Errata Deadlands

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11/5/2014 Untitled Document https://www.peginc.com/freebies/DL_Reloaded/DLR_Flood_Errata.html 1/7 Listed below are the significant errata from both Deadlands: Reloaded and The Flood. Player’s Handbook p.40 Knack Replace the last paragraph under "Born on All Hallow's Eve" with: A huckster with this knack can discard a Fate Chip and make a successful Spirit roll to avoid Backfire after making a poker hand to cast a hex (see page 78). With a success, he is just Shaken as for Backlash, and with a raise, he avoids it completely. p.54 Gatling weapons The Gatling Pistol and Rifle should both be .45 caliber. Gatling Pistol damage should be 2d6+1. Add the following footnote to the Gatling Weapons table: Gatling weapons cannot fire single shots and must use their full Rate of Fire p.54 Weapons Table Remove the ", SBT" from the Scattergun entry. Replace "Special" with "Str+d4" under Damage for Whip. p.58 The Way of the Brave Replace "Str+10 becomes d12+7" with "Str+10 becomes d12+5" No Man’s Land p.73 Using Miracles Replace the second paragraph with the following: Name the power you’re trying to create and tell the Marshal what Rank it is. Your blessed hero says a short prayer and you make a Faith roll. Modify the roll by –2 per Rank (–2 for Novice powers, –4 for Seasoned, and so on). The Marshal can apply an additional negative modifier if he feels what you are praying for runs contrary to the tenets of your belief. So be careful what you pray for! A blessed hero cannot maintain a power beyond its base duration, but if they get a raise on the Faith roll, the power’s duration is doubled (this has no effect on Instant, Concentration, and Permanent powers). Add the following: Blessed with the Holy Warrior Edge activate it as a Novice Rank power. Also, the Edge works against characters with AB (Black Magic). p.74 Voodoo Replace preparation time for voodooists with the following: With a Faith of d4, the ritual must last at least 4 hours. For each die type above d4, the time required is reduced by 30 minutes.

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Errata

Transcript of Errata Deadlands

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    Listed below are the significant errata from both Deadlands: Reloaded and The Flood.

    Players Handbook

    p.40 Knack

    Replace the last paragraph under "Born on All Hallow's Eve" with: A huckster with this knack can discard a Fate Chip and make a successful Spirit roll to avoidBackfire after making a poker hand to cast a hex (see page 78). With a success, he is justShaken as for Backlash, and with a raise, he avoids it completely.

    p.54 Gatling weapons

    The Gatling Pistol and Rifle should both be .45 caliber. Gatling Pistol damage should be2d6+1.

    Add the following footnote to the Gatling Weapons table: Gatling weapons cannot fire singleshots and must use their full Rate of Fire

    p.54 Weapons Table

    Remove the ", SBT" from the Scattergun entry.

    Replace "Special" with "Str+d4" under Damage for Whip.

    p.58 The Way of the Brave

    Replace "Str+10 becomes d12+7" with "Str+10 becomes d12+5"

    No Mans Land

    p.73 Using Miracles Replace the second paragraph with the following: Name the power youre trying to create and tell the Marshal what Rank it is. Your blessedhero says a short prayer and you make a Faith roll. Modify the roll by 2 per Rank (2 forNovice powers, 4 for Seasoned, and so on). The Marshal can apply an additional negativemodifier if he feels what you are praying for runs contrary to the tenets of your belief. So becareful what you pray for!

    A blessed hero cannot maintain a power beyond its base duration, but if they get a raise onthe Faith roll, the powers duration is doubled (this has no effect on Instant, Concentration,and Permanent powers).

    Add the following: Blessed with the Holy Warrior Edge activate it as a Novice Rank power. Also, the Edgeworks against characters with AB (Black Magic).

    p.74 Voodoo Replace preparation time for voodooists with the following: With a Faith of d4, the ritual must last at least 4 hours. For each die type above d4, the timerequired is reduced by 30 minutes.

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    p.76 Voodoo (cont.) Replace the second paragraph with: The upside to the inconvenience of nightly rituals is that Voodoo practitioners gain access topowers that other blessed characters do not. Most of these powers deal with curses, control,and contacting loas, the bread and butter of Voodoo. The additional powers are curse, fear,mind rider, puppet, vision quest, and zombie.

    p.79 The Good the Bad and the Ugly Replace The hex goes off as hed hoped. Depending on the power hes using, he may stillhave to make a roll to hit, or to figure the result of his hex, but the power points are paid bythe Manitou.

    With: He still needs to make a Spellcasting roll to determine success, but the power points arepaid by the manitou. With a Flush or better, success is automatic, but a Spellcasting roll maystill be needed to hit or in the case of an opposed roll (the huckster gains a +4 bonus for theFlush).

    p.82 Playing a Shaman In the first paragraph, insert that the Arcane Background (Shamanism) works like the ArcaneBackground (Miracles) from the Savage Worlds rules.

    Change the last paragraph from... Shamans begin with 15 Power Points instead of the usual 10. As long as the shaman is inthe wilds, sleeps under the stars, is warmed by an open fire, or otherwise away fromcivilization, he regains Power Points at a rate of one every 30 minutes. to... Shamans still begin with 2 powers, but get 15 Power Points instead of the usual 10. As longas the shaman is in the wilds, sleeps under the stars, is warmed by an open fire, orotherwise away from civilization, he regains Power Points at twice his usual rate.

    p.82 Following the Old Ways Remove drinking firewater from the minor transgression list.

    p.83 Fetish Creator Requirement is listed as Faith d8+. Should read Tribal Medicine d8+

    p.84 Alchemy Replace text of Edge with the following: This character can make potions from his powers as well as devices. The downside is theymust be prepared ahead of time.

    The alchemist has half his normal Power Points per known power to divide among as manypotions as he wishes. Extra points may be put into a potion to maintain the duration up tothat limit. The alchemist can brew potions for each power he knows.

    Brewing a potion requires a chemistry set and 30 minutes per power. At the end of thebrewing process, the alchemist must make a Weird Science roll. Failure means the potion isruined. Success indicates it will work when used, and raises work as usual. Attack powersrequire a Throwing roll to hit (range of 3/6/12), and opposed powers require a normalsuccess to resist (or -2 with a raise). Otherwise, no roll is needed to use a potion.

    p.86 Superior Kung Fu

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    Add to the end of the second paragraph: A character can only benefit from one style during his action, but can change styles as a freeaction at the start of a turn.

    Replace the second paragraph under "Eagle Claw" with... Your unarmed Fighting attacks now inflict Str+d4 damage at AP 2.

    p.87 Superior Kung Fu Replace the section under "Shaolin Temple:" that says, "...your heros Fighting attacks inflictStr+d6 damage." with "...your heros unarmed Fighting attacks inflict Str+d6 damage."

    p.87 Superior Kung Fu Replace the second paragraph under "Wing Chun" with... As long as your hero is attacking unarmed, he may make one additional Fighting attack at nopenalty.

    p.91 Curse Replace the first two sentences in the second paragraph with... To use this particularly nasty spell, the caster pits his arcane skill against the victim's Spirit. Ifthe caster is successful, the victim becomes sick and might even die.

    Replace the last sentence in the second paragraph with... Once he becomes Incapacitated, he makes a Vigor roll each day to avoid death; a raise onany of these rolls ends the curse.

    Replace the third paragraph with... The curse can be lifted by the original caster or use of dispel. Once ended by any means,Fatigue is recovered at one level per 24 hours.

    Change Houngans and Mambos only to voodooists only.

    Change "Shaman: Not available." to "Shaman: The shaman asks the healing spirits toabandon the target."

    p.91 Detect/Conceal Arcana Change Blessed: No visible effect." to Blessed: not available."

    p.93 Entangle Change Blessed: No visible effect." to Blessed: not available."

    p.94 Fear Change Blessed: not available to Blessed: Voodooists only.

    p.98 Mind Rider Change Blessed: not available to Blessed: Voodooists only.

    p.98 Protection Change must present the symbol or suffer a -2 penalty to their Faith roll. to gain a +2bonus to their faith roll if they present the symbol.

    p.99 Puppet Change Blessed: not available to Blessed: Voodooists only.

    p.99 Sanctify

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    Change Duration: Concentration" to "Duration: Permanent unless desecrated"

    p.102 Telekinesis Replace the last paragraph with, "Victims who are bashed into walls or other solid objectssuffer the casters Spirit+d6 as damage."

    p.103 Vision Quest Change Blessed: not available to Blessed: Voodooists only.

    p.104 Wilderness Walk Change Blessed: No visible effect." to Blessed: not available."

    p.105 Zombie Change A huckster or houngan... to A mad scientist or houngan...

    Marshals Section

    p.127 Veteran o the Weird West Jack:Infected Change Ailin to Ailin (Major)

    p.129 The Harrowed Change the fourth paragraph to read: This means manitous are more likely to Harrow heroes with a colorful past. When a herodies, shuffle up the Action Deck and deal one card per point of Grit the hero has. If a Jokercomes up, the hombres on his way back from the boneyard. Of course, crawling out of yourown grave is no picnic, and when it happens, the deader suffers terrifying dreams. Read thecharacters Worst Nightmare description and figure out a way to turn that into a nightmarescenario based on the heros worst fears.

    p.131 Harrowed Abilities Change The only exceptions to this are powers gained from the Arcane Background(Miracles) Edge to The exceptions to this are powers from the Arcane Background(Miracles) and Arcane Background (Shamanism) Edges.

    p.161 The Coyote Confederation Encounter Table Entry 3 change Skin Shifter to Skinwalker

    p.165 The Wild Southwest Encounter Table Entry 8 change Mexican Dragon to Prairie Ticks

    p.169 Union Blue Change the following paragraph, "Union Blue runs just south of the Sioux Nations, and asyou might expect, Chamberlain is often forced to build spurs into the Disputed Territories inorder to bring in much needed revenue. With the cessation of hostilities, however, he can nolonger rely on Union troops to protect his rolling stock in the Disputed Territories, and hiscoffers are running low." to...

    "Union Blue runs just south of the Wasatch line while in Union territory, and Chamberlainwas forced to build into the Disputed Territories when Wasatch reached the strip of landsouth of the Sioux Nations first. Previously, he could rely on Union troops to protect hisrolling stock in the Disputed Territories, but with the cessation of hostilities, he has to hireprotection, and his coffers are running low."

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    p.171 Wasatch Replace "...the railroad is now hemmed in by Black River to the South and Union Blue to theNorth." with "...the railroad is now hemmed in by Union Blue to the South and the SiouxNations to the North."

    p.171 Peace in our Time? Replace "Hes more than happy to accept the ghost rock shipping contract from both theNorth and the South, and is in prime position to do so, as his line is laid almost exclusivelythrough the disputed territories." with...

    "Hes more than happy to accept the ghost rock shipping contract from both the North andthe South, and is in prime position to do so, as his line is the only one headquartered in anindependent nation."

    p.197 Hangin Judge Parry should be 10

    p.215 Sasquatch Throwing should be a d6.

    p.229 Humans Replace the Humans introductory paragraph with the following: Not all of the threats the posse faces in the Weird West are spawned by the Reckoners.Heres a selection of the various types of people found throughout the Weird West. As a rule,the statistics presented here are a baseline. Dont be afraid to give a slick talking gunfighterthe Persuasion skill, for example. Unless otherwise stated, Arcane Background (BlackMagic) works exactly like Arcane Background (Magic) from the SW rulebook. Wild CardNPCs have Grit equal to half their number of Edges.

    p.230 Cult Leader Replace Faith with Spellcasting and Arcane Background (Miracles) with Arcane Background(Black Magic). Add Powers: Boost/lower Trait, dispel, fear. Power Points: 20

    p.232 Indian Shaman Replace Power Points Edge with New Power Edge

    p.232 Indian Shaman Replace Bolt power with Armor

    p.234 Black River Replace Arcane Background (Spells) with Arcane Background (Black Magic)

    p.234 Ranger Replace Brave Edge with True Grit

    p.238 Doc Holliday Replace Brave Edge with True Grit

    p.239 Raven Replace Give these impostors the black magic equivalent of Arcane Background (Faith) andchoose five powers to which shamans normally have access. They have 25 Power Points.with Like Raven, they have the black magic equivalent of Arcane Background (Shamanism).The impostors have five powers to which shamans normally have access and have 25

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    Power Points.

    p.240 Raven (cont.) Under Powers, replace Savage Worlds with this book

    p.244 Wild Bill Hickok Under Edges, remove Supernatural Trait (Shooting). Add Expert (Shooting) and Professional(Shooting).

    p.245 Baron Simone LaCroix Edges: replace Soul Drain with Conviction

    Chual: replace the second sentence with: This link normally means he only suffers a 1penalty per power Rank, but he can also assume a limited portion of the Reckoners power(too much would destroy him from the inside out).

    p.248 Kang Change Arcane Background (Magic) to Arcane Background (Black Magic)

    p.249 Mina Devlin Change Arcane Background (Magic) to Arcane Background (Black Magic) Persuasion and Spellcasting skills should both be d12+2 Add the Snakeoil Salesman Edge Remove "Agility" under Whip and add "d8+d4" for damage.

    p.252 Available Powers by Arcane Background Miracles (Blessed): replace list with: Aim, Armor, Barrier, Beast Friend, Boost/Lower Trait, Deflection, Dispel, ElementalManipulation, Environmental Protection, Exorcism, Gambler, Greater Healing, Healing,Inspiration, Light, Protection, Quickness, Sanctify, Smite, Speak Language, Stun, Succor,Windstorm

    Curse, Fear, Mind Rider, Puppet, Vision Quest, Zombie (Voodooists only)

    Magic (Hucksters) Remove Fly

    Shamanism (Shamans) Add "Curse"

    The Flood

    p.20 Add "Ignores Shield Parry and Cover bonus" under Notes for Nunchaku.

    p.180 Avenging Angels Remove Arcane Background (Black Magic) Edge and add...

    Special Abilities: Arcane Initiation: Approximately one in ten Avenging Angels have learned some blackmagic from Grimme's elite. Give these characters a d6 in Spellcasting, 10 power points, andtwo to three powers.

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    p.181 Lt. Commander Horace Mosely Change the Maze Rat Edge to Ace.

    p.188 Shen Wan Change Hindrances to Arrogant and Vow (Serve the King of the Horizon).