Final Brochure RTU THAR 2015

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    THAR 2015Rajasthan Technical University Kota BROCHURE

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    Contents Foreword 0

    About RTU 2

    About THAR 3

    List of Zonal College 5

    Technical Competitions 6

    T1) Aviation 6

    T2) Code-Blocks 12T3) Crazy Stucture 14

    T4) Graviton 18

    T5) Junkyard Wars 23

    T6) Robo-Olympics 27

    T7) Robowars 31

    T8) Tech-Kick 42T9) Tech Quiz 45

    T10) Treasure-Hunt 48

    Exhibitions 50

    Expert Lectures 50

    Cultural Competitions 51

    C1) Charleston (Group Dance) 51

    C2) Warbler ( Solo Song) 52

    C3) Talk It Out (Debate) 52

    C4) Sapphire (Personality Contest) 53

    Organizing Committee (Faculty Members) 55

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    OUT RTU

    Rajasthan Technical University (RTU) is located on the

    banks of river Chambal in Kota in the state of Rajasthan. TheUniversity was established in 2006. Campus life of RTU, Kota ismarked with plethora of academic ceremonies, officialoccasions and community programs which are an indispensiblepart of the institution. These events are organized annually tounite our vast and diverse technical community together.

    RTU affiliates 183 colleges and B.Tech courses in various

    streams of engineering are offered at nine government aidedinstitutes and 109 private colleges. MBA course is available atseven government aided institutes and 122 private institutes.MCA course is also offered at seven government aided institutesand 25 private institutes. M.Tech is offered in 24 colleges andBHMCT in four colleges. In addition, two colleges offer BachelorOf Architecture (B.Arch) degrees.

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    bout TH R

    THAR’15 is the first annual University level Techno-Culturalfest initiated by Rajasthan Technical University, Kota. The idea ofthis Fest is conceived with the aim to provide the young, energeticyouth, a platform at the University level where their talent, expertiseand creativity will be recognized and duly rewarded. The Fest willcover a wide range of events encompassing every genre of art,technology and management with the aim to infuse a scientific and

    rational temperament in the young minds. Culminated in a two dayextravaganza, the fest is organizing a series of challengingcompetitions, curiosity triggering demonstrations and interestinglecture series and mega-shows.

    The sumptuousness of THAR will set a milestone in the journey of events and promises to surpass all the inceptions oftechnology and entertainment.

    It is geared up to scale new feats and reach for the zenith.

    STRU TURE OF FEST

    This Fest is first of its kind ever to be organized by RTU.

    It will see the participation of all Engineering colleges of Rajasthancoming under a common gathering of this FEST.

    PROPOSED SCHEDULE (Tentative)

    S. No. Level FEST schedule1. College Level To be organized between 15 th -28 th

    Feburary2015 by the colleges.2. Zonal Level To be organized at zonal level during 12 th -

    14 th March 2015 at zonal centers.3. University

    LevelTo be organized at university level during19 th and 20 th March 2015 at RTU campus.

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    In the preliminary stage all the affiliated colleges will holdindividual technical and cultural fests, winners of the competitions heldat the college level will take part in subsequent competitions to be heldat the zonal level for both cultural and Tech-Fest both winners of zonal

    level will take part in the final competitions to be held at the Universitylevel.

    Zonal fests will be held at 12 zonal centers list of zonal festcenters and list of the events will be mailed as well as uploaded well inadvance to the participating colleges by the organizing committee. TheRTU nominees will act as observers at each zonal center.

    “WINNER PROCEEDS FURTHER and THAR gets more exciting at each level”

    “The FEST hierarchy at each level and premises”

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    Zonal Details and their hosting colleges (Total 183 Colleges)

    S N Zone Name Host College Contact

    1 Ajmer Ajmer Institute of Technology Prof. T.K. [email protected]

    2 Alwar Modern Institute of Technology& Research Centre

    Dr. DVR [email protected] [email protected]

    3 Bikaner Marudhar Engineering College Sh. Madhukar [email protected] [email protected]

    4 Jaipur

    (North -East)

    Arya College of Engineering &

    Information Technology

    Dr. Manu Gupta

    9314141910 [email protected] [email protected]

    5 Jaipur(West)

    Jaipur Institute of Engineering& Management

    Dr. Shashi Kumar Singh9001876111

    [email protected] [email protected]

    6 Jaipur(South-1)

    Global Institute of Technology Dr. Renu [email protected] [email protected]

    7 Jaipur(South-2)

    Apex Group of Institutions Prof. O.P. [email protected]

    8 Jodhpur Jodhpur Institute of Engineering& Technology

    Prof. Rajendra [email protected] [email protected]

    9 Kota Modi Institute of Management& Technology

    Dr. [email protected]

    [email protected] 10 Sikar Sobhasaria Group of Institutions Dr. Ajay Singh Raghuvanshi

    8003595052 [email protected] [email protected]

    11 Udaipur-1 Pacific Institute of Engineering Prof. S.K. [email protected] [email protected]

    12 Udaipur-2 Sunrise Group of Institutions Dr. Pushpendra [email protected] [email protected]

    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]

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    Technical Competitions

    T1) Aviation …the flying challenge

    An aircraft is defined as an object that unites the four forces of flight: namely lift ,drag , weight (gravity ) and thrust due to propeller acting on it at any point of time.

    Applying the superb, creative and self-trained knowledge of engineering, manchanged the persistent vision of human flight with the invention of aircrafts. That was afundamental turning point in human history.

    AVIATION – the flying challenge calls upon all engineering mind to participate in thisthrilling and exhilarating competition. Use all your whacky ideas, design and innovation andlet your imagination take flight.

    The team consists of maximum 4 members

    Machine Specifications

    The RC aircraft can be built or bought.

    The use of IC engines is prohibited. Only electrical motors are allowed.

    The maximum wingspan allowed is 1500 mm.

    Use of gyroscopes (gyros) is prohibited.

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    Rules:

    Competition Rules

    A maximum time of 20 minutes will be given to complete the task

    The timer will start from the moment the aircraft is in the air.

    One of the team members should fly the aircraft and another should elaborate theactivity as and when they are performed (just before).

    General Rules

    Radios: The use of 2.4 GHz radio is required for all aircraft competing in thecompetition.

    Metal Propellers Prohibited: Metal propellers are not allowed.

    Note: Extra 5 points will be given to the teams for building their own aircraft

    College/ Zonal Level(Note: Interested teams at college level are advised to submit their willingness to participatein this competition to register them with University office through [email protected] latest

    by Feb 28 th, 2015. In case of less registration at zonal level this event will be held inUniversity Level only. )

    Description of the event

    The competition will require the teams to perform a set of activities in two rounds.

    The points will be awarded on the basis of the number of activities they perform, andon the smoothness and accuracy of the performed activities.

    Time Duration : 20 min.

    Points will be deducted for crossing the Time limit

    Round 1

    S. No. Task Points

    1. Take off 5

    2. Minimum altitude (almost 1m) for 10 Sec (Max.) 10

    3. Landing 5

    mailto:[email protected]:[email protected]

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    Round 2

    S. No. Task Points

    1. Knife edge 5

    2. Inside loop 10

    3. Barrel roll (360 roll) 10

    4. Spot landing 5

    Description:

    Flight Trials Task Description Downgrades

    Take off No landinggears.

    Model jumpsfrom theground

    Knifehedges

    You will have torotate the plane 90degrees(perpendicular to theground) from the axisof the plane and thencome back to its

    previous position.

    Marks will bededucted ifthe rotation isnot proper 90degrees.

    Inside

    loop

    A vertical circle

    entered from straightand erect level flight.A positive pitchingmovement is used atall points in the loopto draw the circle sothat the airplanecanopy is pointinginwards. Both theinside and outsideloops are sometimescasually referred to

    The loops are

    not round

    Exit not atsame altitudeand headingas the entry.

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    Flight Trials Task Description Downgrades

    as ‗loop the loop‘.

    BarrelRoll

    (360Roll)

    A combination of aloop and roll. The

    flight path during a barrel roll has theshape of a horizontalcorkscrew andfollows a helical

    path.

    Marks will bededucted if

    plane does notrotate 360degrees.

    Spotlanding

    The plane shouldland in a specifiedarea.

    If the aircraftdoes not landin a specifiedarea.

    University Level All the winners of 12 zones will take part in this.

    Time Duration: 15 min.

    FINAL ROUND

    S. No. TASK POINTS

    1. Barrel roll 5

    2. Inverted flight 10

    3. Cuban eight 20

    4. Inside loop 10

    5. Outside loop 10

    6. The spin 20

    7. Landing 5

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    Description:

    Flight Trial Task Description Downgrades

    Invertedflight

    An aircraft is ininverted flight

    when it hasrotated 180degrees about itslongitudinal axisso that its cockpitand tail pointtowards theground.

    Marks will bededucted if the

    angle is not close to180 degrees.

    Cuban Eight The Cuban eightis acombinationalmove involving

    both regular andinverted flight.

    Marks will bededucted if the stunt

    performed is not assame as shown inthe figure.

    Outsideloop

    A vertical circleentered fromstraight and erect

    level flight.

    The loops are notround

    Exit not at samealtitude and headingas the entry

    The spin The airplane fliesverticallydownwards whilerotating about its

    longitudinal axis.

    Marks will bededucted if the

    plane does notrotate properly.

    A maximum time of 15 minutes will be given to complete the task.

    Note: Extra 5 points will be given for building their own aircraft.

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    Resources:

    You can buy your products from – www [dot] rcbazaar [dot] com

    Tutorials:- www[dot]rc-airplane-world[dot]com

    Contact:

    9460304357,8824079615

    Mail at: [email protected]

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    T2) CODE-BLOCKSIf it‘s bug free, it‘s time to make changes

    Technology, the knack of so arranging the world that we don‘t have to expe rience it.First we thought that PC was a calculator. Then we found how to turn numbers into letterswith ASCII and we interpreted it as a typewriter and with World Wide Web, we've realizedthat it's a brochure.

    Presenting Code-Blocks, whose aim is to provide a platform for the budding computerscience enthusiasts like you, to showcase your technical brilliance in the same field. The eventwill help the computer zealot to test their technical as well as soft skills. On the other-handfresher will get a chance to be introduced to the application world.

    Eligibility criteria- Pursuing UG in technology stream and open to all branches.

    Cross these three rounds on Zonal as well as University Level and grab the title of“Computer Freak” :

    Round 1: Computing Extempore

    Clock, a device of great moral values to man, allaying his concern for the future byreminding him what amount of time remains for him. But here, time limit for you is set, sokeep calm and say out all the stuff you know according to the topic.

    You‘ll be given a topic related to some of the trending technologies, like plug-ins, GCC,Ethernet etc. for an impromptu talk of not more than a minute.

    Judging Criteria - Marks will be awarded as per your expressiveness,presentation and accuracy of knowledge about that topic. So give best shotto your soft skills as well!

    Round 2: Mind-Bender

    Our laptops and smart phones are so close to us. Are we the same for them? Let‘s checkthis out in Round 2 through a quiz (offline for Zonal/ online for University level) involvingaspects like -

    Application/website development and designing

    OS (Windows, Linux, Android etc.)

    IT companies and their products

    Debugging code snippets

    Real life applications of C, Java etc.

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    MCQ‘s as well as short answer type questions will be asked.

    Judging Criteria - Marks will be awarded for each correct answer. Nonegative marking will be done at Zonal level while university level willinvolve negative marking.

    Round 2 will be more advanced in terms of toughness of the questions at Universitylevel than at Zonal level.

    Round 3: Code-Spark

    Do you find interesting to solve problems via certain logic? Maybe you will needcertain steps to decipher that logic? Those ―certain steps‖, i.e. algorithms will be the core ofthis round.

    Zonal level –

    Code the given problems offline on the provided software,with the best possible productive method, in C language.

    University level – Rise up and fight against some astonishing competitorsin the battlegrounds of the Code-Blocks, with your skills as your weaponand some tricky questions as your objective. This time questions will bejudged by an online judge and codes in languages C, C++ & Java will beaccepted.

    Judging Criteria - All the problems will have some points allotted to them.Users will be ranked according to their marks obtained. Ties will be brokenon the basis of the total time taken by the participants to complete thecontest along with some penalties for wrong submissions.

    A team will comprise of 2 members in both Zonal as well as University level (outof 2 members, only 1 will be allowed to speak in Round-1)

    Contact:

    7690083399, 9610246643mail at: [email protected]

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    T3) CRAZY STRUCTURE(Popsicle Stick Bridge Competition)

    Objective:-

    This event is designed asa fun way for engineeringstudents to develop engineeringskills through critical thinking,

    problem solving, teamwork andcreativity. It allows students tohave an outlook into the civil

    engineering profession andintroduces them to some of the challenges and triumphs that civil engineers face in theircareers. We hope that this competition sparks each student‘s interest in civil engineering andopens new doors for their pursuit of math, science and engineering-related careers.

    Mission

    To provide an exciting, challenging, and educational experience to the students, throughhands-on activities, to the many wonders of civil engineering as a profession.

    Overview:-

    As a participant in Popsicle Stick Bridge Competition, you will be working with a team(two to four students) on the design and construction of a model bridge made solely fromcommon wooden craft sticks and all-purpose white school glue (refer to the Rules section forthe complete list of requirements).Your objective is to build the strongest bridge, that is tosay, the bridge that will hold the largest applied load before failure.

    Teams will be awarded points based on their bridge‘s performance according to fourdifferent categories of the competition (Strength, Workmanship, Presentation and TechnicalReport). At the end of the competition, all points will be tallied and compared to the scores ofall the competing teams. There are a total of 100 points in this competition. The 100 pointswill be distributed as follows:

    Strength [75 points]: Awarded to the team, prior to failure whose bridge will be able tosupport the greatest load-to-weight ratio.

    Workmanship [5 points]: Awarded to the team whose bridge appears to be the most professional-looking to judges and shows a high level of craftsmanship

    Presentation [10 points]: Awarded to the team that presents their bridge in the most creative

    and professional manner.

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    Technical Report [10 points]: Awarded to the team with the best technical report describingthe design and construction phases of their bridge.

    If there is a tie between the teams, then winning team will be selected as follows

    (PERFOMANCE RATING=LOAD AT FAILURE /SELF WT.)

    Awards will be given to the teams that are ranked first, second and third in overall scoreas well as in the individual categories.

    Please review the following rules carefully to make sure that your bridge, report, display, andoral presentation comply with all of them.

    Teams

    Each college may enter up to four teams, consisting of two to four students per team.

    All members of a team must be from the same college. Students may not be members of more than one team.

    Each team may submit only one bridge for competition.

    Bridge Materials

    Only white all-purpose glue may be used to hold together all bridge elements.

    All bridge elements must be made of common wooden craft sticks (standard size:41/2‖x

    3/8”x 1/12”). Allowed tolerances = +1/16” length, + 1/16” width, and + 1/48” thickness.

    NOTE: -

    ALL MATERIAL WILL BE PROVIDED BY OUR TEAM AS EVENT KIT

    Bridge Dimensions

    The entire bridge must fit within a box of 55cm long, 10 ‖high and 5‖ w ide.

    Prior to loading, no part of the bridge should extend above the bridge size.

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    The bridge must span a 45 cm gap and fit within the specified clearance envelope. Werecommend that the bridge be at least 55 cm long to avoid falling through the 45cmgap when tested.

    Bridges shall not be designed to transfer lateral (sideways) load onto the supports.

    Bridge roadway must be continuous, flat, and level. There should be no gaps betweenthe sticks on the roadway. Traffic (toy truck) should be able to roll across the bridgeunimpeded.

    The bridge must weigh not more than 300gm.

    Bridge Construction

    Bridges must be constructed prior to arrival at the competition; no modifications will be allowed after registration.

    No more than 50% of a planar side of a stick may be glued to other sticks (i.e. 50% of

    Each side of all sticks must remain unglued).

    (Rule violations: Bridges found in violation of the ―50% Rule‖ will be awarded 0 points forstrength.)

    Oral Presentation

    · May not be more than 5 minutes long.

    · Every team member must speak during the presentation.

    “50 Rule” Restrictions Stick lterationRestrictions

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    Testing of strength

    Finally, on the day of the event, your team will have to give a five (5) minute oral presentation summarizing the entire bridge building experience to a panel of judges. Thefollowing questions should be addressed during your presentation:

    · How was the design of the bridge chosen?

    · What construction sequence was used?

    · What was the most difficult part of building the bridge? · What lessons did you learn from the design and construction process?

    A team having maximum point will win the competition.

    Contact:

    8003391016 , 9024529840

    Mail at: [email protected]

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    T4) GRAVITON

    PROBLEM STATEMENT

    To build a vehicle, which through potential energy travels inclined down, then up &then is able to throw a projectile.

    GAME PLAY

    Teams have to place their machines on the top of wedge 1. It has to run down the wedge1 and climb the wedge 2. After reaching the firing zonal, the machine has to fire the

    projectile.

    College/ Zonal Level

    ROUND 1:-

    A wedge will be provided. The vehicle has to run down the wedge. Marks will beallotted according to the horizontal distance measured.

    ROUND 2:-

    The vehicle has to run down the wedge 1 and climb the wedge 2. After reaching thehorizontal extended zonal, the machine has to hit the block. Marks will be allotted accordingto the distance, which the block covers after collision with the vehicle.

    ROUND 3:-

    The vehicle has to run down the wedge 1 and climb the wedge 2. After reaching thehorizontal extended zonal, it has to fire a projectile (Ball of diameter 1.5 ± 0.5 cm) bycollision with a fixed obstacle. The marks will be allotted according to range covered.

    The team with the maximum points will be declared the zonal winner.

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    University LevelFinal Round

    At this level, there will be only one round. Each team is allowed a maximum of three

    attempts. Out of these three attempts, the best one will be considered.

    Teams have to place their machines on the top of wedge 1. It has to run down thewedge 1 and climb the wedge 2. After reaching the launching zonal, the machine hasto fire the projectile (Ball of diameter 1.5 ± 0.5 cm).

    The vehicle must be completely autonomous, which means that the vehicle shouldstop in the launching zonal by itself and it should be able to launch the projectile byitself.

    The mechanism of the machine should be purely mechanical (i.e. no use of electricalcomponent like sensors, battery etc. will be allowed) and the machine will have to stopautomatically by a mechanical mechanism only.

    If the vehicle can‘t stop by itself, even in the extended launching zonal, a wall ofheight 4 cm will be provided at the end of the extended launching zonal on the requestof a participant.

    ARENA

    1. The arena will be same for both zonal and university level.

    2. The course consists of a 40cm wide track.

    3. It consists of 2 wedges. Wedge 1 has a horizontal base length of 110cm (out of which theleftmost 20 cm will be of starting zonal) inclined downward at an angle 20 o. Wedge 2 hasa horizontal base length of 60cm inclined upward at an angle of 25 o followed by a 40cmlong horizontal extended launching zonal.

    4. The two wedges are separated by a horizontal flat space of 40cm.

    5. The optimum launching zonal is on the wedge 2 depicted as the checkered area in figure,

    having slant length 45cm. (Only for university level)

    6. The range of the projectile will be measured in slabs of 15cm, each of different color.

    7. Each colour has different points.

    VEHICLE SPECIFICATION

    1. The machine should be able to fit in a box of length and breadth of 15cm.

    2. There is no restriction on the height of the machine.

    3. Teams may use pulleys, springs, stored potential energy etc., but any device which runs by electrical power is strictly prohibited.

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    4. There should be no source of electrical power installed on the vehicle.

    5. The vehicle must be completely autonomous, which means that the vehicle should stop onthe launching zonal by itself and it should launch the projectile by itself. (Only foruniversity level)

    6. The mechanism of the machine should be purely mechanical i.e. no use of electricalcomponent like sensors, battery etc. and the machine will have to stop automatically bymechanical mechanism only. (Only for university level)

    RULES

    1. Maximum of 3 members per team is allowed and a maximum of 3 attempts will be provided. Best among these 3 will be considered.

    2. In every attempt the front most of the vehicle will be placed it just touching the Startingline.

    3. At the back of the vehicle there should be some mean (e.g. Hook) to tie up a string. And by cutting the string the vehicle will start to move down the wedge 1.

    4. The vehicle should climb up to at least optimize launching zonal (checkered area) beforelaunching the projectile. (Only for university level).

    5. No human intervention is permitted once the machine is released.

    6. External control (with any mechanism) of the vehicle during its operation is prohibited.

    7. The machine should not damage the arena in any way.

    8. In case the machine falls off the arena, then the team loses that chance (of attempts).

    9. In case of a tie, the machine with the least weight will win.

    10. In case of any inconsistency the decision of the organizing committee will be final and binding.

    MARKING SYSTEM (for zonal level)

    For first round

    The teams will be given marks equal to the distance covered in centimeter divided by10.

    For second & third round

    The points are according to the range of the projectile.

    If projectile lands on a black coloured area, then 20 points will be awarded.

    If projectile lands on red coloured area, then 30 points will be awarded. If projectile lands on the green coloured area, then 50 points will be awarded.

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    If projectile lands on white coloured area, then 100 points will be awarded.

    If projectile lands on blue coloured area, then 150 points will be awarded

    MARKING SYSTEM (for university level)

    If the projectile is launched from the optimum launching zonal, the points are accordingto the range of the projectile.

    If projectile lands on black coloured area, then 20 points will be awarded.

    If projectile lands on red coloured area, then 30 points will be awarded.

    If projectile lands on green coloured area, then 50 points will be awarded.

    If projectile lands on white coloured area, then 100 points will be awarded.

    If projectile lands on blue coloured area, then 150 points will be awarded

    If the vehicle crosses the optimum launching zonal before launching the projectile, thenthe distance by which the front most of the vehicle has covered ahead of the optimumlaunching zonal, will be subtracted from the range of the projectile. And according to that newrange marks will be decided.

    The machine after beginning from starting zonal should move down the wedge 1 travelsthe horizontal zonal and move up the wedge 2. The machine should come to a halt in thelaunching zonal on wedge 2 before launching the projectile. If the machine halts by itself,following points will be awarded as per the area in which the machine halts for launching the

    projectile.

    Optimum launching zonal: +200 points

    Extended launching zonal: + 100 points

    In case of the vehicle does not halt by itself before launching and the vehicle launchesthe projectile by colliding with the obstacle provided, no extra marks will be given.

    20% marks will be awarded for design and innovation.

    In any case decision of the coordinators and the organizing team of UCE, RTU, KOTA

    will be final and binding to all.

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    Contact: -mail at: [email protected]

    8955021208, 9694387548, 9413318605, 9509988506

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    T5) Junkyard Wars―One man‘s trash is another man‘s treasure‖

    ―The true essence of being an engineer is the ability to be ‗The Creator‘. An engineercan convert what a layman says as trash, into treasure.‖

    While our education system is only about ‗Remember, Produce and Forget‘, here we provide you a platform to use your theoretical engineerin g knowledge creatively as a ‗TrueEngineer‘. Limited resources, limited time and a unique problem to solve. That‘s what‗Junkyard wars‘ is all about.

    This is an event where you will have to work for a couple of days as a team to create amechanism from the materials given in the junk pile. Take this engineering challenge, and test

    your skills. All that you need to have is an idea ―Juggad from Kabbad‖. Put on your hats ofcreativity, get ready to mess up your hands and let the

    Let the battle of Trash begin!!

    College/ Zonal Level(Note: Interested teams at college level are advised to submit their willingness to participate

    in this competition to register them with University office through [email protected] latest by Feb 28 th, 2015. In case of less registration at zonal level this event will be held in

    University Level only. )

    Round 1:

    Teams will have to assemble the junk materials into a car in a fixed time interval. A raceof the assembled cars will decide the 8 entries for the next round. The track will have turns in

    which the car has to complete the race in fixed time.Round 2:

    In the second round, robots will compete in a soccer match (two at a time). Each teamwill be assigned a goal post and the aim of the round will be to land the ball in opponent‘sgoal post. Teams will have to assemble the front part of their robot in such a way that it canhold and throw the ball making a goal. The team, which makes most goals in the given timeinterval wins the match. In case the game is tied, an extra 5 minutes time will be given to eachteam in which they have to score maximum number of goals in the absence of opponents‘robot.

    mailto:[email protected]:[email protected]:[email protected]:[email protected]

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    Each game played will be an eliminator. Last four teams will play semi-final and thentheir winners will plat final.

    Maximum goal scoring team in each match will be declared the winner.

    University LevelUniversity level will have a new series of events.

    Round 1:

    Round I includes a quiz and an assembling skill test of total 100 marks. The quiz will beon the general application of engineering in machine making.

    1) The quiz (50 marks) will be subdivided into two parts:

    a) Theoretical (25 marks)

    b) Practical (25 marks)

    In the theoretical round, viva voce will be used to assign marks. Teams will be askedgeneral technical questions.

    In practical round, teams will be given some machines having minor faults. Teams willhave to correct these faults in the given time interval.

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    2) Assembling skills round (50 Marks): In assembling skills test, participants will be madeavailable with a fixed amount of junk materials to be assembled into an automobile in thegiven time interval. These automobiles will be run by the teams on the given track in thesecond round.

    Round 2:

    Round 2 will consist of a racing track. All the teams will have to run their automobiles(assembled in round 1) on the track provided.

    The track will consist of hurdles and turns in it. The team, which completes the trackfirst will win the match.

    Rules: 1) Marks obtained in round 1 will be converted into seconds.

    2) 100 marks = 5 seconds

    3) In case a team scores 50 marks in Round 1 then these 50 marks (=2.5 seconds) will bereduced from that team‘s track racing time in round 3.

    Round 3:

    The third round will also include a soccer match between two robots. Each match will be of ten minutes. The ground used will consist of two goal posts. Each team will be assigneda goal post. Each team will have to assemble the front part of their vehicle in such a way thatit can hold and throw the ball making a goal.

    The team which scores more goal in the given time interval wins the match.

    In case the game is tied, an extra 5 minutes time will be given to each team in whichthey have to score maximum number of go als in the absence of opponents‘ robot. The team,which will score more goals in these five minutes will be declared the winner.

    Team Specification

    A team may consist of a maximum of 5 participants. During the match no participant isallowed to enter the arena of the fight.

    Team Name

    Every team must have a name which must be unique. Organizers reserve the right toreject entries from any Team whose name it deems inappropriate, offensive or conflicting.Organizers must be informed if a Team changes its name.

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    Team Representative

    Each team must specify their Team Representative (Leader) at the time of registrationon the website. All important communications between organizers and the registered teamswill be done through their Team Representative. The Team Representatives must submit validcontact details (phone no., Email ID, etc.) at the time of registration.

    NOTE

    During any kind of conversation with the organizers and registration the team mustidentify themselves by their Team ID only provided at the time of registration and not by yourteam name. Please do not use your team name as your identification in any kind ofcommunication with us. Follow this rule very strictly.

    Certificate Policy

    Certificate of Excellence will be given to all the winners. Certificates of Participationwill be given to all the teams who qualify first round of the competition. The teams which getdisqualified due to disobeying any of the competition rules will not be considered for thecertificate.

    Contact:9024725565, 8003671156,8696775063

    Mail at: [email protected]

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    T6) ROBO-OLYMPICSCan your robot survive any terrain???

    Sample track

    About

    Design a manually controlled ROBOT that has the capacity to cover maximum distancein the shortest possible time, overcoming the hurdles and be one of the best opponents. Thinkyour robot can outsmart any obstacle-big or small in the least time. If so, get it on the trackand let the game begin. And bear in mind that maximizing RPM does not make you a winner,

    but the winners are those who have good presence of mind, sharpness and practice.

    College/ Zonal Level(Note: Interested teams at college level are advised to submit their willingness to participate

    in this competition to register them with University office through [email protected] latest by Feb 28 th, 2015. In case of less registration at zonal level this event will be held in

    University Level only. )

    mailto:[email protected]:[email protected]:[email protected]:[email protected]

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    ROBOT SPECIFICATIONS: 1) Wireless robots are not compulsory.2) Dimensions of the robot should not exceed 25 x 25 x 25 cm 3 and should not go below 18 x18 x 18 cm.

    3) There are no restrictions about the material to be used, but any kind of magnetic fieldgeneration will lead to disqualification.4) The source of energy may be in the form of batteries or external DC power supply.5) No other source of energy is allowed.6) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed.7) The weight of the robot should not exceed 3 Kg. It does not include the controller‘s weighti.e. remote.8) The robot should not use any sucking device or glue to stick the robot on the base.9) The robot should not have zero ground clearance i.e. no part of the robot except the wheels

    should be touching the ground.10) If the source of energy is on the robot then the source will be considered in the weight ofthe robot.11) There can be surprise obstacles in between the track.12) Current below 4 amps should be used.13) No responsibility for the damage to the robot will be taken by us.

    Round 1: 1) This round will be an elimination round.2) Robots have to cover the given track in minimum possible time.

    3) Half of the teams will be selected for Round 2 based on their performances and robotspecifications.

    Round 2: 1) Arena for this round is different from Round 1.2) Only one team will be selected for University level from each zonal.

    PHASES IN THE EVENT

    ARENA SPECIFICATION: - 1) The width of the track will be 35 centimeters.2) Tunnel length 1 meter.3) Slop 30 degrees.

    RULES:

    1) The robot will be started from the START position.2) The robot, if required hand touch, will be placed on the previous checkpoint.3) The hand touches will be done by the coordinator.4) Only 5 hand touch can be done. If after 5 hand touch, the robot is not able to make it to thenext checkpoint, then the robot will be disqualified.

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    5) For each hand touch a penalty of 1 min will be given.6) The width of the track will be 30*30 (l*b) cm.7) Total 2 skips are allowed in the whole track.8) Skips will add extra time in total time.9) Voltage used should not be more than 12 volts.

    JUDGING CRITERIA:

    1) The judge‘s decision will be final and binding to all. 2) There may be modifications in the rules, rounds or track, if done will be notified.

    TEAM SPECIFICATIONS:

    1) Maximum 3 participants are allowed per team.

    2) Only the team members can control the robot.

    NOTE: There will be surprise elements in the track.

    University Level(Rules & Judging criteria will be same at the university level.)

    ROBOT SPECIFICATION S: (Note : ONLY wireless Robots are allowed at university level )

    1) Wireless robots are compulsory (may be remote controlled or programming based)2) Dimensions of the robot should not exceed 25 x 25 x 25 cm3 and should not go below 18X 18 x 18 cm.

    3) There are no restrictions about the material to be used, but any kind of magnetic fieldgeneration will lead to disqualification.4) The source of energy may be in the form of batteries or external DC power supply.5) No other source of energy is allowed.6) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed.7) The weight of the robot should not exceed 3 Kg. It does not include the control ler‘s weighti.e. remote.8) The robot should not use any sucking device or glue to stick the robot on the base.9) The robot should not have zero ground clearance i.e. no part of the robot except the wheelsshould be touching the ground.10) If the source of energy is on the robot then the source will be considered in the weight ofthe robot.

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    11) There will be surprise obstacles on the track.12) Current below 4 amps should be used.13) No responsibility for the damage to the robot will be taken by us.

    Round 1:

    1) This round will be an elimination round.2) Out of 10 teams 5 teams are selected for Round 2.

    Round 2:

    1) Arena for this round is different from Round 1.2) Top 3 teams will be awarded for their performance

    Contacts:

    8955551487, 8890505047, 8432367843, 9782319548

    Mail at: [email protected]

    mailto:[email protected]:[email protected]:[email protected]:[email protected]

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    T7) Robo wars-"Kill or get killed!"

    Description

    It's the rule of every battlefield, which the fest presents as a unique Robo war whereslam, thrash or kicking your opponent out of the arena is the rule! Because there is no groundfor mercy in a war! Bring in your own items to make a remote to fight recklessly and emergeas the only SUPERBOT! The team, which registers first also earns an advantage of choosingtheir opponent. So, Hurry-up!!

    College/ Zonal Level(Note: Interested teams at college level are advised to submit their willingness to participatein this competition to register them with University office through [email protected] latest

    by Feb 28 th, 2015. In case of less registration at zonal level this event will be held inUniversity Level only. )

    Rounds:

    Round 1:

    Arena: 10x10 ft. sq.

    The match will be in 8x8 ft. sq.

    Circular region of diameter 30 cm.

    3 ft. fencing around the arena at 10x10 ft. sq.

    Round 1 will be of 15 minutes. Any 3 teams (selected randomly on the basis of luckydip) will fight against each other. The target of each robot will be to push out the opponent‘srobot out of the arena.

    In the center of the arena there will be a circular spot. In case any robot pushes itsopponent in this circular region, 5 points will be deducted for the robot which enters (ortouches) the circular region.

    mailto:[email protected]:[email protected]

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    In this round no any type of weapon will be installed in robots.

    Judging Criteria: Out of the three robots, the one which remains in the arena till last will be considered

    as a winner.

    In case more than one robot remains in the arena even after the 15 minutes, the winnerwill be announced on the basis of their points allotted.

    Round 2:The winners of the first round will fight against each other in the second round. At a

    time 4 robots (selected rank wise, higher the points, the higher will be the rank) will fightagainst each other. Duration of each match will be 15 minutes.

    In this round, robots will have one active weapon installed in them.

    In this round arena will consist of a square pit near its one corner, two circular regionsnear its two sides (of arena).

    Target of the robot will be to push its opponent into the pit.

    Arena: 10 x10 ft. sq.

    3 ft. fencing around 10x10 arena

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    Match will be in 10x10 ft. sq. area.

    Circular regions of radius 20 cm.

    Pit of dimensions: 38x38 cm sq.

    Judging Criteria:The robot which survives in the arena, after the give time duration is over, will be

    considered as a Winner.

    In case more than one robot remains in the arena after the give time duration, winnerwill be announced the basis of points.

    If any robot pushes it opponent in the circular regions provided on the boundaries of thearena, 5 points will be deducted for the robot entering or touching the circular regions.

    If any robot stops the activity of its opponent by pushing it against the arena for at least10 seconds, 5 points will be deducted for the robot with no motion.

    University Level

    Rounds:

    Round 1:

    Arena: 10x10 ft. sq.

    Match will be held in 8x8 ft. sq.

    3 ft. fencing around the arena at 10x10 ft. sq.

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    On the two diagonally opposite corners of the arena, there will be two arrow- headedstrips of width 20 cm and length 3 ft.

    ** Out of the 12 teams fighting for university level, 3 groups of 4 teams will be made(selected randomly one basis of lucky dip). There will be 4 matches in the first round, eachmatch among the 3 teams of a group itself. From each group, two team will be selected forthe next round..

    The target of the robot will be to push its opponent out of the arena.

    The time duration for the first round will be 15 minutes.

    Any type of weapon should not be installed on the robots in this round.

    Judging Criteria:

    In case any robot pushes its opponent in these strips, 5 marks will be deducted for therobot touching or entering these strips.

    Two team, which resides in the arena after the end of the given time duration will beconsidered as a winner.

    Round 2:

    Arena: 10x10 ft. sq.

    3 ft. fencing around 10x10 arena. The match will be in 10x10 ft. sq. area.

    Circular regions of radius 20 cm.

    Pit of dimensions: 38x38 cm sq.

    The 8 teams selected after the first round will fight against each other in this (thesecond) round.

    Two groups of 4 teams will be made (randomly selected on the basis of lucky dip).

    In this round the arena will consist of a square pit at its one corner. Diagonally oppositeto this corner there will be a circular region.

    At a time, two teams will fight against each other (of the same group). Target of eachrobot will be to push its opponent in the pit provided in the arena.

    Four teams will be selected (one from each group) from the second round for the nextround.

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    Judging Criteria: In case any robot pushes its opponent in the circular region provided 5 points will be

    deducted for the robot entering the circular region or touching it. In case any robotmakes its opponent inactive (motionless) by pushing it against the fencing for at least

    10 seconds, 10 marks will be deducted for the motionless robot.

    The robot which remains in the arena, i.e. one which pushes its opponent in the pitwill be considered as a winner. In case no robot falls in the pit, the winner will beannounced on the basis of more points.

    Round 3:

    Arena: Same as in Round 2.

    The 4 selected teams of the second round will fight against each other in the third round.

    Teams can activate or install weapons in their robots.

    The arena of this round will be same as that of the second round

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    There will be a combined match between these 4 teams. The target of each team will be:

    To push it opponent into the pit, or to destroy it

    Judging Criteria:

    In case any robot pushes its opponent in the circular region provided 5 points will bededucted for the robot entering the circular region or touching it. In case any robotmakes its opponent inactive (motionless) by pushing it against the fencing for at least10 seconds, 10 marks will be deducted for the motionless robot.

    The robot which remains in the arena after the end of the given time interval (will bedecided on the spot) will be considered as the winner. In case more than one robotsurvives at the end of the match, the winner will be considered on the basis of points.

    R u l e s

    1. General Construction1. Each robot must have at least an active weapon.

    2. The fitting of interchangeable body panels or alternative weaponry is allowed before eachround and must be retained till the end of the round.

    3. During finals, any on-board equipment that could require attention between duels for

    maintenance - e.g. recharging of compressed gas cylinders, charging batteries, resetting ofweapons, etc. should be easily and quickly accessible, i.e. systems must be installed in such amanner that they can be removed for filling and testing within five minutes.

    2. StyleAll robots must have easily visible and controlled mobility in order to compete. Methods ofmobility include:

    1. Rolling (wheels, tracks or the whole robot).

    2. Non-wheeled robots having no rolling elements in contact with the floor and no continuousrolling or cam operated motion in contact with the floor, either directly or via a linkage.Motion is "continuous" if continuous operation of the drive motor(s) produces continuousmotion of the robot.

    Linear-actuated legs and novel non-wheeled drive systems come under this category.

    3. Jumping, hopping and Flying (using airfoil, helium balloons, ornithopters, etc.) is notallowed.

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    3. Dimensions and Fabrications1. The machine should fit in a box of dimension 35x35x35 cub. cm at the starting of thematch.

    2. The machine should not exceed 15kg, including the weight of pneumatic source/tank.

    3. The weight of adaptors, battery and the remote control will not be counted.

    4. Any machine component should not be detached (intentionally) during any point of thewar.

    5. Ready-made gear boxes, control circuits and remote control can be used.

    4. Wiring Control RequirementsThe machine can be controlled through wired or wireless source.

    1. The remotes to be used should have a minimum four frequency remote control circuit ortwo dual control circuits or a transmitter receiver paired module so that the frequencyinterferences with opposing team can be avoided (in case of any interference in the wirelesssystems, they will not be considered for a rematch).

    2. Nonstandard or self-made remote control systems must first be approved by the organizers.

    3. In case of wired bots, the wires should remain slack at any instant during the fight. All thewires coming out of the machine should be stacked as a single unit. Also, the wires should be

    projected 500mm above the ground to avoid entanglement.

    4. Remote used can be wired or wireless. (Both Self Made, Ready Made not allowed.)

    5. Battery and Power1. The machine can be powered electrically. The use of batteries is also allowed.

    2. Power supply has to be on-board.

    3. Batteries must be sealed, immobilized electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).

    4. The electrical voltage at any point of time in the machine should not exceed 36 V DC.

    5. All efforts must be made to protect battery terminals from a direct short and causing a battery fire, failure to do so will cause direct disqualification.

    6. Use of damaged, non-leak proof batteries may lead to disqualification.

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    7. Change of battery will not be allowed during the match (exemption can be made in case of battery damage).

    8. It is suggested to have an extra battery ready and charged up during competition so that onadvancing to the next level, you don't have to wait or suffer due to uncharged battery. If teamsdon't show up on allotted slot, they will be disqualified.

    9. Use of IC engine in any form is not allowed.

    6. Pneumatics and Hydraulics1. Participants can use pneumatic and hydraulic weapon systems, but use of external pressure/liquid cylinders is not allowed. Cylinders should be placed on the bots.

    2. The outlet pressure of the source/tank should not exceed 10 bars.

    3. Robots can use pressurized, non-inflammable gases/liquid to initialize their pneumaticmechanisms.

    4. The used pressure should be indicated by means of temporarily fitted pressure gauge orthere should be a provision to measure the cylinder pressure on the bot.

    5. The storage tank and pressure regulators used by teams need to be certified and teams using pneumatics are required to produce the Safety and Security letters at the Registration Desk atthe venue. Failing to do so will lead to direct disqualification.

    6. You must have a safe way of refilling the system and determining the on board pressure.

    7. All pneumatic components on board of a robot must be securely mounted. Particularattention must be made to pressure vessel mounting and armor to ensure that if ruptured it willnot escape the robot. The terms 'pressure vessel, bottle, and source tank' are usedinterchangeably.

    7. Weapon SystemRobots can have any kind of cutters, flippers, saws, lifting devices, spinning hammers etc. asweapons with following exceptions and limitations:

    1. Liquid projectiles.

    2. Any kind of inflammable liquid.

    3. Flame-based weapons.

    4. Any kind of explosive or intentionally ignited solid or potentially ignitable solid.

    5. Nets, tape, glue, or any other entanglement device.

    6. High power magnets or electromagnets.

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    7. Radio jamming, lasers, tesla coils, or any other high-voltage device.

    8. Tethered or un-tethered projectiles.

    Spinning weapons which do not come in contact with the arena at any point of time areallowed. In no case should the arena be damaged by any bot.

    8. Safety1. Compliance with all event rules is mandatory. It is expected that competitors stay withinthe rules and procedures of their own accord and do not require constant policing.

    2. The machine would be checked for its safety before the competition and the team would bedisqualified if their machine is found unsafe.

    3. Participants are expected to abide by the rules & should co-operate with the organizers.

    4. If you have a robot or weapon design that does not fit within the categories set forth inthese rules or is in some way ambiguous or borderline, please contact the event organizers.Safe innovation is always encouraged, but surprising the event staff with your brilliantexploitation of a loophole may cause your robot to be disqualified before it even competes.

    5. All participants will build and operate robots at their own risk. Combat robotics isinherently dangerous. There is no amount of regulation that can encompass all the dangersinvolved. Please take care to not hurt yourself or others when building, testing and competing.

    9. Team SpecificationAny team can participate in Robo wars. A team may consist of a maximum of 5

    participants. But during the match no participant is allowed in the arena of the fight.

    Team Name Every team must have a name which must be unique. Organizers reserve the right to

    reject entries from any Team whose name it deems inappropriate, offensive or conflicting.Organizers must be notified during if a Team's name has been changed.

    Team Representative Each team must specify their Team Representative (Leader) at the time of registration

    on the website. All important communications between organizers and the registered teamswill be done through their Team Representative. The Team Representatives must submit valid

    contact details (phone no., Email ID, etc.) at the time of registration.

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    NOTE During any kind of conversation, registration, communication, mails or submissions the

    team must identify themselves by their Team ID only provided at the time of registration andnot by your team name. Please do not use your team name as your identification in any kind

    of communication with the organizing staff. Follow this rule very strictly.

    10. RegistrationTeams using pneumatics or hydraulics will have to send a safety letter signed by any

    faculty in-charge /Lab in-charge or a testing lab/company dealing in this field, on their officialletterhead.

    Judging criteria1. A robot is declared victorious if its opponent is immobilized.

    2. A robot will be declared immobile if it cannot display linear motion of at least one inch in atimed period of 30 seconds. A bot with one side of its drive train disabled will not be countedout if it can demonstrate some degree of controlled movement. In case both the robots remainmobile after the end of the round, then the winner will be decided subjectively.

    3. A robot that is deemed unsafe by the judges after the match has begun will be disqualifiedand therefore declared the loser. The match will be immediately halted and the opponent will

    be awarded a win.

    4. If a robot is thrown out of the arena the match will stop immediately, and the robot whichsurvives inside the arena will automatically be declared as the winner.

    5. Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning orlifting for a maximum of 20 seconds per pin / lift, then the attacking robot will be instructedto release the opponent. If, after being instructed to do so, the attacker is able to release, butdoes not, their robot may be disqualified. If two or more robots become entangled or acrushing or gripping weapon is employed and becomes trapped within another robot, then thecompetitors should make the timekeeper aware, the fight should be stopped and the robotsseparated by the safest means.

    6. Points will be given on the basis of aggression, damage, control and strategy. Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked anopponent, that act will not be considered Aggression. Control means a robot is able to attack

    an opponent at its weakest point, use its weapons in the most effective way, and minimize thedamage caused by the opponent or its weapons. Damage through deliberate action, a roboteither directly or indirectly reduces the functionality, effectiveness or defensibility of an

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    opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragment, any damage to the opponentwill not be considered "deliberate" strategy. The robot exhibits a combat plan that exploits therobot's strength against the weakness of its opponent. Strategy is also defined as a robotexhibiting a deliberate defense plan that guards its weakness against the strength of the

    opponent.7. Points will be given on the basis of assembling skill used in designing and making robot.

    Contact:

    9001826274,7742724473, 9413070791

    Mail at: [email protected]

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    T8) Tech-Kick

    We believe in being unique

    ABOUT

    In this competitive world, one must be unique. Every engineer has technical knowledge, but it should create difference is our vision and idea quality.

    As the name of this event implicates, it‘s a kick to start the engine of socialism andhumanism through the collective power of your technical acquisition, which could be thescientific knowledge, communication skills, presentation capability and ability to work in ateam.

    We are trying to improve some important factors which decide an engineer's future.

    Wide Vision

    Great & Innovative Idea

    Communication skills

    Presentation skills

    Management skills

    Team leadership

    Team work

    College/ Zonal Level Round 1- Know Your Buddy

    Just kick off with Compatibility Test. And forget the boring aptitude test. This roundwill create a feel of team spirit and mutual understanding among the participants viaCompatibility Test.

    Both the participants of a team will be given a series of real life questions/ situations.For each question or situation they will have to give 2 responses:-

    1. Their own response.

    2. Their teammate‘s response for the same.

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    Score Criteria:-

    a) No match = 0 marks

    b) 1 match = 1 mark

    c) 2 match = 4 marks

    The top 10 teams will be selected for the Round 2.

    Round 2- Report Submission

    In this round the teams will have to submit the report on the given theme (case study)within the given time limit with your idea to solve that situation.

    Judging Criteria:-

    The judgement will be regarding the following facts-

    1. Originality and format

    2. Importance

    3. Presentation

    4. Supporting material and Documentation 5. Negative marking for irrelevant opinions in the report.

    6. Innovation in idea.

    The 5 teams with maximum marks will qualify for the Final round.

    Round 3- Incredible India

    It‘s time to walk on street to cover the story and to check your vision andcommunication skills. In this round, you have to cover one story of the city and have to makea presentation on that story. The story can be based on a person or group. This will explorethe presentation and communication skills as well as moral and social values which are mustfor a professional. The team will have to present it within 3-5 minutes.

    Judging Criteria:-

    The judgment would be based on the following facts-

    1. On the story 2. Vision

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    3. Presentation

    4. Interaction with the judges.

    The winner will be declared according to the total marks obtained.

    University LevelRound 1-Report Submission

    The rules and judging criteria are same as the zonal level competition.

    No elimination in Round 1.

    The cumulative marks of Round 1 and Round 2 will be considered for declaring theFinalists.

    Round 2- Incredible India

    In this round, you take a look on Kota City and you should take a story and make a presentation which should be capable to raise the heart beats of judges and audience.

    The rules and judging criteria are same as the zonal level competition.

    Four teams out of 10 will be selected for the final round.

    The cumulative marks of Round 1 and Round 2 will be considered for declaring theFinalists.

    Round 3- EARN a smile

    It‘s time to multiply your money. This is a real money earning task which enhancesyour management skills, your decision making and idea capability.

    In this, each team will be given a certain amount of money at the start of the task.

    Teams will be given 400 minutes to earn (including their reporting time).

    Don‘t Worry, We will not take your earning, this will be donated to orphanage.

    Judging Criteria

    The maximum earning team will be the Winner.

    Event Head: 7597650905

    Mail at: [email protected]

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    T9) Tech QuizOBJECTIVES

    To increase overall confidence, experience of individuality in this competition and oculardemonstration of new technology round the globe are the priorities of this event..

    FEATURES OF QUIZ

    It will inculcate questions from different fields of technology, engineering aptitude andgeneral science.

    The whole event is divided into following rounds:

    ROUND – 1

    Written Exam of All Participants

    1. Total Questions: 50 Duration: 45 Minutes

    a. General Awareness = 10 Questions

    b. Engineering (Mixed) = 35 Questions

    c. Logical Mathematics = 5 Questions

    2. Result criteria for Round 2: Top 10 scores will be selected for the next round.

    ROUND- 2

    This round will see 10 selected participants, divided into 2 groups named Group A and GroupB with 5 members each.

    Result criteria for Round3: Top 2 scores of each group will be selected for the next round.

    Description of ROUND – 2

    This round is divided into 4 levels for each group.

    Description of levels

    1st level- Technical Round [12 questions (2 questions for each team), passing of question isallowed]

    2nd level – General Science Round [12 questions (2 questions for each team), passing ofquestion are allowed]

    3rd level – Mathematics Round [12 questions (2 questions for each team) passing of questionis not allowed & time limit of this round is 1 minute]

    4th level – Rapid Fire Round [12 questions for each team, passing on the question is notallowed time limit of this round is 1 minute]

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    ROUND 3

    This is the final round of the event and will observe an exhilarating experience for the participants. The round is subdivided into sub- levels as follows:

    1stLEVEL: AUDIO - VIDEO ROUND

    2ndLEVEL: VISUAL ROUND

    3rdLEVEL: PUZZLE ROUND

    4thLEVEL: BUZZER ROUND

    5thLEVEL: RAPID FIRE ROUND

    AUDIO - VIDEO ROUND:

    Part 1 - A part of the song will be played and based on that the question will be asked.

    Part 2 - A technical video clip will be shown and questions based on it will be asked.

    RULES:

    • Four questions in all will be asked from 4 final participants, one question each.

    • Passing is allowed • For every wrong answer negative marking of 5 marks will be done.

    VISUAL ROUND:

    Technical equipments from the lab or workshop will be shown and questions will be asked based on them.

    RULES:

    • One question from each participant (carries 10 marks).

    • Passing allowed

    • If any other participant is confident about the question asked to the other participant he/shecan use a Doubling feature which will award him 20 marks for the correct answer.

    NEGATIVE MARKING (FOR WRONG ANSWER)

    If the doubling feature is used, a negative marking of 10 will be done and for each wronganswer, negative marking of 5 marks will be used.

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    PUZZLE ROUND:

    Mathematics puzzles will be given to participants and the one solving first will be awardedwith marks.

    RULES:

    • Two puzzles will be asked to all.

    • Time Limit: - Two Minutes.

    • Each puzzle carries 10 marks.

    BUZZER ROUND:

    Questions based on General Science and G.K. will be asked and the participant pressing the buzzer first will get the chance to answer the question.

    RULES:

    • 6 questions will be asked in this round.

    • Each que stion carries 10 marks each

    NEGATIVE MARKING:

    1.For wrong answer, negative 5 marks.2.If any participant presses the buzzer before the complete question is being asked then thisaccount to a negative marking of 5 marks.

    Contact9982806019Mail at: [email protected]

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    T10) TREASURE-HUNTIntroduction:

    If you‘re a person who lovessolving riddles, if the word―adventure‖ makes the adrenaline rushthrough your body. Treasure hunt iswhat might catch your fancy. Treasurehunt is a team game that is quite

    popular throughout the world. As thename suggests, in this treasure hunt,you‘re supposed to hunt down the―treasures‖.

    College/ Zonal Level Event Terminology/rules:

    A team will consist of 3 members.

    There will be 2 rounds.

    All riddles in the game will point towards the venue of the campus, where teams are

    supposed to go. Elimination of teams will be decided on the basis of the time taken by teams for

    completing their respective tasks.

    Each team must submit their resultant object with members altogether.

    The time period will be noted when the last member of a team will reach at the eventvenue.

    The maximum time for completing tasks will be announced on the spot.

    ROUND 1:

    The total no of teams will be divided into groups, where each group will consist ofthree teams.

    Riddles will be given to each group. (Riddles will be different for groups, but same foreach team in a group).

    The riddle‘s answer will indicate a particular venue on the campus. Teams aresupposed to go there and collect another riddle which again indicate a venue (different

    from previous one) where they will find a gift pack.

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    Judging criteria : One team in every group, who reaches the event venue first with the gift pack (after solving both riddles), will be selected for the next round. Other two will beeliminated.

    ROUND 2: Quick Fix

    A basic numerical question (without numerical values) and some riddles will be provided to each team. Teams are supposed to collect numerical values for thisquestion from different venues which will be indicated by different riddles.

    After collecting all the numerical values, teams will solve the question for findingcorrect answer. Furthermore, the team will attach the answer to a college flag whichwill be at the college‘s main gate .

    Judging criteria : The team first attaching the correct answer to the college flag will be thewinner

    University LevelEvent Terminology/rules:

    All rules of zonal level will remain same for university level. Some other rules are:

    Top 5 teams of the 1st round will be selected for the 2nd round.

    Riddles will be different for each team.

    Project for round 2nd will be same for all teams and will be announced on the spot.

    ROUND 1:

    Some riddles will be given to the teams. Riddles will be different for each team.Riddles‘ solution wi ll indicate a venue where teams are supposed to go.

    Here teams will find a college map and a question (question will be of numeric type).The teams are supposed to solve this question.

    Afterwards, teams will submit their answer and the college map at the event venue.

    Judging criteria : Top 5 teams who will complete both tasks in minimum time will beselected for the next round.

    ROUND 2: Pursuit of Treasure

    About college map: The venues will be indicated by different digits.

    There will be three tasks:

    A numerical question will be given to each team. Teams are supposed to solve thisquestion. The question‘s answer will be a digit.

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    On the map, this digit will indicate a venue. Teams are supposed to go there andcollect another numerical question along with some equipment for a project.

    The digit of the question‘s answer will indicate a venue on the map where the teamis supposed to go and collect the remaining equipment for the project.

    After collecting all equipment of the project, the teams are supposed to compose the project successfully. Successful composition of the project will give the key of thetreasure.

    Judging criteria : The team who gets the key of the treasure will be the winner.

    Event head:

    9460261035, 9509727372, 8696352164

    Mail at: [email protected]

    ExhibitionsThe exhibitions are going to be the center of attraction among all the activities that will

    be going on in the campus. It is through these exhi bitions that one can ‗observe, learn andgrow‘. Various technical and industrial exhibitions will be a part of this event. Theseexhibitions will manifest the best of the technical world.

    Expert LecturesThe guest lectures and seminars will provide the students the ambience of knowledge by

    well renowned professors and personalities from all over the country. This will help toenhance our views on technology, its advancement and various other fields. The guest lecturesand seminars will help the students to strengthen the technological acumen.

    mailto:[email protected]:[email protected]:[email protected]

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    MOUSAI

    Cultural Competitions C1) Charleston

    [Group Dance Competition]

    ― Make dance the hidden language of your soul.”

    Techniques do not make you a great dancer , it‘s your passion which makes it worth. Sodance as if no one‘s watching, dance to live, dance to breathe, and dance to be free, dance to

    be you. If this is what your passion speaks, tie your laces, pump up your shoes and surrenderyourself to the beat.

    Here we provide a rostrum via Charleston to get your feet and body tap to the music….

    Rules and regulations:

    • Competitors may perform any of the following dance styles — such as Bollywood,classical, folk, contemporary, Acro, ballet, jazz, hip-hop, lyrical, modern, and tap —

    before a common group of judges.

    • Each team should have 3-8 members.

    • The duration of performance should be less than 8 minutes.

    • Contestants should be ready 1 hour before their scheduled time and deposit theirtracks as well.

    • Participants must be dressed in decent costumes.

    • Bring your own CDs or pen drives and submit them on the day of the event.

    • Marks will be given on the basis of creativity, music, stage presence, dance variation,synchronization, entertainment value, crowd response and skills.

    • All participating teams should carry valid college IDs.

    • Any kind of props used in performance, which could harm the stage/participants willnot be allowed.

    • Authorities have the right to use the photographs of the contestants in any advertisingto promote the competitions without compensation.

    • The decision of the judges will be accepted as final.

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    C2) Warbler[Solo Song Competition]

    “Sing….. The world needs your music in it...”

    It is said that without music, life is melancholic, and so we present a platform for you togroove yourself to the tune and get enchanted by the beautiful ambience. If music is withinyour soul, then let your voice pave its way to the world so that everyone gets to feel that themusic is in the air. Tune up yourselves, grab your mics and make the world enchanted by yourvoice.

    Rules and regulations

    The selected song should be, strictly, in Hindi. Time limit for Solo Singing is 3-4 minutes. The participants must bring their own instrument or instrumental music. The orchestra will be available. Every participant must bring their College ID card with them, without his/her ID card,

    the participant will not be allowed to participate. Participants are not allowed to refer to any written material related to the lyrics during

    performance. The judges‘ decision is final.

    C3) Talk It Out[Debate Competition]

    “Raise yourself by not increasing the pitch of your voice, but by raising your ideologies.”

    Here, we provide you a platform to prove your point on the given topic whether for or

    against it.

    Rules and Regulations:

    There will be two different categories of this event:-

    1) English debate2) Hindi debate

    The medium should be strictly either Hindi or English, depending on the respective

    categories. Each team can choose only one language, i.e. Hindi or English.

    The team will consist of exactly two members, one will speak for the motion and theother one against it.

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    The one speaking for the motion will present his/her views first in the following

    manner:-

    1) The duration of speech should be a maximum of 3 minutes.2) There will be a warning bell after 2 minutes 30 seconds, after which the

    participants will have to complete their speech within 30 seconds.

    3) This will be followed by a 1 minute conclusion.4) After this, there will be a Q&A round comprising of two questions, one from the

    judges‘ side and the other from the opposing teams. (1 minute for each).

    After the first participant has finished, the other team member speaking against the

    motion will come up and the same procedure will be followed.

    The decision of the judges will be final.

    C4) SAPPHIRE[Mr. & Ms. Sapphire]

    “ Showcasing of talent in a subtle manner along with the ability to work as a team is like achallenge. ”

    Here, we present you a platform to shine brilliantly using your presence of mind, creativity,innovations with a tinge of the intelligence quotient. So ignite within you the fire, varnishyourself with confidence and let the colors fly out to paint the personality you possess.

    College/ Zonal LevelThere will be three major rounds:

    Round 1: Introduction - For the first round the participant needs to introduceherself/himself. The duration of the introduction should not exceed 90 seconds.

    Round 2: Talent round - For the talent round, the participants need to carry their own propsand music tracks which should be submitted beforehand to the coordinators on the day of theevent. The time limit is 3 minutes.

    Round 3: Judge’s Q/A round - The third and final round will constitute of questions by the judging panel.

    University LevelThere will be four major rounds:

    • Round 1:Psychometry cum intelligence test

    • Round 2:Ramp walk cum introduction round

    • Round 3: Talent round

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    • Round 4: Judge‘s Q/A round

    Rules and Regulations:

    • The elimination will take place after the second round.

    • The contestants should report at the venue at 10:00 a.m. on the day of the event.

    • The dress code for the university level is

    Girls:- Evening Gown

    Boys:- Formal Suit

    • The participants must carry their own costumes which should be decent.

    • No offensive language must be used during the performance on stage.

    • Bring your own CDs and pen drives for your respective talent round and submit yourtrack one hour prior to the competition.

    • The decision of the judges will be final.

    For any cultural query contact

    9352566546, 8766676538, 7597280235, 9828951144, 9461051483

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    Organizing Committee Members

    Prof. B. P. Suneja Dean,

    Student Welfare Chairman

    Dr. Annapurna

    Bhargava

    ESF Advisor

    Associate Professor,Electrical Deptt.

    Member

    Dr. Rajesh Singhal Chief Proctor

    Associate Professor,Civil Engg. Deptt.

    Cultural Fest Coordinator

    Sh. Rajeev Rajora PTP & Associate Professor,

    Mechanical Deptt. Cultural Fest Coordinator

    Dr. Vivek Shrivastava Associate Professor,

    Electrical Deptt.Tech-Fest Coordinator

    Dr. Vikas Bansal Associate Professor,Mechanical Deptt. Tech-Fest Coordinator

    Sh. Om ShankarPrajapati

    Assistant Professor,Mechanical Deptt.

    Member

    Sh. Santosh Kr. SharmaWarden

    Assistant Professor,Electrical Deptt

    Member

    Sh. Ramesh SomraAssistant Professor,

    Petroleum Deptt.Member

    Sh. Gajanand Soni Finance Officer or His

    Nominee Member

    Mr. Kunj Bihari Assistant Professor,Mechanical Deptt.

    Member Secretary

    For additional details/queries, please refer

    www. rtuthar .org www.facebook.com/ rtuthar www.twitter.com/ rtuthar rtuthar @gmail.com