Final written exam b1 edited 2[1] 1

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A.N.E.P CONSEJO DE EDUCACIÓN SECUNDARIA INSPECCIÓN DE INGLÉS PROGRAMA DE ACREDITACIÓN DE INGLÉS (PAI) Examination for Level B1 5 December, 2009 Student’s Name:............................................... High school/centre:….......................................

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Transcript of Final written exam b1 edited 2[1] 1

Page 1: Final written exam b1 edited 2[1] 1

A.N.E.P CONSEJO DE EDUCACIÓN SECUNDARIA

INSPECCIÓN DE INGLÉS

PROGRAMA DE ACREDITACIÓN DE

INGLÉS (PAI)

Examination for Level B1

5 December, 2009

Student’s Name:...............................................

High school/centre:….......................................

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I. Listening Comprehension

A. Here´s an extract from a radio programme. Listen to a discussion about computer games, then choose the best answer a, b or c on the separate answer sheet.

0. Marianne currently works in

a. a hospital.

b. a studio.

c. a school.

1. The teenagers were tested to find out a. the size of their brains. b. how much of their brain they were using. c. how good they were at maths.

2. Marianne thinks teenagers should

a. talk to each other more. b. spend time alone doing other things. c. spend time with people of all ages.

3. Thomas thinks games like Sim City encourage

players to a. plan well. b. feel lonely. c. become more caring.

4. The investigation showed that teenagers

a. like to play in pairs or in groups. b. are more sociable than Marianne thinks. c. are often lonely whether they play games or not.

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B. Listen to the discussion again. How many titles of computer games are mentioned? One is provided, complete the other three on the separate answer sheet.

0. Roller Coaster Tycoon

1. _________________

2. _________________

3. _________________

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II. Reading Comprehension

A. Look at the notices in a school and choose the correct meaning a, b or c. Write your answers on the separate answer sheet.

The Computer Lab 0.

a. You mustn’t take this computer out of

this room without asking the

headteacher.

b. You should check with the headteacher

before using the computer in this room.

c. You must ask the headteacher for

permission to move the computer into

his room.

1.

a. If you want to use the computer, you

must follow the instructions.

b. You can switch on the computer without

reading instructions.

c. It is not necessary to look at the

instructions to turn on the computer.

The teachers’ room

2.

a. Students can enter the room freely.

b. Students mustn’t enter the teachers´

room without knocking.

c. Teachers mustn’t enter the teachers’

room without knocking.

3.

a. You can get information about new

time-tables from the receptionist.

b. Support classes take place at the usual

times.

c. Your teacher will inform you about the

new time-table.

Highschool entrance hall

4.

a. You must never leave through these

doors.

b. These doors can be used if necessary.

c. People can use these doors all the time.

5.

a. Someone will show you where you can

go.

b. If you don´t want to wait you can go

straight to the place you want.

c. You can circulate in this school freely.

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It is forbidden to move computers from this room without permission from the

headteacher.

Read instructions before equipment is switched on.

Students please knock before

entering

Support classes time-table has

been changed. Please check

with your teacher.

Use these doors only

in an emergency.

Visitors please wait here until a

member of the staff guides you

around

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B. Read and order these paragraphs (1 to 3) about Elijah Toten´s life. Use the answer sheet to write your answers.

0 - While most high school students are watching television or playing video games; Elijah

Toten is sitting at his computer writing novels and short stories. Toten, a 17-year-old senior at Ethel High School, who recently released his first novel, The Age of the Asteroids, has completed his second novel, The Choosing, and is working on a third. __- In the seventh grade, he became more serious about his writing when a special teacher encouraged him to follow his dream. “She saw my potential and encouraged me to write,” says Elijah. “I have dedicated my first book to her.” __- At the age of six, Elijah and his family moved from Georgia to West, a small town in Mississippi. Growing up, he always enjoyed reading and writing and would spend hours reading science fiction novels and writing short stories. “I started writing when I was about six and have been doing it ever since,” says Elijah. __- “He’s been writing since he could hold a pencil,” says Elijah’s mother Theresa, who keeps a file cabinet of his work. “He’s been writing short stories for years.”

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C. Read the text in Section B again and find words or expressions related to Elijah’s a. education and b. free time activities. Write them on the separate answer sheet.

a. Education b. Free time activities

0. high school 0. watching television

1. 1.

2. 2.

3. 3.

/ 6 D. Say if the sentences below are TRUE or FALSE. Provide the evidence by writing the key

words of the sentence on the separate answer sheet.

That teacher, Bobbie Ray, would read his stories and give him suggestions on ways to improve

his writing. “She told me that everybody has a story to tell, but they just have to get it out there,” he says. “She told me I would be the next Stephen King.”

On a typical day, Elijah goes to school and then comes home and writes

until 10 p.m. “I´d say he spends six or seven hours reading and writing every day,” says Theresa. “As soon as he gets off the bus, he heads for the computer.”

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His main passion may be writing, but Elijah also has other interests. He loves playing the drums

and is drum head of the Ethel High School Tiger Band. “I’ve been playing drums since the sixth grade and I really enjoy it,” says Elijah. “But it takes a lot of discipline to balance out writing and school activities.”

His first novel is an adventure science fiction tale that centres on a character named Isaiah, the

captain of a ship that has been lost in space and must fight the evil Asteroida to save the universe. Along the way, the ship is sucked into a spacial rip, the crew mutinies, and Isaiah is haunted by a terrible curse.

“He’s always had a vivid imagination,” Theresa laughs.

0. Elijah received some support from one of his teachers. TRUE

Key words: … would read his stories

1- Bobbie Ray predicted that Elijah would become a very famous writer. ____

2- After Elijah arrives home from school he practises basketball until night. ____

3- Elijah is keen on writing and playing a musical instrument. ____

4- Elijah doesn’t play in the High School Band. ____

5- Isaiah is the hero of Elijah’s first novel. ____

6- Theresa thinks Elijah has a lively imagination. ____

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E. Now read the text in section D again and match the definitions on the left (1 to 6) with the words on the right (a-f). Use the answer sheet to write your answers.

0. to make something better _g_

1. goes in a particular direction a haunted

2. like very much b character

3. arrives c crew

4. lived or visited by the spirit of a dead person d heads

5. people who work on a ship, plane or train e enjoy

6. a person in a book, film, play, etc. f comes

g to improve

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III. Use of English A. Read the text below, choose the correct word (a, b or c) for each space

and write the letter on the separate answer sheet.

Video games 'stimulate learning'

Computer games could become part of the school

curriculum after researchers found they 0) __had__

significant educational value.

The UK study concluded that simulation and

adventure games - such as Sim City 1) ____ Roller

Coaster Tycoon, where players create societies or build theme parks, developed

children’s strategic thinking and planning skills.

Parents and teachers also thought 2) ____ children’s mathematics, reading and

spelling improved.

The investigation into the habits of 700 children aged seven to 16 also found

that, far from being a solitary activity, children preferred to play games 3) ____

pairs or small groups.

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The research from the group Teachers Evaluating Educational Multimedia

(Teem) 4) ____ being studied by the Department for Education.

The director of Teem, Professor Angela McFarlane, 5) ____ there was much to

learn from 6) ____ games industry in terms of

developing scenarios that really challenged and

engaged children, rather than reproducing text

books on the screen.

"Adventure, quest and simulation type games have a

lot of benefit – they’re quite complex and create a

context in which children can 7) ____ important skills," said Professor

McFarlane.

"We’re not advocating arcade, shoot-the-baddie type games," she stressed.

0 a. has b. had c. have

1 a. but b. and c. because

2 a. her b. his c. their

3 a. in b. at c. of

4 a. has b. is c. are

5 a. told b. asked c. said

6 a. an b. the c. a

7 a. developed b. develops c. develop

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B. Match the beginnings of the sentences (1-4) to the corresponding endings (a-e) to continue reading about video games. Write your answers on the separate answer sheet.

0. Teachers often found it difficult to justify the use of simulation or adventure computer games during school time … (a)

1. But if educational material could be built in, …

2. The children questioned as part of the research said that …

3. Now, that´s interesting when the stereotype is that children …

4. The “Teem” study comes as other researchers argue the multimedia age has put

children off reading, and …

a. because their content did not map the national curriculum,

said Professor Mc Farlane.

b. has produced a generation which spends too much time playing indoors.

c. working in a team was the most important aspect of playing

video games.

d. these games could be used in the classroom legitimately ,added McFarlane. e. play on the computer exclusively on their own, concluded McFarlane.

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IV. Writing

(You must do both tasks on the separate answer sheet)

A. Write an e-mail to a friend telling him/her about a computer game you have

received as a birthday present. (50-70 words)

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B. Write a paragraph of 60-80 words on one of these topics.

a. My Favourite Free Time Activity.

b. A short summary of the last novel you have read.

c. Video games are good for children and teenagers.

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