SIGHT™Children learn how flight innovations provide new perspectives as they invent ways to jump higher, fly giant paper planes and create 3D maps.

Creative Problem Solving Intellectual Property Persistence

PHYS ED: PHYSICS IN MOTION™Children explore the laws of gravity, energy, motion and magnetism as they create games based on the work of famous physicists.

Confidence Persistence STEM

TRASH ISLAND: A GARBAGE PATCH JOURNEY™Children take on ocean research challenges and apply creative thinking to address the buildup of trash in the North Pacific Central Ocean Gyre.

Confidence Design Thinking Innovation

CLASSROOM SETS

Measurement and Data Measurement and Data

Environmental Engineering Environmental Engineering

Design ThinkingDesign Thinking

Life ScienceLife Science

BOT ANN-E™GRADES 1-6

BOT ANN-E aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWIn BOT ANN-E children are challenged to transform a polluted wasteland into a thriving farm and business. To complete their mission, each camper will work with a robot called Bot-ANN-E (inspired by botany, the study of plants). ANN-E stands for Automated Nature Nurturing Equipment. This programmable robot is specifically designed to teach fundamental coding techniques. Children will program the Bot ANN-E robot to accomplish various tasks such as planting seeds and herding farm animals to learn how automated technology can maximize their time and profits.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE/PRACTICE:

• Customized Farm Landscapes• A Pollinating Device • A Customized Obstacle Course • A Customized Cityscape • Elementary Coding

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Exploring the innovative ways that robots can enhance productivity and help make our lives easier.

Strategizing ways to create a farm that is efficient and one that the Bot ANN-E can easily traverse.

Designing imaginative landscapes and programming Bot ANN-E to navigate them successfully.

SUBJECTSSUBJECTS

Elementary CodingElementary Coding

PhysicsPhysics

EngineeringEngineering

ArchitectureArchitecture

Algebraic ThinkingAlgebraic Thinking

Design ThinkingDesign Thinking

OPTIBOT™GRADES 1-6

Optibot aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWChildren will launch into the future with their own Optibot - a small self-driving robot that senses changes in light. Exploring the technology behind transportation, children will design the ultimate futuristic vehicle that might one day become a reality. Throughout the module, participants improve their designs using a prototyping process that allows them to develop their problem-solving skills that they can apply to other areas of their lives.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE/PRACTICE:

• A Customizable Optibot • An Ocean-Themed Optibot Obstacle Course • A Forest-Themed Optibot Obstacle Course • An Awareness of Sensor Technology

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Building creativity and persistence by personalizing, modifying and testing the Optibot.

Developing strategies and methods to allow the Optibot to traverse and overcome obstacles.

Exploring how sensors are used in automated systems like the ones in self-driving cars.

SUBJECTSSUBJECTS

Visual ArtsVisual Arts

Design EngineeringDesign Engineering

Design ThinkingDesign Thinking

DIY ORBOT™GRADES 1-6

DIY Orbot aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWChildren build confidence and STEM competency while earning special certifications through a series of fun, hands-on challenges. First, they use their design skills to dream up and build their own personalized DIY Orbot to earn their Designer certification. When they take apart their bot to explore its mechanics, they’ll earn the title of Mechanic, and by transforming their DIY Orbot into a bot-dozer to knock down towers, they’ll become a certified Construction Manager. Additionally, this module invites children to prepare their DIY Orbot to play a game of soccer, hold a marker and create a masterpiece, and team up to choreograph a synchronized bot dance routine, earning their certification as a Personal Trainer, Artist and Choreographer.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• Collapsible Buildings • Connections to Circuit Boards, Motors and Gears • A Customized DIY Orbot • A Sports Arena

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Building persistence by completing a series of tasks with their robots.

Overcoming a series of different challenges allows participants to build confidence in their problem-solving abilities.

Explore lessons in reverse engineering and the invention process.

SUBJECTSSUBJECTS

ArchitectureArchitecture

Mechanical EngineeringMechanical Engineering

Measurement and Data Measurement and Data

EngineeringEngineering

ROBOTIC PET VET™GRADES 1-6

Robotic Pet Vet aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWBy developing their knowledge and skills in biology, physiology and circuitry to take apart and diagnose their robotic dogs, students are able to enhance their problem-solving skills. After helping their pets recover, participants celebrate the homecoming of their customized robotic pet as they demonstrate design engineering concepts by constructing an interactive dog park attraction.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE/PRACTICE:

• Building an Understanding of Basic Engineering Principles

• A Customized Robotic Dog • Detailed Operation Notes • An Interactive Dog Park Attraction

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Explore the inner workings of a robotic dog and discover basic engineering principles.

Follow step-by-step instructions to investigate dog anatomy to perform surgery.

Fixing a robotic dog helps students realize they are capable problem solvers.

SUBJECTSSUBJECTS

Animal ScienceAnimal Science

ArtArt

BiologyBiology

WHEEL OF INVENTION™GRADES 1-6

UNIT OVERVIEWIn Wheel of Invention, children team up to take on exciting invention challenges. Throughout the unit, they have the chance to be inspired by the unique features of animals and plants from around the world as they build prototypes to provide real-world solutions. Along the way, students play games that will test their aim to win bonus materials. To score even more prizes, contestants race to buzz in and correctly answer questions that mention invention. Get ready to spin and win!

SUBJECTSSUBJECTS

Speaking and ListeningSpeaking and Listening

EngineeringEngineering

BiomimicryBiomimicry

Design ThinkingDesign Thinking

EntrepreneurshipEntrepreneurship

Engineering DesignEngineering Design

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE/PRACTICE:

• Valuable Social-Emotional Learning Skills• Innovative Invention Prototypes• Deeper Connections to Plants and Wildlife • Solutions to Real-World Problems

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Pitching different invention designs that solve real-world problems.

Using the unique features of plants and animals from around the world to inspire the prototyping process.

Working in teams to develop inventions that are presented to others.

Wheel of Invention aligns to Common Core and Next Generation Science Standards.

BOLDER BUILDERS™GRADES 1-6

UNIT OVERVIEWIn Bolder Builders, children join engineer, architect and builder Archie Tek to restore a town called Unlucky. They apply building principles that have been used for centuries, learning that even through natural disasters, people can be resilient and rebuild their communities. Considering both function and aesthetics, children design the town layout and construct buildings and bridges. They collaborate, brainstorm and plan their design, and then create, test and recreate to discover that they can make an impact on the world.

ArchitectureArchitecture

EngineeringEngineering

BiomimicryBiomimicry

PhysicsPhysics

Design ThinkingDesign Thinking

EcologyEcology

Oral LanguageOral Language

SUBJECTSSUBJECTS

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• Tent Blueprints and Prototypes• Suspension Bridges• New Town Buildings• Model Implosions• Giant Spiderwebs• Marble Runs

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Applying empathy and creative problem solving to design shelters for different weather conditions.

Exploring biomimicry and innovation, using inspiration from nature to create strong structures.

Using STEM principles to replicate bridge construction and learn how earthquakes impact buildings.

Bolder Builders aligns to Common Core and Next Generation Science Standards.

CASTLES, CATAPULTS AND COATS OF ARMS™GRADES 1-6

Castles, Catapults and Coats of Arms aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWChildren build skills for the future as they explore the past in Castles, Catapults and Coats of Arms. Investigating basic scientific principles through the lens of medieval history, children use their imaginations to take on the roles of lords, ladies, knights, craftspeople and serfs. They work together to complete hands-on challenges and discover that inventiveness has existed even in times of suppressed learning, helping them to build empathy and social awareness, along with responsible decision making.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• Cup Towers • Boats • Drawbridges • A Catapult

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Exercising design thinking and creative problem solving to construct a castle wall and sculpt boats to transport cargo.

Applying fundamental knowledge of STEM concepts while exploring history.

Creating, testing and recreating a catapult and drawbridge using simple machines.

SUBJECTSSUBJECTS

English Language Arts English Language Arts

EngineeringEngineering

Social Studies Social Studies

Visual ArtsVisual Arts

MathematicsMathematics

Measurement and Data Measurement and Data

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Practicing Innovation and learning about historical timelines.

Building an understanding of entrepreneurship while overcoming obstacles to run a successful business.

Exploring a variety of STEM concepts while sketching and constructing prototypes.

E.Z. SCIENCE™GRADES 1-6

E.Z. Science aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWIn E.Z. Science, children conduct experiments, solve puzzles and create games in order to help the manager of a famous science magazine keep subscribers happy. As they help the magazine publish solutions to everyday problems, children encounter engaging lessons in physics, mathematics, engineering, invention and the arts. Building valuable skills with each hands-on activity, children are introduced to the writing process and the challenges of entrepreneurship as they use their creativity to save the day.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• A Sand Clock • An Egg-Protecting Device • An Invention to Make Schoolwork Easier• An Original Board Game• A Printing Process Device• A Delivery Map

SUBJECTSSUBJECTS

WritingWriting

PhysicsPhysics

ChemistryChemistry

ArtArt

Design ThinkingDesign Thinking

FLIGHT SIGHT™GRADES 1-6

Flight Sight aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWFlight Sight offers children insight and inspiration from inventors who have made human flight possible, from the first attempts at manned flight through space exploration. Just as people have gained new perspectives by flying farther and soaring higher, children also discover new ways to see the world in this unit. Both collaboratively and independently, they engage in kinesthetic activities, explore art concepts and practice real-world problem solving to defy gravity, create topographical maps and travel beyond Earth’s atmosphere.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• A Gravity-Defying Device • A Jet Pilot Flight Simulator • Topographical Maps • Astronaut Suits • Model Airplanes • A Flight Craft of the Future

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Demonstrating persistence while investigating aspects of flight from the ground up.

Building an appreciation for intellectual property by getting to know National Inventors Hall of Fame Inductees and their innovations.

Applying creative problem solving and exploring biomimicry to simulate space travel.

SUBJECTSSUBJECTS

Physical SciencePhysical Science

Algebraic ThinkingAlgebraic Thinking

EngineeringEngineering

Speaking and ListeningSpeaking and Listening

BiomimicryBiomimicry

HistoryHistory

PASSAGE TO PLANET ROG™GRADES 1-6

Passage to Planet ROG aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWPassage to Planet ROG engages children in an exciting journey through space to a distant planet. Through a series of challenging missions, from establishing an outpost to making clay sculptures, children practice creativity, collaboration and communication as they develop solutions to explore this new place and then return home to Earth. Children also practice empathy and understanding of differences through observing alien lifeforms. This hands-on adventure empowers children to use their imaginations, make observations, collect data, apply engineering principles and practice responsible decision making.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• Spacecraft Repair Tools• A Planet ROG Outpost • Communication Devices• Planet ROG Inhabitant Sculptures • A Mineral-Retrieving Device • A Transportation Device• Space Travel Artifacts

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Building confidence while working individually and in teams to survive on a new planet.

Applying creative problem-solving skills to complete missions and travel back to Earth.

Empowering the use of imagination and creativity to understand differences.

SUBJECTSSUBJECTS

Life ScienceLife Science

Earth and Space ScienceEarth and Space Science

BiologyBiology

Physical SciencePhysical Science

EngineeringEngineering

Measurement and Data Measurement and Data

PHYS ED: PHYSICS IN MOTION™GRADES 1-6

Phys Ed: Physics in Motion aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWIn Phys Ed: Physics in Motion, children team up to create imaginative games inspired by famous scientists including Galileo, Newton, Bernoulli and Gilbert. Through fast-paced, creative problem solving, children explore and experiment to discover how and why objects move. They investigate the laws of gravity, energy, friction, motion and magnetism, and they build perseverance and pride as they determine how to incorporate each of these concepts into their dynamic game designs.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE/PRACTICE:

• Ramps • A Miniature Golf Course • A Parachute Drop • Shuffle Bowling • A Maze for Magnets • Gravity Towers • Kinetic Sculptures

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Developing persistence while experimenting with air pressure to complete an exciting parachute challenge.

Engaging in STEM exploration by creating an innovative golf game based on Newton’s laws of motion.

Gaining confidence by investigating magnetic fields and building kinetic sculptures.

SUBJECTSSUBJECTS

Physical SciencePhysical Science

EngineeringEngineering

EnergyEnergy

Measurement Measurement

AerodynamicsAerodynamics

DesignDesign

Fluid DynamicsFluid Dynamics

Algebraic ThinkingAlgebraic Thinking

SOS: ENDANGERED EARTH™GRADES 1-6

SOS: Endangered Earth aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWIn SOS: Endangered Earth, children team up with the Saving Our Species (SOS) organization and use their ingenuity to fulfill an important mission — protecting animal habitats and preserving natural resources across the country. This mission guides children to practice empathy, explore the relationship between humans and wildlife, investigate the real ecological issues that will affect their futures, and apply responsible decision making and creative problem solving to make a positive impact on the world.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• A Bear-Proof Invention • Bat Houses• Safe Crossings for Wildlife • An Oil Spill Cleanup Device • An Animal-Friendly Zoo

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Building confidence by applying unique ideas and talents that can help the environment and shape the future.

Practicing design thinking to invent solutions that balance the needs of animals and humans.

Demonstrating persistence while brainstorming, sketching, testing and modifying prototypes.

SUBJECTSSUBJECTS

BiologyBiology

Animal ScienceAnimal Science

Measurement Measurement

WritingWriting

EcologyEcology

TRASH ISLAND: A GARBAGE PATCH JOURNEY™GRADES 1-6

Trash Island: A Garbage Patch Journey aligns to Common Core and Next Generation Science Standards.

UNIT OVERVIEWIn Trash Island: A Garbage Patch Journey, children investigate the extreme buildup of trash in the North Pacific Ocean Gyre between California and Hawaii. They must determine what has contributed to this area, known as Trash Island, and develop solutions to keep it from growing. Children are immersed in ecological topics including ocean conservation and pollution control as they collaborate, conduct research and tap into their creativity to clean up the ocean and secure a brighter, healthier future.

TAKEAWAYSIN THIS UNIT, CHILDREN CREATE:

• Boat Logs • Waterproof Cases • Trash-Collecting Trawls • Fishing Poles • Egg-Marines • A Robotic Arm for a Remotely Operated Vehicle (ROV) • A Fantasy Cleanup Machine

CURRICULUM HIGHLIGHTSTHIS UNIT EMPHASIZES THESE INNOVATION MINDSET HABITS:

Practicing innovation to develop ideas that promote sustainable living and environmental conservation.

Applying design thinking to build devices that collect trash and remove contaminants through water filtration.

Building confidence while taking on ocean research challenges that connect to real-world issues.

SUBJECTSSUBJECTS

GeographyGeography

Animal Science

Engineering Design

Animal Science

Engineering Design

OceanographyOceanography

MathematicsMathematics

Environmental ScienceEnvironmental Science

Speaking and ListeningSpeaking and Listening

Learn more about Club Invention here.

• Step-by-step curriculum aligned to national and state standards

• Activity objectives, subject background, academic vocabulary, guiding questions and discussion

CURRICULUM GUIDECURRICULUM GUIDE

• Tech addendum for flexible in-school and afterschool implementation options

• Literacy and science extensions

EXTENSION RESOURCESEXTENSION RESOURCES

• Start-to-finish program support from dedicated team members at NIHF

• Flexible implementation, customized to meet school or district needs

CREATIVE COLLABORATIONCREATIVE COLLABORATION

• Hands-on materials

• Posters and handouts for an immersive experience

MATERIALS KITMATERIALS KIT

WHAT’S INCLUDEDWHAT’S INCLUDED

Note: Sample of product only. See unit curriculum for full product list.

INDIVIDUAL SET PRICE PER PERSON

ONE UNIT $70

TWO UNITS $120

THREE UNITS $170

FOUR UNITS $220

CLASS SET PRICE PER UNIT

1-5 UNITS $1,000

6-11 UNITS $900

12+ UNITS $800

PRICINGPRICINGLICENSED

CLASS SETEDUCATOR STIPEND

UNITS PURCHASED PRICE PER PARTICIPANT 12-19 PARTICIPANTS 20-25 PARTICIPANTS

$59 $200 $250

PRICINGPRICINGPARENT PAID

INDIVIDUAL SETEDUCATOR STIPEND

UNITS PURCHASED PRICE PER PARTICIPANT/INDIVIDUAL SET

12-19 PARTICIPANTS 20-25 PARTICIPANTS

ONE UNIT $75 $200 $250 TWO UNITS $135 $300 $375

THREE UNITS $195 $400 $500 FOUR UNITS $255 $500 $625

Learn more about Club Invention here.

CUSTOMIZE A SOLUTION FOR YOUR DISTRICT TODAY!

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CUSTOMIZE A SOLUTION FOR YOUR DISTRICT TODAY!

The National Inventors Hall of Fame provides STEM education programs for young innovators from PreK through grade 12.

invent.org | 800-968-4332 | [email protected]