F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life...

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and techn Practicing “Gracious Professionalism™.” FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY (501(c)(3) not-for-profit organization) ®

Transcript of F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life...

Page 1: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Igniting young minds.

Teaching life skills.

Nurturing passions for science and technology.

Practicing “Gracious Professionalism™.”

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

(501(c)(3) not-for-profit organization)

®

Page 2: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

It’s a competitive sport.

It’s a life experience.

It’s opportunity.

It’s community.

It’s amazing.

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

… never stops building upon itself, starting at age 6 and continuing through

middle and high-school levels up to age 18. Young people can join at any

level. Participants master skills and concepts to aid in learning science and

technology through innovative projects and robotics competitions, while

gaining valuable career and life skills.

FIRST Learning…

Page 4: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔ Introduction to science and technology✔Design and build challenge-related model

using LEGO® components✔Create a Show-Me poster and practice

presentation skills✔Explore challenges facing today’s scientists✔Discover real-world math and science✔Engage in team activities guided by

Jr.FLL Core Values

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔Create innovative solutions to challenges facing today’s scientists

✔Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS® technology

✔Apply real-world math and science concepts

✔Develop career and life skills

✔Become involved in their local and global community

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔Head-to-head competition using sports model ✔Teams design, build, program robots based on

sound engineering principles ✔TETRIX® platform is reusable from year-to-year✔Develop strategic problem-solving, organization,

and team-building skills  ✔Awards for competition, community outreach,

design ✔Qualify for nearly $10 million in scholarships

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔Varsity Sport for the Mind™ 

✔Strict rules, limited resources, time limits 

✔Students mentored by professional engineers  

✔Teams learn, use sophisticated hardware and software  

✔Build and compete with robots of their own design  

✔Qualify for nearly $14 million in scholarships

Page 8: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Who is FIRST For?

For students (ages 6-18): the hardest fun you’ll ever have.

For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake.

For Sponsors: the most enlightened investment you could ever make.

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

“…It’s like life. You never have enough information. You never have enough time. The kit of materials is what you have in the warehouse. There are always competing things and you must have a strategy. We’ve created a microcosm of the real engineering experience.”

Woodie Flowers

FIRST National Advisor

How FRC Works

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔Mission is to INSPIRE, not EDUCATE

✔But look at what is involved:• Math (algebra, geometry, trig, calculus)

• Science (physics, chemistry, experimentation)

• Language arts (writing, public speaking)

• Business (marketing, PR, fundraising)

• Finance (accounting)

• Computer Science (programming, 3D animation)

• Fabrication (woodworking, metalworking)

• Mentorship: Working side-by-side with professionals

• Teamwork

• Gracious ProfessionalismTM

• CoopertitionTM

How FRC Works

Page 11: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

2012 FRC Season

28151 199

271372

515642

787927

9911,133

1,307

1,501

1,6831,808

2,072

2,343

0

500

1000

1500

2000

2500

'92 '97 '98 '99 '00 '01 '02 '03 '04 '05 '06 '07 '08 '09 10 '11 12

FIRST® Robotics Competition (FRC®):

2012 Season

2,340+ teams

58,000+ high-school-age students

Average 25 students per team

52 Regionals; 1 State Championship; 1 Region Championship; 14 District Competitions

340 teams advance to FIRST Championship

Team Growth

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Part Rock Concert

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Part Basketball Championship

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Part NASCAR

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Part Broadway

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

It’s About Recognition

The Awards

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Over $14 million in scholarships from over 130 colleges and universities throughout North America

FIRST Scholarships

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

FIRST Scholarships

Nearly $14 million in scholarship opportunities from more than 140 providers, including:

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔ Case History: Chatsworth High School, Los Angeles, CA

✔  60% students graduate

✔ Less than 50% go on to college

✔ Every FIRST participant graduated on time, attended college and many enrolled in honors and advanced placement course

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

✔ Case History: East Technical High School, Cleveland, OH

✔ “Just 5 years ago…an urban school…slated for closing. We’ve become the science/engineering magnet school… More students try out for FIRST team than football and basketball combined.”

✔ Enrollment from 900 to 1,400

✔ Attendance rates from 60% to 82%

✔ FIRST team all graduated, all received scholarships including Case Western Reserve, Cornell, MIT, Air Force Academy, Ohio State, Georgetown

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Compared to their matched peers, FIRST Alumni are:

✔50% more likely to attend college.

✔3x more likely to major in engineering.

✔9x more likely to have an internship in Freshman year. 

✔ 4x more likely to pursue a career in Engineering. 

✔ 2.5x more likely to volunteer in the community.  

Brandeis University Study

“More Than Robots”

(Funded by Ford Foundation)

FRC Impact

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Brandeis University Study

“More Than Robots”

(Funded by Ford Foundation)

✔ Female FIRST Alumni are 4x (400%) more likely to pursue Technology and Engineering majors in college.

✔ Minority FIRST Alumni are 2x (200%) more likely to pursue Technology and Engineering majors in college. 

FRC Impact

Page 23: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

FIRST Founding Sponsors

Page 24: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

FIRST Strategic Partners

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Get Involved with FRC

✔ Become a Sponsor Provide financial support

Provide equipment and facilities

Offer scholarships

Provide internships

✔ Mentor a Team Involve employees as Mentors

✔  Volunteer at Events Involve employees as volunteers

Page 26: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Sponsor Benefits

✔ Builds technological literacy

✔ Strengthens company reputation in the community

✔ Creates pipeline for interns and future employees

✔ Engages employees in volunteerism opportunities

✔ Provides employees team-building opportunities

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

“This is the only sport I know of where everybody who plays can become a pro.” Walter P. Havenstein, Chief Executive Officer

“I can attest personally to the power of FIRST. President Obama has invited FIRST teams to the White House on more than one occasion. It is something we care deeply about.” Aneesh Chopra, United States Chief Technology Officer

FRC Impact

Page 28: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

FRC Program

Page 29: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

• Age Group: grades 9-12 (ages 14-18)• Teams build & compete with 120 lb.

robots of their own design • Varsity Sport for the Mind™• Strict rules, limited resources, time

limits• Students mentored by professional

engineers • Qualify for >$14 million in scholarships

FRC Program

Page 30: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

• Gracious Professionalism™• Cooperate while competing (Coopertition™)• “Play with the Pros” working with mentors• Hands-on learning• Real-world application of Science, Technology,

Engineering and Math (STEM) concepts• Atmosphere of team building, entrepreneurship,

sportsmanship, and fun

Sport for the Mind™

Page 31: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

21st Season Game: Rebound RumbleSM

• 2,343 teams

• 1,879 veteran teams (91% retention)

• 464 rookie teams

• 58,575 students (avg. 25 per team)

• 14,058 Mentor/adult supporters (avg. 6 per team)

• 11,000 other Volunteers

FRC Game

Page 32: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

21st Season Game: Rebound RumbleSM

• 49 states• 4 provinces• 12 countries

• Australia (1 team)• Brazil (4 teams)• Canada (113 teams in 4 provinces)• Chile (1 team)• Dominican Republic (1 team)• Germany (1 team)• Israel (44 teams)• Mexico (20 teams)• Taiwan (1 team)• Turkey (5 teams)• U.K. (2 teams)• U.S. (2,150 teams in 49 states, D.C., and Puerto Rico)

FRC Game

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

• Typically played on a 27’ x 54’• Typically 6 teams divided 3 each between red and blue alliances• Typically 2 minute 15 second rounds15 seconds autonomous period –robots

run their software with no human intervention• 2 minute teleop period. Robots are controlled wirelessly by teams• Scoring usually involves object manipulation. Getting balls in to a goal,

stacking objects, positioning objects• Scoring sometimes involves robot manipulation. Getting robots to a certain

position at the end of a round• Penalties for intentional damage

FRC Game

Page 34: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

FRC Game

Page 35: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Events• 1 Kickoff: January 7, 2012 in Manchester, NH

• 73 Local Kickoffs tuning in via NASA TV and Webcast

• 52 Regional Events• New events: Montreal, QC; Dallas, TX; Boca Raton, FL; Madera, CA;

Cincinnati, OH; Cheney, WA• 1 Michigan FRC State Championship;1 Mid-Atlantic Region Championship• 15 District Competitions (Michigan and Mid-Atlantic Region)

• 1 Championship: April 25–28, 2012 at the Edward Jones Dome in St. Louis, MO

FRC Game

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Season Structure• Kickoff: Usually first week in January (1/7/12 for 2012 season)Game is

revealed, all teams get their ‘Kit of Parts’ (KoP)

• Build Season About 6 weeks• In 2012, 1/7/12 –2/21/12• Teams will typically meet three or more times per week for several hours

per session –weekend sessions can go most of the day

• Bag and Tag day All robots must be ‘bagged’ on this day• In 2012, 2/21/12

FRC Game

Page 37: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

Regionals• Registration fee gets teams access to one regional$6,500 Rookie Fee $ 5,000

Veteran Team

• 30 to 64 teams typically are in competition at each event• About 20 awards are available to be presented at each event Most are not

based on how well a team’s robot did in competition• Highest award is ‘Chairman's Award’ -goes to the team who best

exemplifies FIRST values and goals

Championship• About 400 teams attend $ 5,000

• 4 ‘Divisional’ competitions running simultaneously –similar to Regional Divisional winners meet to determine FRC Champion

FRC Game

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FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

The Teams• Teams range in size from about 4 to ‘very large’ –80 or more students There

are no restrictions in team size, but teams must be large enough to provide sufficient team members to play the game per the rules

• Teams will have 1 or more adult mentors 4 or 5 is a typical number for full-time mentors, but teams typically get lots of additional support from parents and other adults

• We strongly encourage mentors to have background in science and technology

The Robot• In 2012, robots could weight no more than 120 pounds without bumpers and

battery• Size limit in 2011 was 28” W x 38” L x 60” H• Control system, motors, and energy storage are strictly regulated

FRC Game

Page 39: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

QUESTIONS

FRC Game

Page 40: F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY

On the web www.usfirst.org

Call 1-800-871-8326

WWW.USFIRST.ORG

800-871-8326

More information

Jimmy [email protected]