Exercise Basedoncollapsus

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    $ournalism% Sustainable &evelopment% 'ealth% Literature% (thics% 'istory.

    The )orld )ill face a terrible problem in*+*, due to the )ay )e are living.

    -hich one is it and )hat )ill happen

    Transmedia or interactive story based on Hipotetical Cas

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    Creative Challenge &esign.(ducation /rame.

    0igots1y 2go to the follo)ing level3. 4loom highest level 2To design3% 2To implement3.

    They )ill have to ma1e an effort% learning something

    they don5t 1no). 6a1e sure that the challenge it is notthat high that produces frustration. Tight re7ueriments vs. /reedom

    The first help to establish a basic 7uality and effort%

    fullfill the academic ob8ectives. The second motivates students% helps adapting theexcercise to their o)n competences% pace and selflearning desires.

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    1. Get Inspired.Start from pasion. As1 them to loo1 for examples that they 2loved3.

    2. Analyze.Add critical thin1ing to the first step. They )ill analy"e their favorite examples using theory

    9according to your class or exercise ob8ectives:.

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    Collapsus. The -orld after *+;*. ou can choose time line. 6ap $ournalism Approach.What if 6a1e students thin1 in possible conse7uences of the)ay )e are living currently.

    They can vie) it at home and you can design 7uestions about it.

    As1 them to thin1 ho) does this story engages them and )hy..

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    >ou can add more interactive stories to revie)according to your topic.

    Connected learning. They can learn more about

    history% literature% sustainable development% etc.even if the topic is not included in class. They )ill learn by seeing. As1 them to revie)

    strategies for designing an interactive story. &id

    they li1e it -hy 'o) they )ere engaged -hatthey felt -hat did ma1e them thin1 of

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    !estHistoryApp 2"12

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    @. 6anaging Creativity and the ?roduction ?rocess !rainstormin#. 6a1e them thin1 in an abundant 7uantity of ideas. ou can as1 them to revie) strategies for their o)ninteractive story. It is recommended that that they turn in an analysis and share it )ith the group so every team has moreresources.

    Asses . As1 them for a brief li1e this and ma1e sure to ma1e recommendations on time about focusing the pro8ect according to thetime and competences.

    (et them choose platform to produce . Adolescents and young adults )ill surprise you )ith their ability to find )ays to solvetechnology problems. &on5t spend class time solving technology issues in class. 4e clear that you are not a technology expert andthey )ill need to solve this 1ind of problems. The technology challenge is up to them. They can use the simplest soft)are% programor platform or one more complicated according to their interest in self learning and competences. 'o)ever% ma1e sure to promoteinnovation collaborative )or1% trough policies and evaluation.

    )se *hat you have . This could be done by hand% using ?o)er ?oint or more sophisticated platforms if available.Asses later % )ith emphasis in your interests according to the ob8ectives of the activity for your class.

    +valuate ,uality- innovation- use of )hat has been learned in class by ma1ing the interactive story.

    http://www.pinterest.com/nohemilugohttp://www.pinterest.com/nohemilugohttp://www.pinterest.com/nohemilugo
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    6ore esources elatodigital.com http !!))).pinterest.com!nohemilugo

    There you )ill find examples of theprocess and additional resources.

    Creation of contents using moviledevices.

    http://www.pinterest.com/nohemilugohttp://www.pinterest.com/nohemilugohttp://www.pinterest.com/nohemilugo