Finding Educational Computer Games€¦ · • Points, ribbons, badges, trophies • Failing is ok;...
Transcript of Finding Educational Computer Games€¦ · • Points, ribbons, badges, trophies • Failing is ok;...
Finding
Educational Computer
Games
Carol Luckhardt Redfield, Ph.D.
CS+CIS Graduate Program Director
St. Mary’s University
San Antonio, Texas
What’s in a Game?
• An interactive activity with (fun+)
– Environment
– Player(s) • Willingly play by the rules
– Rules • Well-defined
– Goals • Clear, compelling (survival)
– Feedback/payoff • Usually immediate
• Games give us
– Unnecessary obstacles that we
voluntarily tackle – even pay for
• More money than movies
– $25+ billion/year
• We play computer games
– 3 billion hours/week
– Kids will play 10,000 hours total
– WoW (World of Warcraft)
• Who knows someone who plays?
• 6 million years worth of play
Educational Uses of Games
• Games have been used for learning for ages and for all ages
– Board games, cards, songs (Head, Shoulders, Knees and Toes), jacks, …
• Some games are even made for learning – Some computer-based training systems made gamish
– Educational computer games
• Some games used for learning anyway – Rollercoaster Tycoon
– Jeopardy
– Who Wants to be a Millionaire types
• A game is considered educational – when one of the goals or purposes or uses is to teach or
train or practice
• Anyone played an educational computer game? What? – (Reader Rabbit, Math Blasters, Sim City, Magic School Bus, …)
• There is even a relatively new term given to games in teaching and learning …
Gamificiation - gaming for instruction and
motivate with data
• Bringing what works
about gaming to
instruction (such as fun!)
– Use games to help fulfill
learning objectives
– Make parts of courses
game-like or gamish
– Make a game that is
instructional in the
activities and goals
– Environment • Computer and classroom
– Players • The students
– Rules • Defined by the instructor
– Goals • Whatever you define
– Feedback/payoff • Immediate and for the course
• Points, ribbons, badges, trophies
• Failing is ok; just retry
Educational Computer Game Efforts • Serious Games Summit
– www.seriousgamessummit.com/
– Now part of Game Developers Conference
(www.gdconf.com)
• www.GamesForChange.org
• www.RealityIsBroken.org
– Jane McGonigal
– http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_
better_world.html
• Karl Kapp, The Gamification of Learning and Instruction
• International Journal of Gaming and Computer-
Mediated Simulations
– Handbook of Research on Effective Electronic
Gaming in Education
• CUNY Games Festival, of course
• Some companies are using for training -
Xerox – management training example www.informationweek.com/7-examples-put-gamification-to-work/d/d-id/1104211?
IBM
training
kudos
progress bar
badges
levels
Learning Adobe Photoshop –
missions, awards, points
SalesForce training – goals, feedback, rewards
Leaderboard – (but make it collaborative competition)
Ford of Canada – personalized training for service
T-Mobile employee training
LiveOps cloud services,
for sales agents –
points
goals
badges
Some company results from Bunchball
There are also software games
with learning involved --
SELT - Saudi English Language Tutor –
CBT with speech recognition, end gamish
1997, Dr. Physio at Mei Tech. -
alter health behavior of
middle school kids
Some student-made
educational games
with a storyline
World of Derivatives Luis Sanchez & Chris Von Allmen
Game on History of English (senior project)
• In 2010, Aaron Trevino played and reviewed 350 games
– PC, Playstation, Xbox, GameCube, DS, online
– all genres and ESRB ratings • Best potential for educational use (scale on cognitive viability)
– Role-playing games scored 8.15 out of 10 – MMORPG scored 7.78 out of 10
• Potential Benefits – reflexes most common: 66% of 350 games – planning & strategy: 20%
• At least one anomaly in each genre •Must look at games on a case-by-case basis •Potential for almost any game to have some
educational value (Kapp, Nathan: – thinking outside the box, analyzing problems,
resource management, collaboration/negotiation )
Augmenting physical therapy
utilizing the Nintendo Wii™ • In 2009, Steven Miller, sent out 100 survey requests
– Received 70+ surveys back!
– Over 25 games used
– Reported improvement in physiological responses
• Oxygen consumption, energy expenditure, +
Video games used in
rehabilitation clinics • Wii Sports™
– Tennis
– Bowling
– Boxing
– Golf (rare)
• Wii Fit™ – Table tilt
– Bubble balance
– Tightrope tension
– Torso & waist twist
– Hula hoop game
– Ski slalom
– Ski jump
– Jogging
• We Ski & Snowboard™
• Wii Music™
• Link’s Crossbow Training™
• Blazing Angels™
• Shaun White: Snowboarding Road Trip™
• Smarty Pants™
• Big Beach Sports™
• BOOM BLOX™
• Mario & Sonic at the Olympic Games
• Wii Play™
• Wii Sports Resort™
• DECA Sports™ (a.k.a. Sports Island)
• EA SPORTS Active™
• Samba De Amigo™
• Carnival Games™
• Cooking Mama: Cook Off™
• WarioWare: Smooth Moves™
• Big Brain Academy: Wii Degree™
• SSX Blur™
• We Ski™ (a.k.a. Family Ski)
• Rayman Raving Rabbids 2™
• Trauma Center: Second Opinion™
• Trauma Center: New Blood™
• Super Monkey Ball Banana Blitz
• Are You Smarter Than A 5th Grader? Make the Grade™
• Cranium Kabookii™
Algebra - Math Skills MT0401 with some educational game links in BB
(searched for algebra games at www.wingz2fly.com - later)
• 1st week 1. books, overview, pre-tests 2. number systems (R.1)
• 2nd week 3. sets, operations (R.2, R.3) 4. order of operations, expressions (R.4, R.5)
• 3rd week 5. linear equations (1.1, 1.2) 6. linear inequalities (1.3, 1.4)
• 4th week 7. absolute value (1.5, 1.6, review for 1) 8. TEST on R+1 (100 points)
• 5th week 9. graphs (2.1, 2.2) 10. functions (2.3, 2.4)
• 6th week 11. slopes (3.1, 3.2) 12. lines (3.3, 3.4)
• 7th week 13. models, review (3.5, reviews 2+3) 14. TEST on 2+3 (100 points)
• 8th week 15. polynomials (5.1, 5.2) 16. GCF+LCM (5.3, 5.4);
• 9th week 17. factoring polynomials (5.5, 5.6) 18. more factoring (5.7, 5.8);
• 10th week 19. rational expressions (6.1, 6.2) 20. rational equations (6.3, 6.4)
• 11th week no class Tue 21. rational inequalities (6.5, 6.6)
• 12th week 22. review (reviews for 5+6) 23. TEST on 5+6 (100 points)
• 13th week 24. roots, exponents (7.1, 7.2) 25 radical expressions (7.3, 7.4)
• 14th week paper due; 26. review (review for 7) no class Thu
• 15th week 27. cool formulas (8.2,10.1 9.2,9.3) 28. TEST on 7 (50 points)
• 16th week 29. review; evaluations 30. Euler’s formula eiθ = cosθ + i sinθ)
Using Educational Computer Games in a Class http://bb.stmarytx.edu - 3 Fall semesters
Games in MT0401 Student Usage (35 students – 2 sections; extra credit)
• From accessing statistics in BB and
what students said,
– About 1/2 of the students played the games
– Most liked game types
• Jeopardy
• Who Wants to be a Millionaire
– At least one student played more than 10 games
• The best student in the class played and said,
– “I liked to do the games before a test to review”
http://www.math-play.com/Exponents-Jeopardy/Exponents-Jeopardy.html
www.math-play.com/Algebraic-Expressions-
Millionaire/algebraic-expressions-
millionaire.html
You can learn from computer games!
• Only a few effectiveness studies have been done on
most COTS computer-tutors and games – Reader Rabbit by the Learning Company
– Maestro, ISIS, Word Problem Tutor by TutorTek
– Physicus – one day study
– Wii Bowling – helped novice & expert bowlers
– SPARX – manage depression symptoms
• Many internally developed games for research
• Other studies show playing video games can help – Make decisions faster, hand-eye coordination, track more things
• One long-term study on COTS game – Math Blaster Algebra
– HS algebra students did significantly
better by playing – during class, summer
Where can we find some games? • Best Buy, Amazon.com, GameStop +
– Learning Company, Knowledge Adventure, Broderbund
Where to find some educational games handout – sites below and www.wingz2fly.com
www.coolmath-games.com
www.e-learningforkids.org
www.educationarcade.org
www.education4kids.com
www.funbrain.com
www.funschool.com
www.games2train.com
www.gamesforchange.com/play
www.hippocampus.org
www.howstuffworks.com
www.internet4classrooms.com
www.kidsclick.com
www.kidsgames.com
www.learninggamesforkids.com
www.mission-us.org
www.nobelprize.org/educational
www.softschools.com
www.gamesforchange.com/play
www.multiplication.com/interactive_games.htm
www.epistemicgames.org/eg/category/games
career choices - www.mytycoon.org
change the world - www.urgentevoke.com
civics - www.icivics.org/games
Darfur - www.darfurisdying.com
donating - www.akoha.com
flooding - www.playgen.com/floodsim
laboratory safety - www.starlite.nih.gov
poverty - www.povertyisnotagame.com
planet responsibility - www.MiniMonos.com
soccer -
www.breakawaygame.com/play.php?lang=EN
immigration laws -
http://www.icivics.org/games/immigration-nation
responsibility - http://atlantis.crlt.indiana.edu
sustainable city www.enercities.eu
*** NEW *** Searchable site -
www.LearningWorksForKids.com
Survey by Gaither & Redfield (2006+)
www.wingz2fly.com/wp/search - started with over 500 games
Most
common
game types –
elementary,
problem
solving and
language
arts
Search for Math (used for Math Skills class)
Since 2006; now over 1500 games
COTS Educational Computer Games
Searches for ‘computer’ and for ‘engineering’
Detail
for
each
game
TryEngineering.com – Simple Machines http://www.edheads.org/activities/simple-machines/index.shtml
Find 10
simple
machines.
Search for a topic; play student games www.wingz2fly.com/wp/search
What
topic
do you
want
to see?
Could develop your own with tools • Adobe Authorware, Director;
• Older authoring for education – Quest – Allen Communications
– CBT Express, Jamba, IconAuthor - Aimtech
– Designers Edge
• HTML + Web scripting (Dreamweaver)
• Flash
• Programming languages – Visual Basic, C++, Java, Toolbook, Hypercard
• Mediator 9 by MatchWare
• Game development – Gamemaker, XNA, Activate, Unity 3D, Torque
• (and need to do the graphics)
If can’t find one, make one -
tutoring strategies with gaming fun
Typical Lesson Presentation - use multimedia – graphics, animation, hypertext
• Title, (login,) credits
• Show objectives
• Show or test for prerequisites
• PRESENT appropriate material
• Assess learning
• Give feedback
• User ADDIE process to develop • Analyze, design, develop, implement, evaluate
• What can students - find, match, collect to help learning
• Give - points, level-up, badges, trophies - awards
Consider when designing
• Objective – behavior, skill or knowledge acquired
• Requirements specification – what is needed?
• Hardware and software available
• Data and instructional material available
• Events of instruction (Gagne) – Gain attention
– Give direction, objectives
– Have student recall prerequisite material
– Present information
– Get and give feedback
– Summary
• Develop storyboards – draft screen, user actions
Educational Computer Gaming Certificate
Graduate – 12 credit hours/4 courses, in class or hybrid
• If you want to make educational computer games, come
do the Educational Computer Gaming graduate
certificate at St. Mary’s University –
• www.stmarytx.edu/gaming – Texas Public Radio
– Fox News
– Marianist - www.marianist.com/?p=13461
– SA Business Journal - www.bizjournals.com/sanantonio/news/2013/03/22/st-
marys-launches-certificate-in.html
• Ranked in top 25 graduate game design programs – www.princetonreview.com/top-graduate-schools-for-video-game-design.aspx
– KSAT News March 12, 2014 - http://www.ksat.com/news/st-marys-video-game-program-ranked-no-25-in-
nation/24947498
– Univision - http://univision41.univision.com/videos/video/2014-05-12/san-antonio-en-el-top
– NerdScholar - http://www.nerdwallet.com/blog/nerdscholar/2014/nerdscholar-favorites-game-design-
programs/
– SA Business Journal – http://www.bizjournals.com/sanantonio/news/2014/03/12/st-mary-s-ranks-high-on-
video-game-design-programs.html
Carol Redfield
Do searchs; play some games