Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

55
Experimenting with ‘Fun;’ ‘Fun’ With Experimenting What the (Von) Hayek Do You Think You’re Doing?

description

Experimenting with ‘Fun;’ ‘Fun’ With Experimenting. What the (Von) Hayek Do You Think You’re Doing?. The Content of the Audience is more important than The Content of the Talk. This Talk is About…. An Effective/Affective Innovation Methodology Emphasizing Competitive Experimental Designs - PowerPoint PPT Presentation

Transcript of Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Page 1: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Experimenting with ‘Fun;’‘Fun’ With Experimenting

What the (Von) Hayek Do You Think You’re Doing?

Page 2: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The Content of the Audienceis more important thanThe Content of the Talk

Page 3: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

This Talk is About….

An Effective/Affective Innovation Methodology

Emphasizing Competitive Experimental Designs

- 5X5 X-Teams

Page 4: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Not ‘Publish or Perish’ but…

“Demo or Die”

QuickTime™ and a decompressor

are needed to see this picture.

Page 5: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

‘Demo or Die’ Dynamism

- What else…?- Who else…?- How else…

- Why not…?

QuickTime™ and a decompressor

are needed to see this picture.

Page 6: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

I research/advise/explore…

‘Behavioral Economics’ of Experimentation & Innovation in

Organizations

Via their Models, Prototypes & Simulations

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Page 7: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Games

Page 8: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Noun & Verb

Design Competition

QuickTime™ and a decompressor

are needed to see this picture.

Page 9: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Bruneschelli’s Dome 1419

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Page 10: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

QuickTime™ and a decompressor

are needed to see this picture.

Page 11: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

QuickTime™ and a decompressor

are needed to see this picture.

Page 12: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

X-Prize

QuickTime™ and a decompressor

are needed to see this picture.

Page 13: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

ARDC 6.270

QuickTime™ and a decompressor

are needed to see this picture.

Page 14: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

DeKa’s FIRST

QuickTime™ and a decompressor

are needed to see this picture.

Page 15: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

What kind of…

Design Competition?

QuickTime™ and a decompressor

are needed to see this picture.

Page 16: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Combining Affect & Effect

Lightweight;Heavy Impact;

“Fun”

Page 17: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

My ‘Unit of Design/Competition’

From

‘Playing with Prototypes’ to

Proposing “Experiments Portfolios”

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Page 18: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Why ‘Experiments’?

QuickTime™ and a decompressor

are needed to see this picture.

Page 19: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Customer Focus? A Failed 80/20/20

Page 20: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

You will be the

CEO

Page 21: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

You don’t have to be the CEO to be the

Chief

Experiments

Officer

Page 22: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The CEO’s Deliverable:

A Portfolio of Testable Business Hypotheses

that Matter!

Page 23: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

A Hypothesis

• Frames a Challenge• An Organizing Principle for Convening ‘Teams’• Can Identify, Incorporate & Influence Adoption

Page 24: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Experiment

A Structured, Easily Replicable Process

to ‘Test a Hypothesis’

Page 25: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Designing The X-Teams

5X5

Page 26: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

5X5 ‘X’-Teams

• 5 People/5 Days • 5 Experiments

• $5,000• 5 Weeks

•$5,000,000 [Growth or Savings]

Page 27: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

X Teams: [Liberating Constraints]

• Cross-functional/Well-Regarded Talent• Hard Deadline/Defined Deliverable/No Budget

• Self-Managing • Present to Top Management

• Peer & Executive Review

Page 28: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The X-Format

• What’s the Perceived Problem/Issue/Opportunity?• Why does It matter?

• What’s the Business Hypothesis?• What Experiment(s) conform to the 5X5 criteria?

Page 29: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Make Compelling Business Hypotheses Simple &

Simple Business Hypotheses Compelling

Page 30: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Seek to Perform Simple Experiments Fast

Page 31: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Seek to Perform Fast Experiments Cheap

Page 32: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Seek Results That Speak for Themselves

Page 33: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

“Fun-damental Value(s)”

Be “Warren Buffetts” of Experimentation

QuickTime™ and a decompressor

are needed to see this picture.

Page 34: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

ideology:

Do you experiment to extend your values or to challenge them?

Page 35: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The Design “Game”

Competing Hypotheses&

Competing Experiments&

Competing Portfolios&

Competing Presentations

Page 36: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

SeatMaps Contiguous Seating N>2

Page 37: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Gedankenexperiment: What text, call or site should an in-store customer make?

QuickTime™ and a decompressor

are needed to see this picture.

Page 38: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Amazon Recommendation Engine [Greg Linden]

I hacked up a prototype. On a test site, I modified the Amazon.com shopping cart page to recommend other items you might enjoy adding to your cart. Looked pretty good

to me. I started showing it around…

At this point, I was told I was forbidden to work on this any further. I was told Amazon was not ready to launch this feature. It should have stopped there. Instead, I

prepared the feature for an online test. I believed in shopping cart recommendations. I wanted to measure the sales impact….

Page 39: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

5X5 X-teams

Lessons Learned

Page 40: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Because when we stop, it feels good…

Page 41: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Lessons Learned

Professional Development

Page 42: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The Most Influential and Product of Simple, Fast, Cheap and Compelling Experiments

Isn’t ‘The Results,’ It’s ‘The Experimenters’

Page 43: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

5X5 X-teams

Crafting a ‘Good’ Business Hypothesis is Hard

(This surprised me…!)

Page 44: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

5X5 X-teams

Articulating Their X-Portfolio Philosophy Proved Challenging

Page 45: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Lessons Learned

A Fantastic Window for Senior Leadership

Page 46: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

5X5 X-teams

Portfolio ‘Gaps’ As Revealing as Portfolio Priorities

Page 47: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

The X-Heuristic

If You Can’t Afford to Have ‘It’ Fail,‘It’ Isn’t an Experiment

Page 48: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

What Experiments Aren’t:

Validation

Page 49: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Oxymoron Alert

PassionatelyDispassionate

Page 50: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

X-Team Issues:

• ‘Single-Idea’ Zealots• Frustration Follow-up

• Top Management Challenged• ‘Put Up or Shut Up’ Upsets

• ‘Analysis’ Culture(s) Get Nervous

Page 51: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Lessons Learned/ Design vs Develop vs Deploy

50%

Page 52: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

We’re not ‘smarter’ or ‘better’ but...

The reason why we are on a higher imaginative level is not because we have finer imaginations, but because we have

better instruments. In science, the most important thing that has happened over

the last forty years is the advance in instrumental design.

A.N. Whitehead

An Enquiry Concerning the Principles of Natural Knowledge

Cambridge University Press 1925

Page 53: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

in case of contact...

[email protected]

Page 54: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

Innovation Economics

The “80/20/20 Vision”

Page 55: Experimenting with ‘Fun;’ ‘Fun’ With Experimenting

How can we model/capture:

•80% of the “Necessary” Information in• 20% of the Time; and with

•20% of the Resources