Final Report - Gaga

download Final Report - Gaga

of 20

Transcript of Final Report - Gaga

  • 8/6/2019 Final Report - Gaga

    1/20

    (Executive Summary)

  • 8/6/2019 Final Report - Gaga

    2/20

    This report aims to undertake a strategic review of Sony Corporation, with a focus on the

    sub-businesses of Sony Playstation3, Sony Reader & Sony Vaio. First, the external

    environment of the corporation and its business is analysed within the context of the current

    climate. Using this as basis, the analysisbreaks downinto the three sub-businesses

    andexamines them within an external and internal context, and ends by recommending

    strategic options based on findings and market research.

    Sonys share price has been falling over the years, and fluctuating between a low of $25.85

    and a high of $36.97 over the past year. Its current market capitalisation is at 37.93B.(Yahoo

    Finance)

    First, aPESTLE analysis has been carried out to assess the external market Sony operates in.

    Political Factors:

    Japan is currently in the transition from single party system to two parties. Theimplications of this change on Japan-based multinational corporations are uncertain in

    terms of future legislation, government & trading policies, and possible conflicts.

    Such unrest on the home front may result in an increase inflation (which may force price rise on consumer electronics) and in consumption tax rates, as one of themeasures to counteract public debt.

    Economic Factors

    The economic recession has inevitably reduced the disposable income of consumersworldwide, having a negative effect on sales making price competition sensitive.

    Japan's public debt as of 2010 is 225.8%, which is the highest amongst developedcountries. (Central Intelligence Agency)Along with deflation & frail public demand,

    Japan faces global pressure to cut public debt over recent months.Ratings agencieshave warned Japan of possible reduction in credit rating. (The Economic Times)

    The effect of changes in currency exchange rates has been unfavourable for Sonyfrom 2007 onwards, stripping away billions of yen, (Sony, 2010) and suchunfavourable currency exchange rate is deterring investors.

    However, the emerging markets show promising growth and willingness to buycompared to mature markets, a subject which will be explored in detail later alongwith market trends and end user drives.

    Social Factors

    Sonys largest market is Japan which accounts for 43% of sales(Sony, 2010) and itsan ageing population, with a median age of 44.8 years.(Central Intelligence Agency)

    Sony has managed to maintain reputation but needs to do so more aggressively,especially in light of recent events. There has been significant loss of trust fromcustomers following security attack& failure to notify immediately.

  • 8/6/2019 Final Report - Gaga

    3/20

    TECHNOLOGICAL

    Consumers are moving toward multi-functional devices, meaning the demand fordedicated devices is reducing.

    The market for 3D related technologies is growing rapidly. Consumer electronics is moving toward networked products & services worldwide.

    LEGAL

    Regulatory bodies (USK &PEGI) enforcing restrictions on age & content. Adherence to regional government policies, given multinational focus of organisation. EU warnings over privacy issues following security breach on PSN network & Sony

    Online Entertainment properties.(CNET)

    US lawmakers from both major political parties pressing legislation for uniformnational security & data breach standards for notification

    ENVIRONMENTAL

    Japan has a strong culture of being environmentally conscious. Nowadays, consumers value eco-friendly products and are willing to pay premium

    price for it. Some of Sonys manufacturing activities were suspended after recent tsunami (Sony),

    following which Sony saw a share price drop of 9%. (Yahoo Finance)

    1. PLAYSTATION 31.1External Environment Analysis1.1.1 Industry Analysis

  • 8/6/2019 Final Report - Gaga

    4/20

    Barriers to entry are high due to: (1) high capital investment, (2) high production profitability

    threshold, (3) economies of scale advantage already achieved by current competitors, (4)

    main competitors are established big brand names, (5) considerable amount of switching

    costs for consumer (will have to switch to a new console).

    Supplier power is low due to: (1) suppliers are not concentrated there are many suppliers

    and few buyers, (2) no possibility of forward integration, (3) buyers are price sensitive & are

    larger than suppliers, (4) companies also have OEMs, reducing complete dependability onsuppliers, (5) buyers switching costs are low, (6) buyer is a huge company and well educated

    about the product, (7) purchasing occurs in high volume/contract basis, and (8) buyer forms

    major portion of suppliers sales (usually dedicated, in fact)

    Buyer power is medium. Factors that increase buyer power are: (1) Switching costs are

    considerable, but not extremely high, (2) consumers is price sensitive and well-informed

    about the product, (3) substitutes available. Factors are decrease buyer power are: (1) Buyer

    concentration is low (few sellers & many buyers), (2) no possibility of backward integration,

    (3) customers do not purchase product in large quantities.

    The threat of substitutes is high in this industry: (1) PC gaming poses an interesting issue

    because the hardware is already available to the users in most cases and they just buy the

    games. (2) Online gaming (3) Mobile phone gaming, which is currently challenging the

    portable gaming console market, and (4)the ever growing social gaming market. These

    substitutes although many vary in quality, are cheaper than consoles.

    The intensity of rivalry is high: (1) neck to neck competition for market share, (2)

    oligopolistic industry, (3) products have only just small differences, slight niche operations

  • 8/6/2019 Final Report - Gaga

    5/20

    (3) production capacity of the big 3 is high, (4) fixed costs are high and (5) exit barriers are

    high. These factors are rather intense, outweighing the effect of brand loyalty.

    Complements to Playstation3 are games and a television, which add value to the product.

    These three are pre-requisites to game play and having just one of these products is useless

    without the other. Sonys ownership of some developing studios and the SCEI developing its

    own games maintains control over the games that are playable on the PS3. However, third

    party developing studios produce games for both XBOX360 and PS3, which loosens the hold

    over the software market for PS3.

    The industry structure

    The above diagram explains the different actors involved in the console gaming business.

    Sonys Playstation business

    - talk about revenue distribution

    - Influence of distribution channels

    - What do customers value? Demographics of players (website),high quality games, high end

    graphics, ability to play in groups amongst girls (43% of them prefer wii). Most number of

    games (possibly all) available on platform. cost effective. Prepared to pay if (1)no of

    games. (2) quality of games that are available (3) quality of graphics. (Board)

    - What does the firm need to do to survive competition?

    1.1.2 Competitive Analysis

    Two major competitive factors in the industry are price and performance

  • 8/6/2019 Final Report - Gaga

    6/20

    Key Industry success factors:

    (1)Technology(2)Manufacturing(3)Distribution(4)Marketing(5)Skills & capability

  • 8/6/2019 Final Report - Gaga

    7/20

    KEY SUCCESSFACTOR

    IMPORTANCE/WEIGHT WII XBOX360 PS3

    Design expertise 0.1 8 5 8

    Reputation 0.05 8 8 5

    Innovationcapabilities

    0.15 6 8 8

    Manufacturingcapabilities

    0.15 7 6 9

    Productperformance

    0.2 7 8 9

    Distributioncapability

    0.1 7 8 7

    Availability ofpopular games

    0.25 5 8 9

    Sum of

    importanceweights

    1.00

    Weighted

    strength rating6.25 7.4 8.35

    1.2 Internal Environment Analysis

    1.2.1 Resources and capabilities analysis

  • 8/6/2019 Final Report - Gaga

    8/20

    1.2.2 Organisational Analysis

    1.3 Strategic Options

    1.3.1 Option Identification

    1.3.2 Option Analysis

    1.3.3 Recommendation Set

    According to analysis all the three major players lies in the growth state. Sony and Nintendo

    are in this business more than 20 years and so they are close to enter the mature state. This isa field of electronics so there is huge scope of innovation. From the PlayStation original to

    the current version we can see a lot of changes, from the change in controllers to change in

    disc media (CD, DVD and now Blu-ray) and change in gameplay and user interface

    (conventional controller to motion sensing). So there is a huge scope of growth in this field

    and it may never enter maturity phase.

    Competitors Analysis

    One of the main competitors of Sony PlayStation 3 is Nintendo Wii.

    Strategy - The firm is competing very strongly against PlayStation 3 infect it is leading the

    market now. Nintendo has sold over 86 million units of its product Wii in comparison to

    PlayStation 3 whichhas sold around 50 million units. They are targeting the casual gamers

    whose number is increasing rapidly.

    Objectives Nintendo is driven by market goals. Their goal is always to grab more and more

    market share by any means. Since the launch of their product Wii they are leading the market

  • 8/6/2019 Final Report - Gaga

    9/20

  • 8/6/2019 Final Report - Gaga

    10/20

    Maturity

    R9. Developing

    Studios

    9 9 They own 15 developing studios dedicatedto PlayStation platform.

    R10. Licences 8 8 Sony has a lot of developers who getroyalties from the sales of games.

    Capabilities Importance PlayStations

    Relative

    Strength

    C1. Product

    Development

    10 8 High quality product but not first tomarket

    C2. Marketing &

    Sales

    9 5 Need aggressive specifically targeted

    marketing strategies.

    C3. Manufacturing 7 8

    C4. Supply Chain

    Management

    5 8

    C5. Strategic

    Innovation

    8 7

    C6. Organisational

    Culture

    6 8 Parent Sony Corps TQM.

    C7. International

    Management

    8 9

    C8. Online Gaming 9 7 They have many security problems in

    PlayStation Network.

  • 8/6/2019 Final Report - Gaga

    11/20

    So the key strengths of PlayStation are the brand value, developing studios and technology.

    The name PlayStation in gaming world is very old and famous. They own 15 developingstudios in USA, Europe and Japan (Sony Worldwide Studios) and many 2nd party developers

    which are making games dedicated to PlayStation platform only. With this they are attracting

    more and more buyers to the PlayStation. They are one of the leading innovators in the world

    and they have strong technology as well.

    y They can acquire more developing studios so that they can develop more dedicatedgames for PlayStation studios also they can tie up with major game developers like

    EA games, Activision, Ubisoft etc. to make games dedicated to PlayStation platform

    only.y They can differentiate themselves from the market by developing innovate product

    because they have very strong technology. They have released motion sensing

    technology recently. They can combine 3D gaming with motion sensing and release a

    completely new product like Wii.

    y They can focus more on the online gaming as this business is growing more and more.They had some technical issues in the starting of this year. They can move towards

    browser based games as PS3 already have built-in browser. They already have power

  • 8/6/2019 Final Report - Gaga

    12/20

    of branding as PlayStation is common household name so they have an edge over the

    other players.

    y They have the best hardware in the market but their advertising campaign is not goodenough. They are not able to explain why their product is more costly or what the

    advantages are. They can re-launch the advertising campaign telling the people that

    PS3 is the only Blu-ray enabled complete entertainment package in the marketincluding gaming, internet-browsing and motion-sensing.

  • 8/6/2019 Final Report - Gaga

    13/20

    -ps3 and xbox360 seem to be selling at an equal rate (PS3News)

  • 8/6/2019 Final Report - Gaga

    14/20

    2. eReader2.1External Environment Analysis2.1.1 Industry Analysis

    Barriers to entry are high due to: (1) considerably high capital investment & production

    profitability threshold, (2) economies of scale advantage already achieved by current

    competitors, (3) main competitors are established big brand names, (5) no switching costs for

    customers, (6) current situation is problematic as it is.

    Supplier power is low due to: (1) suppliers are not concentrated there are many suppliers

    and few buyers, (2) no possibility of forward integration, (3) buyers are price sensitive & are

    larger than suppliers, (4) companies also have OEMs, reducing complete dependability on

    suppliers, (5) buyers switching costs are low, (6) buyer is a huge company and well educated

    about the product, (7) purchasing occurs in high volume/contract basis, and (8) buyer forms

    major portion of suppliers sales (usually dedicated, in fact)

    Buyer power is medium. Factors that increase buyer power are: (1) No switching costs (2)

    consumers is price sensitive and well-informed about the product, (3) Wide range of

    substitutes available. Factors are decrease buyer powers are: (1) Buyer concentration is low

    (few sellers & many buyers), (2) no possibility of backward integration, (3) customers do not

    purchase product in large quantities.

  • 8/6/2019 Final Report - Gaga

    15/20

    The threat of substitutes is high in this industry: (1) Smart phones (2) iPad (3) Traditional

    books.

    The intensity of rivalry is high: (1) neck to neck competition for market share, (2)

    oligopolistic industry, (3) products are not highly differentiated]

    Compliments are eBooks which are available on company websites linked to majorpublication houses and some also have independent authors. Connection to these databases

    via 3G, wi-fi or computers is essential to facilitate download and exchange of ebooks.

  • 8/6/2019 Final Report - Gaga

    16/20

    Resources Importance Sony e-

    Readers

    Relative

    Strength

    Comments

    R1. Financial Assets 7 9 Market capitalisation of 100 Million Yen.(SCEI)

  • 8/6/2019 Final Report - Gaga

    17/20

    R2. Technological

    strength

    8 9 Strong track record of product innovation and

    advancement in technology

    R3. Plant and

    Equipment

    4 8 Reliable network of suppliers for materials and

    efficient manufacturers.

    R4. R&D 5 6 Stronger R&D provides superior product

    features which generate interest among new

    users

    R5. Brand Value 9 3 Sony is a common house hold name but its e-

    reader is still to capture attention

    R6. Economies of

    Scale

    8 8 Sony has tremendous expertise in generating

    economies of scale and it would greatly benefit

    the future of their e-readers

    R7. Organisational

    Maturity & Process

    knowledge

    5 9 Sony has a vast repertoire of experience in

    organizational maturity and process

    knowledge to tap into to develop its e-readerbusiness

    Capabilities Importance Sony e-

    Readers

    Relative

    Strength

    Comments

    C1. Product

    Development9 8

    Although not the first to market, Sony packs

    high end features into its e-readers like touch

    screen, etc

    C2. Marketing & Sales 9 4

    A meagre 15% of market share implies poor

    marketing and sales strategy which needs to

    be aggressively improved upon

    C3. Manufacturing 6 8Manufacturing capabilities are extensive due

    to long term industry experience

    C4. Supply Chain

    Management5 8

    Has the capability to leverage an extensive

    network and well distributed supply chain

    process

    C5. Strategic

    Innovation8

    5

    Sonys recent transformation process reflects

    their focus on strategic innovation

    C6. Organisational

    Culture4 9 Parent Sony Corps TQM.

    C7. Online support and

    e-book resources10 6

    Currently the resources being provided are

    still less as compared to Kindle and needs to be

    upgraded

  • 8/6/2019 Final Report - Gaga

    18/20

  • 8/6/2019 Final Report - Gaga

    19/20

  • 8/6/2019 Final Report - Gaga

    20/20

    nowadays, with a generation that is aware & increasingly eco conscious. Development and

    promotion of products that are environmentally friendly and perhaps with charity schemes on

    product purchase will help restore Sonys faltering brand image and also augment profit

    margins.

    - Stress on r&d- Focus on regional markets- Restructure innovation process -> faster time to market (very important in innovation)- Build on r&d capabilities to survive in current climate

    Bibliography

    Board, E. S. (n.d.). Retrieved 5 17, 2011, fromhttp://www.esrb.org/about/images/vidGames04.png

    CIA. (n.d.). https://www.cia.gov/library/publications/the-world-factbook/fields/2186.html. Retrieved

    May 11, 2011, from Central Intelligence Agency.

    SCEI. (n.d.). Retrieved May 11, 2011, from http://www.scei.co.jp/corporate/index_e.html.

    Sony Worldwide Studios. (n.d.). Retrieved May 14, 2011, from

    http://www.worldwidestudios.net/locations.

    Yahoo Finance. (n.d.). Retrieved 5 19, 2011, from http://finance.yahoo.com/q?s=SNE.