Face Offs And Wing Play
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Transcript of Face Offs And Wing Play
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Face-Offs and Wing Play
Why 10 seconds can mean so much……
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I. IntroductionsII. Instant OffenseIII. Stop The BreakIV. Personnel & StrategyV. In-Game Adjustments (Rock / Paper /
Scissors)VI. Conclusion / Questions
Agenda
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Fast Break Opportunities Standard “L” Break
◦ Advantages Familiar to everyone Easy to teach and execute
◦ Disadvantages FOGO must pop the ball to the correct side Defenses are familiar with defending it Limited space to work the break
Instant Offense
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Flat Break◦ Advantages
Can be executed in a single pass Defenses are less familiar with defending it Multiple options Gives FOGO room to execute – can be run from
wherever he pops the ball◦ Disadvantages
Less room for attack to work – superior stickwork required
Not every situation the same – more communication needed
Instant Offense
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Flat Break off the draw
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Even Strength – Still OK to push if…◦ FOGO is a strong dodger/shooter◦ Solid off-ball movement◦ Defense is packed in
Instant Offense
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Take Advantage of Illegal Procedure Rule◦ Don’t sub when awarded the ball after a false
start◦ Resulting 6 on 5 a great chance to score
Instant Offense
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Goal off of Procedure Call
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Advantages from Subbing at the X◦ Room to work (“I”)◦ Trapping FOGO and O-Mids on defense
Instant Offense
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Take Advantage of Subbing at the X
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Points of Emphasis- Identify situation with a call “Scramble”.- “Scramble” situations are any point in a game when the offense is attacking with more players than we have defending.- Fast break, EMO vs. MDD, 2 on 1, etc.- Not what you are willing to defend, it’s what you are willing to give up.-Defense must get into the crease area “hole” and play out from here.
Stop the Break
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Set up in a triangle position with poles. Identify point defender.
Keep sticks up and inside. Point man keep stick up field in pass back lane “Buckeye”.
Objective for point defender is to force an inopportune shot or deflect “Buckeye” pass.
Force ball carrier down the alley. Point man slides towards back shoulder off
ball carrier to play angle properly
Stop the L Break
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Poles rotate to fill position, much like regular 6 v 6 team defense.
Point defender must recover with stick in closest passing lane.
Stop the L Break cont.
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Stop the Break
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Stop the Break
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Points of Emphasis Defensive pole set up inside their man. Defenseman closest to the ball will slide to
the ball carrier when necessary. Nearest man will fill the voided space and
collapse on the pass.
Stop the Flat Break
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Challenge shooters with a high arc. COMMUNICATION !!!!!
-Determine L Break or Flat Break-Determines point man’s position. “Push out, drop in, move left” etc.-Determine when defense is to rotate.
Goalie Responsibilities
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“Keep it Dirty” – Failure to Advance Rule◦ Ultimate pride in picking up ground balls after a
face-off loss◦ “Dog” the FOGO
Where, when, and why Wings Before a Touch He’s not the best ball-handler
Stop the Break
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Defense must rotate to fill, very similar to sliding just like in a regular 6 v 6 team defense.
Objective is to make offense due everything correct in order to score.
Keep sticks up and in potential passing lanes.
Force offense into doing things before they are ready to do them.
OVERVIEW
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Personnel◦ Who’s the best for the situation?
Which FOGO? How many poles/shorts? O-Middies or D-Middies
◦ Each position’s responsibilities◦ Player development opportunities
Personnel & Strategy
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Strategy◦ Possession – Owning the Tempo
Personnel & Strategy
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Owning the Tempo - Possession
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Breaks – Jump Starting the Offense◦ When do we want to do this?◦ What tells us we can?◦ What are the risks? rewards?
Personnel & Strategy
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Jump Starting the Offense
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Make It 50/50 – Minimize Effective Opposing FOGO◦ Put the ball out in space and involve your wing
players◦ Creating 50/50 chances allows your athletes to
compete for the ball.
Personnel & Strategy
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50/50 Ground Balls
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Lock the Wings◦ Press out on everyone when he carries the ball
into the defensive zone Put the onus on the face-off specialist to beat you More often than not, you wind up in a 6 on 6
situation – more comfortable than being down.
Personnel & Strategy
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Collapse on the FOGO – He doesn’t handle the ball well
Personnel & Strategy
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Jam His Best Move◦ our guy has to counter their guy and generally
make a mess of things
Personnel & Strategy
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Double Pole the Wings◦ Elephant Package – when to use it
Having two poles on the wings causes problems with starting a break or gaining possession.
Personnel & Strategy
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The Opening Draw – Setting the Tone◦ Scoring in the first ten seconds is an emotional lift
for any team◦ Having a FOGO that can create a break off of the
draw immediately causes additional concern on the opposing bench
In-Game Adjustments
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End of Period – Don’t Leave Money on the Table◦ Use your advantage at the face-off X to press the
issue at the end of the period Carrying momentum into the half or into the next
period can be a huge lift
In-Game Adjustments
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Turning the Screws – Putting the game out of reach at the X◦ Winning draw after draw frustrates the opponent,
thus: More EMO chances More rushed shots – shorter time playing defense More hurried passes – breakdown in fundamentals
In-Game Adjustments
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Face-Off and Wing Strategy is as important a part of game day planning and preparation as any other facet of the game◦ Offensive Advantages◦ Defensive Preparation◦ Having Well-Prepared Personnel◦ Being Able to Make Adjustments On the Fly
Conclusion
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Questions