ERRATA - Privateer Pressfiles.privateerpress.com/level7/docs/LEVEL_7_[ESCAPE]_Errata.pdf · ERRATA...

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1 UPDATED JANUARY 2014 ERRATA RULEBOOK P. 5, ADRENALINE CARDS Add the following to the end of this section: Any card that affects a die roll, including cards that raise Toughness, must be played before dice are rolled. P. 8, MOVE Remove the + from the Speed stat icon shown in the first sentence. P. 10, CHALLENGE ACTIONS Add the bold text to the second sentence of the first paragraph: If you fail a challenge action, the enemies on the tile activate (see “Enemy Activation,” p. 13). P. 13, ENEMY ATTACKS Add the following to the end of the second paragraph: If you need to decide which of two enemies an enemy attacks, choose the one with the lower number. SCENARIO BOOK P. 5, GAMEPLAY Add the bold text to the last paragraph: Lockdown starts either when a player accesses the third control panel or when a player fails an attempt to access a control panel as described above, whichever comes first. P. 9, LOCKDOWN Add the bold text to the first paragraph: When lockdown starts, one hybrid spawns in the Airlock, and one guard spawns on every security tile and guard post starting with the one closest to the Incinerator. Then all guards activate. P. 11, GAMEPLAY Replace the last sentence of the last paragraph with: Guards do not move onto tiles with a swarm token, and they pass through locked doors without removing the locked door markers. P. 11, ESCAPE Replace the third sentence with: If a player moves onto a tile with a swarm marker or you place a swarm marker on a tile with a player, the swarm kills that player and he loses the game. P. 12, RULES AND SETUP Replace the first sentence with the following: Place the tiles for the C-Lift, Sick Bay A, Corridor 101-A, and Morgue A in the center of the table so that they form a square. P. 13, GAMEPLAY Add the following sentence to the beginning of the third paragraph: If a clone enters Morgue A or Sick Bay A before lockdown begins, the clone and one guard from the tile are returned to the reserves. P. 14, RULES AND SETUP Replace the first sentence with the following: Place the Corridor 104-A tile in the center of the table with all the players on it. P. 15, DR. CRONOS Add the following text to the end of the section: While Dr. Cronos is in play, he has 0 threat and cannot gain threat. Dr. Cronos does not activate, and players cannot attack him. Dr. Cronos kills any guards on his tile. If no players share Dr. Cronos’ tile at the end of a turn, remove him from play. Then continue rolling each turn to see if he reappears. FAQ Q: If an enemy is on the exit when you move onto the tile, do you escape or does the enemy prevent it? A: In most scenarios, moving onto the exit tile is all that is necessary to escape and win. Q: On p. 4 of the rulebook it says you gain fear when attacked by an enemy. Do you gain the fear before or after the dice are rolled for the attack? A: Your fear is raised when you are attacked, and you haven’t been attacked until after the dice are rolled. Therefore, your fear is raised after the attack roll is made.

Transcript of ERRATA - Privateer Pressfiles.privateerpress.com/level7/docs/LEVEL_7_[ESCAPE]_Errata.pdf · ERRATA...

Page 1: ERRATA - Privateer Pressfiles.privateerpress.com/level7/docs/LEVEL_7_[ESCAPE]_Errata.pdf · ERRATA Rulebook p. 4, teRRoR In the last sentence, replace “lower” with “higher.”

1 UPDATED JANUARY 2014

ERRATARulebookp. 5, A d R e n A l i n e CA R d sAdd the following to the end of this section:

Any card that affects a die roll, including cards that raise Toughness, must be played before dice are rolled.

p. 8 , M o v eRemove the + from the Speed stat icon shown in the first sentence.

p. 1 0 , C h A l l e n g e AC t i o n sAdd the bold text to the second sentence of the first paragraph:

If you fail a challenge action, the enemies on the tile activate (see “Enemy Activation,” p. 13).

p. 1 3 , e n e M y At tAC k sAdd the following to the end of the second paragraph:

If you need to decide which of two enemies an enemy attacks, choose the one with the lower number.

sCenARio bookp. 5, gA M e p l AyAdd the bold text to the last paragraph:

Lockdown starts either when a player accesses the third control panel or when a player fails an attempt to access a control panel as described above, whichever comes first.

p. 9 , l o C k d o w nAdd the bold text to the first paragraph:

When lockdown starts, one hybrid spawns in the Airlock, and one guard spawns on every security tile and guard post starting with the one closest to the Incinerator. Then all guards activate.

p. 1 1, gA M e p l AyReplace the last sentence of the last paragraph with:

Guards do not move onto tiles with a swarm token, and they pass through locked doors without removing the locked door markers.

p. 1 1, e s CA p eReplace the third sentence with:

If a player moves onto a tile with a swarm marker or you place a swarm marker on a tile with a player, the swarm kills that player and he loses the game.

p. 1 2 , R u l e s A n d s e t u pReplace the first sentence with the following:

Place the tiles for the C-Lift, Sick Bay A, Corridor 101-A, and Morgue A in the center of the table so that they form a square.

p. 1 3 , gA M e p l AyAdd the following sentence to the beginning of the third paragraph:

If a clone enters Morgue A or Sick Bay A before lockdown begins, the clone and one guard from the tile are returned to the reserves.

p. 1 4 , R u l e s A n d s e t u pReplace the first sentence with the following:

Place the Corridor 104-A tile in the center of the table with all the players on it.

p. 1 5, d R . C R o n o sAdd the following text to the end of the section:

While Dr. Cronos is in play, he has 0 threat and cannot gain threat. Dr. Cronos does not activate, and players cannot attack him. Dr. Cronos kills any guards on his tile.

If no players share Dr. Cronos’ tile at the end of a turn, remove him from play. Then continue rolling each turn to see if he reappears.

FAQQ: If an enemy is on the exit when you move onto the tile, do you escape or does the enemy prevent it?

A: In most scenarios, moving onto the exit tile is all that is necessary to escape and win.

Q: On p. 4 of the rulebook it says you gain fear when attacked by an enemy. Do you gain the fear before or after the dice are rolled for the attack?

A: Your fear is raised when you are attacked, and you haven’t been attacked until after the dice are rolled. Therefore, your fear is raised after the attack roll is made.

Page 2: ERRATA - Privateer Pressfiles.privateerpress.com/level7/docs/LEVEL_7_[ESCAPE]_Errata.pdf · ERRATA Rulebook p. 4, teRRoR In the last sentence, replace “lower” with “higher.”

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Q: On p. 8 of the rulebook it says, “You can move through other players, but you cannot leave a tile that has active enemies on it without passing a challenge.” How does this apply to the large tiles, the Tank Farm and the B-Lift?

A: When moving on large tiles consider each room a separate tile.

Q: On p. 10 the rules explain that to attack an enemy, that enemy must be “active.” Does an enemy have to have activated to be considered active?

A: An active enemy is any enemy that is on the map and is not stunned. The enemies available for a scenario are generally only in one of three states: active, stunned, or in the reserves.

Q: In Scenario 1 under Guards vs. Aliens it says, “If a clone is on a tile with a stunned guard, remove the guard. Then the guards’ fear becomes 5 and the clones’ threat becomes 3.” Is this a one-time trigger, or does it always happen if a clone is in a room with a stunned guard?

A: The triggers in the Guards vs. Aliens rules that describe how they begin fighting are one-time events. Once the guards and clones have threat and fear they start fighting and rules about how they gain those stats are no longer in effect.

Q: If a guard is the same distance from a player with 3 threat and a clone with 3 threat, which one will he move toward?

A: Whenever there’s a tie for whom the enemies attack or move toward, the player whose turn it is—or, barring that, who will take a turn next—“wins” the tie. So if a player and an enemy are tied as the target, the player is chosen as the target.

Q: If you’re sent to the Infirmary on your own turn before drawing an event card, do you still draw? Would you spawn based on where you were before going to the Infirmary?

A: You always draw an event card at the end of every turn. If you are in the Infirmary at the end of your turn, the only difference is that your event card will only activate enemies, since there’s no tile “closest” to you for spawning.

Q: Can you enter a vent if you have movement left after a successful bull rush?

A: As long as you have movement points and your fear is not at 7 or 8, you can use one movement point to travel through a vent.

Q: Can you use the Cerebral Override Module to mind-control yourself for an extra space of movement, or does it only work on other players (and clones and guards)?

A: Since the card says “any player,” you can use it on yourself. It’s a high-tech alien device; it doesn’t have to make sense.

Q: If an enemy can’t move toward a target for some reason and there is no “next available target,” that enemy does nothing during its activation, right?

A: Yes. If an enemy has no legal target, it does not move during an activation. For example, if the only path a clone has to any legal target is through a locked door, the clone doesn’t have a path to its target and therefore doesn’t move.

Q: On p. 13 under Enemy Activation it shows examples for what the icons at the bottom of the event cards mean. Some event cards have two of the same icon in the box, but that isn’t shown in the examples. Does that mean that type of enemy is activated twice?

A: Yes. The double graphics on p. 13 are there to make sure players understand the order each type of enemy activates in. When two of the same icons are in a box, it means that enemy type activates twice.

ERRATARulebookp. 4 , t e R R o RIn the last sentence, replace “lower” with “higher.”

When you return from the Infirmary after being knocked out, set your fear to 4 or to the level of your terror, whichever is higher.

p. 5, b l A st e R h y b R i d sReplace the fourth sentence in the third paragraph with:

When an Intelligence icon is rolled, add a power token to the lockdown pool for each blaster hybrid in play. The color of the face-up side of the token indicates which blaster hybrid it belongs to. Each blaster hybrid can have a maximum of five power tokens.

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