Eziah Mor 3pg Cranium.pdf

3
character race & la size age alignment deity homeland & background occupation languages: ability score armor class saving throws attacks combat notes & modifiers total total total total weight ammo & notes range type critical damage attack modifiers armor class base base attack bonus shield dex enhance ability misc size armor check penalty maximum dex spell failure size dodge natural deflect = 10 + = 10 + = 10 + = 10 + mod base enhance misc temp SKILLS gender height weight trained ability ranks total ranks total dex dex wis dex int cha cha cha int cha dex wis wis dex str cha cha dex wis int dex int int int int int int int wis str cha q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Acrobatics w Fly w Perception Sleight of Hand w Appraise Diplomacy Handle Animal Perform: Spellcraft Bluff Disable Device w Heal Prof: Stealth w Climb w Disguise Intimidate Ride w Survival Craft: Escape Artist w Linguistics Kn: Kn: Kn: Kn: Kn: Kn: Sense Motive Swim w Use Magic Device Original by Neceros. Modified by [email protected]. Vers ion 1.0.2012 player STR AC FORT MELEE RANGED CMB CMD REF WILL TOUCH FLAT-FOOT DEX CON INT WIS CHA attack modifier attack modifier str & dex dodge & deflect ability score & racial notes conditions & miscellaneous tracking mark a q to show a class skill. class skills with ranks gain a +3 trained bonus. * skill can be used untrained w armor check penalty applies a c bo nu s m ax de x p en al ty s pe ll f ai l t yp e weight weapon name & description armor name & description original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licens es/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishin g LLC. ATTACKS & DEFENSE FEATS & FEATURES class features, racial traits, feats, and character features base climb swim fly HERO DR SR SPEED experience / slow q medium q fast q hp gained total hp favored class totals current hp temporary hp class name levels hd fc hps skill fort ref will CLASS RECORDER HITPOINTS nonlethal hp dam bab * * * * * * * * * * * * * * * * * * misc q q hair skin eyes armor shield misc temp misc temp bab INIT ARMOR & WEAPONS RESISTANCES misc POOL POINTS ability = dex mod + misc mod temp RESET CHARACTER SHEET    C    L    E    A    R    C    H    A    R    A    C    T    E    R    I    N    F    O Eziah Mor Noah T. Half Elf Cleric 1 M M 5'10'' 165 D. Red Hazel Olive 31 LN Ithreia Unknown, Whaler turned Mariner's StormPriest Common, Elven, Dwarven CLEAR CHARACTER STATS 10 0 10 14 2 14 9 -1 9 12 1 12 17 3 15 2 13 1 13 Half Elf Ability Focus: Wisdom CLEAR CLASS & HP 9 8 Cleric 0 6 2 0 2 1 0 0 6 0 2 0 2 1 +1 Hp per Favored Level CLEAR ATTACK & DEFENSE 15 3 0 2 12 2 13 3 0 0 1 2 -1 2 0 2 5 2 3 0 0 0 2 0 2 0 0 STR 0 12 0 0 2 -3 3 15% CLEAR NOTES CLEAR SKILLS 6 -1 2 1 1 1 1 -3 0 Woodcraft 1 1 1 1 2 1 1 -1 2 -1 2 1 7 1 3 3 1 1 1 1 1 1 1 1 1 3 3 1 1 3 -1 2 7 1 3 3 2 5 1 1 3 -1 2 9 1 3 3 2 -3 0 1 Knowledge: Arcana INT Knowledge: Nature INT 6 1 1 3 1 Knowledge: History INT Profession: Whaler WIS 7 1 3 3 STR STR CLEAR FEATS & FEATURES Selective Channelin g Aura Channel Energy 1d6 (HE: +1/3rd to heal/dmg) **All Spell-like abilities Below Trait: Hallowed Patience (+2 Survival, +1 Kn. Nature) Trait: Inspired (1/day, roll skill twice, take higher) Elven Immunities: Immune to *Sleep. +2 save v Ench Skill Focus: Survival (+3) Low-Light Vision Domains: Air - Wind, Weather - Storms Favored Class(es): Cleric, Rogue  C L E A R   S T A T  S 30 2 2 BELIEF: Eziah fights for his own redemption, from a life of abandoned possibilities, and failures. CLEAR ARMOR Wooden Armor: Pressed blachewood plates over vitals, on leather 3 3 1 15 Light 25.0 None CLEAR WEAPONS Spear, boar (M) 1d8 x2 1 P 8.0 Crossbow, Heavy 1d10 19-20x2 120 P 4.0 10 Bolts Knife, Fishing (Dagger) (M) 1d4 19-20x2 10 S 1.0

Transcript of Eziah Mor 3pg Cranium.pdf

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haracter

ce & la size

e alignment deity homeland & background occupation

languages:

ability score

armor class

saving throws

attacks

combat notes & modifiers

total

total

total

total

weight ammo & notesrange typecriticaldamageattack modifiers

armor

class base

base attack bonus

shield dex

enhance

ability

misc

size

armor checkpenalty

maximumdex

spellfailure

size dodge natural deflect

= 10 +

= 10 +

= 10 +

= 10 +

mod base enhance misc temp

SKILLS

gender height weight

trainedability

rankstotal

rankstotal

dex

dex

wis

dex

int

cha

cha

cha

int

cha

dex

wis

wis

dex

str

cha

cha

dex

wis

int

dex

int

int

int

int

int

int

int

wis

str

cha

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

Acrobatics w

Fly w

Perception

Sleight of Hand w

Appraise

Diplomacy

Handle Animal

Perform:

Spellcraft

Bluff

Disable Device w

Heal

Prof:

Stealth w

Climb w

Disguise

Intimidate

Ride w

Survival

Craft:

Escape Artist w

Linguistics

Kn:

Kn:

Kn:

Kn:

Kn:

Kn:

Sense Motive

Swim w

Use Magic Device

Original by Neceros. Modified by [email protected]. Version 1.0.2012

player

STR

AC

FORT

MELEE

RANGED

CMB

CMD

REFWILL

TOUCH

FLAT-FOOT

DEX

CON

INT

WIS

CHA

attack modifier

attack modifier

str &

dex

dodge &

deflect

ability score &

racial notes

conditions & miscellaneous tracking

mark aq to show a class skill. class skills with ranks gain a +3 trained

* skill can be used untrained w armor check penalty applies

ac bonus max dex penalty spell fail type weight

weapon name & description

armor name & description

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishin

ATTACKS & DEFENSE

FEATS & FEATURESclass features, racial traits, feats, and character features

base climbswimfly

HERO

DRSR

SPEED

experience /slowq medium q fastq

hp gained

total hpfavored

class totals

current hp

temporary

hp

class namehd fc hpsskill fort ref willCLASS RECORDERHITPOINTS

nonlethal

hp dam

bab

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

q

q

hair skineyes

rmor

hield

misc

temp

misc temp

bab

INIT

ARMOR & WEAPONS

RESISTANCES

POOL POINTS

ability

= dex

mod +

temp

RESET CHARACTER SHEETEziah Mor Noah T.

Half Elf Cleric 1 M M 5'10'' 165 D. Red Hazel Olive

31 LN Ithreia Unknown, Whaler turned Mariner's StormPriest

Common, Elven, Dwarven

CLEAR CHARACTER STATS

10 0 10

14 2 14

9 -1 9

12 1 12

17 3 15 2

13 1 13

Half Elf Ability Focus: Wisdom

CLEAR CLASS & HP

98 Cleric 0 6 2 0 2

0 0 6 0 2 0 2

+1 Hp per Favored Level

CLEAR ATTACK & DEFENSE

15 3 0 2

12 2

13 3 0 0

1 2 -1

2 0 25 2 3

0 0 0

2 0 2

0 0 STR 0

12 0 0 2

-3

3

15%

CLEAR NOTES

CLEAR SKILLS

-1 2

1 1

1 1

-3 0

Woodcraft 1 1

1 1

2

1 1

-1 2

-1 2

1

7 1 3 3

1 1

1

1

1

1

1

1

1

3 3

1 1

3

-1 2

7 1 3 3

2

5 1 1 3

-1 2

9 1 3 3

-3 0

1

Knowledge: Arcana INT

Knowledge: Nature INT 6 1 1 3

Knowledge: History INT

Profession: Whaler WIS 7 1 3 3

STR

STR

CLEAR FEATS & FEATURES

Selective Channeling

Aura

Channel Energy 1d6 (HE: +1/3rd to heal/dmg)

*All Spell-like abilities Below

Trait: Hallowed Patience (+2 Survival, +1 Kn. Nature)

Trait: Inspired (1/day, roll skill twice, take higher)

Elven Immunities: Immune to *Sleep. +2 save v Ench

Skill Focus: Survival (+3)

Low-Light Vision

Domains: Air - Wind, Weather - StormsFavored Class(es): Cleric, Rogue

30

2 2

BELIEF: Eziah fights for his own redemption,

from a life of abandoned possibilities, and failures

CLEAR ARMOR

Wooden Armor: Pressed blachewood plates over vitals, on leather 3 3 1 15 Light 25.0

None

CLEAR WEAPONS

Spear, boar (M) 1d8 x2 1 P 8.0

Crossbow, Heavy 1d10 19-20x2 120 P 4.0 10 Bolts

Knife, Fishing (Dagger) (M) 1d4 19-20x2 10 S 1.0

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EQUIPMENT & MAGIC ITEMS

WORN MAGIC ITEM EQUIPMENT

CURRENCY

equipment slots for magic items

belt:

body:

chest:

eyes:

feet:

hands:

head:

headband:

neck:

ring:

ring:

carried

gold

silver

copper

platinum

shoulders:

wrist:

NLOADS & LIFT

lightload

lift abovehead

mediumload

lift offground

heavyload

BAGS & CONTAINERScontainer volume/weight limit/notesz w

itemz weightwgt n/a

equipment

TREASURE CARRIEDtreasure wcarried wgt n/a

CARRIED WEIGHTarmor &

weaponscurrency TOTALmisc

current load light q  medium q  heavy 

z

FEATS & SPECIAL ABILITIESname useduses/day

EQUIPMENT & MAGIC ITEMSqty / uses itemz wwgt n/aqty / uses

FEATS & SPECIAL ABILITIESname uses/day

stored

modifiedload

CLEAR FEATS & ABILITIES

Channel Energy

Wind Blast

Storm Burst

CLEAR FEATS & ABIL

CLEAR EQUIPMENT

1 Mariners Outfit 1.0

1 Bedroll 1.0

1 Clerics Kit 8.0

1 Bullseye Lantern (Waterproof) 3.0

1 Flask (Lamp Oil) 0.5

1 Bandana 0.1

4 Tattoo 0.0

1 Hawk, Red-Tail

1 Training Kit, Bird 2.0

1 Belt Pouch (+3 days bird feed) 1.0

1 Fishing Knife (Hollow Pommel)

5 *Ration Counter*

CLEAR EQUIPMEN

CLEAR CLEAR CONTAINER

Backpack

CLEAR

42

8

C

CLEAR

38.0 1.0 16.6 55.6

C

33 67 100 100 200

0 0 0 0

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total classabilitybonus

0

1st 

spellsknown

SPELLS PER DAY

close:25ft +t / 2 lvl

long:400ft +

40ft / lvl

medium:100ft +

10ft / lvl

2nd

3rd

4th

5th6th

7th

8th

9th

levelsave dc

pointsSPELL

total

level refesrname & description

class ability other current points

WIZARD SPECIALITY SCHOOL

SPELLS

misc

class level

BLOODLINES/& PATRONS

DOMAINS

speciality

focused

prohibited

bloodline/Ppatron

bloodline/Ppatron

domain

subdomain

prohibited

domain

subdomain

domain

subdomain

prep used saverangedurationschool

total classabilitybonus

0

1st 

spekno

SPELLS PER DAY

close:25ft +

5ft / 2 lvl

long:400ft +

40ft / lvl

medium:100ft +

10ft / lvl

2nd

3rd

4th

5th6th

7th

8th

9th

levelsave dc

pointsSPELL

total class ability other current

misc

class level

CLEAR

Cleric 2

4 4

4 3 1

30 120 480

0

CLEAR

Air

Wind

Weather

Storms

C

25 100 4

0

C

0 Create Water

0 Detect Magic

0 Spark

0 Stabilize

1

1

1 Obscuring Mist

1 Shield of Faith