ETHGame steffen p walz, odilo schoch, mathias ochsendorf, torsten spindler ETHGameSession1,...
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Transcript of ETHGame steffen p walz, odilo schoch, mathias ochsendorf, torsten spindler ETHGameSession1,...
![Page 1: ETHGame steffen p walz, odilo schoch, mathias ochsendorf, torsten spindler ETHGameSession1, 03/11/04: Game Design Basics I ws 2004/05.](https://reader035.fdocuments.in/reader035/viewer/2022062623/55204d8049795902118d2c4a/html5/thumbnails/1.jpg)
ETHGame
steffen p walz, odilo schoch, mathias ochsendorf, torsten
spindler
ETHGameSession1, 03/11/04: Game Design Basics I
ws 2004/05
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was ist spiel?
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ETHGameSession1, 03/11/04 3
def. game
a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable
outcome. (Salen/Zimmerman 2003:80)
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ETHGameSession1, 03/11/04 4
def. archITectural game
a pervasive game is a system in which players engage in an artificial conflict,
defined by rules, that results in a quantifiable outcome; the game takes place in a computerised physical game
space, framed by non-game con- and co-texts.
(whodunnit)
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formal
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ETHGameSession1, 03/11/04 6
spieler/in alltag: ko-/kontexte
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ETHGameSession1, 03/11/04 7
reizkonfiguration - „spass“
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ETHGameSession1, 03/11/04 8
spieler/in: in-game
spieleranzahl
spielerrollen in-game
spielerinteraktions-muster
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ETHGameSession1, 03/11/04 9
ziele
short term
medium term
long term
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ETHGameSession1, 03/11/04 10
prozeduren
starthandlung
handlungsprogression
spezialhandlungen
auflösungs-/schlusshandlung
handlungs-
notwendigkeiten
handlungs-
möglichkeiten
GAME STATE
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ETHGameSession1, 03/11/04 11
regeln
implizite regeln: etikette, ko-/kontext
operationale regeln: spielanleitung
konstitutive regeln: mathematisch-logisch
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ETHGameSession1, 03/11/04 12
ressourcen
def. bestände, aus denen geschöpft wird, um bestimmmte ziele zu erreichen; einzelne ressourcen
müssen im spielsystem
1)nutzwert besitzen
2)begrenzt verfügbar sein
beispiele: leben, einheiten, stamina, geld, handlungen, objekte, terrain,
zeit
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ETHGameSession1, 03/11/04 13
konflikte
z.b.
- hindernisse
- opponenten
- dilemmata
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ETHGameSession1, 03/11/04 14
spielgrenzen I
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ETHGameSession1, 03/11/04 15
spielgrenzen II
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ETHGameSession1, 03/11/04 16
ergebnis
z.b. gewinnen / verlieren
ergebnisstruktur ist abhängig von
spielerinteraktions-muster
& spielziel
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drama
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ETHGameSession1, 03/11/04 18
nächste woche: drama / system
herausforderung
spielen
prämisse
charakter(e)
story
dramatischer bogen
spielsystem(dynamik)
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ETHGameSession1, 03/11/04 19
steffen p walzeth zurich
faculty of architectureinstitute for building technology /
caadgame design research
HIL E 15.1CH 8093 zurich-hoenggerberg
T +41 1 633 4025F +41 1 633 [email protected]
www.caad.arch.ehtz.ch