Faciliation Slides - Lebanon

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CoCrea’ng Innova’on Hubs Beirut, Lebanon, October 21 st 2014 SLIDE PACK FOR THE WORKSHOP Day 1 21 October 2014 1

Transcript of Faciliation Slides - Lebanon

Page 1: Faciliation Slides - Lebanon

Co-­‐Crea'ng  Innova'on  Hubs    Beirut,  Lebanon,  October  21st  2014    SLIDE  PACK  FOR  THE  WORKSHOP  Day  1    21  October  2014    

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Objec&ves  The  workshop  has  2  objec&ves:  1.  Co-­‐create  &   define  with   all   stakeholders   ac'ons   to   strengthen   the  mobile   internet  

ecosystem.  2.  Brainstorm  a  year  of  innova'on  ac'vi'es  among  all  stakeholders  of  the  ecosystem  to  

support  job  growth  and  compe''veness.  

 Challenge  Create  a  mobile  internet  innova'on  ecosystem  concept  that  supports  technology  startups  and  entrepreneurs  to  create  real  &  tangible  value  in  terms  of  jobs  &  growth.  This  means  that  this  concept  will  have  to  create  simultaneous  value  for  all  par'cipants  in  the  mobile  internet  ecosystem.  

Introduc'on  to  the  component  Team  work:  objec'ves  

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Day  1  Component  1    

Discovering  Innova'on  Ecosystems    Beirut,  Lebanon,  October  21st  2014    

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Workshop flow & methodology of 4D’s

Source:  adopted    and  modified  Koria  2013  from  the  UK  Design  Council  

Discovering  Innova'on  Ecosystems  

Defining    Value  

Opportunity  

Develop  Service  and  Business  

Delivering  to  the  Real  World  

Wide  view  on  policy  &  system    

Tight  focus  on  applica'on  &    

implementa'on    

Feedback  through  tes'ng  

1  Discovering  Innova'on  Ecosystems  

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•  The  idea  of  the  innova'on  ecosystems.    •  Importance  of  users  in  ecosystems  &  their  limita'ons    •  The  changing  role  of  business:  plaWorms  and  networks.    •  The  importance  to  stakeholders,  roles  of  actors.      •  Components  of  an  entrepreneurial  ecosystem  (culture,  policy,  suppor'ng  systems,  markets,  human  capital  and  finance)  

•  Introducing  the  ecosystem  canvas.  

Introduc'on  to  the  component  Background  &  content  

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Any  defini'on  of  innova'on  involves  three  main  a[ributes:  

•  Novelty  •  The  new  as  in  previously  unknown  or  as  novelty  to  the  circumstance  

•  Need  &  U&lity  •  Innova'on  is  based  on  need  

•  Success    •  This  can  imply  commercial  success,  but  also  widely  diffused  new  

organiza'onal  configura'ons  or  reconfigured  assets    

ü  Without  these,  there  is  no  innova'on!  Innova'on  exploits  new  knowledge  and  needs  to  be  socially  acceptable      

Starting with definitions of innovation Innova'on  and  ecosystems  

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Bruce  &  Bessant  2002:  •  Innova&on  is  the  successful  applica'on  of  new  ideas  in  

prac'ce  in  the  form  of  new  or  improved  products,  services  or  processes  

•  Crea&vity  is  the  ability  to  combine  ideas  into  new  ways  to  solve  problems  and  exploit  opportuni'es  

•  Design  is  the  purposeful  applica'on  of  crea'vity  throughout  the  process  of  innova'on  

2.4    Design  Thinking  in  Business  Innova'on,  Crea'vity,  Design  

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BIZ

GOV

UNI

USERS

Top  down  

BoCom    up  

Users  in  innova'on  ecosystems  

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•  Innova'on  can  be  seen  as  a  “User-­‐driven”  process:  –  Increasing  customer  interac'on  –  Co-­‐crea'on  –  Users  as  originators  of  innova'ons  –  Open  innova'on  thinking  –  Crowdsourcing  –  Interpreters    

ü User  (demand)  led  innova'on  is  impac'ng  on  firms,  organiza'ons  and  thus  business  models  and  innova'on  strategy  

User  driven  innova'on  &  co-­‐crea'on  

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•  We  are  moving  from  pipeline  business  into  plaWorms  

•  We  are  also  moving  from  products  to  services  and  product-­‐service  systems  that  are  driven  by  business  models    

ü Nature  of  biz  is  changing  in  to  networked  hybrids,  where  value  is  created  through  interac'on  

Changing  nature  of  business  

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•  Pipes    •  The  conven'onal  industry  and  dominant  model  of  business  un'l  today  

(television,  britannica,  educa'on  systems,  industry,  services).  •  Firms  create  products  &  services,  push  them  out  and  sell.    •  Value  is  created  upstream  and  consumed  downstream.    •  Linear  flow,  ohen  one  way  •  Our  users  interact  with  the  so/ware  we  create.  Our  product  is  valuable  by  itself.  

•  PlaWorms  •  Massive  shih  of  business  caused  by  the  internet  (youtube,  wikipedia,  airbnb)  •  Users  create  and  consume  value  •  Different  business  models  from  pipes  •  Need  to  build  up  with  producers  and  consumers  in  mind  •  Our  users  interact  with  each  other,  using  so/ware  we  create.  Our  product  has  

no  value  unless  users  use  it.  

Source:  Sangeet  Paul  Choudary  www.wired.com  

From  Pipes  to  PlaWorms  

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Management  of  a  project-­‐based  

firm  

One  firm  

Many  projects  

One  project  

Management  of  a  project  network  

Management  of  a  project-­‐based  firm  

Many  firms  

Many  projects  

One  project  

Management  of  a  business  network  

Management  of  a  single  project  

Complexity  and  direct  control.  Koria  2012,  Adapted  from  Ar[o  et  al.  2011  

Nature  of  neworked  business  

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• Originate  from  the  natural  sciences,  and  have  many  similari'es  with  biological  ecosystems:  

•  Dynamic  in  nature  • Made  up  of  interconnected  organisms  that  operate  in  a  shared  environment.    

•  The  evolve,  grow  and  and  contract,  and  can  be  destroyed  if  the  environment  suffers  dras'c  changes.      

• FINE,  BUT:  the  analogy  needs  careful  considera'on:    •  In  business  ecosystems,  actors  are  inteligent  and  able  to  to  plan  and  understand  the  dynamics  of  the  system.  

•   The  goal  of  business  ecosystems  is  to  deliver  innova'ons  (i.e.  expansive  growth),  whereas  natural  ecosystems  are  only  aiming  at  survival.    

Ecosystems  

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Moore’s  (1996)  model  &  stages  of  ecosystem  development    

Source:  Heikkilä  &  Kuivaniemi,  2012   Source:  Rai'sto,  2013  

1.  Pioneering    

stage  

2.  Expansion    stage  

3.    Authority  stage  

4.  Renewal  stage  

Ecosystem  models  

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Source:  Salonoja  2013  aher  Isenberg  2010    

Ecosystems  models  

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Adaptation Investment Communities Organisations Government

Regulatory environment

Access to Finance

Physical Infrastructure

Knowledge & skills

Market information

Adapted from Gradl et al. (2008, p.44)

Top-­‐down  Bo[om-­‐up  

Top-­‐do

wn  

Bo[om

-­‐up  

Leverage  own  capabili&es   Collaborate  with  other  stakeholders  

Innova'on  ecosystem  

BOTTOM  UP  

TOP  DOWN  

Hub  roles  in  ecosystems  

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Adaptation Investment Communities Organisations Government

Regulatory environment

Access to Finance

Physical Infrastructure

Knowledge & skills

Market information

Adapted from Gradl et al. (2008, p.44)

Top-­‐down  Bo[om-­‐up  

Top-­‐do

wn  

Bo[om

-­‐up  

Area  of  high  coordina'on  and  advocacy  needs  

Innova'on  ecosystem    

Area  of  high  know-­‐how  needs  

Leverage  own  capabili'es   Collaborate  with  other  stakeholders  

Area  of  best  local  knowledge  

Hub  roles  in  ecosystems:  integra'on      

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Adaptation Investment Communities Organisations Government

Regulatory environment

Access to Finance

Physical Infrastructure

Knowledge & skills

Market information

Adapted from Gradl et al. (2008, p.44)

Top-­‐down  Bo[om-­‐up  

Top-­‐do

wn  

Bo[om

-­‐up  

Innova'on  ecosystem  

Leverage  own  capabili'es   Collaborate  with  other  stakeholders  

Tendency  of  emerging  incremental  innova'on  from  local  sources  

Tendency  of  emerging  radical,  disrup've  innova'on  from  externali'es  

Hub  roles  in  ecosystems:  transla'on      

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Adaptation Investment Communities Organisations Government

Regulatory environment

Access to Finance

Physical Infrastructure

Knowledge & skills

Market information

Adapted from Gradl et al. (2008, p.44)

Top-­‐down  Bo[om-­‐up  

Top-­‐do

wn  

Bo[om

-­‐up  

Area  of  high  constraints  to  the  use  of  local  capabili'es  

Innova'on  ecosystem  

Leverage  own  capabili'es   Collaborate  with  other  stakeholders  

Area  of  best  local  capability  

Hub  roles  in  ecosystems:  expanding      

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Latent  Stakeholders  1.  Dormant  stakeholder;  only  power  2.  Discre'onary  stakeholder;  only  legi'macy  3.  Demanding  stakeholder;  only  urgency    Expectant  stakeholder  4.  Dominant  stakeholder;  power  and  legi'macy  5.  Dangerous  stakeholder;  power  and  urgency  6.  Dependent  stakeholder;  legi'macy  and  urgency    Highly  salient  stakeholder  7.  Defini've  stakeholder;  all  a[ributes    Non-­‐  stakeholder  8.  Non-­‐  stakeholder;  none  of  the  a[ributes  

1

3 2

45

6

7

8

                             

Source:  Mitchell,  R.,  Agle,  B.,  Wood,  D.  1997  

Stakeholder  influence  in  ecosystems  

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SUPPORT – CULTURE - POLICY

HUMAN CAPITAL – MARKETS - FINANCE

CORE BUSINESS

KEY ACTIVITIES

OFFERING

CLIENTS

EXISTING ECOSYSTEM

SERVICE / BUSINESS MODEL

Ecosystem-­‐business  models-­‐offering  

CUSTOMER VALUE

SOCIETY 21  

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Day  1  Teamwork  1      

Ecosystems  Analysis  Beirut,  Lebanon,  October  21st  2014      

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SeNng  the  Scene  The  par'cipants  introduce  themselves  and  agree  on  the  ground  rules  for  the  teamwork.  The  group  is  divided  into  six  teams.  Char&ng  the  ecosystem  The  char'ng  assignment  of  the  group-­‐work  of  the  component  takes  the  presented  ecosystem  model  as  the  star'ng  point.  The  whole  group  of  the  par'cipants  works  on  char'ng  the  the  same  overall  ecosystem.  Each  group  analyses  a  specific  set  of  elements  of  the  innova'on  ecosystem  model.  1.  The  first  step  of  the  exercise  is  to  iden'fy  to  actors,  and  stakeholders  of  the  ecosystem.    

2.  The  second  step  is  to  iden'fy  the  amtudes  towards  the  new  as  indicated  in  the  canvas.  The  typical  ques'ons  maybe  altered  and/or  added  to.  

3.  At  the  end  of  the  session  the    teams  come  together  and  present  the  ecosystem  components  to  all  the  teams,  mapping  out  the  ecosystems  through  flipchart  pages  and  post-­‐its  on  a  wide  oval  map  on  a  wall  of  the  room.  The  importance  of  the  connec'ons  between  the  key  actors  should  be  highlighted  in  the  exercise.  

4.  Before  the  coffee  break,  the  overall  model  is  reviewed  to  iden'fy  key  missing  items  and  connec'ons.          

Teamwork  1:  Ecosystems  Analysis  

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Exercise  1  

90  minutes  

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What  challenge  do  we  want  to  address  with  the  Innova'o  Hub?  

10  minutes  

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What  challenge  do  we  want  to  address?          4  x  30  seconds  

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First  step:  iden'fy  actors  and  stakeholders  of  the  ecosystem.  

 Second  step:  iden'fy  the  amtudes  

towards  the  new.  

15  minutes  27  

NEGATIVE POSITIVE

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CULTURE Is the ecosystem inward - outward looking? How do the players behave inside the ecosystem? How does the ecosystem react to disruptive innovation?

POLICY Are there feedback loops – does the government listen? What kind of leadership is the government offering? How do policies support developing new ideas?

SUPPORTS How developed is the infrastructure of the ecosystem? Are there any support professions available? Do supporting non-governmental institutions exists?

MARKETS Are players capable of networking inside and outside? What kind of customers and consumers exist? Are the markets open - closed?

HUMAN CAPITAL What kind of human resources exist in the ecosystem? How do the educational institutions support the ecosystem? How much are new ideas and entrepreneurship encouraged?

FINANCE How is the government supporting the ecosystem? Are new ways of financing enabled? How easy is it to fund emerging services / business ideas?

THE ECOSYSTEM CANVAS  

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Presenta'on  of  the  ecosystem  of  your  challenge.  

       4  x  5  minutes  

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Day  1  

Component  2  Defining  Value  Opportunity  Beirut,  Lebanon,  October  21st  2014  

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Workshop flow & methodology of 4D’s

Source:  adopted    and  modified  Koria  2013  from  the  UK  Design  Council  

Discovering  Innova'on  Ecosystems  

Defining    Value  

Opportunity  

Developing  Service  and  Business  

Delivering  to  the  Real  World  

Wide  view  on  policy  &  system    

Tight  focus  on  applica'on  &    

implementa'on    

Feedback  through  tes'ng  

2  Defining  Value  Opportunity  

1   2   3   4  

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 •  Value  as  a  central  component  of  any  business/service/product  development  process.      

•  What  is  meaningful  in  terms  of  innova'on?    •  Value  is  also  always  created  on  mul'ple  levels,  and  we  will  talk  about  user,  organiza'on/company,  ecosystem,  and  societal  levels  of  value  crea'on.    

•  Business  models  build  up  the  concept  of  value  

Introduc'on  to  the  component  Background  &  content  

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1.1 Towards innovation ecosystems

Add  pic  here  the  

6th  Kondra'ev  wave  

Source:  Wilenius  &  Kurki  2012  

High  end  value  crea'on  is    dependent  on  current  cycle  and  the  degree  of  the  intangibility  and  scalability  

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Development  of  the  value  of  intangible  assets  as  a  percentage  of  total  market  value  of  S&P  500  companies.    

The  intangible  nature  of  value  

Source:  Harju2012  34  

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1.1 Towards innovation ecosystems

Past:  Agricultural  economy  ê  

Past:  Industrial  economy  ê  

Now:  Experience  economy  ê  

Emerging:  Knowledge  economy  ê  

Future:  Transforma&ve  economy?    

Mul'ple  economies  

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From products to solutions

New  mindsets   Industrial  Economy  (1950-­‐  )  

Experience  Economy  (1980-­‐  )  

Knowledge  Economy  (unfolding)  

Transforma&on  Economy  (future)  

People  mindset  

Cap'va'ng  idea   Product  ownership   Experience   Self  actualiza'on   Meaningful  being  

View   Local   Global   Contextual   Systemic  

Quest   Modernizing  life   Explore  lifestyle  idenAAes  

Individual    empowerment  

Address  collec;ve  issues  

Effect   ProducAvity  +  family  life  

Work  hard  play  hard   Develop  your  potenAal   Meaningful  contribu;on  

Skills   SpecializaAon   ExperimentaAon   CreaAvity   Transforma;ve  thinking  

Approach   Follow  cultural  codes   Break  social  taboos   Pursue  aspiraAons   Empathy  &  coopera;on  

Business  mindset  

Economic  drivers   Mass  produc'on   Marke'ng  &  Branding   Knowledge  plaWorms   Value  networks  

Focus   Product  funcAon   Brand  experience   Enabling  creaAvity   Enhancing  meaning  

Quali'es   Products   Product-­‐Service  mix   Enabling  Open-­‐tools   Inclusive  value  networks  

Value  proposi'on   CommodiAes   Targeted  Experiences   Enable  self-­‐  development  

Ethical  value  exchange  

Approach   Persuade  purchase   Promote  Brand  Lifestyle  

Enable  ParAcipaAon   Leverage  Coopera;on  

Goal   Profit   Growth   Development   Transforma;on  

Source:  den  Ouden,  2011  36  

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New value propositions need to:

Meaningful  innova'ons:  ü  Make  it  possible  to  improve  quality  of  life  in  society  ü  Enable  ecosystems  to  “do  good”  and  provide  value  to  stakeholders  ü  Provide  opportunity  for  organisa'ons  to  “do  well”  to  ensure  

con'nuity  ü  Offer  pleasurable  experience  for  the  user,  which  changes  

behaviour  permanently  And  mul'ple  actors  needed  to:  ü  Jointly  contribute  knowledge,  experience,  resources  ü  To  deeply  understand  the  societal  issues  at  hand  ü  To  generate  ideas  that  really  solve  problems  

Meaningful  innova'ons  

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•  Internally:  –  The  unexpected  success,  failure,  outside  event  –  The  incongruity  between  reality  as  it  actually  is  and  how  it  is  

assumed  to  be  –  Process  needs  –  Changes  in  the  industry  &  market  structure  that  catches  

everyone  unawares  •  Externally:  

–  Demographics  (popula'on  changes)  –  Changes  in  percep'ons,  moods  and  meanings  –  New  knowledge,  both  scien'fic  and  non-­‐scien'fic    

Source  of  innova'ons  /  Drucker  

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Value proposition

•  The  value  proposi'on  and  offering  is  why  a  customer  chooses  the  firm/organiza'on  instead  of  another  

•  Its  solves  the  customer’s  problem,  or  sa'sfies  a  need  •  It  is  the  benefits  that  that  a  service  /  company  offers    ü  Designing  innova've  value  proposi'ons  can  create  real  

advantages  in  both  radical  and  incremental  market  and  technological  innova'on  

Challenges  with  opportuni'es  

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Challenges  with  opportuni'es  

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Goods  

Customer    Interac'on  

 

Service  

New  Business  &  PSS  &  Concept  Innova'ons  

Technology  Feasibility  

Human  Factors    Desirability  

 

Business  Viability  

Design  innova'on  

Offering  to  clients  from  the  feasibility-­‐viability-­‐desirability  perspec've  

Offering  to  clients  from  the  Product-­‐  Service    System  (PSS)    perspec've  

Designing  the  offering  

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Technology,  Business  &  People  

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1.  Can  use  design  thinking  to  make  current  processes  and  offering  be[er  (incremental  innova'on)  

2.  Needs  to  think  “what  if”  (future  orienta'on)  3.  Find  a  place  for  new  business  using  design-­‐driven  inno  

va'on  (radical  innova'on)    4.  Promote  cross-­‐func'onal  (team)  crea'vity  in  the  

organiza'on  (to  create  new  offering)  5.  Need  to  create  concurrent  experiments  and  real  'me  

feedback  mechanisms  (to  manage    ambiguity)  

Management  &  Design  Thinking  

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SUPPORT – CULTURE - POLICY

HUMAN CAPITAL – MARKETS - FINANCE

CORE BUSINESS

KEY ACTIVITIES

OFFERING

CLIENTS

EXISTING ECOSYSTEM

SERVICE / BUSINESS MODEL

Ecosystem-­‐business  models-­‐offering  

CUSTOMER VALUE

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Day  1  Teamwork  2    

Crea'ng  Value  Beirut,  Lebanon,  October  21st  2014    

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The  Challenge  The  par'cipants  will  form  four  groups  and  decide  on  a  perspec've  to  the  challenge  to  develop  jointly.  The  teams  will  start  the  case  study  development  work  by  idea'on  and  iden'fying  the  opportuni'es  for  meaningful  innova'ons.  The  teams  will  develop  opportunity  statements.    Crea&ng  Value  for  clients  Through  the  value  framework  thinking,  the  teams  will  examine  how  to  iden'fy  services  that  create  value  in  the  chose  cases.    1.  Through  an  idea'on  process  the  teams  will  develop  a  proposal  for  an  offering  

while  iden'fying  who  this  offering  is  meant  for.    2.  At  the  end  of  the  session  the    teams  come  together  and  present  their  idea  of  

the  opportunity  statement,  a  descrip'on  of  the  offering  and  a  value  framework.    

Teamwork  2:  Crea'ng  value  

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Delivering value I

•  Newness  –  Sa'sfying  an  en'rely  new  set  of  needs  through  new  offering,  ohen  technology  

related  •  Performance  

–  Improving  products  or  services  •  Customiza'on  

–  Tailoring  products  an  services  to  the  needs  of  customers  (mass  customiza'on,  customer  co-­‐crea'on)  

•  “gemng  the  job  done”  –  Helping  the  customer  get  things  done  in  their  own  business  

•  Design  –  Differen'a'ng  in  products  and  services    

•  Branding/status  –  Crea'ng  dis'nc'on  through  products  and  services  

Crea'ng  value  1  

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Delivering value II

•  Price  –  Offering  similar/superior  value  at  the  same  or  lower  price  

•  Cost  reduc'on  –  Helping  customers  to  reduce  their  costs  

•  Risk  reduc'on  –  Reducing  risks  for  customers  

•  Accessibility  –  Making  products  and  services  available  to  new  groups  

•  Convenience/usability  –  Making  things  easier  to  use  

Crea'ng  value  2  

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Economy   Psychology   Sociology   Ecology  

Society   Wealth   Wellbeing   Meaningful  life   Livability  of  environment  

Ecosystem   Stability   Shared  Drivers   Reciprocity  in  networks  

Sustainability  

Organiza&on   Profit   Core  values   Social  responsibility  

Eco-­‐effecAveness  

User   Value  for  money   Happiness   Belonging   Eco-­‐footprint  

Source:  den  Ouden,  2011  

Ques'ons  to  answer:  What  is  the  opportunity  that  has  been  iden'fied?  What  is  the  offering  that  can  be  created  to  use  the  opportunity?    

Value  framework  

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Exercise  2  

90  minutes  

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What  opportunity  can  we  iden'fy?  

10  minutes  

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What  offer  can  we  create  to  use  the  opportunity?  

10  minutes  

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What  is  the  added  value  of  our  offer  for  the  different  stakeholders?  

20  minutes  

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Presenta'on  of  results.  

       4  x  5  minutes  

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End  of  Day  1  Co-­‐Crea'ng  Innova'on  Hubs    Beirut,  Lebanon,  October  21st  2014  

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