Exploring Mobile Technologies
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Transcript of Exploring Mobile Technologies
Tanya Joosten, @tjoostenUniversity of Wisconsin - Milwaukee
Associate Director, Learning Technology Center
Tanya’s Mobile Taxonomy
Experiential
Data gathering
Content creation
Feedback and Interactivity
Content delivery
Tanya’s Mobile Taxonomy
Deliver content (eg., announcements, PDFs, YouTube videos, simple augmented reality);
Content creation by students (e.g., video, images, audio).
Data collection (e.g., fieldwork, interviews, Internet research)
Feedback and Interactivity(e.g., Twitter backchannel, mobile clickers); and
Foster experiential learning experiences (e.g., simulations, role play);
Mobile app?
Mobile App
Mobile Web
Mobile Web D2L: Content https://uwm-beta.courses.wisconsin.edu/d2l/m/ho
me
Mobile Web Clickers: Feedback
How awesome do you think you are?1. Extremely
awesome2. Somewhat
awesome3. Somewhat not
awesome4. Extremely not
awesome
For anyone
I am mobile
According to Joosten (2009), 71% of students want to receive text messages about their class (http://tinyurl.com/yafu8qz).
According to PEW Interent, “the
typical American teen sends and receives 50 or more messages per day, or 1,500 per month.”
I *do* use social media – A LOT
According to Bulik (July 8th, 2009) “…They
go to social networking sites 5 days per week and check in 4 times a day for a total of an hour per day” (para 7).
According to PEW Internet study, “…
Nearly three-quarters (72%) of online 18-29 year olds use these sites–similar to the rate among teens–with 45% doing so on a typical day” (http://tinyurl.com/33hynyx).
Social Media: Content+UWMSocialMedia.wikispaces.com
Social Media
http://www.twitter.com http://www.facebook.com/pages/crea
te.php
Mobile apps
Apple, Hootsuite Android, Tweetdeck