Fitting Reality Presentation
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CLOUD-BASEDAUGMENTED REALITYVIRTUAL FITTING ROOMFOR APPAREL BRANDS AND RETAILERS
www. fittingreality.com
September 13 2
Contents
1. Executive summary2. The opportunity3. Fitting Reality’s Solution4. Strategy and competition5. Where we are and where we are
going6. Team
EXECUTIVE SUMMARY
September 13 4
Fitting Reality is a cloud-based virtual fitting room that offers its customers a unique interactive shopping experience solving their FIT/SUIT dilemma. Fitting Reality addresses the very basics of retail industry through creating new standards of tomorrow’s fashion retail.
Executive summary
US market of apparel & accessories reached $400bn in 2012 . Only about 10% of sales were made online.
70% of shoppers would not buy online since they can’t try on clothes before buying. 80% won’t purchase online a second time because of poor shopping experience.
Apparel & accessories is the 2nd largest online commerce category with expected growth of 17% in the next 3 years.
Fitting Reality introduces a unique virtual fitting room that gives online shoppers a seamless experience similar to an offline store.
With complex mathematics and physics at the core of its technology Fitting Reality offers online retailers and brands a scalable, easy to implement and cost effective platform that improves their customers’ experience.
Fitting Reality is on track to become the industry standard for virtual fitting due to its scalability and multi-platform.
We seek $2 mln to
reach break-even in 2015
The opportunity
September 13 6
Apparel & accessories is one of the fastest growing online markets in the US
• Apparel & accessories is the second largest category of goods sold online after computers & electronics (with 20% of total e-commerce market)
• Still, only 10% of clothing is bought online and it is the fastest growing e-commerce category with expected CARG of c. 18% in 2013-2016 (vs. forecasted offline apparel CAGR of c.2%)
2010 2013* 2016*
28 54.2 87.8
* Figures for 2013 and 2016 are projections. Source: eMarketer, Apr 2013
US apparel and accessories retail e-commerce revenue from 2010 to 2016
(in billion U.S. dollars)
September 13 7
Brands and retailers are boosting their spending on technology and digital marketing to compete in a dynamically changing environment
• According to a recent research by Forrester, 56% of e-businesses are planning to increase their spending on commerce-related technology in the next year.
• Brick and mortar retailers are also ramping up their efforts as their online sales are surpassing offline and becoming their main business drivers.
…Online vs. offline GROWTH
…M-commerce
Nordstrom is planning to spend on technology $375 mln or 15% of their capital budget till 2016 as well as
investing in on-line retail start-ups
Online sales increased 21% year over year in the second quarter of 2013 for Abercrombie & Fitch Co. while total group sales declined.
…AUGMENTED REALITY
…customization
…social shopping
September 13 8
However, most people still prefer to buy offline – online retailers cannot give a matching experience
c. 90% prefer to shop offline to
use the fitting room
14% of on-line purchasers are not
satisfied
c. 21% purchasers return clothes bought on-
line
… because 1. People cannot see, touch and feel the product.
2. People have problems choosing the right size/fit due to lack of uniformity in apparel sizing even within one manufacturer
3. Shoppers are seeking for the personal impact and inspiration from the creation personal looks and, they want to mix and match items on themselves.
Many people are still
unhappy buying online…
September 13 9
As a result, online retailers are loosing money and customers..
• Uncertainty if it “suits” and “fits”
• Poor fit / wrong size / “unpleasant” fabric
• 70% of shoppers are searching online but don’t purchase, since they can’t try on clothes before buying
• Return rate for online retailers vary at 25-40% of revenue
• Ordering multiple sizes – higher working capital cost
• Unhappy customers – decrease of loyalty, lower repeat orders, lower conversions
All the above leads to higher costs and lower margins for online retailers
September 13 10
Many are working on this challenge
Aim to:
•Improve returns
•Increase conversion
•Make customer happier – increase repeat purchases
3D-avatar fitting -
Size advisor
Zugara
Styko
Metail
Style guide –
Magic Mirror
Augmented Reality fitting
H&M, Showrooms.ru
DRESSFORMER
September 13 11
But the problem still remains
… all existing solutions are far from offline experience:
requires to print out a measuring kit and measure oneselfonly 2% of items are modeled, the remaining are shown based on similarity
Too complicated and/or time consuming
Not easily accessible, especially via mobile
Too expensive for small/medium e-retailers
can’t be used on mobile/tablet due to using MS Kinect technology
cost/accuracy of modeling are prohibitive for most retailers/brands – especially in mass market or in fast fashion
specific requirements for measuring (standing in certain background, exactly 4 meters away from a laptop)requires physically going to a shopping mall to make a body scan
SOLUTION
September 13 13
Our solution – customers can “try on” clothes on-line!
September 13 14
How does it work for the customer?
1. Upload a photo (existing or new)
2. Enter your height (just once)
3. Register via Facebook and save your ShapeID
4. Start “trying on” clothes in every on-line shop which works with
Fitting Reality using your ShapeID
http://youtu.be/HS6uXTVX2DQ
September 13 15
It is quick and hassle-free – just see your
photos in new garments
Makes shopping online more confident: helps solve the “DOES IT SUIT ME” problem – not only size
fitting
It is VISUAL – gives freedom to
experiment, mix and match, search for your
own style and share with others
Makes online shopping really
personalized
Can be used everywhere, on
any device – web, mobile.. and SmartTV
Fitting Reality makes the online fitting a seamless experience: try on clothes like in a real store
September 13 16
Cost effective solution: low implementation cost, low support cost, lower returns by customers
Scalable: can be used by online retailers of all sizes
Quick to set up: for small retailers the platform can be implemented even in 1 day
Data reach: collect and use data insights about your customers based on individual ShapeID information and history of purchases
For e-retailers and brands – Fitting Reality is the first platform able to provide a scalable and accessible solution for mass market, ready to become an industry standard
Advantages for retailers
Advantages for brands
Higher Brand Loyalty
Better consumer insights – know what your customers want/who your customers are
Every $1 spent on Fitting Reality virtual fitting room will bring you additional sales of $20-$55 depending on the
store size
September 13 17
How does it work for online stores
Web-interface to upload photos of clothes and receive code of “Try on” button
Easy to set up the “Try on” button of the web-page of a product
Technical support and quick integration of a solution (starting from 1 day)
Possibility to further decrease costs by creating the 3D models in-house
Strategy and competition
September 13 19
Market segmentation and focus
Large online retailers & brands (c. 1000 stores)
Small online retailers & brands (c. 150,000
stores)
High street Mass market
September 13 20
Our strategic focus is to start working with small and medium online retailers and brands, since there is no competition in this segment for the moment.
When we accumulate critical amount of ShapeIDs, we’ll target “big fish” to become an industry standard.
Strategic focus
Large online retailers & brands (c. 1000)
Small online retailers & brands (c. 150,000)
High street Mass market
September 13 21
Opportunities to capture beyond core value proposition
For online retailers:ShapeID database - customers’ database, sales analytics and insights, retargeting based on the customers’ personal preferences
For customers:Digital IP cameras (Smart TV, Kinect, etc.) - video and real-time fitting in-house using digital IP cameras technologies
Personalized stylists’ advise based on ShapeID, blogs, social networks, mobile apps, etc.
For developers / agencies:Development of mobile applications (fashion, games, socializing)Google glasses implementation
For offline stores:Offline virtual fitting rooms in bricks-and-mortar stores
September 13 22
Fitting Reality positioning against competitors
Mass market/
fast fashion
Developers
Scalable
Easy to use and integrate for online
retailers; simple and cheap process of
creating 3D models of clothes
Can be used on all platforms (web, smart
phone, tablet, Smart TV) to
shop at home, in the office, in
the airport, etc.
Data centric approach allows to create truly
personalized experiences
Open platform for developers to build
their own applications
FR offers an affordable solution for
all kinds of brands and retailers - a
technology that can be easily spread due
to low cost of implementation and
further support
FR focuses on mass market: fast fashion
brands, small and medium sized online shops,
blogs etc.
Accessible
September 13 23
Exact size match User-aided no yes yes
Virtual “try on” option yes ”place against” no no
Mix & match yes yes no no
Video in progress no no no
Ability to use on mobile/tablet yes yes no no
Analytical reports availability yes yes yes no data
Cost for on-line retailers low low high not appl.
Implementation time from 1 day from 1 day 40-50 days not appl.
Ease of use Upload 1 photo Special requirements for background and
distance
Print out a measuring kit and measure
oneself
3D body scan using special equipment in shopping mall
Fitting Reality: key differentiators from competitors
Capital raised to date $1,8 mln - $ 9,8mln $ 30mln
Funct
ionalit
yTim
e &
co
stEase
Zugara is our closest analogue, but their service requires specific equipment and a camera position - thus is more prohibitive for end users.
September 13 24
How we monetize
* Targets for the end of FY’15**Cost savings would be gained going forward due to:
1) optimisation of software; 2) economy on scale; 3) outsourcing ShapeID creation to be done by customers themselves.
Online Stores*:Small (≈30K
unique users; 30K of revenue)
Medium (≈200K unique users;
$216K of revenue)
Large (≈2500K unique users;
$3000K of revenue)
% of store revenue 5% 3% 2%
Monthly revenue per store ($) 315 1 134 8 400
Costs per store** ($) 129 429 1 696
Profit per store ($) 186 705 6 704
Addressable market for FY’14-15 (stores)
2 500 100 10
Target market for FY’14-15 (stores)
≈150 000 ≈50 000 ≈1 000
September 13 25
Go-to-Market Strategy
Low customer acquisition cost – no need for large direct sales force, main focus on seamless of self-service through website
Focus on mass market (small e-retailers and brands) to build market share and ShapeID base, gather customer analytics Use website as main
channel to work with clients – 24/7 sales approach: customers can subscribe and start using FR via website in just a day
Create the buzz and spread the word
Use of affiliates and partners in web commerce solutions market (e.g. Insales)
Get BIG FISH Accounts through direct sales efforts
WHERE WE ARE And where we’re going
September 13 27
Where we are
Our key achievements to date include:
Research and development of the product
Early adaption projects and
first sales
Marketing research
Fall 2011
2012 Spring 2013
September 2013
Business concept
development and fund
raising
Marketing research in
the USA and
Europe
Launching a beta
version of the
product
Opening a sales office in
the USA
September 13 28
Where we are going
By the end of 2013
20142015
• $1,8 mln invested into technology development• Pilot tests with 12
online retailers in Russia completed• 6,000+ ShapeIDs
• $670,000+ revenue • API open for
developers• 380+ online retailers
worldwide using virtual fitting room• 170,000+ ShapeIDs• Website traffic:
50,000+ unique users per quarter
• $7 mln+ revenue• 2500 small, 30
medium and 3 large retailers using virtual fitting room• 2 mln ShapeIDs• Website traffic:
160,000+ unique users per quarter
We are looking for $2 mln from an investor with expertise in building international technology
companies
OUR TEAM
September 13 30
Experienced Technology and General Management Executive with substantial entrepreneurial experience
Startup Access, MIT Enterprise Forum of Russia, Abrys Consulting / AB Systems
Minerva Capital Partners, Webiki.ru, Sloan School of Management
Massachusetts Institute of Technology
President, Co-Founder of one of the biggest system integrators in the Russian North-West. RAMAX International employs over 200 qualified professionals in its three offices in St. Petersburg and Moscow. Annual Turnover (2012) - $65 mln
Founder of Integro Technologies Ltd. (www.integrotechnologies.ru), software development, deployment and post-sale support for logistics, aviation, transportation. Total revenue (2012) – $18 mln
Co-founder and investor - POCHTOMAT (www.logibox.ru), an integrated network of automated post-offices.
Lev RazumovskiyInvestor
Sergey GribovAdvisor
Our team
Alexey Streltsov Technical Director
7 years in software development. Alexey’s skills and expertise: C++, C#, Objective-C programming, Java, Server Architecture, Algorithms, Math, Software development, MySQL, Agile, Distributed Systems
Emin Aliev Business Development, USA ,
Lumata (ex-Buongiorno), State University of Management (Moscow, Russia), GUU Mindshare Interaction, New Age Training NYU
Inga NakhmansonCo-founder and CEO
Inga founded the first augmented reality developer company in Russia in 2009 - AR Door. The company has successfully implemented more than 40 projects for big brands both in Russia and abroad
Inga Nakhmanson, CEO+7 916 332 65 03
Join us in building the online shopping experience of tomorrow!