Exercise 3 - Megan Cary

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Megan Cary | ITGM 705-OL | Exercise 3: Interactive Story | February 15, 2011 EXERCISE 3 What’s Your Story?

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ITGM:705-OL - Exercise 3

Transcript of Exercise 3 - Megan Cary

Page 1: Exercise 3 - Megan Cary

Megan Cary | ITGM 705-OL | Exercise 3: Interactive Story | February 15, 2011

EXERCISE 3What’s Your Story?

Page 2: Exercise 3 - Megan Cary

Megan Cary | ITGM 705-OL | Exercise 3: Interactive Story | February 15, 2011

EXERCISE 3What’s Your Story?

What’s Your Story?

“What’s Your Story?” is a collaborative card game based on an interactive narrative. “What’s Your Story?” is purchased as a deck of cards based on a traditional book-type genre (Fairytale, Science Fiction, Mystery, etc.) The game would have multiple beginnings and endings and se-ries of events so the game could be played multiple times without a repeat of exact events. The first person to run out of cards can draw the “end” card and finish the story.

Each deck of “What’s Your Story?” would contain a set of general rules, a set of six “starter” cards, a set of six “ending cards” and 66 event cards. The game could be played by up to 4 players or teams at a time. Each set of cards would be shuffled before being laid out on the table with the starter cards face down, the ending cards face down, and the event cards face down. Each player would draw seven event cards to start the game with.

The players/teams would decide who would go first and that person would draw the starter card. They would read the beginning of the story and place it in the center of the table (the “story” pile) and gameplay would commence in order from the right of the starting player. Each player would attempt to continue the story with event cards they have on hand, drawing a new event card as they play an event card.

If the cards at hand make no sense or would not advance the story line the player has two op-tions – negotiate an exchange with another player or draw cards from the event pile until they find one that can be successfully played. This, however, leaves them with many more cards to successfully play before they can finish the story.

Once the event pile has been depleted, it is up to the players to negotiate exchanges that will advance the story arc while not hurting their chances of finishing the story first. The deck would also contain 4 blank cards that would allow the player to advance the story with an event of their own choosing. The first person to run out of cards (with no cards left to be drawn) draws an “end” card and finishes the story, winning the game.

Page 3: Exercise 3 - Megan Cary

Megan Cary | ITGM 705-OL | Exercise 3: Interactive Story | February 15, 2011

EXERCISE 3What’s Your Story?

Examples of different decks of cards (genres)

Different sets of cards that come with the game

How the game is set up for play