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Transcript of Explicit Dynamics Chapter 4 Exp Dyn Basics
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Chapter 4
Explicit Dynamics Basics
ANSYS Explicit Dynamics
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Training ManualExplicit Dynamics (Mechanical) GUI
Tree Outline
Details View
Graphics Window
Toolbars
Menus
Status Bar
Message Window
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Training Manual
The menus provide much of the functionality present in Explicit Dynamics.
The more commonly used menu items are covered below:
The title bar lists analysis type, product and active ANSYS license.
File > Clean to delete mesh and / or results from database.
Units to change units on-the-fly.
Tools > Options to customize settings and options.
Help > Mechanical Help to access documentation.
Explicit Dynamics (Mechanical) GUI : Menus
Analysis Type Product License
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Training Manual
Toolbars provide quick access to functionality.
Toolbars can be repositioned anywhere on the top of the Mechanical window.
The Context toolbar updates depending on what branch is active in the
Outline tree. Offers options similar to those available by RMB on the active branch
Tooltips appear if the cursor is placed over a toolbar button.
Explicit Dynamics (Mechanical) GUI : Toolbars
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Training Manual
Standard toolbar
Graphics toolbar used for selection and graphics manipulation:
The left mouse button can be either in selection mode or graphicsmanipulation mode. The above toolbar buttons are grouped as selectentities and graphics manipulation control.
The graphics selection can be done using individual selection or box-selection.This is controlled by the Select Mode icon.
Explicit Dynamics (Mechanical) GUI : Toolbars
Bring up Mechanical Wizard
(Not available for Explicit Dynamics)
Solve Model
Capture Snapshot
Slice Planes
Annotations Comments
Graphics ManipulationSelection ToolsSelect mode Viewports
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Training ManualExplicit Dynamics (Mechanical) GUI : Outline Tree
The Outline Tree provides an easy way of
organizing the model, materials, mesh,
loads, and results for the analysis.
The Model branch contains the input
data required for the analysis
The Explicit Dynamics branch contains
the initial conditions, loads, supports and
analysis settings required to run the
analysis.
The Solution branch contains result
objects and solution information
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Training ManualExplicit Dynamics (Mechanical) GUI : Outline Tree
The Outline Tree shows icons for each branch, along with a status
symbol. Examples of the status symbols are below:
Checkmark indicates branch is fully defined / OK
Question mark indicates item has incomplete data (need input)
Lightning bolt indicates solving is required
Exclamation mark means a problem exists
X means item is suppressed (will not be solved)
Transparent checkmark means body or part is hidden
Green lightning bolt indicates item is currently being evaluated
Minus sign means that mapped face meshing failed
Check mark with a slash indicates a meshed part / body
Red lightning bolt indicates a failed solution
Becoming familiar with these basic status symbols lets you debug
Mechanical problems quickly.
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Training ManualExplicit Dynamics (Mechanical) GUI : Details View
The Details View contains data input and
output fields. The contents will change
depending on the branch selected.
White field: input data
Data in white text field is editable
Gray (or Red) field: information
Data in gray fields cannot be modified.
Yellow field: incomplete input data
Data in yellow fields indicates missing
information.
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Training ManualExplicit Dynamics (Mechanical) GUI : Graphics Window
The Graphics Window shows the geometry and results. It can also provide
worksheet (tabular) listings, the HTML report, and a Print Preview option.
Geometry Tab
Worksheet Tab
Print Preview Tab
Report Preview Tab
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Training ManualGeometry
Explicit Dynamics supports Solid,Surface and Line bodies.
Check that all geometric bodieshave been imported
Line bodies are not imported bydefault. If line bodies are notshown in the tree, select Tools >Options > Geometry Import in theWorkbench project window andcheck the Line Bodies box
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Training ManualGeometry
Geometry
Solid, Surface and Line bodies
Check that the imported material
assignment for each body is correct
By default a linear Structural Steel is
assigned.
Use RMB to assign a different material
Surface bodies
Specify the Thickness
(the Thickness mode and Offset type
fields for surface bodies are not
supported for Explicit Dynamics
systems)
Line bodies
Only symmetric cross-sections are
supported
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Training ManualStiffness Behavior
Stiffness Behavior
Flexible Can be assigned to any body type.
Rigid
Can only be assigned to Solid and Surface bodies.
Only the density of the rigid body is used.
Mass and inertia is derived from the density of all
elements.
Rigid bodies must be discretized with a Full Mesh.
This is the default for the explicit meshing physicspreference.
Kinematic rigid body motion depends on the resultantforces and moments applied through interaction withother parts of the model.
Constraints can only be applied to an entire rigid body.
e.g. a fixed displacement cannot be applied to one edge ofa rigid body, it must be applied to the whole body.
Bonded connections can be applied to connectflexible and rigid bodies
They cannot be combined in Multi-body Parts.
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Training ManualCoordinate Systems
Co-ordinate Systems
Local Cartesian co-ordinate systems can beassigned to bodies.
Used to define the material directions when usingthe Orthotropic Elasticity property in a materialdefinition.
Can also used to perform mesh refinements
Material directions 1, 2, 3 are aligned with the localx, y and z axes of the local co-ordinate system.
Cylindrical co-ordinate systems are not supportedfor Explicit Dynamics systems.
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Training ManualBody Interactions (Connections)
The Body Interactions folder, underConnections, isused to define global connection options for Explicit
Dynamics Two options for Contact Detection
Trajectory (default)
Proximity Based
Four options for the Type of Body Interaction
Bonded (joined)
Frictionless (sliding contact)
Frictional (sliding contact)
Reinforcement (for embedded beams)
A default Frictionless interaction, using Trajectory
Contact detection, is scoped to all bodies.
Activates frictionless contact between any externalnode and face in the entire model that may come intocontact during the simulation.
Safe, but may be relatively inefficient
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Training ManualMesh
To generate the best meshes for
Explicit Dynamics:
Select Explicit for the Physical
preference
Sets the preferred defaults to
generate a mesh for an explicit
analysis
Open Meshing Options paneland selectAutomatic (Patch
Conforming/Sweeping) for the
default Mesh method
Ensures that hex elements are
generated automatically when a
body can be swept But not the best method if a
tetrahedron mesh is generated
Override the default using the
Patch Independent tetrahedron
method
These selections are default for Explicit Dynamics (ANSYS)
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How the Physics filter affects a model
Physics Preference
Option
Sets the following automatically ...
Solid Element
Midside Nodes
Default
Midside
Nodes
Relevance
Center
Default
smoothing transition
Mechanical Kept Curved Coarse low fast
CFD Dropped Curved Fine medium slow
Electromagnetic Kept Straight Medium medium fast
Explicit Dropped Curved Medium high slow
Physics Preference
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Training ManualRelevance and Relevance Center
Relevance is a single setting that may be adjusted to
provide a coarser or finer mesh
The slider bar toggles the Relevance setting between
100 (coarsest) and +100 (finest)
The mesh size level corresponding to the center
position of the Relevance slider bar can be set to
Coarse, Medium, or Fine using the Relevance Center
setting
Different Physics settings have different defaults for the
Relevance Center setting (Explicit: Medium)
Relevance: 0
Relevance Center: Coarse
Relevance: 0
Relevance Center: MediumRelevance: 0
Relevance Center: Fine
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Training ManualRelevance and Relevance Center
Relevance: 0
Relevance Center: Medium
Relevance: -100Relevance Center: Medium
Relevance: 100
Relevance Center: Medium
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Training ManualSmoothing
Low High
Explicit Default
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Training ManualTransition
Fast Slow
Explicit Default
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Training ManualDefault Mesh method for Explicit Dynamics
Automatic (Patch Conforming/Sweeping)
Sweepable bodies are automatically meshed with Hex and Wedge
Elements
Swept Face
Produces better mesh if a size control is
used on the swept face or body
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Training ManualDefault Mesh method for Explicit Dynamics
Automatic (Patch Conforming/Sweeping)
Non-sweepable bodies are automatically meshed using the Patch
Conforming tetrahedron mesher
All Faces, Edges, Vertices of the geometry are respected during mesh
generation (Delaunay Method)
Not recommended for Explicit Dynamics
Curves in Geometry are Reflected in the Mesh
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Training ManualDefault Mesh method for Explicit Dynamics
Patch Independent tetrahedron
mesher
Recommended for Explicit Dynamics
Faces, Edges, Vertices are not always
respected (Octree Method)
Override the default tetrahedron mesher
(Patch Conforming)
Curves in Geometry NOT reflected in the Mesh
Max. Element Size = 2.5 mm Max. Element Size = 1.0 mm
E li i D i B i
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Training ManualExplicit Dynamics
Once all the bodies used in a
simulation have been meshed and
their modes of interaction defined,
setup is completed in the Explicit
Dynamics folder by defining:
Initial Conditions
Loads and Constraints
Analysis Settings
Solution Information
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Training ManualInitial Conditions
By default, all bodies in an Explicit
Dynamics system are at rest,unconstrained and stress free.
At least one Initial Condition, Constraint
or Load must be applied to the model.
otherwise the initial solution is the finalsolution and there is need to Solve.
Two forms of velocity are available as
Initial Conditions for Explicit Dynamics:
Velocity(Translational)
Angular Velocity(Rotational)
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Training ManualInitial Conditions
Applied to single or multiple bodies in global orlocal Cartesian co-ordinate systems.
If rotational and translational velocities are appliedto the same body, the initial velocity of the bodywill be calculated as the sum of these twoconditions
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Training ManualLoads and Constraints
Loads and constraints that can be
applied for Explicit Dynamics
analyses:
Acceleration
Standard Earth Gravity
Pressure
Force
Line Pressure
Fixed Support
Displacement
Velocity Impedance Boundary
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Training ManualLoads and Constraints
Acceleration
A constant body acceleration can be
applied to all bodies in the model. Thisresults in a body acceleration vector,defined via three Cartesian componentsbeing applied to all nodes in the modelprior to any constraints
Any constraints applied to the model willover-ride an applied body acceleration
Standard Earth Gravity
Special case of an Acceleration loadwhich is applied to all bodies.
Magnitude of acceleration is fixed atstandard earth gravitational acceleration
Acting direction can be applied in x, y, zdirections.
Any constraints applied to the model willover-ride any applied gravity
i
i
ib
m
Fx
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Training ManualLoads and Constraints
Pressure Constant and tabular Pressure loads can only be
applied to faces of flexible bodies.
Pressure is applied normal to element faces of scopedbodies.
Direction of applied pressure rotates with deformationof faces.
Force Constant and tabular Force loads can be applied
to flexible and rigid bodies. Flexible bodies
Force loads can be scoped to points, lines and faces.
Rigid bodies Force loads can only be scoped to bodies.
User defines total force load applied to mesh nodes ofscoped bodies.
Force applied to each node is equal to total forcedivided by number of mesh nodes in the scoping.
Resulting distribution of force is mesh dependent.
When defining tabular forces, define the analysis endtime first.
Force can be applied in global or local Cartesian co-ordinate systems.
Line Pressure Constant and tabular Line Pressure loads can be
applied to edges of flexible bodies. Applied in a specified direction.
Does not rotate with the deformation of the model.
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Training ManualLoads and Constraints
Fixed Support
A Fixed Support can be scoped to flexible and
rigid bodies to constrain all degrees of freedom. Flexible bodies:
Fixed supports can be scoped to points, lines and faces.
Rigid bodies: Fixed supports can only be scoped to bodies.
Displacement
Constant and tabular Displacement constraintscan be applied to flexible and rigid bodies.
Flexible bodies: Displacements can be scoped to points, lines and faces.
Rigid bodies: Displacements can only be scoped to bodies.
Displacements are ramped linearly over analysis
time. For tabular displacements, the initial value at timezero should be zero.
For rigid bodies, the rotational degrees of freedomwill automatically be constrained if a displacementobject is scoped to the body.
Displacements can be applied in global or local
Cartesian co-ordinate systems.
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Training ManualLoads and Constraints
Velocity
Constant and tabular Velocityconstraints can be applied to
flexible and rigid bodies.
Flexible bodies:
Velocity constraints can be scoped
to points, lines and faces.
Rigid bodies:
Velocity constraints can only bescoped to bodies.
For rigid bodies, the rotational
degrees of freedom will be
automatically constrained if a
displacement object is scoped to
the body.
When defining tabular velocities,define the analysis end time first.
Velocities can be applied in global
or local Cartesian co-ordinate
systems.
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Training ManualLoads and Constraints
Impedance Boundary
Sometimes advantageous (more efficient) to limit the mesh
size by applying a boundary condition which allows outwardtraveling waves to pass out of the mesh without reflection. e.g. an expanding air blast or an underwater or underground
explosion.
Impedance Boundary provides a reasonable approximation.
where uN is the normal velocity
[c]boundary is the Material Impedance
pref is the Reference Pressure
uref is the Reference Velocity
(for an initially stationary structure at zero pressure, prefand urefarezero).
Deals only with the normal component of wave velocity.
Velocity component parallel to the boundary is ignored.
Place boundaries well away from regions of interest
If the Impedance is Program Controlled (default,recommended), it is taken to be the transient impedances ofthe elements to which the boundary is applied.
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Training ManualAnalysis Settings
Analysis Settings are grouped in six
categories
Step Controls
Solver Controls
Damping Controls
Erosion Controls Output Controls
Analysis Data Management
End Time is the only required input
All other options have defaults, e.g.
Time step is program controlled
Results saved 20 times
Restart files saved 5 times
Time history data saved every cycle
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Training ManualExplicit Dynamic Project Files
File type Description
Results file (binary) Contains results data used for the main post-processing operations in Explicit
Dynamics.
name_{base_cycle_no}_{results_cycle_no}.adres
e.g. admodel_0_100.adres is the result file for cycle 100, referencing a base file
for cycle 0.
Results base file (binary) Contains b ase data that results fi les use.name_{base_cycle_no}_.adbase
e.g. admodel_0.adbase is the result base file for cycle 0.
Restart file (binary) Contains complete model database. A solve can be resumed from any restart file.
name_{save_cycle_no}.ad
e.g. admodel_500.ad is the save file for cycle 500.
Print file (ASCII) Contains a brief summary of the initial model definition and a summary of the
energy and momentum distribution in the model over time.
name.prte.g. admodel.prt is the print file for the model
Log file (ASCII) Contains cycle increment data and error / warning messages
name.log
e.g. admodel.log is the log file
Project files created while solving a model
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Training ManualSolution
Solver Mechanisms
My Computer, In Process (default)
Solution is automatically monitored in
Workbench as it executes
My Computer, Background
Solution is obtained on the localmachine in the background.
Most current results can be retrieved
while Solve is in process
Remote Processing
Calculation is executed on remote
(networked) machines
Set up through Tools > Solve Process
Settings
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Training ManualSolution Information
My Computer, In Process provides five Solution Outputoptions to view automatically while the calculation is running:
Solver Output (default)
Shows the progress of the simulation. Cycle summaries
Warning or error messages
Estimated clock time to remaining A best guess based on time currently taken to solve a cycle and current time
increment and the simulation time remaining.
May be significantly over-predicted in early cycles.
Time Increment Shows how the time step varies with time.
Fluctuations should be expected, but a reduction greater than a factor of 10often indicates a problem in the model setup / progress.
Energy Conservation Shows how the energy is being conserved over time
Momentum Summary
Shows how the momentum of the system varies with time
Energy Summary Shows how the energy components of the system vary with time
Defaults
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Training ManualSolution Information
Solver Output (default)
Shows the progress of the simulation.
Estimated clock time
remaining is a best
guess based on
the time currently taken
to solve a cycle
the current time step
the remaining
simulation time.
It may be significantly
over-predict in early
cycles.
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Training ManualSolution Information
Time Increment
Show how the time step varies with time.
Fluctuations in time
step size should beexpected.
However, a reduction
in time step greater
than a factor of 10,
often indicates a
problem in the model
setup / progress.
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Training ManualSolution Information
Energy Conservation
Shows how the total energy of the system is conserved over time
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Training ManualSolution Information
Momentum Summary
Shows how the momentum of the system varies with time
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Training ManualSolution Information
Energy Summary
Shows how the energy components of the system vary with time
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p y
Training ManualSolution Information
Adding additional solution outputs
RMB Solution > Insert allows customized results to be specified
More details in Chapter 5: Results Processing