Explicit Dynamics Chapter 4 Exp Dyn Basics

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    Chapter 4

    Explicit Dynamics Basics

    ANSYS Explicit Dynamics

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    Training ManualExplicit Dynamics (Mechanical) GUI

    Tree Outline

    Details View

    Graphics Window

    Toolbars

    Menus

    Status Bar

    Message Window

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    Training Manual

    The menus provide much of the functionality present in Explicit Dynamics.

    The more commonly used menu items are covered below:

    The title bar lists analysis type, product and active ANSYS license.

    File > Clean to delete mesh and / or results from database.

    Units to change units on-the-fly.

    Tools > Options to customize settings and options.

    Help > Mechanical Help to access documentation.

    Explicit Dynamics (Mechanical) GUI : Menus

    Analysis Type Product License

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    Training Manual

    Toolbars provide quick access to functionality.

    Toolbars can be repositioned anywhere on the top of the Mechanical window.

    The Context toolbar updates depending on what branch is active in the

    Outline tree. Offers options similar to those available by RMB on the active branch

    Tooltips appear if the cursor is placed over a toolbar button.

    Explicit Dynamics (Mechanical) GUI : Toolbars

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    Standard toolbar

    Graphics toolbar used for selection and graphics manipulation:

    The left mouse button can be either in selection mode or graphicsmanipulation mode. The above toolbar buttons are grouped as selectentities and graphics manipulation control.

    The graphics selection can be done using individual selection or box-selection.This is controlled by the Select Mode icon.

    Explicit Dynamics (Mechanical) GUI : Toolbars

    Bring up Mechanical Wizard

    (Not available for Explicit Dynamics)

    Solve Model

    Capture Snapshot

    Slice Planes

    Annotations Comments

    Graphics ManipulationSelection ToolsSelect mode Viewports

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    Training ManualExplicit Dynamics (Mechanical) GUI : Outline Tree

    The Outline Tree provides an easy way of

    organizing the model, materials, mesh,

    loads, and results for the analysis.

    The Model branch contains the input

    data required for the analysis

    The Explicit Dynamics branch contains

    the initial conditions, loads, supports and

    analysis settings required to run the

    analysis.

    The Solution branch contains result

    objects and solution information

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    Training ManualExplicit Dynamics (Mechanical) GUI : Outline Tree

    The Outline Tree shows icons for each branch, along with a status

    symbol. Examples of the status symbols are below:

    Checkmark indicates branch is fully defined / OK

    Question mark indicates item has incomplete data (need input)

    Lightning bolt indicates solving is required

    Exclamation mark means a problem exists

    X means item is suppressed (will not be solved)

    Transparent checkmark means body or part is hidden

    Green lightning bolt indicates item is currently being evaluated

    Minus sign means that mapped face meshing failed

    Check mark with a slash indicates a meshed part / body

    Red lightning bolt indicates a failed solution

    Becoming familiar with these basic status symbols lets you debug

    Mechanical problems quickly.

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    Training ManualExplicit Dynamics (Mechanical) GUI : Details View

    The Details View contains data input and

    output fields. The contents will change

    depending on the branch selected.

    White field: input data

    Data in white text field is editable

    Gray (or Red) field: information

    Data in gray fields cannot be modified.

    Yellow field: incomplete input data

    Data in yellow fields indicates missing

    information.

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    Training ManualExplicit Dynamics (Mechanical) GUI : Graphics Window

    The Graphics Window shows the geometry and results. It can also provide

    worksheet (tabular) listings, the HTML report, and a Print Preview option.

    Geometry Tab

    Worksheet Tab

    Print Preview Tab

    Report Preview Tab

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    Training ManualGeometry

    Explicit Dynamics supports Solid,Surface and Line bodies.

    Check that all geometric bodieshave been imported

    Line bodies are not imported bydefault. If line bodies are notshown in the tree, select Tools >Options > Geometry Import in theWorkbench project window andcheck the Line Bodies box

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    Training ManualGeometry

    Geometry

    Solid, Surface and Line bodies

    Check that the imported material

    assignment for each body is correct

    By default a linear Structural Steel is

    assigned.

    Use RMB to assign a different material

    Surface bodies

    Specify the Thickness

    (the Thickness mode and Offset type

    fields for surface bodies are not

    supported for Explicit Dynamics

    systems)

    Line bodies

    Only symmetric cross-sections are

    supported

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    Training ManualStiffness Behavior

    Stiffness Behavior

    Flexible Can be assigned to any body type.

    Rigid

    Can only be assigned to Solid and Surface bodies.

    Only the density of the rigid body is used.

    Mass and inertia is derived from the density of all

    elements.

    Rigid bodies must be discretized with a Full Mesh.

    This is the default for the explicit meshing physicspreference.

    Kinematic rigid body motion depends on the resultantforces and moments applied through interaction withother parts of the model.

    Constraints can only be applied to an entire rigid body.

    e.g. a fixed displacement cannot be applied to one edge ofa rigid body, it must be applied to the whole body.

    Bonded connections can be applied to connectflexible and rigid bodies

    They cannot be combined in Multi-body Parts.

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    Training ManualCoordinate Systems

    Co-ordinate Systems

    Local Cartesian co-ordinate systems can beassigned to bodies.

    Used to define the material directions when usingthe Orthotropic Elasticity property in a materialdefinition.

    Can also used to perform mesh refinements

    Material directions 1, 2, 3 are aligned with the localx, y and z axes of the local co-ordinate system.

    Cylindrical co-ordinate systems are not supportedfor Explicit Dynamics systems.

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    Training ManualBody Interactions (Connections)

    The Body Interactions folder, underConnections, isused to define global connection options for Explicit

    Dynamics Two options for Contact Detection

    Trajectory (default)

    Proximity Based

    Four options for the Type of Body Interaction

    Bonded (joined)

    Frictionless (sliding contact)

    Frictional (sliding contact)

    Reinforcement (for embedded beams)

    A default Frictionless interaction, using Trajectory

    Contact detection, is scoped to all bodies.

    Activates frictionless contact between any externalnode and face in the entire model that may come intocontact during the simulation.

    Safe, but may be relatively inefficient

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    Training ManualMesh

    To generate the best meshes for

    Explicit Dynamics:

    Select Explicit for the Physical

    preference

    Sets the preferred defaults to

    generate a mesh for an explicit

    analysis

    Open Meshing Options paneland selectAutomatic (Patch

    Conforming/Sweeping) for the

    default Mesh method

    Ensures that hex elements are

    generated automatically when a

    body can be swept But not the best method if a

    tetrahedron mesh is generated

    Override the default using the

    Patch Independent tetrahedron

    method

    These selections are default for Explicit Dynamics (ANSYS)

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    How the Physics filter affects a model

    Physics Preference

    Option

    Sets the following automatically ...

    Solid Element

    Midside Nodes

    Default

    Midside

    Nodes

    Relevance

    Center

    Default

    smoothing transition

    Mechanical Kept Curved Coarse low fast

    CFD Dropped Curved Fine medium slow

    Electromagnetic Kept Straight Medium medium fast

    Explicit Dropped Curved Medium high slow

    Physics Preference

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    Training ManualRelevance and Relevance Center

    Relevance is a single setting that may be adjusted to

    provide a coarser or finer mesh

    The slider bar toggles the Relevance setting between

    100 (coarsest) and +100 (finest)

    The mesh size level corresponding to the center

    position of the Relevance slider bar can be set to

    Coarse, Medium, or Fine using the Relevance Center

    setting

    Different Physics settings have different defaults for the

    Relevance Center setting (Explicit: Medium)

    Relevance: 0

    Relevance Center: Coarse

    Relevance: 0

    Relevance Center: MediumRelevance: 0

    Relevance Center: Fine

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    Training ManualRelevance and Relevance Center

    Relevance: 0

    Relevance Center: Medium

    Relevance: -100Relevance Center: Medium

    Relevance: 100

    Relevance Center: Medium

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    Training ManualSmoothing

    Low High

    Explicit Default

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    Training ManualTransition

    Fast Slow

    Explicit Default

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    Training ManualDefault Mesh method for Explicit Dynamics

    Automatic (Patch Conforming/Sweeping)

    Sweepable bodies are automatically meshed with Hex and Wedge

    Elements

    Swept Face

    Produces better mesh if a size control is

    used on the swept face or body

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    Training ManualDefault Mesh method for Explicit Dynamics

    Automatic (Patch Conforming/Sweeping)

    Non-sweepable bodies are automatically meshed using the Patch

    Conforming tetrahedron mesher

    All Faces, Edges, Vertices of the geometry are respected during mesh

    generation (Delaunay Method)

    Not recommended for Explicit Dynamics

    Curves in Geometry are Reflected in the Mesh

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    Training ManualDefault Mesh method for Explicit Dynamics

    Patch Independent tetrahedron

    mesher

    Recommended for Explicit Dynamics

    Faces, Edges, Vertices are not always

    respected (Octree Method)

    Override the default tetrahedron mesher

    (Patch Conforming)

    Curves in Geometry NOT reflected in the Mesh

    Max. Element Size = 2.5 mm Max. Element Size = 1.0 mm

    E li i D i B i

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    Training ManualExplicit Dynamics

    Once all the bodies used in a

    simulation have been meshed and

    their modes of interaction defined,

    setup is completed in the Explicit

    Dynamics folder by defining:

    Initial Conditions

    Loads and Constraints

    Analysis Settings

    Solution Information

    E li i t D i B i

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    Training ManualInitial Conditions

    By default, all bodies in an Explicit

    Dynamics system are at rest,unconstrained and stress free.

    At least one Initial Condition, Constraint

    or Load must be applied to the model.

    otherwise the initial solution is the finalsolution and there is need to Solve.

    Two forms of velocity are available as

    Initial Conditions for Explicit Dynamics:

    Velocity(Translational)

    Angular Velocity(Rotational)

    E li i t D i B i

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    Training ManualInitial Conditions

    Applied to single or multiple bodies in global orlocal Cartesian co-ordinate systems.

    If rotational and translational velocities are appliedto the same body, the initial velocity of the bodywill be calculated as the sum of these twoconditions

    E li i t D i B i

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    Training ManualLoads and Constraints

    Loads and constraints that can be

    applied for Explicit Dynamics

    analyses:

    Acceleration

    Standard Earth Gravity

    Pressure

    Force

    Line Pressure

    Fixed Support

    Displacement

    Velocity Impedance Boundary

    E li i t D i B i

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    Training ManualLoads and Constraints

    Acceleration

    A constant body acceleration can be

    applied to all bodies in the model. Thisresults in a body acceleration vector,defined via three Cartesian componentsbeing applied to all nodes in the modelprior to any constraints

    Any constraints applied to the model willover-ride an applied body acceleration

    Standard Earth Gravity

    Special case of an Acceleration loadwhich is applied to all bodies.

    Magnitude of acceleration is fixed atstandard earth gravitational acceleration

    Acting direction can be applied in x, y, zdirections.

    Any constraints applied to the model willover-ride any applied gravity

    i

    i

    ib

    m

    Fx

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    Training ManualLoads and Constraints

    Pressure Constant and tabular Pressure loads can only be

    applied to faces of flexible bodies.

    Pressure is applied normal to element faces of scopedbodies.

    Direction of applied pressure rotates with deformationof faces.

    Force Constant and tabular Force loads can be applied

    to flexible and rigid bodies. Flexible bodies

    Force loads can be scoped to points, lines and faces.

    Rigid bodies Force loads can only be scoped to bodies.

    User defines total force load applied to mesh nodes ofscoped bodies.

    Force applied to each node is equal to total forcedivided by number of mesh nodes in the scoping.

    Resulting distribution of force is mesh dependent.

    When defining tabular forces, define the analysis endtime first.

    Force can be applied in global or local Cartesian co-ordinate systems.

    Line Pressure Constant and tabular Line Pressure loads can be

    applied to edges of flexible bodies. Applied in a specified direction.

    Does not rotate with the deformation of the model.

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    Training ManualLoads and Constraints

    Fixed Support

    A Fixed Support can be scoped to flexible and

    rigid bodies to constrain all degrees of freedom. Flexible bodies:

    Fixed supports can be scoped to points, lines and faces.

    Rigid bodies: Fixed supports can only be scoped to bodies.

    Displacement

    Constant and tabular Displacement constraintscan be applied to flexible and rigid bodies.

    Flexible bodies: Displacements can be scoped to points, lines and faces.

    Rigid bodies: Displacements can only be scoped to bodies.

    Displacements are ramped linearly over analysis

    time. For tabular displacements, the initial value at timezero should be zero.

    For rigid bodies, the rotational degrees of freedomwill automatically be constrained if a displacementobject is scoped to the body.

    Displacements can be applied in global or local

    Cartesian co-ordinate systems.

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    Training ManualLoads and Constraints

    Velocity

    Constant and tabular Velocityconstraints can be applied to

    flexible and rigid bodies.

    Flexible bodies:

    Velocity constraints can be scoped

    to points, lines and faces.

    Rigid bodies:

    Velocity constraints can only bescoped to bodies.

    For rigid bodies, the rotational

    degrees of freedom will be

    automatically constrained if a

    displacement object is scoped to

    the body.

    When defining tabular velocities,define the analysis end time first.

    Velocities can be applied in global

    or local Cartesian co-ordinate

    systems.

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    Training ManualLoads and Constraints

    Impedance Boundary

    Sometimes advantageous (more efficient) to limit the mesh

    size by applying a boundary condition which allows outwardtraveling waves to pass out of the mesh without reflection. e.g. an expanding air blast or an underwater or underground

    explosion.

    Impedance Boundary provides a reasonable approximation.

    where uN is the normal velocity

    [c]boundary is the Material Impedance

    pref is the Reference Pressure

    uref is the Reference Velocity

    (for an initially stationary structure at zero pressure, prefand urefarezero).

    Deals only with the normal component of wave velocity.

    Velocity component parallel to the boundary is ignored.

    Place boundaries well away from regions of interest

    If the Impedance is Program Controlled (default,recommended), it is taken to be the transient impedances ofthe elements to which the boundary is applied.

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    Training ManualAnalysis Settings

    Analysis Settings are grouped in six

    categories

    Step Controls

    Solver Controls

    Damping Controls

    Erosion Controls Output Controls

    Analysis Data Management

    End Time is the only required input

    All other options have defaults, e.g.

    Time step is program controlled

    Results saved 20 times

    Restart files saved 5 times

    Time history data saved every cycle

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    Training ManualExplicit Dynamic Project Files

    File type Description

    Results file (binary) Contains results data used for the main post-processing operations in Explicit

    Dynamics.

    name_{base_cycle_no}_{results_cycle_no}.adres

    e.g. admodel_0_100.adres is the result file for cycle 100, referencing a base file

    for cycle 0.

    Results base file (binary) Contains b ase data that results fi les use.name_{base_cycle_no}_.adbase

    e.g. admodel_0.adbase is the result base file for cycle 0.

    Restart file (binary) Contains complete model database. A solve can be resumed from any restart file.

    name_{save_cycle_no}.ad

    e.g. admodel_500.ad is the save file for cycle 500.

    Print file (ASCII) Contains a brief summary of the initial model definition and a summary of the

    energy and momentum distribution in the model over time.

    name.prte.g. admodel.prt is the print file for the model

    Log file (ASCII) Contains cycle increment data and error / warning messages

    name.log

    e.g. admodel.log is the log file

    Project files created while solving a model

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    Training ManualSolution

    Solver Mechanisms

    My Computer, In Process (default)

    Solution is automatically monitored in

    Workbench as it executes

    My Computer, Background

    Solution is obtained on the localmachine in the background.

    Most current results can be retrieved

    while Solve is in process

    Remote Processing

    Calculation is executed on remote

    (networked) machines

    Set up through Tools > Solve Process

    Settings

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    Training ManualSolution Information

    My Computer, In Process provides five Solution Outputoptions to view automatically while the calculation is running:

    Solver Output (default)

    Shows the progress of the simulation. Cycle summaries

    Warning or error messages

    Estimated clock time to remaining A best guess based on time currently taken to solve a cycle and current time

    increment and the simulation time remaining.

    May be significantly over-predicted in early cycles.

    Time Increment Shows how the time step varies with time.

    Fluctuations should be expected, but a reduction greater than a factor of 10often indicates a problem in the model setup / progress.

    Energy Conservation Shows how the energy is being conserved over time

    Momentum Summary

    Shows how the momentum of the system varies with time

    Energy Summary Shows how the energy components of the system vary with time

    Defaults

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    Training ManualSolution Information

    Solver Output (default)

    Shows the progress of the simulation.

    Estimated clock time

    remaining is a best

    guess based on

    the time currently taken

    to solve a cycle

    the current time step

    the remaining

    simulation time.

    It may be significantly

    over-predict in early

    cycles.

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    Training ManualSolution Information

    Time Increment

    Show how the time step varies with time.

    Fluctuations in time

    step size should beexpected.

    However, a reduction

    in time step greater

    than a factor of 10,

    often indicates a

    problem in the model

    setup / progress.

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    Training ManualSolution Information

    Energy Conservation

    Shows how the total energy of the system is conserved over time

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    Training ManualSolution Information

    Momentum Summary

    Shows how the momentum of the system varies with time

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    p y

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    Training ManualSolution Information

    Energy Summary

    Shows how the energy components of the system vary with time

    Expl ic i t Dynam ics Basics

  • 7/15/2019 Explicit Dynamics Chapter 4 Exp Dyn Basics

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    p y

    Training ManualSolution Information

    Adding additional solution outputs

    RMB Solution > Insert allows customized results to be specified

    More details in Chapter 5: Results Processing