Evacuation of Hoth X-wing rules

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Scenario for X-wing

Transcript of Evacuation of Hoth X-wing rules

  • Evacuation of Hoth Scenario1

    Evacuation of the rebel base on Hoth has began, the first rebel

    transport with its fighter escort is on its way to the rendezvous point.

    Unknown to the Rebelion a task force led by Colonel Jendon was

    dispatched to disrupt the evacuation attempt and destroy the transport.

    Imperial Forces:

    Ship/Pilot Cost Upgrades Cost

    Lambda/Colonel Jendon 27 ST-321, Recon Specialist 6

    Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8

    Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8

    Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8

    Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8

    Tie-Fighter/Howlrunner 18 Expose 4

    Tie/Night Beast 15

    Tie-Fighter/Obsidian Squadron 13

    Tie-Fighter/Obsidian Squadron 13

    Total: 158 Total: 42

    Rebel Forces:

    Ship/Pilot Cost Upgrades Cost

    Gr-75 Medium Transport 30 Bright Hope, Wed-15, Tibanna

    Gas Supply, Backup Shield

    Generator

    14

    X-Wing/Luke Skywalker 28 R2-D2, 4

    X-wing/Red Squadron 23 R5 Astromech 1

    X-wing/Red Squadron 23 R5 Astromech 1

    X-wing/Red Squadron 23 R5 Astromech 1

    Y-Wing/Dutch Vander 23 Ion Turret 3

    Y-wing/Gold Squadron 18 2 x Proton Torpedoes 8

    Total: 168 Total: 32

  • Mission Setup:

    Play area: 4x3

    Rebels: 200 points

    Imperials: 200 points

    Place 3 asteroids (A) no closer from

    the edges then range 2

    The Rebel player places his GR-75

    transport within range 1 of the left

    corner in the setup area (1).

    X-wings and Y-wings are placed

    anywhere on the edge in the setup

    area (2).

    The Imperial player sets his

    Lambda Shuttle and Tie-Bombers

    within range 2 of the right corner in

    the setup area opposite the

    transport (3).

    Tie -Fighters are placed within

    range 2 of the left corner in the

    setup area.

    RED - Rebel Setup Area

    1. Gr-75 Medium Transport

    2. Rebel X and Y Wings

    E. Transport escape zone

    BLUE Imperial Setup Area

    1. Lambda & Tie Bombers

    2. Tie Fighters

    A .Asteroid Field

    Mission Objectives:

    Rebel Victory: Escort the Rebel transport to the escape zone at the opposite

    edge of the board (E).

    Imperial Victory: Eliminate the transport.

    Draw: Any other result.

    Force Analysis:

    5

    Faction Ship Type Total Attack Total Defense

    Huge Large Small Primary Secondary Hull Shields Evade

    Imperial 0 1 8 19 32 39 5 4

    Rebel 1 0 6 16 8 30 18 0