FF: Grossdeutschland Infantry Division TERRAIN CHART Terrain … · 2013. 3. 31. · COLUMN *Notes...
Transcript of FF: Grossdeutschland Infantry Division TERRAIN CHART Terrain … · 2013. 3. 31. · COLUMN *Notes...
COLUMN
*Notes
Terrain Types are above the dotted line (green area) and define the hex itself. That nearest the top takes precedence.Terrain Features are below the dotted line (tan area) and exist to modify the terrain Type that it shares a hex with.
Move Cost Leg
Move Cost Track
Move Cost Wheel Cover LOS
VEHICLES IN COLUMN:Stacking: 1 platoon / 3 squads.
Enforced at all times.Cover: Positive cover reduced to 0.Melee: –1D when firing; +1D when
being fired at.
impassable instead if center dot is atop a building (except via road)all vehicles must be In Column
impassable instead if center dot is atop woods (except via road)all vehicles must be In Column
plus Bog Check [42.1]
except via road (and must be In Column)
vs direct fire across hexside / vs barrage
vs direct fire across hexside / vs barrage
vs stationary unit / vs unit activated for Move or Assault order
only if along the road depiction
Move Cost: per level increaseCover: +1 FP when firing downhill; –1 FP when firing uphillLOS: blocks LOS to/from a hex at a lower level unless the other hex is at a higher levelLOS: ignore lower level hindering terrain (not Smoke, Blaze or Wreck)LOS: can see past obstacles at a lower level (except for one blind hex beyond)
0 / -1*
0
0
1
1
2
4
3 / 0*
3 / 0*
other
clear
clear
hinder [3]
hinder [2]
hinder [2]
obstacle
obstacle
hinder [4]
hinder [4]
other
other* other*
1
+3
1½
2
1
2
2
+1
+1
1*
1
+6
1
2
6*
2*
2*
+2
+3
½*
2
+9
2½
0 clear6 impassable* impassable*
3
impassable
3*
3*
impassable
+5
¼*
+1 uphill* +3 uphill* +3 uphill*
Open Ground
Stream
Field
Marsh
Rough
Cemetary
Woods
Building
Wall
Railway Embankment
Road
Crest
gun/veh: x3 MP reverse
gun/veh: 1 MP for stationary pivot
gun/veh: free adjacent pivot w/entering hex
Hill
Depression
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TERRAIN CHARTFF: Grossdeutschland Infantry Division