Explorers simulation day 2
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Transcript of Explorers simulation day 2
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Good Mafternoon! 9/25/15EQ: What were the motivations and goals of Exploration?
HW: NoneSISSJet Ski or Tubing?1. Update TOC
* You need BYOT
Date # Title 9-25 32 Episode 2 Notes
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Copy table on to page 32 of ISSN
Date # Title 9/25 32 Episode 2 Notes
Step#1- Update TOC
Supplies Navigation Morale Time Health
Start 5 5 5 5
Check #1
Shore leave
Check #2
Scenario #2
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Personal Logs- You will be required to a write a personal log at the end of every day
Written in character of the explorerLogs are to be submitted through Edmodo OR
your can start your own blog using weebly. (you will copy and paste your link to edmodo)
Ship Logs- Used to track morale and situations
Logs
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Supplies Navigation Morale Time Health
Start 5 5 5 5
Check #1
Shore leave
Check #2
Scenario #2
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Exploration Simulation
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Supply Check- Common Sense
Navigation Check- Seamanship
Episode 2
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Portugal+1 to the dice #
you roll
Episode 2
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Supplies Navigation Morale Time Health
Start 5 5 5 5
Check #1 Week 1
Shore leave
Check #2
Scenario #2
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Supply Check- determines condition of the ship’s supplies
Choose an explorer to rollAn explorer MUST roll a # that is = to or LOWER
than the their COMMON SENSE number to keep the supplies in good condition
If you fail a supply check, your ship is in jeopardy
Supplies
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Spain
= winCS #(5)
CS #(5)
= win
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If you lose- you must roll again and then check pg 26- ships Supplies
Table
= loseCS #(5)
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Portugal +1
+1 = (4) = winCS #(5)
CS #(5)
+1 =(6) =lose
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Navigation Check- determines if ship is on courseChoose an explorer to rollAn explorer MUST roll a # that is = to or LOWER
than the their SEAMANSHIP number to keep the ship on course
If you fail a Navigation check, your ship is in jeopardy of being lost
Navigation
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Spain
= winS #(5)
S #(5)
= win
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If you lose- you must roll again and then check pg 26- ships Supplies
Table
= loseS #(5)
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Portugal +1
+1 = (4) = winS #(5)
S #(5)
+1 =(6) =lose
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If you lose- you must roll again and then check pg 26- ships Supplies
Table
= loseS #(5)
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Morale Check- determines morale of the ship’s crew
All ships start @ 5Choose an explorer to rollIF the number rolled is HIGHER than the current
morale #, refer to “Crew Morale Table” and spin again
If your Morale ever drops to “0”, you must roll
Crew and Morale
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Scenario 1The First Step
Episode 2
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No: -1 from morale
Yes: Portugal- 2 Common Sense Rolls
Spain- 3 Common Sense Rolls
Episode 2
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Each roll must be by a different explorer
Fail= -1 Morale and + 1 week to time
Episode 2
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Supply Check- Common Sense
Navigation Check- Seamanship
Episode 2
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You are only allowed to roll for
checks 1 time a day.
Episode 2
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Scenario 2Barely a Breeze
Episode 2
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Complete your “Ship Log” and your
your personal log for today’s episode
LOGS
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Throughout the game, you will be asked to roll a dice to resolve various situations that you encounter
Compare your dice # to your attribute #If the dice# is higher than your attribute#
you lose.Only ONE roll of the dice
Attributes
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They are NOT toysDo not roll them unless you are told to
do soYour team lose points or opportunities
to roll
DICE RULES
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3 Key Factors to successCondition of the ships’ suppliesThe ships navigationThe crew’s morale
Embarking on the Journey