Finaly! Untangling Web 2.0

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Untangling Web 2.0 FINALY! Youth Mentor Workshop Series 2008-2009

Transcript of Finaly! Untangling Web 2.0

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Untangling Web 2.0

FINALY! Youth Mentor Workshop Series 2008-2009

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The ‘Internet’ Down-low

According to Internet Worldstats.com: 1,565,269,743 people were online

and using the Internet by 2008, year end; that’s a penetration of 23.3% of the world’s population, based on the 2008 year end population estimate of over 6.7 billion people, worldwide.

-www.internetworldstats.com/stats.htm

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The World Wide Web

In March 2008, 84.3% of Canada’s population was online (28,000,000 Internet users), ranking the country #12 in the Internet Worldstats Top 20 Countries with the Highest Number of Internet Users poll. China ranked #1, with 253 million users ,followed by the United States with over 220 million users. - www.internetworldstats.com/top20.htm

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History of the ‘Internets’• The modern Internet began back

in1969. An agency called ARPA (Advanced Research Projects Agency), within the US Department of Defence, worked in conjunction with a number of universities and military contractors.

• The goal was to create a communication network that could

survive a nuclear attacknuclear attack! ARPA created a network called ARPANET, where data could take multiple paths from its source to its destination.

• Overtime, ARPANET developed into a communications tool that overtime became known as the INTERNET.

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Web 2.0: What Is It?Web 2.0 is a popular term used in thetech world since its creation in 2003.

Web 2.0 describes the changingtrends in the use of Internettechnology and web design. The aimis to promote creativity andcollaboration of the web andenhance information sharing andcommunication.

It’s about harnessing collectiveintelligence! In Web 2.0, users can addnew content to sites, so the web growsfrom the activity of its users.

Mason (2008). E-Learning and Social Networking Handbook

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BRAINSTORM!

• Can you come up with some reasons why you think it’s an advantage that computer users can create their own content, as opposed to having Information Technology personnel create everything that’s online?

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User Generated Content: Why is it Important?

1. Users have the tools to actively engage in the construction of their experience, rather than passively absorbing existing content.

Mason (2008). E-Learning and Social Networking Handbook

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User Generated Content: Why is it Important?

2. Content will be continually refreshed by the users rather than require expensive expert input.

Mason (2008). E-Learning and Social Networking Handbook

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User Generated Content: Why is it Important?

3. Many of the new tools support collaborative work, thereby allowing users to develop the skills of working in teams.

Mason (2008). E-Learning and Social Networking Handbook

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User Generated Content: Why is it Important?

4. Shared community spaces and inter-group communications are a massive part of what is exciting about Web 2.0, and some expect that this capability will be the precursor to Web 3.0!

Mason (2008). E-Learning and Social Networking Handbook

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Take a minute and make a list of the TOP THREE THINGS that you use while

you’re surfing the Internet!

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Blogs

Blogs are an online journal. Bloggers can combinepersonal opinions with links to websites, online articles,videos, pictures. Readers then leave comments anddiscussions can quickly build up. It’s very simple to use.

Mason (2008). E-Learning and Social Networking Handbook

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Podcasting• Podcasting is an audio file

that can be downloaded and listened to either on an iPod or MP3 players for mobile use, or a computer or laptop.

• The term comes from a combo of an iPod (Apple computer’s portable media player) and broadcasting.

• Anyone with an Internet connection and the software to listen to audio files can listen to podcasts.

Mason (2008). E-Learning and Social Networking Handbook

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Instant Messaging (IM)

• IM allows two computer users with the same software to communicate across a network connection; the primary medium is text.

• IM users are not forced to write back to an incoming message immediately, so it’s less intrusive than a telephone call.

• Predictions are that IM will surpass e-mail as the primary online communications tool.

Mason (2008). E-Learning and Social Networking Handbook

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Skype• The first peer-to-peer network to make

Internet telephony massively popular. It offers unlimited free calls between online users wherever they are in the world.

• Once the user has logged in, they can take part in an audio or video call across the Internet.

• Skype now offers phone packages for Unlimited calls* to any land phones in the country, or worldwide for a very small fee. No long-term contract. No connection fees.

• Handsets, telephones and webcams have been manufactured for use with Skype that can be connected into computers

Mason (2008). E-Learning and Social Networking Handbook

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Social-Networking Sites

• Social networks offer an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music and videos, i.e. Facebook, MySpace.com

Mason (2008). E-Learning and Social Networking Handbook

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Social NetworkingWith web 2.0, the popularity of social networking sites

has changed:

1. Profile: Includes an identity (name, nickname), information about the person (age, gender, locations, interests). Most

profiles have a photo and a unique URL that can be visited directly and updated.

2. Passable, publicly articulated social network: People with a profile collect friends or contacts, generating a social network graph. Friends within a social network can look at profiles of friends of friends of friends.

3. Semi-persistent public comments: participants can leave comments, messages, on each other’s profile for everyone to see. Because of these comments, profiles are a combo of an individual’s self-expression and what others say about that individual.Mason (2008). E-Learning and Social Networking Handbook

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Second Life• First opened to public in 2003, designed by Linden Lab in

California, Second Life is a 3-D multiuser virtual environment. It is a user-defined world, owned by its residents, in which people explore, communicate and do business.

• Each user creates an avatar and personalizes it to represent them in this virtual world.

• Second Life is not a game; there is not over-all goal, characters move through space or breathe water and they never age or die.

Mason (2008). E-Learning and Social Networking Handbook

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YouTube

• YouTube is a site allowing for the personal uploading of video files and video sharing. Video sharing is exploding into a variety of industries, including mass media advertising and music.

• YouTube allows the posting of copyrighted works but removes them once the copyright holder objects.

Mason (2008). E-Learning and Social Networking Handbook

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Studies of Students and their uses of technology

• Oblinger and Oblinger (2005) conducted a study on Millenials (those born since 1982) and found their learning characteristics include:

• Ability to multitask rather than single tasks• Preference to learn from pictures, video, sound rather than

text• Preference for interactive and networked activities rather

than independent and individual study• Shorter attention spans or choosing not to pay attention• Lack of reflection• Relatively poor text literacy• A careless attitude to quality of sources

Mason (2008). E-Learning and Social Networking Handbook

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Studies on Millenials

• Livingstone & Bober (2005) conducted an extensive study of pre-university students’ use of online tech in the UK:

• Young people lack key skills evaluating online content and few have been taught how to judge the reliability of online information

• Most online communication is with local friends• Nearly one quarter of the sample admitted to copying

something from the Internet and passing it off as his or her own.

Mason (2008). E-Learning and Social Networking Handbook

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What about Online Security?

• Viruses, hackers, spyware and other attacks can invade your computer, making your personal content susceptible to other people, or destroying your memory, files and hard drive.

• Your best bet to is to stay secure and safe when you surf the web.

www.microsoft.com/protect/family/guidelines/students.mspx

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See the handout for tips on Computer Security

www.microsoft.com/protect/family/guidelines/students.mspx

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Internet Propriety

• The Internet is a no-hold barred environment where millions of people have access to the same information

• If you maintain an online website, blog, or share a profile in a social networking site, you are putting personal information out there for many to see.

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Internet Propriety

• Google, Facebook, are both in the public domain , so an employer can use these to conduct background checks on those applying for jobs

• It’s free, open to everybody, so it’s an easy access website that has proved useful to employers.

• Many students post pictures and descriptions of being drunk, doing questionable things, saying offensive remarks online, not good for job or school prospects.

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Internet Propriety• Posting personal information

also increases chance for cyber stalking and teasing;

• One study cites that nearly 2,500 children aged 10 to 17 years have come out with reports of being threatened or harassed online, including sexual innuendos , which has been received by one in five teenagers. Some even had to face phone calls money, gifts and requests for a date.

www.medindia.net

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Internet Propriety• It’s possible that an employer is

using the site to find info that a student may not voluntarily give them; perhaps this info can hurt students.

• What we put out there is for public consumption and evaluation

Do you think it’s right orwrong to use a networkLike Facebook as aShadowing tool for work?For school? What do youthink?

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Internet ProprietyBlog, website & Facebook profile Checklist: Only make your profile viewable to your friends, not everyone in your network.

There is no need for people you do not know who are in the same network to view your profile. If you are friends with someone, then they can see information about you.

Do not post anything inappropriate on your own profile or on someone else's profile. Even if you use the privacy settings, it does not mean all of your friends do.

Delete inappropriate comments or wall posts on your profile. Only accept or add people as friends that you know in person. Not everyone is

the person they portray themselves as online. Do not post your address, phone number or school schedule on your profile.

www.pamf.org/

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Excessive Internet use

• According to a survey of 728 college students by Student Health 101, 51% said they had some type of Internet addiction, 30% said that spent more than five hours a day online, 53% of students go online when lonely or depressed and more than HALF said they had difficulty getting off the Internet.

• 90% of students used the Internet to avoid doing schoolwork

• There’s so much to do online, it’s easy to invest countless hours in playing video games and poker or betting on sports, posting blogs, browsing social networking sites and checking e-mail. But when does time spent online become too much?

www.studenthealth101.com/

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Internet Addictions Disorder

• A term referring to symptoms that excessive Internet users often suffer from. The symptoms are similar to those often experienced by addicts of drugs, alcohol, or gambling:

• Neglecting social life, work and school

• Becoming anxious when you’re not “using”

www.studenthealth101.com/

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Internet Addictions Disorder

• Addiction to the Internet doesn’t take place overnight, it’s a gradual process.

• The first signs are someone becoming less social and spending more time with the computer.

• Research is still inconclusive on whether Internet addiction is an actual addiction or if it fits somewhere else. Internet addition could be a symptom of another disorder, such as depression or compulsive behaviour.

www.studenthealth101.com/

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Internet Addictions Disorder

• If a student thinks they need help, what should they do?

• “If you’re spending an hour or two a day, I wouldn’t be concerned about it, but if you’re spending six, eight or 14 hours a day, be concerned.” – Tonya Camacho, a counselor at the Illinois Institute for Addiction Recovery

• Try cutting back time spent online: check e-mails once or twice a day at set times, set a timer when using the Internet casually and to stop once you run out of time, or find a new activity to get away from the screen.

• If Internet use is interfering significantly with your social life, your job, or your relationships, talk to a counselor or a professional for help options.

www.studenthealth101.com/

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Internet Addiction Test

http://netaddiction.com/resources/internet_addiction_test.htm

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For More Information

• Web 2.0: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

• Online Security: http://www.staysafeonline.org/

• Internet Addiction: http://ajp.psychiatryonline.org/cgi/content/full/165/3/306

• Test: http://netaddiction.com/resources/internet_addiction_test.htm

• Social Networking Sites:http://www.commoncraft.com/video-social-networking

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Questions?

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THANK YOU!

www.finaly.ca

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Works CitedInternet World Stats. (2008). The Internet big picture: World Internet users and population

Stats. Retrieved January 2009, fromhttp://www.umuc.edu/library/guides/apa.shtml#websites

Knight, C. (2009, January). Lost in cyberspace: An Internet addition may be just a click away. Student Health 101, 4 (5), 7-10 Retrieved from, http://issue.sh101digital.com/showmag.php?mid=wrhqwg#/page8/

Mason, R. (2008). E-learning and social networking handbook: Resources for higher education. New York: Routledge.

Medina. (2006). Teens need to Exercise Caution While Using Online Blogs. Retrieved January 2009, fromhttp://www.medindia.net/news/view_news_main.asp?x=7991

Microsoft. (2009). School is in: Seven computer security tips for students. Retrieved January 2009, from http://www.microsoft.com/protect/family/guidelines/students.mspx

Palo Alto Medical Foundation. (2007). Facebook Online Website. Retrieved January 2009 from, http://www.pamf.org/teen/parents/emotions/facebook.html