Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.
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Transcript of Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.
![Page 1: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/1.jpg)
By Shahed ChowdhuriSr. Technical Evangelist
Publish a Windows 10 Game with Unity 5Export & Publish a Universal Windows Platform App
@shahedC
WakeUpAndCode.com
![Page 2: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/2.jpg)
1. Enable Developer Modea. Search for “developer mode” or “developer features”
b. Enable “Developer mode” option
![Page 3: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/3.jpg)
2. Enter Game Details
a. Click File, then Build Settings…
b. Next, click Player Settings…
c. Enter game details
![Page 4: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/4.jpg)
3. Export to Windows 10 Universal
a. Click File, then Build Settings…
b. Select Windows Store
c. Select:• SDK: Universal 10• UAP Build type: XAML
• D3D optional
d. Optional:• Unity C# Projects• Development Build• Autoconnect Profilder
![Page 5: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/5.jpg)
3. Export (continued)
Create new folder for build and select it
![Page 6: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/6.jpg)
4. Build Solution in VS2015 w/ Win10 SDKa. Change platform to x86 or x64 b. Click Build Solution (F6)
e. Verify “Build Succeeded”
c. Allow package restore…
d. Run it!
![Page 7: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/7.jpg)
5. Associate with Store App
a. Right-click project in Solution Explorer
b. Then clickStore “Associate App with the Store”in popup menu
![Page 8: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/8.jpg)
6. Add Required Images
Identify placeholderimages to replace
![Page 9: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/9.jpg)
6. Add Required Images (continued)
![Page 10: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/10.jpg)
7. Run WACK!
a. Right-click project in Solution Explorer
b. Then click Store Create App Packages…in popup menu
![Page 11: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/11.jpg)
7. Run WACK (continued)
Step through dialogs, then launch WACK
If FAILED, fix issues and repeat.If PASSED, proceed to next step.
![Page 12: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/12.jpg)
8. Publish to Windows Storea. Go to:dev.windows.com
b. Click onDashboard
c. Start your submission
![Page 13: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/13.jpg)
8. Publish to Windows Store (continued)
b. Upload packages here
a. Edit game info
c. Submit to the Store!
![Page 14: Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com.](https://reader035.fdocuments.in/reader035/viewer/2022062517/56649f145503460f94c28f08/html5/thumbnails/14.jpg)
1. Enable developer mode in Windows 102. Enter game details in Unity3. Export to Windows 10 Universal format4. Build Solution in VS2015 w/ Win10 SDK5. Associate your app with Store App6. Add required images, e.g. logo, icon,
splash7. Run WACK (Windows App Certification Kit)8. Publish to Windows Store!
Summary