EUCogIII Members Conference, Vienna,...

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EUCogIII Members Conference, Vienna, 2012 Do Robots Need Cognition? Does Cognition need Robots? Animals, Humans, Robots and Buildings: A perspective from Cognitive Neuroscience Michael A. Arbib Autonomous Robot Based on Inspiration from Biology

Transcript of EUCogIII Members Conference, Vienna,...

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EUCogIII Members Conference, Vienna, 2012

Do Robots Need Cognition?

Does Cognition need Robots?

Animals, Humans, Robots and Buildings:

A perspective from Cognitive Neuroscience

Michael A. Arbib

Autonomous Robot Based on Inspiration from Biology

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Do Animals Need Cognition?

Does Cognition need Animals ?

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Brain as

Machine

……

Machine

as Brain

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Arbib: Vienna – February 2012 4

Cybernetics

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Arbib: Vienna – February 2012 5

Computational/Robotic Neuroethology From Machina Speculatrix to Rana computatrix and Psikharpax

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Arbib: Vienna – February 2012 6

Vincent Müller’s definitions

Robots are examples of

whole autonomous systems that interact with a real environment

embodied autonomous technical systems

A cognitive system acts in flexible ways to achieve its own goals (this involves adaptation and learning).

Greater cognitive ability will often be achieved by

use of ‘higher’ functions like anticipation and reasoning.

cooperation with other agents

Claim: Systems with top-down control and full pre-specification (typically in sense-process-act loops) are less robust and more limited than autonomous and flexible systems.

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How autonomous do you want your cognitive robot to be?

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Emotions and Social Intelligence

It is crucial to the plot of the movie that we be aware of HAL's dual

status as both a person (the voice is male monotone) and a computer.

What is the nature of personhood?

Can anyone "not of woman born" be a person?

What is memorable about HAL is that

initially he seems to have more human feelings than Dave and Frank

eventually he sees humans merely as obstacles to the mission.

Of course, many humans exhibit ruthless behavior towards other people,

but we see this as a moral flaw because most humans have the ability to

appreciate and respond to the personhood of others.

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Challenges for Social Robotics

Autonomy versus social norms.

Social constraints – even ethics and morality – for interacting agents

The issue of “empathy” – understanding the other to the extent that

their goals and intentions must be taken into account.

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Social Interaction: a Key to Who “We” Are

Allman, Evolving Brains, Page 178

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Towards a Cognitive Social Neuroscience

Much classic work has been done on the brain mechanisms in

the hypothalamus that relate to the basic drives of hunger, thirst,

fear and sex.

Emotion only enters the picture when these are linked to the

cognitive level.

Much work in neuroscience has centered on the isolated animal

We are now paying more and more attention to the brain

mechanisms underlying social behavior

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Giving Intelligence a Hand

I’m an Anaxagorean!

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Coordinated control program for reaching and grasping

visual ,

kinesthetic, and

tactile input

Visual

Location

Reaching

Fast Phase

Movement

Hand

Preshape Hand

Rotation

Actual

Grasp

Size

Recognition Orientation

Recognition

size

Grasping

orientation

activation of

visual search

visual and

kinesthetic input

target

location

visual

input

visual

input

Slow Phase

Movement

visual

input

recognition

criteria

activation

of reaching

Perceptual

schemas

Motor

schemas

Jeannerod and

Biguer 1979

Arbib 1981

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Schemas

A higher-level representation of what neural networks – and

networks of networks – do

Integrating

patterns of perception (perceptual schemas) with

patterns for action (motor schemas)

within larger schema assemblages/coordinated control

programs

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Mirror Neurons for grasping

Rizzolatti, Fadiga, Gallese, and Fogassi, 1995

Other Self

The effective observed movement

The effective executed movement

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MNS Model of the Mirror System (Oztop & Arbib 2002)

STS 7a

Hand

shape

recognition

Hand-Object

spatial relation

analysis

Object affordance

-hand state association

Object

affordance

extraction

Motor execution

Mirror

Feedback

Integrate

temporal

association

7b: PF/PG F5canonical AIP

M1 F5mirror

Object features

Object location

Motor

program

(Reach)

F4

cIPS

Hand

motion

detection

Action

recognition

Motor

program

(Grasp)

Key idea: Learning to recognize “early on” the

trajectory relating hand to object

during a manual action

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Hidden Grasps

Experiment:

Umiltà et al. (2001) found that grasp-

related mirror neurons will respond

to grasps obscured by a screen as

long as an appropriate object was

previously seen before being

obscured by a screen.

Model additions required:

Working memory for parietal cortex

object and hand information

Dynamic remapping

update working memory

representation of hand location

based on visible arm movement

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Hand Working

Memory with

Dynamic

Remapping

Object

Working

Memory

BA 46

MNS2 Extends MNS

Primary Auditory

Cortex

Sound recognition

Object affordance extraction

Motor

program

(Grasp)

Motor execution

M1

Object features

Object location

Motor

program

(Reach)

F4

MIP/LIP/VIP

cIPS

STS PG

Hand shape

recognition

& Hand

motion

detection

Arm motion

detection

Object affordance

-hand state

association

PF

AIP

F5mirror

Action

recognition

(Mirror

Neurons)

F5

canonical

Hand-Object

spatial relation

analysis

Nonprimary

auditory

cortex

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Processing an Image with VISIONS

Recognition

High-Level Vision

Sky: Data driven

Roof: Data driven (but with context)

Wall: Hypothesis driven

Schema instances compete and cooperate to interpret different regions

Segmentation

Low-Level Vision

Competition and Cooperation at

the level of local image features

grows edges and regions to yield a

first-pass subdivision of the image

to ground semantic analysis

Hanson and Riseman 1978

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Buccino et al. (2004) Neural circuits involved in the recognition of actions performed by nonconspecifics

Their Hypothesis: Actions belonging to the motor repertoire of the observer

are mapped on the observer's motor system. Actions that do not belong to this

repertoire are recognized based without such mapping.

My Hypothesis: All actions can be recognized without mirror system activity

but activation of mirror neurons when available can enrich such recognition.

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A Basis for Evolution

a mirror system for

actions

links to:

schemas and brain

mechanisms for

perception and

planning: diverse

actions, objects,

attributes and

abstractions

Mirror for Actions Recognize Act

LTM

Schema network

WM

Perceptuo-motor

Schema assemblage Perceive

DORSAL

VENTRAL+PFC

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Cooperation with other agents

Two embodied brains

interacting

Marc Jeannerod 2005. How do we decipher others’ minds?

in Who Needs Emotions: The Brain

Meets the Robot, (ed. J-M Fellous, MA Arbib)

Oxford University Press

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Beyond the sense-process-act loop

Action-Oriented Perception

(Arbib, 1972)

The Action-Perception Cycle

(Neisser, 1976)

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Before “The Great Move”

A fixed repertoire of schemas:

Ethologists study the adaptive character of lower organisms

moving toward more and more specialized networks with

specialized dynamics to support a great variety of representational

demands

e.g. in Frog: orient, approach, snap, escape, …

schemas are strongly linked to basic motivational systems related

to hunger, escape from danger, sex, ...

A Conundrum

Why is the human brain so complicated?

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Motor

Outputs

Sensory

Inputs

Parietal Affordances

Premotor Action Selection

A General Paradigm: Parietal Affordances - Premotor Action Selection

Prior Studies in Monkey

Saccade Generation (LIP-FEF)

Grasp Selection (AIP-F5)

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The Taxon-Affordances Model (TAM): Neural Correlates

Motor Outputs

GOAL OBJECT

CONSEQUENCES

Internal State

Sensory Inputs

Parietal

Affordances

Premotor Action Selection

Incentives

Motivational Schema

Hypothalamus Caudoputamen

Taxon-Based Navigation in the Rat:

Bringing in Reinforcement Learning and the

Role of Motivation for Goal-Selection

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The World Graph (WG) Model: Neural Correlates

Motor Outputs

Prefrontal World Graph

Premotor Action Selection

GOAL OBJECT

CONSEQUENCES

Internal State

Sensory Inputs

Incentives

Hypothalamus

Nucleus Accumbens

Posterior Parietal

Affordances

Motivational Schema

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The Great Move

Allen Newell (Unified Theories of Cognition, 1990) argued that, rather

than being dependent on specialized networks with specialized

dynamics, the range of human cognition is the result of

The Great Move:

to using a neutral, stable medium that is capable of registering variety

and then composing whatever transformations are needed to satisfy

the requisite representation law. This opens up the whole world of

indefinitely rich representations.

Yielding the richness of each human’s schema encyclopedia

humans acquire a multitude of schemas which can be deployed in

an endless variety of role- and context-dependent groupings

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And It’s not a Great Move to a Single General Purpose Computer (GOFAI)

Our counterpoint:

Many specialized networks with specialized dynamics endure even

as circuits supporting cognitive systems evolve atop them.

Enlargement of the pre-frontal lobe extends the number,

sophistication and coordination of parieto-frontal perceptuo-motor

systems to extend the reach in space and time

Using motivation to evaluate future courses of action linked to

sophisticated memory and planning structures

As prefrontal circuitry expands, refinements of the basal ganglia

and cerebellum keeping pace

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The Action-Perception Cycle and the Human Brain

Fuster JM. 2001. The Prefrontal Cortex—An Update: Time Is of the Essence.

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Brains Differ from Region to Region not just Overall Size

Allman,

Evolving Brains Page 35

Raccoon Coatimundi

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An evolutionary framework

for understanding cognition

in terms of

multiple interacting brain systems

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25 million years ago

5-7 million years ago

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Allman,

Evolving Brains Page 14

Chimpanzees and Humans

but very

different

brains!

Similar Body Size

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From Grasp to Language 1 Extending the Mirror System Hypothesis (Arbib, 2012)

a mirror system for grasping Shared with common ancestor of human and monkey a simple imitation system for grasping Shared with common ancestor of human and great apes. Pre-Hominid

http

://ww

w.lp

zoo.o

rg/U

nd

erstandin

g_

Chim

pan

zees/

Simple imitation: Masako Myowa-Yamakoshi: The “imitation” employed by chimpanzees focuses on moving objects to objects rather than on the structure of movements per se.

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From Grasp to Language 2

Hominid Evolution a complex imitation system: complex imitation combines the ability to recognize another's performance as a set of familiar movements with the ability to use this recognition to repeat the performance, and complex action recognition (more generally): the ability to recognize that another’s performance combines actions which can be more or less crudely be imitated by variants of actions and/or movements already in the repertoire and attempt to approximate the performance on this basis, with increasing practice yielding increasing skill.

pantomime: exapting complex action recognition for communicative actions protosign: a manual-based communication system, based in part on conventionalization of pantomimes to yield an open-ended semantics protospeech: resting on the "invasion" of the vocal apparatus by collaterals from the communication system based on the adaptive pressure to emulate and expand upon protosign semantics

Cultural Evolution in Homo Sapiens language: from protowords linked to action-object frames via fractionation to words and constructions building on verb-argument structures to yield syntax with a compositional semantics: co-evolution of cognitive & linguistic complexity

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Spinal Cord

(Szentágothai) Hippocampus

(Ramon y Cajal)

Different Parts of the Brain Have Dazzlingly Different Architectures

The enduring challenge: to relate this diversity of form to function

– noting the immense plasticity that “over-rides” it

to create “virtual machines”

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Ken Yeang:

Menara Mesiniaga/

IBM Tower,

Kuala Lumpur (1992)

A visual pun – but I’m serious about Neuromorphic Architecture

as a new approach to “smart architecture for the built environment

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The Neuromorphic Design &

Functionality of the Interactive Space

'Ada‘

Rodney Douglas, Paul Verschure & Colleagues

A pavilion at the Swiss National

Exhibition of May - October, 2002

Over 550,000 guests visited Ada

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Ada, the Intelligence Space

Ada had a “brain” based (in part)

on artificial neural networks

She had “emotions” and “wanted”

to play with her visitors

Not designed with a static functionality to which users must adapt

But constructed as a perceiving, acting and adapting entity

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Ada's sense of touch in addition to cameras and microphones

Ada had a “skin” of pressure-sensitive floor tiles

Can determine where a visitor is standing

and in which direction a visitor is moving

The floor plates function like an (artificial) neural network that

simulates synaptic interactivity.

Ada's “skin” (floor) also serves as a communications organ whose play with

light allows Ada to "communicate."

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Behaviors & Interactions

A natural progression in visitor interaction:

Sleep One tile color for all visitors

Wake Visitors given different-colored floor tiles

Explore Probe for “interesting” visitors; deploy light fingers and gazers

Group Try to direct visitors to a certain location in space

Play Play game selected on basis of number of visitors in space

Leave Tile effects show path to exit of space for each visitor

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Emotions in a Neuromorphic Architecture

Ada continually evaluates the results of her

actions and expresses emotional states

accordingly, and tries to regulate the distribution

and flow of visitors

Ada's level of overall happiness is translated into

the soundscape and the visual environment in

which the visitor is immersed, establishing a

closed loop between environment and visitor

Ada “wants” to interact with people

When people participate, she is happy

When they do not, she is frustrated

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Happiness (H)

Happiness increases with survival, recognition & interaction

Survival: how well Ada maintains the flow of visitors over time

Recognition: how well Ada has been able to track and collect data about

people, as a precondition for more advanced interactions

Interaction: the extent of successful human interactions in which Ada

has been involved, with more complex interactions weighted more

highly

Ada’s goal: to maximize the value of H

Ada could encourage high visitor throughput, or

Ada could achieve a high value of H with only a few visitors, but with

high recognition and interaction with each visitor

The actual computation of H occurs in multiple ways

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Ada's moods and emotions drive behavior and are driven by its outcomes

The emotions are Joy,

Sadness, Anger & Surprise

Adapted from Wassermann, K. C., Eng, K.,

Verschure, P. F. M. J. & Manzolli, J.

Live soundscape composition based on

synthetic emotions. Multimedia, IEEE (2003)

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Do Animals Need Cognition?

Humans, Yes. Frogs, No.

Different niches demand different brains

Do Robots Need Cognition?

Some will (and so will some buildings = “Inside-Out Robots”) and many will not

Does Cognitive Science need Animals?

Yes. Invaluable data for Comparative Neuroscience of where “cognitive subsystems” are and are not needed

and how diverse systems work together

Does Cognitive Science need Robots?

Yes, as “embodied testbeds” for new models of cognition and its neural underpinnings – understanding animals, designing robots

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