Final Project Showcase - UC Berkeley School of Information · 2017-05-13 · Final Project...
Transcript of Final Project Showcase - UC Berkeley School of Information · 2017-05-13 · Final Project...
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Master of Information Management & Systems
#mims17 bit.ly/mims17
Final Project Showcase
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VR the ChangeMIMS Capstone | Thursday, May 11, 2017Sameer Bajaj, Dina Bseiso, Safei Gu, Keshav Potluri, & Richa Prajapati
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Why virtual reality?
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Why Virtual Reality?
Storytelling Capabilities
Immersiveness IncreasedEmpathy
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The Narrative
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The Narrative● Make a person re-experience their day-to-day life. Highlight
activities that have a potential to be environmentally sustainable.
● Connect this experience to a compelling narrative about climate change, in this case the migration of Monarch butterflies.
● A goal of creating awareness and empathy, to encourage sustainable behavior.
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What makes an experience compelling?
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Components of a Compelling Experience
Design
Research Development
● Empathy
● Motivating
● Information visualization
● Freedom
● Non-jarring
● Intuitive
● Appropriate audio-visuals
● Friendly, engaging
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Challenges
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Technical Constraints● New to Unity● Limited hardware● Limited collaboration
Diverse Expectations● Varied opinions● Range of VR experience
Lack of design conventions in VR● No standard package● No standardized documentation
Lack of research standards for VR● No heuristics with which to evaluate VR
Challenges
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Process
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Process — Rapid Iteration & User Feedback
◍ Onboarding experience◍ Audio, visual, haptic cues◍ Aesthetics & comfort
◍ Teleportation◍ Accessibility◍ Gamified experience
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What we built?
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What we built?
Development◍ Bedroom - Kitchen◍ Interactions - Assets
Environments◍ Canada-California-Mexico◍ Outside Environment
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What we built?
Day-To-Day Interaction at a Micro Level
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Impact & FindingsBehavior“I guilted myself into composting more stuff… Even though it may take an extra couple of seconds.”
Attitudes“I thought about how empty my fridge was when I was at home, and thought about buying groceries just to fill it.”
EngagementA majority of our intervention participants spoke to their friends about the experience.
A majority of our intervention participants claimed to have thought back to the butterflies, or the nature scenes.
Sweet-spot found between number of objectives and engagement with educational narrative.
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Reflections & Future Work ◍ Polish the current narrative◍ Embed within a larger ecosystem◍ Consider integrating a social aspect
within VR◍ Make VR the Change more accessible to
a range of platforms
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Special Thanks to...
Coye Cheshire & John ChuangMax Curran & Anne JonasMichaela ByrneLeon Lee & Daniel BrennersOur Research ParticipantsAnd you. :)
Questions?