Experiences with 3D worlds at Niflar's final symposium, Utrecht
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Transcript of Experiences with 3D worlds at Niflar's final symposium, Utrecht
Experiences with NIFLAR’s 3D virtual worlds
Ton Koenraad & Silvia Canto
Structure
• NIFLAR 3D worlds
• Recordings of university student activities
Sense of presence: social interaction
Settings for functional dialogues
Flexible, adaptable
NIFLAR requirementsfrom first ideas to realisation
Design principles for NIFLAR 3D-VLE• Objectives for L2 learners & (student) teachers
• Pedagogical principles: – Pedagogy re ICC-training & assessment – Blended approach– Teacher Ed.:
Experiential learning (competence development)
• Analysis of good practice (Warburton, 2009; Molka-Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010)
• Scalable, sustainable
NIFLAR’s 3D Learning Enviroments:
Second Life Open Simulator
SL for adult students: Access to authentic places &
interaction (chance meetings)
NIFLAR @ Second Life Launchroom
Instant scenes for tasks
Open Sim NIFLAR for secondary pupils & student teachers
NIFLAR OS MegaSim: Four (4) voice-enabled Regions
• Reception Region
• Spanish Region
• Asterix Village Region
+ Projectlandia
Reception SIMProject Home, International Meeting Area (tandem learning)
Spain / Valencia city (culturally specific settings)
Asterix village:Curriculum support for:
historical topics, roleplay + perspective change
Projectlandia: default scenario & facilities
for ad hoc projects
•Projectlandia: Regions for future target groups, e.g. ChinaVillage
Tasks & activities for secondary learners
- Treasure Hunt: find hidden cultural artefacts and discuss use/origin
- Guided tour:Guide partner and provide cultural information
Object based activities (Self Access)
Comics Puzzler (Info Gap: problem solving)
Object based activities (2) Talking Lottery Balls (Communicative Game)