Esoterrorists GM Reference
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Transcript of Esoterrorists GM Reference
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8/13/2019 Esoterrorists GM Reference
1/1
'- 1OC=E 2?@?L?H=? @IL
Created by Ron Blessing - http://www.thegamesthething.com
Tests
NormalAbility pool + d6, difficulty 2 (easy) to 8(impossible)
PiggybackingLead spends pool and rolls, other players add1 pool (no benefit to roll), + 2 difficulty foreach player not paying pool
Cooperation Lead spends pool and rolls, each player addspool (+1 for each added beyond 1)
Contests First to act, first to test; first to fail, loses
Fighting Scuffling vs. Scuffling or Shooting vs. Shooting Higher current fightingpoolgoes first Hit Threshold (HT) is 3 (4, if Athletics rating 8+)
Free-for-all Combat
Order of actionDetermined by highest fightingpool(Scuffling or Shooting) at start of combat
Tie-breaker 1 Ability ratingTie-breaker 2 PCs over enemies
Tie-breaker 3 Player arrival time
Weapon Table (Damage: d6 + Damage Modifier)Weapon Type Damage
Modifier
Fist, Kick -2Small improvised weapon, police baton, knife -1Machete, heavy club, light firearm 0Sword, heavy firearm +1
Armor (Subtract From Damage)Light Body Armor -2 from bullets, -1 cutting/stabbingMilitary Body Armor -3 from bullets. -1 cutting/stabbing
Cover(Reduces/Increases HT)Exposed (No barrier) -1Partial Cover (Half body exposed) 0Full Cover (Barrier completely protects) +1
Exhaustion Injury andGruesome Death
Health Pool Effect
Below 0Consciousness Roll vs. absolute negative Healthpool(can spend Health; reducespool)
0 to -5Hurt No Investigative abilities can be used; +1difficulty to all tests
-6 to -11
Wounded Make a Consciousness Roll; no
Investigative abilities can be used; can no longerfight; till First Aid is given, lose 1 Healthpoolper 30 minutes
-12 or more Dead Make a new character
MedicHurt Each point spent by another player, add 2 Health
poolWounded Another player may spend 2 points to stabilize;
no Health regained. Character must convalesce 1day per negative Healthpool; day 1 at 0 Health,go to halfpool; day 2, regain full Healthpool
Stability TestsDifficulty 4, or lose Stabilitypool
Incident Los
A human opponent attacks you with evident intent todo serious harm
2
You are in a car or other vehicle accident serious
enough to pose a risk of injury2
A human opponent attacks you with evident intent tokill
3
You see a supernatural creature from a distance 3You see a supernatural creature up close 4You see a particularly grisly murder or accident scene 4You learn that a friend or loved one has been violentlykilled
6
You are attacked by a supernatural creature 7You see a friend or loved one killed 7You see a friend or loved one killed in a particularlygruesome manner
8
Losing It
Stability Pool Effect
0 to -5Shaken Seem distracted: no Investigativeabilities can be used; +1 difficulty to all tests
-6 to -11Mental Illness* Like Shaken; permanentlylose 1 Stability rating point
-12 or morePermanently Insane May commit one lastcrazy act; make a new character
* If mental illness from mundane cause, then Post-TraumatiStress Disorder (PTSD). If mental illness from supernatural cau
see p. 47.
Psychological Triage For each Shrink point spent by another player, player can
regain 2 Stability points. If mental illness, another player can spend 2 Shrink points t
give temporary lucidity for remainder of current scene.
Head Games
MentalIllness Cure
During prologue to a case, Shrink test(difficulty 4)
Three consecutive cases with success andStability stays above 0, then cured
If mental illness again, regains conditionpermanently
SuppressSymptoms
Successful Shrink test suppresses symptomtill next Stability loss.
Regaining Pool PointsAll Investigativeabilities
End of case
Stability Between casesHealth 2 points per day of restful activityAthletics, Driving,Scuffling, Shooting
24 hours from last expenditure
All other abilities End of case