Film Study - Serenity
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Transcript of Film Study - Serenity
Film Theory A Study of Joss Whedon’s Serenity by Stefanie Wee
Introduction
500 years from now, the Earth is a shell of a planet, and humans its castaway children,
carrying with them all the baggage of civilization. People now live across hundreds of
planets and moons in a new star system – they are pioneers trying to find a place for
themselves in a harsh frontier environment: Serenity itself is the name of the beat-up
spaceship our main protaganists live in. This is the vision of the future that we see in
Serenity (2005).
Various stylistic elements such as camera angles and techniques, lighting choices, shot
compositions, set design and colour schemes in Joss Whedon's Serenity are important
in establishing the writer/director's vision of the future, the genesis of the narrative and
the development of characters. As Serenity was based on the television series Firefly,
the back-story and characters were already well-established in the minds of many fans.
Instead of relying solely on narrative structure, the cinematography and mise-en-scene
played a large role in introducing and establishing these factors. The scenes are marked
by a strong sense of mood, a result of the location, the design elements of the frame, the
lighting, and cinematography. This persuasion of mood “sets the emotional tone and
guides our [the audience's] reactions towards the story, action and characters” (The Art
of Technique, 1996, p. 71).
Setting: The ship Serenity
There are several locations in Serenity,
the most important ones being the
spaceship Serenity itself, the planets
Haven and Miranda, and Mr. Universe's
ion cloud moon. The spaceship Serenity
(Fig. 1) operates as the 11th main
character, and it is built in a shape of a (Fig. 1)
firefly. It looks very different from what the audience would expect of
a spaceship – it does not sport a weapon or a shield, nor does it look sleek and
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futuristic. Instead, it looks lived-in, broken down and clunky – but it has personality. Joss
Whedon stated that he was “obsessed with the messiness of it” and wanted the ship to
have a real sense of textured reality where the audience knew that the characters lived,
ate and slept on the ship.
We are introduced to its interiors in a glorious five-minute long take after the opening
credits. We go from room to room, trailing behind the ship's captain, starting with the
cockpit (or “bridge”), through the front hall to the dining area, to the engine room and the
infirmary, and are introduced to various characters along the way. Barnwell (2004, p.
26) suggested that when used consistently, “the audience becomes highly familiar with
the set , gaining an awareness of the geography of the space [and] understanding how
the different rooms link together.” We can observe from the long take that the ship's set
was contiguous so that the action could run continuously from one part of the ship to
another. The decision to build the set at full-scale was essential as it gave a sense of
familiarity and realism that was important to the existing fanbase to make them feel like
they were coming home, and also to express upon the newer viewers that Serenity is
indeed a character in itself.
Each room in the ship possesses a different color scheme, running from hot warm tones
in the engine room to even tones (the dining and cargo room) to very cold blue tones at
the front (the bridge and infirmary). Each room has its own character and looks like it
actually belongs to its occupant. This is in direct contrast to the sterile and uniform sets
we often see in science-fiction movies. The colors represent the different characters in
the show. For example, the engine room belongs to Kaylee, Serenity's young engineer,
and it has been rusted up to look warm and brown. She is about emotional warmth,
earthiness, sexuality and optimism. This is in contrast to the infirmary, which is bathed in
cool blue and grey. This cold space belongs to Simon, the ship's doctor, and these
colors evoke “a sense of emotional detachment or distance, of the domination of reason
over emotion” (Allen, 2006, p. 135) that is linked to Simon's masculinity and modernity
that separates him from the other earthy characters. Allen also commented that “ the
distinction between cool colors and warm colors draws upon the emotional valency that
is attached to color in Western culture”.
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The layout of the set allows the viewer to see from part of the ship into others, breaking
up the colors, and this “creates a greater sense of depth and helps viewers distinguish
one space from the next.”(Argy, 2003). The décor of the ship is cluttered; signifying how
people in space accumulate as many things as they can to make themselves feel at
home. Thus, the colors, props and design of the set of Serenity establishes the movie's
genesis and separates it from other Sci-Fi films. A prominent critic of Sci-Fi movies
noted that movies such as Star Trek and Star Wars “convey a fundamental sort of
optimism about humanity's future” (Westfahl, 2005) that Serenity refuses to embrace,
and this idealogy is displayed prominently in the introduction to the spaceship where
design choices have been made to “deliberately subvert audience's expectations and
highlight certain concepts” (Barnwell, 2006, p. 35) as well as reflect the narrative,
creating a sense of comforting community in space, and not alienation, by establishing
the world of Serenity away from the “purple and stately” stereotypical science-fiction
environment that distances viewers.
Color, Texture and Design in other locations and scenes
The audience is transported to several
different planets in Serenity. These planets are
divided into two categories: The “central
planets” which are ruled by the totalitarian
Alliance government, and “outer-rim” planets
which resemble the American Old West. The (Fig. 2)
planets are coloured accordingly, with an opposition between cool colors (Alliance
planets) and earth tones (Outer-rim planets). The landscape and scenes set in Alliance
planets (Fig. 2a) are dominated by cool blues, green, and whites right down to the
character and organization of the clothing worn by extras. In reference to Hitchcock's
North by Northwest, Allen (2006) points out these colors represent “an image of the new
world order, an order controlled by the impersonal and calculating machinations of most
male agents in blue suits”. The director makes use of colour psychology to “direct the
theatergoer's imagination and interest” by “subtly conveying dramatic moods and
impressions to the audience, making them more receptive to whatever emotional effect
the scenes, action and dialog may convey” (Kalmus, 2006, p. 26).
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The Alliance planets featured in the movie look
comtemporary and utopian, and are always bathed in
cool blue: In the cold open of the movie (Fig. 3), we
see River being tortured in an institutional blue room,
symbolizing the cold steel demeanor of the Alliance.
(Fig. 3)
In Miranda (Fig. 4), a planet where the Alliance
experimented with the population to make them more
controllable, there is a blinding blue light that covers
the whole planet. The scenes here are overexposed
slightly, with the light blown out completely. This visual
(Fig. 4) effect gives the idea that the planet Miranda represents
the insane optimism of the Alliance – it is too bright and perfect, and there are no
shadows to hide in, no place for people to be themselves. Furthermore, by filming these
scenes at a lower shutter speed, it achieved a similar “strobing effect” as the one in
Saving Private Ryan and Gladiator, making the scene crisper and more crystalline
(Wightman, 2001). There is no realistic texture to this planet: we associate it with the
cold rationality and emotionally deadening regime of the Alliance. Everything is too sharp
and bright, and this “lack of depth perception brings a very welcome element of
unreality” (Arnheim, 2004, p. 328) that is fitting for the scene. These images of modernity
are juxtaposed with grey corpses of the population that was experimented on, and this
evokes the wider connotations of Serenity that debates whether the Alliance is a benign,
enlightened society, or that their knowledge that they use to "improve" the nature of
humanity is evil.
The Outer-rim planets (Fig. 5) are hot and deserty,
filled with warm earth tones such as tan, brown, and
dark green. These colors are commonly associated
with a sense of emotional warmth and suggests that
these planets “provide safe haven and emotional
(Fig. 5)
sustenance” (Allen, 2006, p. 135) to the characters.
Planets such as Haven (Fig. 6) and Lilac have a
homemade, old-fashioned feel to them, and this
contributes to the film's connections between the
Old West and the future.
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(Fig. 6)
Other notable sets are: The Operative’s Alliance spaceship, a space that immediately
appears very different from Serenity – it is modern, electronic and very cold: The use of
color timing turned any hint of warm colors such as red into cool purples to represent
stateliness and the lack of life and emotion. The set where the final fighting scene
between Mal and the Operative is held – where we see a huge moving mechanical
structure looming below Mal that he could potentially fall into and die – is another good
example of how the director has made the sets active characters of the movie: This set
has a sense of real danger, and is so active both “in its motion and the threat it poses to
the character” that it becomes “not only another character, but a major antagonist.”
(Barnwell, 2004, p. 26).
Costumes and Colors
Costumes can play “important motivic and causal roles in narratives” (Bordwell &
Thompson, 2008, p. 122) and the director uses costumes to effectively characterize and
distinguish characters from each other. Simon and River are always kept in an Alliance
color scheme of blues and purples – unlike Mal, whom with Simon is always conflicting,
they represent the Alliance even though they are on the run from it. Simon is a perfectly
handsome, brilliant, well-meaning person the Alliance is,while Mal (and the rest of the
crew) is brown, earthy and homemade.
Allen (2006, p. 136) points out how males in movies are “usually dressed in a cool,
rational color to represent a rigid masculinity as compared to a warmer, emotionally
sensitive, intuitive feminity.” However, this color associations are inverted in the case of
our two main characters, Mal and River. Mal wears redemptive earth tones that
articulate his groundedness, and River is dressed in blues, greys and other cool colors,
suggesting her emotional detachment and coldness, as well as her ravaged
psychological state of mind. It also explicitly relates her to death in the forms of the grey
corpses found in Miranda. These costumes guide our understanding of the characters.
Color Psychology
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Besides employing color psychology in the set
designs and costumes, Serenity draws upon “deeply
embedded cultural associations that draw on the
relationship between red and blood” (Allen, 2006,
p.137) to act as a warning system and to indicate
(Fig. 7) progressively greater degrees of danger. The use of
red at the discovery of a dead Shepherd Book (Fig. 7), killed by the Alliance, draws
associations between the Alliance and their accidental creation, the barbaric Reavers.
In Fig. 8, the intense red that covers the character
Wash recalls to mind a strong feeling of danger and
warning – and rightly so, as he is soon killed in this
scene.
(Fig. 8)
Lighting Designs in Various Scene Examples
There are several examples in Serenity where lighting is not only used to create the
overall composition of a shot, but also effectively “carry strong emotional associations
that can be employed in drama to great effect” (Mamer, 2000).
In River's dream sequences and in a scene where
she watches a video containing a subliminal message
(Fig. 9), all the natural light in the room has been
taken out, and the harsh blue light from the television
screen is cast on her face. This unrealistic lighting is
(Fig. 9) then digitally
applied to the rest of the scene to continue to add to her sense of disassociation and
alienation. This intentional artificial lighting and its desaturation with white has a great
deal to do with the emotional associations with the character.
In the scene in Fig. 10, the light has been taken off
Simon while he is surrounded by the other characters.
This creates a chiaroscuro effect, where there are
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extremely dark and light regions within an image (Bordwell & Thompson, 2008). We see
a dark figure
(Fig. 10) and a surrounding family, suggesting that he is the
one who has brought the family into danger, and emphasizing his disconnection from all
of them.
In an exchange between River and Simon (Fig. 11),
the low-key lighting, in this case, a single light
placed underneath the actors, leave their
expressions nearly invisible. River's underlit face is
distorted, creepy and other-worldly, while Simon is
(Fig. 11) often in shadow, and he is both literally and
figuratively “in the dark”.
Aforementioned Fig. 5 shows Mal lit against the fire.
Again, minimal lighting is used here, and there is a
wonderful use of negative space, dark colors and
shadows. The soft light here allows the audience to
“not [be] conscious of the light being there”
(Fig. 5 Repeated) (Aguilar,1986, p.93). It separates Mal and Shepherd
Book from the background, and brings the eye to what is important. It also gives the
human skin an incredible soft texture, emphasizing the scene's warmness.
In one of the final scenes of the movie, many of the
characters have been killed or are close to being
killed, and to build up anxiety and mood, the scenes
go from low-key lighting – Fig. 12 which depicts the
scene with a sense of danger and a feeling of not
knowing what will happen next -- to bright high-key
illumination on River (Fig. 13) in a matter of seconds
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as she realises that she is the crew's only hope of survival. It accentuates a change of
mood in the scene, from hopeless to almost glamourous, as we (Fig. 12) and (Fig. 13)
cut to an overexposed shot of River that makes her look unnatural, intense
and heroic.
At the end of the movie, we see the defeated
character of the Operative (Fig. 14). There is no
frontal lighting on his face, but instead the light is
kept on both sides of him, keeping him in darkness.
He is gone – he is a shadow and the lighting
(Fig. 14) signifies that he has completely lost himself and his
faith in his belief system.
From these examples, we can see that the lighting in Serenity not just creates a great
many moods, but the type of lighting is chosen on how well it will tell the story through
the use of angles, intensity, quality and color (Malkiewicz, 1986).
Using the Camera for Interpretation I : Camera Placement
There are rarely any establishing master shots in Serenity - most of the shots are
blocked and shot with a wide lens, in order to get intimate shots as the camera moves
from one space in the set to another. Its stylistic appeal comes from its imperfections -
the framing is flawed at times, adding to the lived-in texture of the film. There is lack of
wide shots, which would have given “an audience a sense of distance, a certain
detachment and withdrawal from the action” (Douglass & Harnden, 1996, p. 79), and
instead an emphasis on medium or close-up shots that bracket the human action,
interaction and emotion that separates Serenity from other sci-fi movies.
The camera is commonly pushed to the side in
scenes involving River. These disturbingly
unbalanced compositions are visually interesting
and command the audience's attention. Fig. 15 is
an unbalanced close-up of River's face, which
(Fig. 15) “confines the audience's view of a screen to pique
curiousity, build mystery, or add suspense”. (Douglass & Harnden, 1996, p. 81)
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In these shots of her, the audience is put at her eye-
level, making them feel rather threatened and
intrusive by standing in her path. The lack of
compositional balance in her scenes put us in her
frame of mind – inconsistent, psychologically
(Fig. 16) disturbed and
unpredictable.
The camera angles in Serenity are powerful elements in creation of mood and
characterization. In the beginning of the movie, before we discover River's fighting
abilities, we see her as a psychologically disturbed but benign character – and she is
often shot in high overhead shots, with her commonly lying upside down. The angle is
disorientating, which throws us off about her
character, while at the same time making her appear
small and vulnerable. However, once we discover
she possesses incredible fighting skills, the shots of
her shift from high to exremely low-angles (Fig. 17)
(Fig. 17) to mirror the
shift in her power.
A shift of angles in which we perceive characters
also occurs in a scene with Mal, mirroring his
changing state of mind. We first see him in a very
deliberate overhead shot (Fig. 18), surrounded by
monitors that are all switched on around him. He is
literally surrounded by the Operative in frames,
forcing him to give up. This suggests defeat and
amplifies his despair. After a few moments, he
makes up his mind and strides out confidently to his
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crew, where he is shot from a low angle to represent (Fig. 18) and (Fig. 19)
his renewal of mind and decision to stand up for himself and his beliefs.
Camera angles in the show also help establishing the ship’s spatial elements. In one of
the first few battles, there is a high-angle overhead shot of the ship's transport mule
crashing into Serenity. This sells the connection between the outside and inside of the
ship, once again giving the audience the feel they are there.
The director also make lens choices to emphasise
the comfort and familiarity of space. In the low-angle
shot in Fig. 20, instead of using a long lens that
would have compressed everything into a
glamourous flattened head shot, Jayne is shot with a
14 lens to give a sense of space around the him.
(Fig. 20)
Genre conventions: The Western Shot
In accordance with the Old West feel of the outer rim planets, the character of Mal is
written and shot a Western character. This plays into the genesis of the narrative where
the future is not all about modernity and electronics, instead, there is a classic frontier
paradigm, which is that life is hard out in the Rim planets where the law is often useless
and occasionally dangerous.
Besides using colors to display Western conventions,
Serenity includes many typical Western shots. The
gun-pulling frame (Fig. 21) is almost arch in its
Westernness.
(Fig. 21)
Other typical western shots include a heroic shot of
Mal's silhouette against light (Fig. 22), and a Western
stand-off in between Mal and the Operative is shot with
a wide lense to get as much distance in between them
as possible.
(Fig. 22)
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Using the Camera for Interpretation II: Camera Movement
This is the most important stylistic choice Serenity employs to establish a specific vision
of the future, aid in the audience's understanding of the narrative and introduce and
develop the characters.
The aforementioned long take used in the beginning of the film is a good example. This
directorial choice not only helps introduce all the characters and what these characters
do, but also establishes a sense of safety in space and a familiarity with the layout of
Serenity, and the lack of a single cut for five minutes means that we are not cutting in
between performances and disorientating viewers, but instead letting things unfold with a
veracity that the audience doesn't even notice. It gives the audience a real sense of
where they are, instead of science-fiction that distances its audience.
In another unique shot, the director uses a Steadicam to achieve a roller-coaster shot
that flows from River's face to the floor. It has a great elegance to it and puts the
audience in River's mindset. In another scene, we follow Mal in another long take after
he has decided on an action plan. This increases the urgency of his purpose and the
coherence of his plan.
In Miranda, we have a shot where the camera goes
around River in perfect circles (Fig. 23). This scene is
shot with a smaller shutter speed to make it look crisp,
thus we feel the motion around and behind her more
than we usually would, and this makes us feel (Fig. 23)
uncomfortable. The use of movement here sets the
viewer off without calling too much attention to the scene. When the crew discovers the
crashed spaceship, the camera is never kept static. To keep the mood creepy and to
keep the camera alive, it follows the characters around, resulting in a unknowable,
labyrinthe-like feeling.
In the space battle, the CGI shots of Serenity (Fig. 24)
tailspinning and crashing have a handheld feel to it,
there is an immediacy to it: The use of a handheld
camera, lens flair, rack focuses and zooms which are
usually taboos in visual effects are used to give the
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(Fig. 24) audience the feeling that they are right there and
experiencing it. There is a shot in this scene where the camera operator is late in
catching the action – and then there is a sudden zoom out where we see Serenity falling
to the ground. This hits home the idea that they are completely out of power, and out of
control.
These '70s Western zooms, lens flares, misframes, bumps and imperfect framing are
also applied throughout the film - everything that is done photographically is intended to
reflect life in the small, enclosed space of a spaceship, or to put across the feeling of
being there. The spectacular battle scene at the end is one long take filmed with fast
movement of the camera circling River as she fights. The two spot lights waving around
her gives a very expressionistic feel which feels right for what she is going through, even
though it does not make logical sense.
Summary
We can see from these examples that Serenity makes use of very unique camera
angles, movement and imperfect shot compositions to create a sense of familiarity and
realism, as compared to the generic Science Fiction conventions. Along with set design
and lighting choices, the audience is able to interpret the mood that the director wants to
put across.
Bibliography
Aguilar, R. (1986). Strategy of Lighting. In Malkiewicz, K. (Eds), Film Lighting: Talks with Hollywood's Cinematographers and Gaffers (pp. 83-98). New York: Fireside.
Allen, R. (2006). Hitchcock's Color Designs. In Vacche, A.D. & Price, B. (Eds.), Color: The Film Reader (pp. 131-144). New York: Routledge.
Arnheim, R. (2004). Film and Reality. In Braudy, L. & Cohen, M. (Eds.), Film Theory and Criticism (pp. 322-331). New York: Oxford University Press.
Barnwell, J. (2004). Production Design: Architects of the Screen. London: Wallflower.
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Douglas, J.S., & Harnden, G.P. (1996). The Art of Technique: An Aesthetic Approach to Film and Video Production. Boston: Allyn and Bacon.
Eisenstein, S. (2006). On Color. In Vacche, A.D. & Price, B. (Eds.), Color: The Film Reader (pp. 105-117). New York: Routledge.
Kalmus, N.M. (2006). Color Consciousness. In Vacche, A.D. & Price, B. (Eds.), Color: The Film Reader (pp. 13-23). New York: Routledge.
Malkiewicz, K. (1986), Film Lighting: Talks with Hollywood's Cinematographers and Gaffers (pp. 83-98). New York: Fireside.
Mamer, B. (2000). Film Production Technique: Creating the Accomplished Image. Belmont,CA: Wadsworth/ Thomson Learning.
Wightman, M. (2001). Movie Camera - a single effective shutter speed? [Msg. 10]. Message posted to http://photo.net/bboard/q-and-a-fetch-msg?msg_id=0007ii
FilmographyJoss Whedon (2005) Serenity. Universal Studios.
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