FailBetter Games: storytelling and interactive narratives

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Transcript of FailBetter Games: storytelling and interactive narratives

Channel 4 Education

‘Tell us what you want to make’

Machine Cares!

Emotional resilience and teenage suicide: destigmatisation, support for peers, awareness of risks

Complex, layered story Cute permits dark: Terry Gilliam’s ‘Brazil’

meets ‘Hello Kitty’

Mitigating risks

Careful adherence to Samaritans / ChildLine advice

Partnering with ChildLine Original research with TunedIn

MACHINE RULES

MACHINE RULES! PLEASE PRINT THESE OUT AND PUT THEM ON YOUR FRIDGE. OR

SOMEWHERE NICE.

1. NO ROOF ACCESS.

2. NO PETS.

3. MINIMUM TWO HOURS OF TV REQUIRED EACH DAY FOR EACH RESIDENT. But proper TV.

None of that rubbish.

4. Machine is committed to the RIGHT TO PRIVACY. Safety Cameras will be installed in

residents' apartments only in emergencies.

5. Safety Cameras are not to be referred to as 'Punishment Cameras'.

6. Unhappiness will be corrected with KITTEN PICTURES. Here is a sample KITTEN PICTURE:

7. NO KITTENS.

8. NO PETS.

9. All right. Goldfish are permitted. But if you break it YOU CLEAN IT UP.

v10. After the popularity of last month's FREE TEA INITIATIVE Machine will be making

EVERYONE A CUP OF TEA.

Interactive Narrative

Choice Complicity Consequence Sporadic-play Immersion / transmedia

‘Procedural Rhetoric’

Choice

Help her or leave her?

Complicity

‘Press x to advance’ It can be all you need

Consequence

Teaching points. What helps? The perils of consequence

Sporadic-Play

Episodic Micronarrative Appointment Mechanics

Transmedia

The Otaku Revolution The underlying storyworld Multiple story channels

www.failbettergames.com

@alexiskennedy

Questions?