FINAL JOURNAL

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ADS | AIR JOURNAL NADIAH ABDUL GAFAR | 376 192

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ADS AIR, JOURNAL

Transcript of FINAL JOURNAL

ADS | AIR JOURNAL

NADIAH ABDUL GAFAR | 376 192

JOURNAL CONTENT

P A R T 1 - E X P R E S S I O N O F I N T E R E S T ( C A S E F O R I N N O V A T I O N )

P A R T 2 - E X P R E S S I O N O F I N T E R E S T ( R E S E A R C H P R O J E C T )

P A R T 3 - P R O J E C T P R O P O S A L ( W O R K P L A N N I N G )

P A R T 4 - P R O J E C T P R O P O S A L ( I D E A D E V E L O P M E N T )

P A R T 5 - P R O J E C T P R O P O S A L ( F A B R I C A T I N G )

P A R T 6 - L E A R N I N G O U T C O M E S

P A R T 1 - E X P R E S S I O N O F I N T E R E S T ( C A S E F O R I N N O V A T I O N )

P A R T 2 - E X P R E S S I O N O F I N T E R E S T ( R E S E A R C H P R O J E C T )

P A R T 3 - P R O J E C T P R O P O S A L ( W O R K P L A N N I N G )

P A R T 4 - P R O J E C T P R O P O S A L ( I D E A D E V E L O P M E N T )

P A R T 5 - P R O J E C T P R O P O S A L ( F A B R I C A T I N G )

P A R T 6 - L E A R N I N G O U T C O M E S

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PART 1 EXPRESSION OF INTEREST | CASE FOR INNOVATION |

1.1 Chosen Themes for Explorations

1.2 Architectural Discourse1.3 Computing in Architecture1.4 Parametric Modelling

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1.5 Conclusion

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PART 1 EXPRESSION OF INTEREST | CASE FOR INNOVATION |

E X P R E S S I O N O F I N T E R E S T

1 . 1 C H O S E N T H E M E S F O R E X P L O R A T I O N S

“Architecture is a collection of opportunities for events to unfold before an inhabitant. They depend on the experiential quality of a space.”

- James F. Ackler -

‘Experience’: Practical contact with and observation of facts or events.Experience is something that is some-thing very subjective and abstract and cannot be illustrated. One need to be in contact with a space to at-tain the experience. A space may be very pleasing to the eyes, but it may or may not have an experiential qual-ity which is very important for archi-tecture as what had been mentioned in the above quote by James F. Ackler, an author for an architectural book.

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The problem in architectural disciplinary today is that buildings were no longer built to acquire this quality. In fact, what had been prioritised nowadays is merely aesthetic value which seems to be too common and redundant. Therefore, this EOI will explore how to regain this expe-riential quality so that it could be imple-mented in the Wyndham Gateway Project.

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E X P R E S S I O N O F I N T E R E S T

1 . 2 A R C H I T E C T U R A L D I S C O U R S E

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P e r s o n a l P r o j e c t | S t u d l e y P a r k B o a t h o u s e |

| PROJECT BACKGROUND | Our second year studio was about learning from a professional and well-known architects. In this syllabus of the studio, each class were assigned to study an archi-tect, which in my case was Alvar Aalto. Upon completing the studio, we were asked to design a

boathouse at Studley Park using the design language used by the assigned architect.

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“... form is the symbol of organic content of human activity. Where the form is good, there the activity will usually also be good.”

- Alvar Aalto, 8August 1968 -

| UNDERSTANDING | Following this idea of Aalto, I decided that a build-ing should function in a way that the structure of a building should be more than just building up space. And a space either opened or enclosed, should be able to perform its function well through the manipulation of many aspects such as the lighting, acoustics, texture, and if needed, the ability to get rid of distractions. Hence, a building, rather than just being an assembled structural elements, should also be a place that promotes a blend of activities and promotes an experience to the user of the building.

| APPLICATIONS | The application of the idea in my boathouse design can be seen in figure 2, in which, a wall, instead of just dividing the interior from the exterior, should also be able to interact with the building users in order to create an active mood in the space. Meanwhile, the manipulation of light can be seen in the cafe area (figure 3), where light enters through small holes punctured on the wall, creating a relatively darker and cosier space, as compared to the bright and active space just outside the cafe.

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B L U R B U I L D I N G b y D i l l e r S c o f i d i o + R e n f r o

The Blur Building was a media pavilion built for Swiss Expo 2002 at the base of Lake Neuchatel in Yverdon-les-Bains, Switzerland. From piles in the water, a system of rectilinear struts and di-agonal rods cantilevers out over the lake. Ramps and walkways weave through the system, some

of them providing a counterweight for the structure.

“It was an exhibition pavilion with nothing on display, except for our cultural dependency on vision” - Diller -

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The function of this expo is to let the people experience the ‘mist wall’. Eventhough it looks like a merely unfunctional structure, it was actually successful in giving the visi-tors a whole new and exciting experience.

Blur Building was definitely a huge leap in architectural desciplinary as it reconstruct the usage of space, and the experiential quality of a building.

A wall, which is almost often understood as being solid, is now unnecessarily solid, heavy and impermeable. Blur building had created a whole new idea of wall. This concept is cer-tainly an innovation that could be an example for the Wyndham Gateway Project as it gives a very different experience to the people.

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E X P R E S S I O N O F I N T E R E S T

1 . 3 C O M P U T I N G I N A R C H I T E C T U R E

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“If we could find a way to take advantage of the abilities of computers where ours fall short, and use our own abilities where computers’ fall short, we would create a very pow-erful symbiotic design system: computers will contribute their superb rational and search

abilities, and we humans will contribute all the creativity and intuition needed to solve design problems”

- Kalay Kolarevic -

Lecture week 2 delivered by Stainslav pushes us to ponder upon how computer system im-pacted architecture. One of the most interest-ing examples given in the lecture was situa-tion in a bar. Imagine that in the future, if bars were using chips implanted within the body of the customers rather than having identification cards in order to allow people to enter, no more guard will be needed. So does paying machine, as items could probably be paid automatically by using the implanted chips. By having such situation, architecture of that bar would also be changed. No more paying counter would be needed. Entrance will be much simpler be-cause it does not need to accommodate long waiting ques. This gives an idea on how ar-chitecture could be impacted by computation.

Not only that, computer system nowadays also enables new design idea to be propagated. However, to achieve this, a designer or an ar-chitect needs to really know how to get around the design software being used, or else, there will be no difference between an architect and an engineer. This is because, the possibility for a design to be repeated by many differ-ent people from different course (let’s say people from architectural discipline and en-gineering discipline) is very high as the tools being used by this two different people are the same. As what had been said by the au-thor of a book titled Algorithmic Architecture;

“Architectural might be aligned with nei-ther formalism nor rationalism, but in-telligent form and traceable creativity” T e r z i d i s , K o s t a s .

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P _ W A L L b y A n d r e w K u d l e s s

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| PROJECT BACKGROUND | This project in-vestigates the self-organization of two ma-terials, plaster and elastic fabric, to pro-duce evocative visual and acoustic effects. Inspired by the work of the Spanish archi-tect Miguel Fisac and his experiments with flexible concrete formwork in the 1960-70s, p_wall attempts to continue this line of re-search and add to it the ability to generate larger and more differentiated patterns. Starting from an image, a cloud of points is generated based on the image’s gray-scale values. These points are then used to mark the positions of dowels which con-strain the elasticity in the fabric formwork. Plaster is then poured into the mould and the fabric expands under the weight of the plaster. The resultant plaster tile has a certain resonance with the body as it sags, expands, and stretches in its own relation-ship with gravity and structure. Assembled into a larger surface, a pattern emerges between the initial image’s grayscale tones and the shadows produced by the wall.

From the exhibition text written by Henry Urbach:

Andrew Kudless’s P_Wall, commissioned by SFMOMA for this exhibition and its per-manent collection, marks a radical reinven-tion of the gallery wall. Typically smooth, firm, regular and, by convention, “neu-tral,” the gallery wall has shed its second-ary status to become a protagonist in the space it lines. Made of one hundred fifty cast plaster tiles — individually formed by pouring plaster over nylon stretched atop wooden dowels — the new wall possesses an unmistakable corporeal quality. Bulges and crevices; love handles and cleavage; folds, pockmarks, and creases: these are among the characteristics of human skin that come to the fore. Contemporary in its effort to capture dynamic forces in static form, P_Wall nonetheless has its origins in the experiments of earlier, 20th century ar-chitects including Antoní Gaudí and Miguel Fisác, both of whom investigated the poten-tial of cast material to yield unique, sen-sual and, at times, bizarre shapes. P_Wall replaces the modern gallery wall with an unwieldy skin that can only approximate the fleshy enclosure that we, as human beings, inhabit throughout the course of our lives.

- Henry Urbach -

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Therefore, usage of computer undeniably helps to broaden the exploration of de-sign in architecture, producing new range of design products, and hence, the ex-periential qualities of the product itself.

This method of using computational programming as the main device will be applied in the Wyndham Gateway Project in order to have a more systematic prod-uct, and hence, enable people to experi-ence something more complex from what they often get on the road, which were merely sculptures, plain, dark tunnels and signboards.

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The usage of computer programming in designing the voronoi-shaped form-work is the core aspect in this proj-ect. The computational method en-able the designing process to be more systematic, easier and time-effective.

The plaster pieces which was moulded using the computer-produced form-work appear to be smoother compared to the product of a manualy shaped formwork. This is due to the ability of the computer to manufacture perfect-ly according to the shape we wanted.

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E X P R E S S I O N O F I N T E R E S T

1 . 4 P A R A M E T R I C M O D E L L I N G

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“ Parametric modelling may require additional effort, may increase complexity of local design decisions and increases the number of items to which attention must be paid in task

completion.”

- Robert Aish and Robert Woodbury -

The text entitled Architecture and Visual Culture by Richard Williams explains about how most people perceived architecture and the misconception that revolves around the discourse. Architecture often being criticised as merely another branch of art, where in fact, architecture is much more than just that. The text also emphasise on the need for architecture to be seen as a discourse that can be freely participated by any group, meaning, the public who have no knowledge in architecture. And thus, one of the approach suggested by the author was to have what being called as ‘visual culture’.

Therefore this week’s journal entry will be discussing about how architectural dis-course could be expanded further by tak-ing three projects as an example. Each of these examples give distinct way of advanc-ing the discourse. Beside that, explanations on how each examples could contribute to the Gateway Project will also be provided .

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A B U D H A B I P E R F O R M I N G A R T S C E N T R E b y Z a h a H a d i d

| PROJECT BACKGROUND | Situ-ated in Abu Dhabi, the Perform-ing Arts Centre rise 62metre above the ground, occupying 62,770 metre square of the area. Inside are five theatres, music hall, concert hall and opera house. This building is conceived as a sculptural form, emerging naturally from the intersection of pedestrian pathways within a new cultural district – a growing organism that spreads through successive branches which form the struc-ture like ‘fruits on the vine’.

Zaha Hadid is very well known as the ‘queen’ of parametric design. Her usage of parametric model-ling softwares can be seen not only on her building, but also on other products like garments, and also furnitures.

However, despite the fact that many people adore her, I personally disagree with her technique because to several reasons that will be further explained later on.

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Zaha Hadid’s designs are often made to be ‘alien’ in its context. Often, the design is too bold and does not seem to be in-viting. This is certainly the thing that should be avoided in designing the gateway project because the purpose of a gateway itself is to welcome the people into Wyndham City.

To add to that, Zaha Hadid’d design is also unfavourable because of the space redun-dancy that always took place in the interior of her build-ing. As you can see in the fig-ure on the left, there is just too much negative space that might not even been necessary. This will only add to the cost of construction which is abso-lutely need to be avoided in the Wyndham Gateway Project.

Her design is also quite con-fusing. as if, the organisa-tion of the plan was made randomly instead of going through meticulous plan-ning and designing process.

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E X P R E S S I O N O F I N T E R E S T

1 . 5 C O N C L U S I O N

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Important points achieved from all of the precedents are:

1) Maximising experiential qualities by creating different ‘spa-tial mood’ at each sections of structure. This is to avoid dull-ness and boredome when using the structure. People should be able to be in awe with the structure as long as possi-ble, and this is achieved through good composition of forms.

2) A design should always be experimenting with new techniques. It should not be limited by the existing language of architecture. For example, a wall is not necessarily solid and impermeable. Therefore our design will create something different, it will not be common, in fact, it will be a unique, eye-catching, and timeless piece of art.

3) With the help of computer, a more complex, yet pleasing design could be produced. By using computer in designing process, cost could be reduced, duration to complete the project will also be shorten, and the work flow will absolutely be smoother. In short, computational design promises an efficient, yet high quality product.

4) Usage of parametric design is almost unescapable when com-puter is used in the process. Parametric is often involved in de-signing the ‘skin’ of the building rather than the whole scheme of the building, which means, the skin as well as the space or-ganisation. Therefore, learning from Zaha Hadid weakness’s in spatial planning, this project will be a stage for this improvement.

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PART 2 EXPRESSION OF INTEREST | RESEARCH PROJECT |

2.1 Matrix Exploration

2.2 Case Study : Banq Restaurant 2.3 Reverse Engineering 2.4 Conclusion : Learning Objectives and Out-

comes

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PART 2 EXPRESSION OF INTEREST | RESEARCH PROJECT |

E X P R E S S I O N O F I N T E R E S T

2 . 1 M A T R I X E X P L O R A T I O N

Since we are very ameture in using Grasshopper plug-ins, it is impor-tant for us to first explore the poten-tial of this programming - what can and could not be achieved by using it.

However, we did not do this randomly. We had picked several criteria that we wanted to explore so that the study would be more specific and more in-tensive compared to doing it randomly.

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Therefore, below is the set of criteria that we are looking for in our matri-ces. Note that all of these qualities we are looking for are to be implement-ed in the Wyndham Gateway Project.

Dynamic

Complex

Interesting

Organised

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input output association

surface grids

boolean patterning

surface normal

extrusion

components

attractor point

image sampler

curve attractor

extrusion

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surface normal

overlapping patterns

surface normal

components

image sampler

maths function

maths function

components

extrusion

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E X P R E S S I O N O F I N T E R E S T

2 . 2 C A S E S T U D Y : B A N Q R E S T A U R A N T

| Project Background | Located in the old Penny Savings Bank, Banq is a new restaurant located at the base of the old banking hall.

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The ceiling contains fixed pro-grams that are part of the building’s infrastructure-- the structure, drainage, mechani-cal equipment, sprinkler sys-tem, lighting, and other the acoustic systems. To that end, the designer had developed a striated wood-slatted sys-tem that conceals the view of the mechanical, plumbing, and lighting systems on the longitu-dinal axis, while offering a vir-tual canopy under which to dine.

The geometry of the wood slats conform to each equipment above, but are also radiused in order to smoothen the relationship be-tween other adjoining equipment, creating a seamless landscape.

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The wavy wood panels that adorns the ceiling of the restaurant defi-nitely gives the customers a very different experience compared to the ordinary flat, plain ceiling.

The designer is smart enough to use a lightweight support system which cannot be seen from the outside. This somehhow helps to make the space to look seamless.

We were very interested with banq Res-taurant because of its experiential qual-ity that is not too much and not too less. This is what we are trying to achieve in our design, to have something unique, yet not weird or ‘alien’ on the eyes of the users.

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2 . 3 R E V E R S E E N G I N E E R I N G

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The purpose to actually try to configure how the case study was made using Grass-hopper is an important pro-cess because this is how we actually get an idea on how to implement the technique we had explored earlier dur-ing matrix exploration into the real model of design.

E X P R E S S I O N O F I N T E R E S T

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2 . 3 R E V E R S E E N G I N E E R I N G

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CONTOURING + FILE STREAMING

MANIPULATING EXTRUSION LENTGHS USING ATTRACTOR POINTS

FRAME CONSTRUCTION

THE OUTPUT

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From the reverse engineering that we did, we had figured out several limitations that should be noted for future design process.

A D V A N T A G E S :

- Easen the process of changing and manipulating variables (example: ra-dius of circles, length of lines, etc)

- Time- efficient

- No limitations on experimenting and changing elements of the design

L I M I T A T I O N S :

- Some of the free-form is hard to con-trol, it did not shaped as what is intended

- The materiality of the object could not be experimented in the software

- Some complicated ideas that may seem easy to be drawn manually on paper might not be easy to be translated onto the Grasshopper canvas because it need to be scripted using words and fomulaes.

- The tendency to be random in designing is very high because there is no limitations for changing and experimenting any elements.

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E X P R E S S I O N O F I N T E R E S T

2 . 4 C O N C L U S I O N

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Overall, what can be concluded from the research we had done within this past few weeks is that we now get a bit of an insight of Grasshopper as a parametric designing tool. We are also aware that it is vital for us to acquire this knowledge in digital mod-elling because this is what the architectural disciplinary is going towards to.

Besides learning about Grasshopper, we are also aware that paramet-ric design has a very high potential to be the ‘style of the futute’. But, what can be seen today is that the focus was too much drawn on the ‘skin’ of the building rather than the building as a whole.

Therefore, we decided to grab this challenge and prove that para-metric design does not necessarily only about the skin and physi-cal appearance of the building or structure. In fact, it is a tech-nique which could be implemented in and out of an architecture. We believe that an architecture should not only be seen, but also to be felt, to be experienced.

Certainly, our project should be chosen for the Wyndham Gateway Project because we could assure a timeless icon for Wyndham city.

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PART 3 PROJECT PROPOSAL| WORK PLANNING |

3.1 Work-flow Map

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PART 3 PROJECT PROPOSAL| WORK PLANNING |

P R O J E C T P R O P O S A L

3 . 1 W O R K - F L O W M A P

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CONTEXT ANALYSIS Site Consideration - Total area of site - VicRoad rules and regulations - Infrastructure nearby - Landscapes

Site history - Population - Attraction spots - History of development

DESIGN CONCEPT Revising themes intended to be used

Finding connections - Connecting the themes with the site - Finding suitable forms

Getting feedbacks

DESIGN DEVELOPMENT Improving forms - Adding, Subtracting, etc.

Exploring other possibilities that could add to the experiential quality of the project

Getting feedbacks

Improve further

FINAL DESIGN

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PART 4 PROJECT PROPOSAL| IDEA DEVELOPMENT |

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4.1 Design Concept / Idea 4.2 Concept Idea Development4.3 Final Design

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PART 4 PROJECT PROPOSAL| IDEA DEVELOPMENT |

P R O J E C T P R O P O S A L

4 . 1 D E S I G N C O N C E P T / I D E A

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As what had been informed from the beginning, our theme of project is to have a gateway that is not only aesthetically pleasing, but as well as experiantially pleasing.

But, the main question is, how are we able to have this experiential qual-ity by taking advantage of the Grasshopper programming? Therefore we achieved this by having multiple design concepts being combined together.

While having a hard time intergrating these five design concepts into the design, we found that the Grasshopper programming helped a lot in our designing process.

In the next page, the design concepts be-ing used for the final project will be further explained.

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T U N N E L- In order to effectively let the drivers experience thestructure rather than just pass by it, we decided tohave a tunnel instead of hav-ing just a sculpture thatpeople could not experience.

GAPS BETWEEN PANELS- The gaps between the bars frame the view of thenatural landscape at the side of the highway. In thisway, the drivers could receive enough sunlight eventhoughbeing ‘enclosed’ within a ‘tunnel’.

H E L I X- Apart from our interest on experience and views, wewere also very interested in dynamicity and geometry.Therefore, in order to adopt these in our design,we decide to have a struc-ture with helix geometrybecause helix best repre-sent the idea of dynamicityand movement com-pared to other geometry.

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HANGING RODS- These hanging rods are meant to be made out ofopaque and also transpar-ent materials. These differenttransparency enable dif-ferent amount of sunlightto be refl ected and thus, gives beautiful shiny effectat the tip of the rods. It also increase the experentialimpact to the drivers.

BANQ RESTAURANT- We use back our earlier case study in order to achievethis project. We acquire the technique of having multipleplanes arranged with gaps in between, so thatthe view of the landscape at the side of the highwayis not blocked.

WIRE MESH- Hanging rods will be hanged through the wire meshinstalled together with the truss bars. Not only that, italso emphasise the shape of the helix structure. Meanwhile,truss panels were used in-stead of solid panels toensure the struc-ture to be lightweight.

P R O J E C T P R O P O S A L4 . 2 C O N C E P T I D E A D E V E L O P M E N T

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1.

Our design idea started with a rectangular plane with wavy curve in its internal perimeter. We then rotate numbers of sim-ilar planes to form a helix form.

However, this form does not look dynamic enough. Its wavy internal perimeter also does not compose well with straight line on its outer perimeter.

2.

In order to solve the disin-tergration between the cur-vey inner perimeter with the straight outer perimeter of the previous plane, we decided to use a simpler form which is made up of all straight lines.

But, when this plane is ro-tated to form a helix, it be-came crooked and does not have a smooth shape.

3.

We tried another shape of plane. This time, it is quite similar to the second shape, but we vary the shape as what can be seen above.

Now, we had the form that we intended. It’s dynamic, not en-tirely enclosed, and it have the helix shape that we wanted.

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4.

After getting feedbacks from the tutors, we were asked to think about the structural sup-port, materiality and to explore the possib-lity of using cables instead of solid panels to in order to make it look more lightweight. Therefore, we came out with this form.

However, we figured out that this form does not meet our design intent at all. It looks too plain, ordinary and does not have the experiential quality that we are priotising in this project.

4.

After revising our design intent again, and rethinking the ideas suggested by the tutors, we decided to have a trussed panels instead of cables in order to make it more lightweight. Lightweightness of the structure is important because it reaffirms the idea of dynamicity that we are trying to create in the design.

Hence, we came out with the above form which then went through some refinements.

4 . 3 F I N A L D E S I G N

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P R O J E C T P R O P O S A L

TOP VIEW

SIDE VIEW

FRONT VIEW

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The structure rises gradu-ally out of the site to form a dynamic steel he-lix, using the familiarity of a steel truss system in an unconventional and unique model of tech-nological ability based on experiential design, rather than objectifi ed art, and establishes the en-trance to Wyndham City in spectacularly dramatic fashion. Though highways are an inescapable aspect of the urban form, they are largely negative spaces, undesirable and unusable. In the loss of ‘usable’ space, this concept informed the development of the de-sign to alter the perception of this negative space though an unexpected and positive approach, focused on the movement of the driver.

Moving through the site, the structure folds over the driver and gradually dissapears again, with the momen-tum of traffi c driving the dynamics of the struc-ture. At the speed of traffi c, the rotation of the structure stimulates the twisting motion over the highway, and the intermittent spacing of the framing providing a continously shifting per-spective of the environment. The idea is combined with the dynamism of the bars moving in response to the traffi c to create a con-tinuosly changing structure driven by its context on the highway and the patterns of road use, and also exposed to the effects of the natural environments.

It is intended at night that the structure is highlighted by selected spotlights to accent the transparency of the struc-ture of the structure and the intricacy of the shadows produced by the rotating ele-ments. Though minimal, lighting from traffi c trav-elling through the site produces an opportu-nity to showcase the structure through dynam-ic lighting only possible through its constant usage as a through way, further demonstrat-ing the intention of it becoming dynamical-ly driven through its site and context.

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TRUSSED FRAMES

Material : SteelThe panels or frames were made to be trusses to achieve lightweightness. It is also to make the structure more open rather than being enclosed.

WIRE NET

Material : Wire meshThis wire mesh is used to hold the rods and give a visual ef-fact as if the rods were fl oating just above the drivers head.

RODS

Material : Glass and Opaque PlasticSome of the rods were intended to be made of two different materials to get different transparency. This in return gives different level of light refl ec-tion, producing interesting glimmers and shadows.

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DAY VIEW

NIGHT VIEW

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PART 5 PROJECT PROPOSAL| FABRICATING |

5.1 Physical Model

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5.2 Stop-Motion Photos

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PART 5 PROJECT PROPOSAL| FABRICATING |

P R O J E C T P R O P O S A L

5 . 1 P H Y S I C A L M O D E L

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P R O J E C T P R O P O S A L

5 . 2 S T O P - M O T I O N P H O T O S

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PART 6 LEARNING OUTCOMES| OVERALL CONCLUSION |

6.1 Commentary

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PART 6 LEARNING OUTCOMES| OVERALL CONCLUSION |

L E A R N I N G O U T C O M E S

6 . 1 C O M M E N T A R Y

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We started of the design studio by being totally clueless about para-metric architecture. We don’t even know the meaning of ‘parametric’. However, as we went through the lectures and classes, the idea of parametric become clearer.

We were also asked to find ex-amples of arts that make use of parametric design and from there, we could see the ad-vantages and disadvantages of using parametric design.

From what I had studied about parametric design, I personally find this type of design is not fa-vourable all the time. Looking at the design that Zaha Hadid made using parametric, I was taken aback with its ‘randomness’. It seems like she uses it without planning and without understanding the site.That is why, most of the time, her buildings look ‘alien’ in its context. - unappropriately placed.

However, as I used the Grass-hopper modelling tools, I found out that parametric design does actually have a big potential to be further developed so that the design process could be more structured and organised.

When we were asked to experi-ments with Grasshopper tool, we produced numbers of matri-ces which does not seem appli-cable to a structure other than just for the skin of the structure. But, as we go through the next task, which is to explore a case study and try to figure out the way the case study was able to achieve a parametric structure , our vision is clearer. This is be-cause, by having this task, we were given the chance to learn how to implement the Grasshop-per technique that we get be-fore on a real building structure.

Overall, the EOI task did help us to grasp the core technique of Grasshopper that is need-ed to design the gateway for the Wyndham Gateway Project.

Moving on to the next part of the subject, which is the PROJ-ECT PROPOSAL, everything went smoother as we had already ac-quire the Grasshopper technique. Therefore, at this section, we just had to deal with translating our ideas into Grasshopper and deal-ing with the exploration of forms.

However, it is also challenging to work within groups. Disagree-ment and collision of ideas always happend, but this is very good for the development of ideas.

As a conclusion, I had learned a lot from this studio as it deals with a new software which might come in handy in our career.